Radek Koncewicz's Blog
My name's Radek Koncewicz and I'm the Lead Designer at PopReach, a mobile games studio with offices in Toronto, Vancouver, and Bangalore. I've been in the industry for over 15 years, and I run the design-oriented blog Signficant Bits.
If you'd like to get in touch, feel free to reach out on LinkedIn or hit me up @JustRadek.
The evolution of JRPGs in the 6th console generation. The rise of 3D environments, abstract game systems, and ever-younger protagonists.
A look at various gameplay elements of JRPGs during the PSX era. How long did it take to get comfortable with each title's mechanics, and where did the filler-bloat begin?
Timing various gameplay elements in JRPGs of the 4th console generation: the Genesis, Sega CD, Super Nintendo, and the Game Boy. Were random encounters really that frequent and XP-grinding a necessity?
Despite Sonic making a name for himself through his speed and attitude, the original game had plenty of slow-paced challenges that seem to have been forgotten with time.
An overview of how we're tackling various design issues of unit movement in our 3D tactics game, Trudy's Mechanicals.
A look at how three different monstrosities from the Cthulhu Mythos were expertly implemented in Dark Corners of the Earth.
Radek Koncewicz's Comments
[Blog - 08/05/2019 - 10:50]
I don 't mind the ...
I don 't mind the more authored theme park ride, at least for the first little while, but the quality of that content and how well it 's connected to the main narrative is another matter altogether. It was definitely hit and miss in the 5th generation, and I 'm ...
[Blog - 01/10/2019 - 01:05]
A fan of Cosmic Star ...
A fan of Cosmic Star Heroine volunteered to do the same for your own game, if you 're interested: https://www.reddit.com/r/JRPG/comments/a8qm2k/the jrpg startup cost/ecdmk16/
[News - 07/09/2018 - 07:52]
I don 't think any ...
I don 't think any of this precludes Jessica from being accountable for how she acted. r n r nDeroir 's comments were respectful and not indicative of a terrible culture in the Guild Wars community or gamers in general. We also don 't know what sort of PR training ...
[News - 06/06/2018 - 03:33]
[Blog - 08/10/2017 - 03:42]
[News - 02/11/2016 - 04:00]
Weaponlord the video you linked ...
Weaponlord the video you linked for it seems to be a duplicate of Asuka 120 , by the way had many other interesting features besides the thrust-parry: weapon breaks, hair-cutting taunts, throwing in the middle of combos, multiple-fatalities extending out of combos, etc. Some of its console concessions definitely made ...