Nick Halme's Expert Blogs
Kotaku proffered that there is a lack of virtual female soldiers in video games chiefly because it's too much work to create the extra models needed to display female counterparts. I argue that it's a real world issue, and explore the deeper question.
Let's halt for a second and reflect on what story offers a videogame -- can it be damaging? What are good videogame stories? Are games with stories good because of the stories? Do we even need them? I have no idea, but I'd like to talk about it more.
Trueskill is Microsoft's matchmaking system evolved from the Chess Elo system -- but does it work for the players that populate video games?
The pulsing, constantly dividing organism that is the multiplayer gaming community can only split its attention so much. Why do multiplayer games get made when they will predictably fail to grab part of that organism?
The MMO is governed by numbers and hierarchies whose arrangement has enormous effects on a game and its audience -- why a smaller ecosystem is probably safer.
Why I think it's safe for someone like myself to jump into Warhammer Online when WoW is still alive and kicking.
An airy musing on the nature of episodic games.
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