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July 2, 2020
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Laura Bularca's Member Blogs

Posted by Laura Bularca on Thu, 01 Sep 2016 11:44:00 EDT in Business/Marketing, Indie
Small indie, big event: a look back over this year's GamesCom and the options a small game dev team can consider to have a presence at the biggest computer and video games trade show in the world.

Posted by Laura Bularca on Mon, 21 Mar 2016 02:21:00 EDT in Business/Marketing, Production, Indie
You can go to GDC for three things: to learn, to network or to exhibit. You can only pick one - the lesson this n00b learned the hard way!

Posted by Laura Bularca on Thu, 25 Feb 2016 07:39:00 EST in Business/Marketing, Indie
Thoughts on game pricing, based on the recent stories of Medusa's Labyrinth, Firewartch and Brigador and with a touch of The Witness.

Posted by Laura Bularca on Tue, 26 May 2015 02:35:00 EDT in Business/Marketing, Design, Indie
My personal, heavily subjective experience and reflections about Nordic Games Conference 2015.

How many games do you think 100 million people need? How about more than a billion?

Posted by Laura Bularca on Thu, 12 Feb 2015 01:29:00 EST in Business/Marketing, Console/PC, Indie, Social/Online
What happens in Amsterdam… does not necessarily stays in Amsterdam. This year at Casual Connect, which took place on February 4-6, Progress and Sweden Game Arena made a lot of friends.

Posted by Laura Bularca on Mon, 05 Jan 2015 01:17:00 EST in Business/Marketing, Production, Indie
Here is a set of game dev tips presented in a random order, and learned “the hard way” - I hope they help!

Posted by Laura Bularca on Thu, 09 Oct 2014 06:01:00 EDT in Business/Marketing, Console/PC, Indie
I spent today taking a closer look at Steam Curators. Here are my findings.

Posted by Laura Bularca on Fri, 13 Jun 2014 03:59:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
During this year's E3, Ubisoft stated that they will not add a playable female character in Assasin's Creed Unity because "Women are too hard to animate". This post is, however, not about Ubisoft.

Posted by Laura Bularca on Fri, 04 Apr 2014 04:14:00 EDT in Business/Marketing, Indie
The act of buying, and especially the act of buying entertainment (like games), is a constant vote towards the world we want to live in, whether we like it or not.

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