Radek Koncewicz's Blog
My name's Radek Koncewicz, and I'm the CEO/Creative Lead of Incubator Games, a small development studio I started with a few former coworkers.
I also have a design-oriented blog where I write about videogames and nothing else. Feel free to hit me up @JustRadek.
A look at various gameplay elements of JRPGs during the PSX. How long it took to reach them, and where did the filler-bloat begin.
Timing various gameplay elements in JRPGs of the 4th console generation: the Genesis, Sega CD, Super Nintendo, and the Game Boy. Was the random encounter grind really that bad?
Despite Sonic making a name for himself through his speed and attitude, the original game had plenty of slow-paced challenges that seem to have been forgotten with time.
An overview of how we're tackling various design issues of unit movement in our 3D tactics game, Trudy's Mechanicals.
A look at how three different monstrosities from the Cthulhu Mythos were expertly implemented in Dark Corners of the Earth.
Tips and lessons from creating a custom 3D level editor focused on rapid terrain creation and iteration.
Radek Koncewicz's Comments
[Blog - 08/05/2019 - 10:50]
I don 't mind the ...
I don 't mind the more authored theme park ride, at least for the first little while, but the quality of that content and how well it 's connected to the main narrative is another matter altogether. It was definitely hit and miss in the 5th generation, and I 'm ...
[Blog - 01/10/2019 - 01:05]
A fan of Cosmic Star ...
A fan of Cosmic Star Heroine volunteered to do the same for your own game, if you 're interested: https://www.reddit.com/r/JRPG/comments/a8qm2k/the jrpg startup cost/ecdmk16/
[News - 07/09/2018 - 07:52]
I don 't think any ...
I don 't think any of this precludes Jessica from being accountable for how she acted. r n r nDeroir 's comments were respectful and not indicative of a terrible culture in the Guild Wars community or gamers in general. We also don 't know what sort of PR training ...
[News - 06/06/2018 - 03:33]
[Blog - 08/10/2017 - 03:42]
[News - 02/11/2016 - 04:00]
Weaponlord the video you linked ...
Weaponlord the video you linked for it seems to be a duplicate of Asuka 120 , by the way had many other interesting features besides the thrust-parry: weapon breaks, hair-cutting taunts, throwing in the middle of combos, multiple-fatalities extending out of combos, etc. Some of its console concessions definitely made ...