Katarina Gyllenback's Member Blogs
In the third and last part of the series, on how to assure the quality of an experience from a narrative and cognitive perspective. The final pieces for a framework that concerns engagement, emotions, learning, pacing and control, will be presented.
Follow the building of a framework on how to approach the testing of an experience that concerns engagement, emotions and learning, pacing and control, from a narrative and cognitive perspective beyond structures and templates.
What it means to have a cognitive approach to the narrative and how to approach a quality assurance from a narrative perspective beyond templates and strong structures in creation of engagement in digital and interactive contexts.
Since the story and the gameplay are often seen as two separate elements within the game industry, this text treats from constructor's perspective the narrative as a cognitive process in the creation of meaning behind the scenes of the story-based games.
The third and last part of "Don't show, involve" is about plotting and how the narrative can assist the stylish elements in the creation of a form that involves and evokes emotions.
#narrative #cognition #emotions #meaning #mechanics #plotting
Part 2 of the series "Don't show, involve", which concerns the narrative as a cognitive process, is about the hands-on plotting of Jenova Chen's "Journey" with the thought-based method "Narrative bridging".
The series "Don't show, involve" builds upon the narrative as a cognitive process and how to go from a thought to the plotting of an involving experience.
#narrative #gamedev #writers #premise #plotting
Have you ever wondered how surprises relate to our emotions beyond physical reactions and the horror genre? Would you like to know how a narrative constructor thinks in the creation of curiosity, surprises, and suspense?
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