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July 24, 2021
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Ken Williamson's Blog   Expert Blogs


Veteran gamer, long-time game designer, some-time journalist, part-time musician, and often-times world traveler with far too much playing-when-I-should-be-sleeping-or-studying experience.


Expert Blogs

Posted by Ken Williamson on Tue, 18 Mar 2014 12:15:00 EDT in Design, Serious
The use of continual reward to motivate behaviour has been termed "control through seduction". And it just doesn’t work. It is also disturbingly familiar for anyone who plays games.

Posted by Ken Williamson on Mon, 13 Jan 2014 05:31:00 EST in Design
When three friends from Australia played through Baldur's Gate together for the first time somehow life began copying art, which was not as fun as you might think.

Posted by Ken Williamson on Tue, 24 Jul 2012 12:32:00 EDT
Itemization is one of the most important aspects of RPGs; as important as combat systems. Yet it is strangely common for visual appearance not to match in game power. This breaks an implied visual contract, and worse yet risks angry old gamer nerd rage.

Posted by Ken Williamson on Mon, 16 Jul 2012 03:46:00 EDT in Design, Serious
Competence and tragi-comedy in the games industry.

Posted by Ken Williamson on Tue, 10 Jul 2012 01:04:00 EDT in Design, Social/Online
Modern MMOs are missing something, and that's not just nostalgia. Games may have become more accessible, but in doing so they have also diminished. Perhaps looking back with fresh eyes can show the way forward.

Posted by Ken Williamson on Wed, 04 Jul 2012 12:09:00 EDT in Design, Serious
Microtransactions and the monetization of gameplay are threatening to turn games into a series of colourful slot machines.

Ken Williamson's Comments

Comment In: [News - 11/04/2014 - 04:07]

I couldn 't agree with ...

I couldn 't agree with this more, and I truly hope it signals the beginning of a sea change amongst developers.

Comment In: [Blog - 03/20/2014 - 07:18]

There is also a very ...

There is also a very big aesthetic/cultural divide. Chinese iconography, graphics, and type of gameplay don 't translate well to Western audiences when they are required for any sort of success in China. The reverse is also true for Western style games crossing over into China. Blizzard had all sorts ...

Comment In: [Blog - 03/18/2014 - 12:15]

I just knew I was ...

I just knew I was going to picked up on something like that Thanks, I 'll check those out I don 't remember reading them .

Comment In: [News - 06/25/2013 - 05:31]

The same type of people ...

The same type of people censored Duke Nukem 3D here. The day I got the game, I downloaded the uncensoring patch, and played the full game as it was designed. r n r nThe people doing this in Australia are fossils from another time, and think their 1950 's worldview ...

Comment In: [News - 01/10/2013 - 12:35]

@David Marcum positive and negative ...

@David Marcum positive and negative affects are not equal. By that I mean, movies and books have very positive effects on readers, and negative effects are moderated by the consciences of those viewing/reading them. Games are playing in the same arena - gamers are not a bunch of non-critical robots ...

Comment In: [News - 08/07/2012 - 05:01]

Didn 't we already use ...

Didn 't we already use and reject this paradigm years ago i.e. main frames and dumb terminals The cloud is a very useful resource, but it will never replace the power, immediacy, and control of PCs, especially with games. It 's a mistake to try to define it to do ...