Simon Carless's Blog
I’m currently an EVP at Informa Tech, meaning that I help to oversee Game Developers Conference – plus the Gamasutra website, the Black Hat set of worldwide security events, and more.
I’m also Chairman Emeritus of the Independent Games Festival, which holds its awards at GDC yearly, and help program the Independent Games Summit and a number of other programs at the show. I also currently advise independent game publisher No More Robots.
And in a former life, I was a game designer on PlayStation 1-era console games for companies like Eidos & Infogrames/Atari.
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
This week's roundup includes impressions and reviews of a whole bunch of big holiday titles, from Death Stranding through Luigi's Mansion 3 to Modern Warfare and beyond, as well as neat pieces on food in games, Junji Ito's influence on our medium, & lots
So, I’ve been spending time corresponding with the kind folks who replied to my ‘call for Steam data’. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences.
This week's highlights include a couple of pieces on the hotly awaited The Outer Worlds, and a gratifyingly complex New York Times magazine piece on the nature of game addiction - or indeed, any addiction.
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus a whole heap of new titles under the microscope - from Manifold Garden to Killer Queen Black to Disco Elysium and far beyond.
Interpreting some real-world data posted on Twitter by David Leon, the lead creator of shadow-based stealth action game Aragami, to find out some interesting facts about Steam Daily Deals & DLC attach rates.
Simon Carless's Comments
[Blog - 11/01/2019 - 06:20]
[Blog - 08/30/2019 - 01:57]
I think 6-8 hours probably ...
I think 6-8 hours probably is good enough But there 's no definitive number. I just know I see a lot of complaints when 20 games are 2 or 3 hours long...
[Blog - 08/07/2019 - 11:32]
Horror games are an interesting ...
Horror games are an interesting one I actually think they are still a relatively under-developed genre, given how popular horror movies are right now in movie theaters. So I think they are more fertile ground than a number of other genres Good luck with it.
[Blog - 07/31/2019 - 02:11]
This is based on anecdotal ...
This is based on anecdotal comments from 2 or 3 indies that I know, for which that was true. I do think, if it 's a 20 game, that you used to sell 5,000 copies over time pretty easily, which is 100k. Don 't forget that the long tail was ...
[Blog - 11/19/2017 - 10:41]
A lot of the rest ...
A lot of the rest of that article is interesting, but that seems badly sourced - though I will say America 's Army the game is still being updated even now, and there 's even an eSports league for it, I guess. r n r nAlso, I still claim the ...
[News - 11/30/2016 - 03:11]
Having worked in AAA 15-20 ...
Having worked in AAA 15-20 years ago, and left partly because of some things that could arguably have been ameliorated by unionization working hours, in particular , I 'm very sympathetic to the argument. Unfortunately, I think 15-20 years ago was the time that this move would have been much ...