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July 8, 2020
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Kaleb Eberhart's Blog


Currently the Lead Systems and Level Designer at Almost Infinity Games and soon to be graduate of Indiana University with a Bachelors of Game Design. I create fun and engaging systems that let players tell unique stories of their experiences as well as provide fun in various levels of depth. 


Member Blogs

Posted by Kaleb Eberhart on Tue, 09 Apr 2019 10:14:00 EDT in Design, Serious
A deep dive into the Metal Gear Solid series and how Japanese aesthetics played a major role in the influence of core designs as well as some visual aesthetics.

Posted by Kaleb Eberhart on Tue, 26 Feb 2019 08:14:00 EST in Design
This post dives into the general development of game difficulty starting from the first display of a difficulty curve designed on accident to dynamic difficulty adjustment, mainly focusing on Japanese game design.