Percy Legendre IV is co-founder of Blacksea Odyssey, LLC - developer of a space shooter of the same name, Blacksea Odyssey. He specializes in project management. He acts as the team’s scrum master, handles task allocation, sets milestones and deadlines for the schedule, and manages scope. He also handles boring business stuff such as marketing, contracts, and licensing. As a developer, Percy contributes to game design, particle effects design, and programming miscellaneous aspects of the game including audio implementation, particle effects implementation, user interface, user experience, game juice, and game progression. He conisders himself "an epic swiss army knife. You can contact him on Twitter or Tumblr.
In this article, I explain how we added 2D dynamic lighting to our 2D Unity game called Dwerve.
Several people have asked us about our creative process. I decided to write a blog post on how we generate game content. While the example in this blog post refers specifically to designing enemies, this process can be generally applied elsewhere.