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October 22, 2019
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Pepe Agell's Blog

 

Pepe leads Chartboost's business efforts. He (and Chatboost) works with over 200,000 games and reach over 700 Million unique users per month.

 

Member Blogs

Posted by Pepe Agell on Tue, 02 Feb 2016 02:01:00 EST in Business/Marketing, Smartphone/Tablet
Formatting ads for your game can be a tricky challenge. We've outlined some ways to get ads in top shape without breaking the bank.


Posted by Pepe Agell on Thu, 24 Sep 2015 03:11:00 EDT in Business/Marketing, Production, Indie, Smartphone/Tablet
Soft launching your game is a sure-fire way to get some important feedback before you release your title to a wider audience, but it could all be for naught if you don't pay attention to the right metrics.


Posted by Pepe Agell on Mon, 13 Jul 2015 03:52:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
Seattle-based mobile game consultant Tadhg Kelly isnt one for sugarcoating. Hes well-aware of the high stakes and uncertain futures indie mobile game developers face. Here, we chat about ways indies can differentiate.


Posted by Pepe Agell on Fri, 05 Jun 2015 01:14:00 EDT in Smartphone/Tablet, Business/Marketing, Design, Indie
Children under age 13 spend an average of two hours a day playing mobile games. We talk with TabTale's CEO Sagi Schliesser about how to engage and interact with this young audience.


Posted by Pepe Agell on Thu, 30 Apr 2015 01:55:00 EDT in Business/Marketing, Indie, Smartphone/Tablet
Chartboost shares how Social Point's chief monetization officer and head of product approaches monetization strategies for his mobile games.


Posted by Pepe Agell on Wed, 22 Apr 2015 02:45:00 EDT in Business/Marketing, Indie
Chartboost Head of International Pepe Agell discusses how to best leverage in app purchases to monetize your free-to-play indie mobile game.



Pepe Agell's Comments

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