Michael Hicks's Member Blogs
A postmortem for Pillar: a collection of minigames, each with unique personalities and challenges. Developed over two years in numerous locations, including a church.
An article about burnout, the creative process, love and the video game industry.
This tutorial will walk you through converting an XNA4 project to the open source FNA library. By the end of this tutorial you will have your XNA project running on Windows, Mac and Linux.
A reflection on my journey to make a game about the pains of being a creative person.
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