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October 20, 2020
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Simon Jackson's Blog


Simon Jackson has been a tinkerer, engineer, problem solver, and solution gatherer ever since his early years. In short, he loves to break things apart, figure out how they work, and them put them back together; usually better than before. 

Check out more about me, my details plus forums on my books on my blog at:

He started way back when with his first computer, the Commodore Vic20. It was simple, used a tape deck, and forced you to write programs in basic or assembly language; they were fun times. From there, he progressed through the ZX Spectrum +2 and the joyous days of modern graphics, but still with the 30 minutes load times from a trusty tape deck. Games were his passion even then, which led to many requests for another gaming machine, but Santa brought him an Amstrad 1640, his first PC. From there, his tinkering and building exploded, and that machine ended up being a huge monstrosity with so many add-ons and tweaked fixes. He was Frankenstein, and this PC became his own personal monster crafted from so many parts. Good times. 

This passion led him down many paths, and he learned to help educate others on the tips and tricks he learned along the way; these skills have equipped him well for the future. 

Today, he would class himself as a game development generalist. He works with many different frameworks, each time digging down, ripping them apart, and then showing whoever would listen through his blog, videos, and speaking events on how to build awesome frameworks and titles. This has been throughout many generations of C++, MDX, XNA (what a breath of fresh air that was), MonoGame, Unity3D, The Sunburn Gaming Engine, HTML, and a bunch of other proprietary frameworks--he did them all. This gives a very balanced view of how to build and manage many different types of multi-platform titles.

He didn't stop there as he regularly contributed to the MonoGame project, adding new features and samples, and publishing it on NuGet. He also has several of his own open source projects and actively seeks any new and interesting ones to help with. 

A Microsoft MVP for the Xbox and Windows programs, as well as an ID developer. He's always looking to help devs enter the wonderful world of ID and get published!

By day, he is a lowly lead technical architect working in the healthcare industry seeking to improve patients' health and care through better software (a challenge to be sure). By night, he truly soars! Building, tinkering, and educating while trying to push game titles of his own. One day they will pay the bills, but until then, he still leads a double life.


Member Blogs

Posted by Simon Jackson on Fri, 18 Sep 2020 10:43:00 EDT in Programming
Riemers awesome tutorial series get imported to the XNAGameStudio archive and upgraded to MonoGame!

Posted by Simon Jackson on Mon, 17 Aug 2020 11:23:00 EDT in
If you prefer to cut your code using nothing but your wits, coffee and a Mac, then MonoGame 3.8 has you covered. Check out this handy guide/video to get your Mac up and running with MonoGame using only the CLI/Terminal as your guide.

Posted by Simon Jackson on Mon, 17 Aug 2020 10:25:00 EDT in Programming, Console/PC, Indie
MonoGame 3.8 blasts in to the future with .NET Core support and a whole new delivery system. An exciting time with new fixes, new platform support and new tooling to both Mac and Linux.

Posted by Simon Jackson on Mon, 05 Nov 2018 08:48:00 EST in Console/PC, VR
Reimaging and redeveloped from the ground up in to a true multi-platform / Multi-vr framework, the Mixed Reality Toolkit releases it's first stable beta. Enabling Mixed Reality experiences with the least amount of effort to get started.

Posted by Simon Jackson on Thu, 07 Sep 2017 09:20:00 EDT in
As a developer, I shed my cloak and put on the shoes of the consumer to review and walk-through the first experiences with the new Windows 10 Mixed Reality device and a review of what is to come!

Posted by Simon Jackson on Fri, 01 Sep 2017 10:10:00 EDT in Programming, Console/PC, Indie, VR
With the Dream Build Play competition in full swing, it came to light that a bug had developed with the Visual Studio Tools for Unity (VSTU) when building Universal Windows Projects (UWP) which is critically needed for Competition entries. Let's fix that!

Simon Jackson's Comments

Comment In: [Blog - 02/14/2017 - 09:33]

That happens quite regularly to ...

That happens quite regularly to me when using the web editor. Added an extra step in my proofing step to double check after save :D

Comment In: [Blog - 05/02/2016 - 08:44]

There has been a lot ...

There has been a lot of controversial regarding UWP support with Unreal following Tim 's statement but their roadmap does indicate it will support it soon . But a fair point and I 'll update to state that.

Comment In: [Blog - 04/18/2016 - 11:36]

What you turn off are ...

What you turn off are the personal assistant aspects, so she doesnt invade your life although your really missing out r nIt doesn 't turn off the framework speech capabilities that Cortana also provides, so these features are always avaiable. r n r nGranted if they have uninstalled the speech ...

Comment In: [Blog - 01/25/2016 - 02:01]

It does fully support JavaScript, ...

It does fully support JavaScript, not sure about UnityScript though. r nBut give it a try and report back, I 'll give it a try with some sample project and see what happens :D

Comment In: [Blog - 02/12/2014 - 09:07]

I 've had that a ...

I 've had that a few times with the editor. Best to check the article after it 's published / updated. r nSometimes the editor loses things especially images

Comment In: [News - 10/31/2014 - 03:45]

Had a similar thought for ...

Had a similar thought for Byron Atkinson Jones @xiotex for his upcoming title Caretaker, he snagged non-other than David Hewlett from Stargate / Atlantis fame Some devs are just lucky I guess. r n