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January 22, 2021
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Elmar Talibzade's Blog

 
 

Member Blogs


At some point of game development, we all need to secure our project away from harm… So today I am going to teach you how to add your existing work to a Bitbucket repo using SourceTree.


So you made it: after spending hours of coding, art, design and infinite bug fixing you’ve finally reached the point where you’re about to publish your first mobile game on the Google Play Store in front of millions…


Game performance is one of the most important aspects of game development (apart from reducing build size). While working on serious projects, the price of the code must be considered as well. (by price I mean whether it’s performance expensive or not)



Editor Extensions are a great way to create your own custom tools, which can be used to greatly increase productivity. I will show you how to create your own Custom Inspector, Custom Window, how to keep the data persistent and loads more!



Elmar Talibzade's Comments

Comment In: [News - 05/27/2016 - 05:32]

It still leaves me wondering ...

It still leaves me wondering why didn 't they name it Total Warhammer

Comment In: [Blog - 05/11/2016 - 02:22]

Hi Allen, r n r ...

Hi Allen, r n r nThank you for sharing your experience on Uncharted 4. I Look forward to picking it up on a release date r n r nHow is pixel dithering more efficient than making pixels more transparent as they get closer to the camera r n r nAlso, ...

Comment In: [Blog - 05/03/2016 - 02:06]

Indeed, Hammer Editor has some ...

Indeed, Hammer Editor has some good UX, but that 's as far as the program goes. r n r nIn Hammer, in order to create an Entity aka game object , you need to click on an entity, open options and look through the dropdown, then finally press OK to ...

Comment In: [Blog - 04/27/2016 - 11:30]

Never knew Utility AI ever ...

Never knew Utility AI ever existed until I saw this. Thank you for writing it r n r nI am fairly new to the AI field and right now working on a project that involves a heavy use of AI with lots of entities. r n r nApart from references ...

Comment In: [Blog - 04/22/2016 - 03:27]

Unless app never left the ...

Unless app never left the draft stage, you cannot delete it completely. Later I discovered that apps can be hidden from the list, which was a neat feature. r n r nAs for duplicate apps, they actually have different bundle identifiers, so they 're not considered to be same.

Comment In: [Blog - 04/19/2016 - 12:21]

Thank you for such a ...

Thank you for such a good analysis of the game tutorial. I 've always been fascinated by how some game developers have unique ways of teaching their players.