Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 25, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Simon Roth's Blog   Expert Blogs


Indie developer.

Has worked with Natural Motion, Frontier, Mode 7 and Distractionware. Credits include The Outsider, Kinectimals and VVVVVV.

Working on Maia, a sci-fi god game.

Opinions are his own.


Expert Blogs

Posted by Simon Roth on Thu, 23 Jan 2014 07:48:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Open development is about providing the users with the information they need and communication channels required to allow them to critique your work. It is not about compromising the design process in an effort to pander and please.

Posted by Simon Roth on Wed, 22 May 2013 05:37:00 EDT in Programming
Let's start this new console generation by ditching our bad habits and learning to love high level API's.

Posted by Simon Roth on Fri, 21 Sep 2012 11:34:00 EDT in Business/Marketing, Console/PC
Free to play paradigms are upsetting your potential customers. You are doing it wrong, they should know, they were already playing your game for free.

Posted by Simon Roth on Tue, 24 Jul 2012 11:47:00 EDT in Indie
Carefully targeted emails are key to finding work in the independent development community. I've been shocked by some of the obvious mistakes applicants make.

Simon Roth's Comments

Comment In: [Blog - 01/23/2014 - 07:48]

Every game to some degree ...

Every game to some degree has a level of openess. Very few games are programmed in solitary confinement by a single dev . As for games I feel are close to the ideal Minecraft, Project Zomboid, Terraria, Garry 's Mod, X3 and ARMA 2/3 are some very notable examples that ...

Comment In: [Blog - 05/22/2013 - 05:37]

Maybe, but the last Crysis ...

Maybe, but the last Crysis title cost 66 million and failed to make that back. We must learn to push boundaries without constantly facing financial ruin.

Comment In: [Blog - 02/25/2013 - 11:38]

I actually turned off twitter ...

I actually turned off twitter the night of the PS reveal. Seems like everyone felt they needed to have an opinion, yet few had an interesting formed opinion to give. r n r nThat said, most of the tweets above are just poking a bit of fun by the look ...

Comment In: [Blog - 12/17/2012 - 11:49]

Exactly. I couldn 't of ...

Exactly. I couldn 't of put it better myself. r n r nNot to mention, historically, the entertainment industry usually booms during recession And current figures indicate significant growth in the sector in the UK and US.

Comment In: [News - 12/17/2012 - 07:51]

To avoid paying Christmas bonuses ...

To avoid paying Christmas bonuses and to stop them hitting the 2 year mark where they gain more rights and a proper redundancy package I 'd wager.

Comment In: [News - 07/24/2012 - 03:52]

I strongly disagree with David ...

I strongly disagree with David 's point. His method may work, but your game has no value if no-one is playing it. You risk falling into a trap of unconscious cognitive bias when judging your idea. r n r nTo test the validity of a game 's design you should ...