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May 25, 2019
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Joseph Kim's Expert Blogs

Posted by Joseph Kim on Tue, 25 Jun 2013 03:11:00 EDT in Design, Smartphone/Tablet
Too many mobile game design have typically followed a "me too" or horizontal strategy with little differentiation. This post describes a context to think about how to design mobile games for mobile and innovation vs. "fast following."


Posted by Joseph Kim on Fri, 14 Jun 2013 09:11:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
In mobile gaming we are continuing to see too many "me too" game designs the latest incarnation of which are 1st and 2nd generation type card battle games. WIth the massive glut in the category how should mobile game designers think about this category?


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