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Harm-Jan Wiechers's Blog
I’m Harm-Jan Wiechers and I love making music and producing audio for games. The seeds for this love were planted a long ago when I would spend days playing Playstation 1 games like Spyro and Tony Hawk’s Pro Skater, or going through the large pile of demo disc my uncle brought over. I then got to expand my love for games with my interest in music and sound when I started taking guitar lessons; classical at first but that switched over to electric soon. It didn’t dawn on me that I could be doing something professionally with either of these hobbies until I found out about the Hanze University of Applied Science and their 4 year game design and development course. During this time I got to learn about game design and serious game design in a professional setting, but I also noticed a huge lack of audio focused theory and lessons at the school. I took it upon myself to learn as much as I could about that by focusing on audio design and production each time a new project started. I taught myself to produce music and sound effects with FL studio, record voice overs, and implement them in Unity. This was all through trial and error and a whole lot of YouTube tutorials and Gamasutra articles. At the end of the 3rd year of college, I decided I wanted to start my own company, and at the end of the 4th year I released my first game with two college friends: Super Flippin’ Phones. I then continued to do freelance audio work, creating music and sound effects for multiple different projects ranging from VR training simulations for the wind energy sector, to small mobile titles.