Pippin Barr's Blog
Pippin Barr is an Assistant Professor in the Department of Design and Computation Arts at Concordia University, Montreal, and the Associate Director of the TAG Research Centre, part of the Milieux Institute for Arts, Culture, and Technology. He designs and develops experimental videogames and is also the author of How to Play a Video Game. www.pippinbarr.com
In this short essay, Pippin explains how he and Jonathan Lessard figured out an ending to their Rogue/chess hybrid Chogue, providing an in depth example of their approach to hybridisation in game design.
A short essay on making an erotic game with classical user-interface elements and the challenges of avoiding a penis-centric reading of the slider.
An introduction to Pippin Barr and Jonathan Lessard's chess/Rogue mash-up called Chogue and the specific exploration of game design space its hybrid nature facilitates.
An essay about the influence of visual aesthetics on design decisions in a game about a future in which we have erotic relationships with our software rather than people.
In May of 2018, Rilla Khaled and Pippin Barr ran a Unity world-building workshop with participants in Yellowknife in the Northwestern Territories of Canada. This post is a summary of the workshop, its curriculum, and its outcomes.
In this essay I write about the creation of b r 1 (Bitsy Reality 1), a Bitsy remake of v r 1, a Unity game. I write about the process of development and specific insights into translating a game between radically different game engines.
Pippin Barr's Comments
[Blog - 06/06/2018 - 09:51]
Thanks Yeah, it 's still ...
Thanks Yeah, it 's still a pretty isolated place really, even now, though of course better internet etc. presumably makes a huge difference...