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October 16, 2019
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Michael Peiffert's Blog


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Posted by Michael Peiffert on Thu, 02 Apr 2015 01:16:00 EDT in Business/Marketing, Production, Indie, Smartphone/Tablet
Replete with moments of joy and disappointment, FibreTigre tells the creation of the science fiction video game Out There.

Michael Peiffert's Comments

Comment In: [Blog - 09/15/2015 - 02:41]

Hey, thanks for your insightful ...

Hey, thanks for your insightful report. r nYou 're saying you 've paid for advertising on Twitter and Facebook. r nI 've made some tests in small scale, but it doesn 't seem to be very efficient. r nCould you go into details about this r nWas it efficient for ...

Comment In: [Blog - 07/22/2015 - 12:50]

I 'm afraid those figures ...

I 'm afraid those figures won 't be of any help to indie devs. r nMy best advice would be to give up on journalists and just go with YouTubers. r nIt 's nice to have some articles/interviews about your game/studio on Kotaku or The Verge. r nExcept you have ...

Comment In: [Blog - 04/02/2015 - 01:16]

Hi Doctor Ludos, r nThanks ...

Hi Doctor Ludos, r nThanks for reading r nThe game was originally made with Corona SDK. Our hacker friend has decompiled the Android app. r nWhich is not that difficult. The difficult part was decode the encrypted part generated by Corona containing the gameplay code .

Comment In: [News - 05/22/2012 - 11:08]

We just think it 's ...

We just think it 's fair that the one with the idea should be the one to get rich of that idea first r nJ.S. Joust has been released for about a year. Instead of making the game only available to a few hipsters, maybe they should have worked on ...

Comment In: [News - 04/06/2012 - 04:07]

I 'm about to publish ...

I 'm about to publish my first iOS game on the AppStore and this article is just what I needed. Thanks a lot

Comment In: [News - 09/16/2011 - 06:51]

Thanks for this great article ...

Thanks for this great article Very inspiring