Joshua Dallman's Blog
Professional game designer. Casual / mid-core / core / social / F2P / network / mobile. Based in United States.
NOTE: Blog entries awaiting initial Gamasutra approval.
Discussion of the biggest ways to fail your players in free-to-play games, examples, and how to correct and avoid these problems.
Methodology for designing social and mobile/social games starting with accessibility and covering every point from download to monetization
A discussion on the design shift required to move from traditional thinking about new platforms to the new platform of social games.
This is the designer's postmortem for Marble Blast Mobile and discusses the game design considerations and challenges that went into porting the XBLA hit game onto the iPhone platform.
Yesterday I returned home from six months as a game designer in South Africa. I went there looking for job experience, not outback safari adventure, though got both. However, this isn't a travelogue, but an analysis of the game industry in South Africa.
Joshua Dallman's Comments
[Blog - 03/12/2018 - 10:43]
RNG 's are like particle ...
RNG 's are like particle effects - it 's not good or bad on its own, it 's just another tool/system. Too many particle effects everywhere is super extreme - none at all is another extreme. The finesse is in how you use it. r n r nMore than a ...
[News - 11/24/2016 - 03:59]
What a fascinating game and ...
What a fascinating game and great exposition discussing it. Bravo for fearlessly and skillfully mixing genres to find new fun. r n r n there is also lots of subtext I don 't know if anyone will ever see, understand, or care about r n r nI believe players pay ...
[Blog - 05/24/2016 - 02:02]
I bought and played an ...
I bought and played an Xbox One game recently, on sale for 40. First the console had to do an update. I had to monkey with Wifi settings to update, and had trouble getting the wireless controller to connect. Then it rebooted, and had to slowly install the update. Then ...
[News - 10/05/2015 - 02:02]
The Steam Machine is targeting ...
The Steam Machine is targeting the living room, which implies a more console-like design and user experience. r n r nIt 's a big announcement as it essentially pits the Steam section against the PS4 Section and other console-sections - it grants invaluable, dedicated-branded shelf-space. r n r nPositioning the ...
[News - 09/11/2015 - 04:54]
[News - 09/14/2015 - 01:59]