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October 25, 2020
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Dorian Bucur's Blog


Student and hobbyist game developer from Milan, Italy. I have been a huge videogame nerd ever since I can remember. When I was 12 years old, I decided I wanted to make videogames when I grew up, and the dream has stuck since then.


Member Blogs

Posted by Dorian Bucur on Wed, 03 Feb 2016 01:18:00 EST in Design
The fear of failure is a common motivator in video games. Without it, most games that we know of would simply not work. I will talk about the most common pitfall of this approach: the Game Over screen.

Posted by Dorian Bucur on Tue, 05 Jan 2016 12:29:00 EST in Design, Console/PC
Saving is ruining your experience

Posted by Dorian Bucur on Tue, 03 Feb 2015 01:50:00 EST in Design, Indie
A few thoughts on surviving in extreme conditions, developing games at the GGJ. Oh, and fleeing a war

Dorian Bucur's Comments

Comment In: [Blog - 12/20/2019 - 10:23]

Java people, don 't feel ...

Java people, don 't feel singled out. I pretty much hate all languages that need an interpreter to run so I coded Cortex with C . r n r nIs this sarcasm or a blatant error

Comment In: [Blog - 08/01/2016 - 10:22]

the game s theming is ...

the game s theming is based on a familiar intellectual property, Pok mon, which is one reason why this game is so much more popular than Niantic s earlier game, Ingress TL DR r n r nTrying to find further complex explanations for its success is an exercise in futility. ...

Comment In: [Blog - 03/10/2016 - 03:14]

I too was pleasantly surprised ...

I too was pleasantly surprised with the game. After having played Clash of Clans and the horde of low quality games it had spawned I had no expectation to find a F2P game by Supercell based so much on skill rather than grinding. The way Supercell took an old concept ...

Comment In: [Blog - 01/20/2016 - 01:14]

Clash Royale seems like a ...

Clash Royale seems like a nice game and I can 't wait to play it on Android. While I agree with you that it is much better suited to the device it is targeting MOBAs aren 't mobile friendly by definition , comparing a MOBA to a tug of war ...

Comment In: [Blog - 01/05/2016 - 12:29]

But the question is: would ...

But the question is: would you still feel that way if losing wasn 't such a negative experience What if the game design emphasizes the journey instead of the destination If you 're racing towards a story progression/conclusion then yes, dying is a setback. That is why I am not ...

Comment In: [Blog - 10/01/2015 - 01:22]

Let me explain it through ...

Let me explain it through an example of your game and don 't take it as bashing. ... Proceeds to bashing the game in 3 paragraphs that are completely off topic. r n r nI liked your arguments up until this point. But you could have completely avoided that part.