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May 5, 2021
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Itay Keren's Blog


Itay Keren (@itayke) is an independent game designer, owner of Brooklyn-based studio Untame. He is currently working on his upcoming experimental puzzler Mushroom 11, IGF 2014 Excellence in Design finalist, funded by Indie-Fund.


Member Blogs

Posted by Itay Keren on Mon, 11 May 2015 05:14:00 EDT in Design, Console/PC, Indie
This post discusses the background and evolution of camera use in 2D games. It provides numerous examples from the classic coin-ops to contemporary indie games, and offers techniques, terminology and practical solutions applicable in your own game.

Itay Keren's Comments

Comment In: [Blog - 05/11/2015 - 05:14]

Actually that 's what makes ...

Actually that 's what makes the use of this camera-window special - it is only in effect in mid air. As long as Sonic is on the ground, the camera actually does move vertically based on the grass height. Since the difference in height is limited and gradual, the result ...