Sam Barham's Blog
I'm the Creative Director of Balancing Monkey Games. We released our first game, a non-violent city-builder Before We Leave in May 2020! Before my adventures in game development, I was a software developer for 20 years. I’ve worked in everything from graphics for live sports broadcast to motion capture for children’s TV, to being the Dev Ops Architect for an educational website. About a decade ago I also spent a couple of years working for a small game studio, helping them create games for larger clients with specific briefs.
Member Blogs
6 months ago I released my first game, Before We Leave and (for a first time developer) it's been a great success! This is a discussion of the things I did that helped make all the luck involved in releasing a game more likely to turn out my way.