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Nick Halme's Expert Blogs

Posted by Nick Halme on Mon, 08 Mar 2010 05:58:00 EST in Design
Kotaku proffered that there is a lack of virtual female soldiers in video games chiefly because it's too much work to create the extra models needed to display female counterparts. I argue that it's a real world issue, and explore the deeper question.


Posted by Nick Halme on Wed, 03 Feb 2010 10:28:00 EST in Design
Let's halt for a second and reflect on what story offers a videogame -- can it be damaging? What are good videogame stories? Are games with stories good because of the stories? Do we even need them? I have no idea, but I'd like to talk about it more.


Posted by Nick Halme on Mon, 21 Dec 2009 03:16:00 EST in Design
Trueskill is Microsoft's matchmaking system evolved from the Chess Elo system -- but does it work for the players that populate video games?


Posted by Nick Halme on Wed, 04 Nov 2009 03:33:00 EST in Design
The pulsing, constantly dividing organism that is the multiplayer gaming community can only split its attention so much. Why do multiplayer games get made when they will predictably fail to grab part of that organism?


Posted by Nick Halme on Sun, 18 Oct 2009 07:02:00 EDT in Design
The MMO is governed by numbers and hierarchies whose arrangement has enormous effects on a game and its audience -- why a smaller ecosystem is probably safer.


Posted by Nick Halme on Wed, 07 Oct 2009 02:26:00 EDT in Design
Why I think it's safe for someone like myself to jump into Warhammer Online when WoW is still alive and kicking.


Posted by Nick Halme on Mon, 28 Sep 2009 03:32:00 EDT in Design
An airy musing on the nature of episodic games.


[Previous Nick Halme Blogs]