Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Stas Ignatov's Blog

 

META Publishing is a brand-new video game label. We not only publish games but create unique relations between the game and the players. We love games, and we care about developer needs. With decades of experience working on Witcher 3, Divinity: Original Sin, and GTA V, we have all the necessary resources to make your game prominent. Our goal is simple - we let your games shine.

 

Member Blogs

Posted by Stas Ignatov on Thu, 03 Dec 2020 11:42:00 EST in Business/Marketing, Production, Indie
A series of production tips, suggestions, and best practices to optimize development cycles and minimize delays by META Publishing's producer Mike Matytsin.


Posted by Stas Ignatov on Thu, 22 Oct 2020 12:00:00 EDT in Business/Marketing, Indie
A chat with Portuguese developer Digitality Studios on the journey from app development to HordeCore, the studios' first commercial release.


Posted by Stas Ignatov on Tue, 06 Oct 2020 09:30:00 EDT in Business/Marketing, Console/PC, Serious, Indie
A step-by-step guide, written by Andrey Sazhin, producer at META Publishing, about presenting your indie game to publishers, standing out from the crowd, and making a great impression.


Posted by Stas Ignatov on Mon, 17 Aug 2020 10:24:00 EDT in Console/PC, Indie
An independent developer New Game Order discuss what was achieved and learned from their experiments in motion capture for third-person sci-fi adventure The Uncertain: Light at the End, coming soon to PC, PlayStation 4, Xbox One and Nintendo Switch.



Stas Ignatov's Comments

Comment In: [Blog - 08/17/2020 - 10:24]

Hi Our arsenal was quite ...

Hi Our arsenal was quite standard: Motion Builder, Maya, 3dsmax