Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 3, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Elmar Talibzade's Blog


Member Blogs

Posted by Elmar Talibzade on Mon, 19 Sep 2016 10:12:00 EDT in Programming, Production
Ideas come in various forms at various times. The idea of the Tutorial Master has come under rather unusual circumstances.

Posted by Elmar Talibzade on Fri, 29 Apr 2016 03:14:00 EDT in Programming, Production, Console/PC, Indie, Smartphone/Tablet
At some point of game development, we all need to secure our project away from harm… So today I am going to teach you how to add your existing work to a Bitbucket repo using SourceTree.

Posted by Elmar Talibzade on Fri, 22 Apr 2016 03:27:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
So you made it: after spending hours of coding, art, design and infinite bug fixing you’ve finally reached the point where you’re about to publish your first mobile game on the Google Play Store in front of millions…

Posted by Elmar Talibzade on Wed, 20 Apr 2016 12:30:00 EDT in Programming
Game performance is one of the most important aspects of game development (apart from reducing build size). While working on serious projects, the price of the code must be considered as well. (by price I mean whether it’s performance expensive or not)

Posted by Elmar Talibzade on Wed, 20 Apr 2016 12:30:00 EDT in Design, Programming, Production, Indie
You’re probably wondering how to make cool games. But you have no idea where to start...

Posted by Elmar Talibzade on Mon, 18 Apr 2016 11:32:00 EDT in Programming
Editor Extensions are a great way to create your own custom tools, which can be used to greatly increase productivity. I will show you how to create your own Custom Inspector, Custom Window, how to keep the data persistent and loads more!

Elmar Talibzade's Comments

Comment In: [News - 05/27/2016 - 05:32]

It still leaves me wondering ...

It still leaves me wondering why didn 't they name it Total Warhammer

Comment In: [Blog - 05/11/2016 - 02:22]

Hi Allen, r n r ...

Hi Allen, r n r nThank you for sharing your experience on Uncharted 4. I Look forward to picking it up on a release date r n r nHow is pixel dithering more efficient than making pixels more transparent as they get closer to the camera r n r nAlso, ...

Comment In: [Blog - 05/03/2016 - 02:06]

Indeed, Hammer Editor has some ...

Indeed, Hammer Editor has some good UX, but that 's as far as the program goes. r n r nIn Hammer, in order to create an Entity aka game object , you need to click on an entity, open options and look through the dropdown, then finally press OK to ...

Comment In: [Blog - 04/27/2016 - 11:30]

Never knew Utility AI ever ...

Never knew Utility AI ever existed until I saw this. Thank you for writing it r n r nI am fairly new to the AI field and right now working on a project that involves a heavy use of AI with lots of entities. r n r nApart from references ...

Comment In: [Blog - 04/22/2016 - 03:27]

Unless app never left the ...

Unless app never left the draft stage, you cannot delete it completely. Later I discovered that apps can be hidden from the list, which was a neat feature. r n r nAs for duplicate apps, they actually have different bundle identifiers, so they 're not considered to be same.

Comment In: [Blog - 04/19/2016 - 12:21]

Thank you for such a ...

Thank you for such a good analysis of the game tutorial. I 've always been fascinated by how some game developers have unique ways of teaching their players.