Ryan Sumo's Blog
I am the lead artist/CEO of Squeaky Wheel, an indie games studio based in the Philippines. We released an allegorical political strategy game called Political Animals on November 2016 and are currently working on the Early Access title Academia : School Simulator and publishing Ruinarch.
You can reach him at [email protected]
Squeaky Wheel cofounder Ryan Sumo describes his process for project management of remote teams.
Squeaky Wheel shares details of their publishing contract with Maccima Games to help guide devs on future contract negotiations.
More than chasing profits, we explore other reasons why Squeaky Wheel wanted to publish another local studio's game.
I respond to each of Cliffski's (Positech Games) points about improving your indie game development process without being a jerk about it!
I explore why Academia : School Simulator might not be doing well compared to other similar games. It turns out theme/genre fit might be our biggest problem.
I reflect on Squeaky Wheel's 2018, opining on conventions, keeping up motivation, and how the Steam algorithm changes affected us.
Ryan Sumo's Comments
[Blog - 03/18/2020 - 10:57]
Thanks Andrew Yes in retrospect ...
Thanks Andrew Yes in retrospect I guess this isn 't uniquely suited to remote management. r n r nHow large are the team sizes at Bohemia And what tools do you use
[Blog - 02/26/2020 - 06:41]
Hey glad you found it ...
Hey glad you found it useful r n r n1 Huh that was by pure chance. I didn 't even notice until you mentioned it. r n r n2 So a couple of things might explain this. We launched rather early because we were running out of money you 're ...
[Blog - 06/29/2016 - 09:57]
As an indie dev honestly ...
As an indie dev honestly I would say the best advice is to get on woovit or keymailer because that saves us a load of time. Anecdotally I know a lot of devs that routinely ignore email because they 've been scammed so much. I tend to follow them these ...
[Blog - 07/05/2019 - 11:06]
Hi Andy, you 're probably ...
Hi Andy, you 're probably right The point is that it IS an easy comparison to make, and I 've heard some other devs saying oh if you don 't get x views on your trailer don 't bother. I wanted to test that theory and share the results.
[Blog - 12/10/2017 - 07:01]
While we did make an ...
While we did make an assumption that Academia 's likeness to Prison Architect would be something that works in its favor, I think it 's only in hindsight that one can make the assumption that it was going to be a surefire success. We certainly weren 't sure it would ...
[News - 06/23/2017 - 06:38]
I think a lot of ...
I think a lot of people are looking back at Prison Architect with rose colored glasses. I would argue very strongly that when they launched Prison Architect as an Early Access title it too was in a relatively niche genre at the time and there was no expectation that they ...