Laura Bularca's Member Blogs
Small indie, big event: a look back over this year's GamesCom and the options a small game dev team can consider to have a presence at the biggest computer and video games trade show in the world.
You can go to GDC for three things: to learn, to network or to exhibit. You can only pick one - the lesson this n00b learned the hard way!
Thoughts on game pricing, based on the recent stories of Medusa's Labyrinth, Firewartch and Brigador and with a touch of The Witness.
My personal, heavily subjective experience and reflections about Nordic Games Conference 2015.
How many games do you think 100 million people need? How about more than a billion?
What happens in Amsterdam… does not necessarily stays in Amsterdam. This year at Casual Connect, which took place on February 4-6, Progress and Sweden Game Arena made a lot of friends.
Here is a set of game dev tips presented in a random order, and learned “the hard way” - I hope they help!
I spent today taking a closer look at Steam Curators. Here are my findings.
During this year's E3, Ubisoft stated that they will not add a playable female character in Assasin's Creed Unity because "Women are too hard to animate". This post is, however, not about Ubisoft.
The act of buying, and especially the act of buying entertainment (like games), is a constant vote towards the world we want to live in, whether we like it or not.
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