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July 13, 2020
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Lena LeRay's Member Blogs

Posted by Lena LeRay on Fri, 12 Feb 2016 02:31:00 EST in Business/Marketing, Indie
We, the developers of Ultra Hat Dimension, have had an interesting couple of days with distribute(). Here are some things to be aware of if you're using it.

Posted by Lena LeRay on Mon, 01 Feb 2016 01:13:00 EST in Design, Indie
Before the Echo (formerly Sequence) isn't new, but it's still just as unique as it was when it first came out.

Posted by Lena LeRay on Mon, 25 Jan 2016 02:01:00 EST in Design, Indie
Two games which deal with relationships maintained via the internet and desktop-styled immersion, compared and contrasted.

Posted by Lena LeRay on Tue, 19 Jan 2016 01:02:00 EST in Business/Marketing, Indie
Zach Gage wrote some great constructive criticism about the IGF judging process. I'd like to add some thoughts to that discussion.

Posted by Lena LeRay on Fri, 15 Jan 2016 01:10:00 EST in Serious, Indie
A feels trip, yes, but not necessarily the one you expect it to be.

Posted by Lena LeRay on Mon, 11 Jan 2016 01:46:00 EST in Design, Indie
Mini Metro is my personal favorite game of 2015. Here's why.

Posted by Lena LeRay on Tue, 05 Jan 2016 12:29:00 EST in Design, Indie
Downwell is the most awesome game I completely missed in 2015.

Posted by Lena LeRay on Mon, 04 Jan 2016 01:31:00 EST in Business/Marketing, Indie
I made a video about the terms "roguelike", "roguelite", and "procedural death labyrinths" -- both how the terms came about and how I use them. It's a lead in to a series of one-offs about games that I'll be doing.

Posted by Lena LeRay on Mon, 28 Sep 2015 01:25:00 EDT in Design, Indie
TL;DR: You should read more stage plays if you're interested in improving your game writing skillz.

Posted by Lena LeRay on Tue, 15 Sep 2015 02:55:00 EDT in Design
Tales from the Borderlands episode 4 is the best yet, with fantastic emotional high and low points. This is about what is awesome and meta about the highest of the high points.

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