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Joshua Hallaran's Blog

 

Hi!

My name's Joshua Hallaran and I'm an indie game developer in Australia under the company name 'Critical Games'. Best known for developing retro-style RPGs on the PC - specifically 8-Bit Adventures: The Forgotten Journey Remastered Edition and Tales Across Time. Currently developing 8-Bit Adventures 2! Here, I mainly write about RPG Game Design =)

If you'd like more information on any upcoming projects, please check my website and Twitter below:

Website: https://www.8bitadventures2.com/

Email Address: [email protected]

Twitter: @CriticalGamesAU

 

Member Blogs

Posted by Joshua Hallaran on Thu, 23 Jan 2020 04:11:00 EST in Design, Console/PC, Indie
Part 6: Dreaming of the Future, Neglecting the Present - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it. Written from a dev's perspective, with the insights of a fan.


Posted by Joshua Hallaran on Thu, 23 Jan 2020 10:25:00 EST in Design, Console/PC, Indie
Part 5: Missing Ingredients - What made Final Fantasy & Disney a Perfect Match - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it.


Posted by Joshua Hallaran on Wed, 22 Jan 2020 04:58:00 EST in Design, Console/PC, Indie
Part 4: Motivation, Meaning & the Key Question: Why? - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it. Written from a developer's perspective, with the insights of a fan.


Posted by Joshua Hallaran on Wed, 22 Jan 2020 10:53:00 EST in Design, Console/PC, Indie
Part 3: Missing the Mid-Point - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it. This critique is written from a developer's perspective, but with the insights of a fan.


Posted by Joshua Hallaran on Tue, 21 Jan 2020 04:55:00 EST in Design, Console/PC, Indie
Part 2: The Disney Loop - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it. This critique is written from a developer's perspective, but with the insights of a fan.


Posted by Joshua Hallaran on Tue, 21 Jan 2020 10:34:00 EST in Design, Console/PC, Indie
Part 1: A New Beginning - This six-part essay analyses Kingdom Hearts III's approach to storytelling, and the lessons that we as developers can learn from it. This critique is written from a developer's perspective, but with the insights of a fan.



Joshua Hallaran's Comments

Comment In: [Blog - 01/23/2020 - 04:11]

Wow Thank you so much ...

Wow Thank you so much for reading the whole thing Ron, and for such an incredible, insightful comment. And I 'm so glad to hear this essay helped to give you a better understanding of the game D It sounds like you have an article of your own to write ...

Comment In: [Blog - 06/26/2019 - 10:58]

Oooh, now that 's a ...

Oooh, now that 's a really interesting point I hadn 't considered the MMO approach, and I think a new spin on that could potentially work quite well D r n r nI guess the main difference here would be that, in this more traditional type of RPG, players can ...

Comment In: [News - 08/21/2018 - 03:59]

It 's definitely something that ...

It 's definitely something that 's easy to worry about, isn 't it I 've released two JRPGs on Steam - one in 2015 and one in 2016 - and while I can 't say they did well, between them and through the use of bundles/sales I made somewhere around ...

Comment In: [Blog - 07/22/2018 - 09:41]

I definitely know what it ...

I definitely know what it 's like to feel that there 's no way to get your game out there, and no one to really talk to about it. But at least there 's definitely a community here to support you You 're working hard on what looks like some ...

Comment In: [News - 07/19/2018 - 02:44]

While I understand where they ...

While I understand where they 're coming from, it is a little disappointing to hear this in the context of Fallout New Vegas being my favourite game in that series by a country mile. Obsidian may not be interested in tackling the Fallout franchise again, but it definitely shows that ...

Comment In: [Blog - 04/23/2018 - 10:02]

Great write-up on E.T. It ...

Great write-up on E.T. It 's nice to see this approach taken to such an infamous game. r n r nAs obtuse as it can be, I 've always thought E.T. 's design was rather impressive for the era. It could have been something good if Warshaw didn 't have ...