rahul sehgal's Member Blogs
Gamedev is going mainstream as more resources such as game engines and online tutorials become available, but most first-time projects fail because beginners don't know that there's more to making successful games than an Idea, Art and a Game Engine.
Just can't seem to find enough time to work on your Game Project, because Life? I have three jobs, a wife and four kids and a dog, I'm doing 2 courses of study and I still work 12-15 hours on my side project. In this post, I will tell you how!
Getting the Art of your game right is a big part of making a successful game, but it takes some doing. In this post, I reveal five hard-earned lessons I have learned from managing art teams over a period of a decade.
Having a sound career strategy is essential for video game-makers to be able to do meaningful work as well as earn a decent living. In this article I chart out the broad contours of the actions one should take to prepare for the future
From the trenches of Indie game development, an analysis of why I do what I do.
How we may have just saved our game from possible oblivion by launching on PC instead of mobile
Our experience of deep-rooted gender bias in the game industry, realized by casting a female protagonist in an Adventure game.
Our motivation behind; and journey of, creating an action game with a female protagonist and without violence, working mindfully and what the project means to us.
A path finding introduction for individuals looking to break into the game industry, or just make games on their own.
Thoughts on the emotional aspect of being a Game maker-how we view ourselves, how the world sees us and how it affects us.