Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 19, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Pierre-Alexandre Garneau's Blog


I'm a game design consultant helping game developers turn their games into hits at

I help studios large and small fine tune their design to get more success to generate more word of mouth with a stronger hook, get better reviews and increase retention with better gameplay, and monetize better with more attractive offers.

I've been developing games since 2002 and I've published titles with Electronic Arts, Activision, Disney, DeNA and several others.


Member Blogs

Posted by Pierre-Alexandre Garneau on Mon, 09 Nov 2015 04:27:00 EST in Design, Console/PC, Indie
I think of game design on some level as being similar as sculpture, where youre cutting down to the essence of what makes the game tick, as opposed to building it up with lots of features.

Posted by Pierre-Alexandre Garneau on Thu, 22 Oct 2015 02:24:00 EDT in Design, Console/PC
"I think every narrative should have a subtext - a question or set of questions it asks players to think about. You want them exploring the question through their choices as they play."

Posted by Pierre-Alexandre Garneau on Mon, 19 Oct 2015 01:57:00 EDT in Design, Console/PC
An interview with Richard Garfield, famous for having designed Magic: the Gathering, where he discusses his methods for creating some of the most successful board and card games ever.

Pierre-Alexandre Garneau's Comments

Comment In: [Blog - 09/17/2015 - 02:04]

Great article I have a ...

Great article I have a similar kind of checklist for game projects: r n r n- Does the game have a buzz-worthy concept ie. Does it have a good hook that 's easy to communicate r n- Does the game have a low barrier of entry If players have to ...