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July 12, 2020
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Simon Carless's Blog   Expert Blogs

 

I’m currently an EVP at Informa Tech, meaning that I help to oversee Game Developers Conference – plus the  Gamasutra website, the Black Hat set of worldwide security events, and more.

I’m also Chairman Emeritus of the Independent Games Festival, which holds its awards at GDC yearly, and help program the Independent Games Summit and a number of other programs at the show. I also currently advise independent game publisher No More Robots.

And in a former life, I was a game designer on PlayStation 1-era console games for companies like Eidos & Infogrames/Atari.

 

Expert Blogs

Posted by Simon Carless on Fri, 10 Jul 2020 01:22:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie, Social/Online
Coffee Stain Studios were kind enough to go public with their game sales for standout first-person factory building game Satisfactory - what does that say about Epic Games Store and Steam?


Posted by Simon Carless on Wed, 08 Jul 2020 04:11:00 EDT in Business/Marketing, Design, Production, Art, Console/PC, Indie
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.


Mobile games grossed almost $70 billion in 2019. But why aren't lots of small and medium indies without experience jumping into the space? Here's some good reasons.


Notes on the latest games and interesting links of the week, from Iron Man VR to Townscaper and beyond.


The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.


Posted by Simon Carless on Tue, 30 Jun 2020 10:29:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?



Simon Carless's Comments

Comment In: [Blog - 06/18/2020 - 10:36]

No probs Piece edited : ...

No probs Piece edited :

Comment In: [Blog - 06/01/2020 - 04:35]

It 's definitely an extreme ...

It 's definitely an extreme approximation. But it evens out the problem that the eShop ranks by units, and units are not a good approximation of revenue as much as 50x difference between the costs of some of these games , so that 's really helpful.

Comment In: [Blog - 02/26/2020 - 06:41]

BTW I don 't know ...

BTW I don 't know that 10 is THAT high for Steam Early Access games, some games just get refunded at very different levels. Also, China as a country seems to refund at greater levels than the rest of the world. I 've seen Early Access games that approach 20 ...

Comment In: [Blog - 11/01/2019 - 06:20]

Well, these games were selling ...

Well, these games were selling marginally before any algorithm change - this is more just an overall supply/demand issue in my view.

Comment In: [Blog - 08/30/2019 - 01:57]

I think 6-8 hours probably ...

I think 6-8 hours probably is good enough But there 's no definitive number. I just know I see a lot of complaints when 20 games are 2 or 3 hours long...

Comment In: [Blog - 08/07/2019 - 11:32]

Horror games are an interesting ...

Horror games are an interesting one I actually think they are still a relatively under-developed genre, given how popular horror movies are right now in movie theaters. So I think they are more fertile ground than a number of other genres Good luck with it.