David H. Schroeder's Blog
David H. Schroeder in the 1980's...
In 1981, David Schroeder taught himself 6502 assembly language and wrote several best-selling home computer games, including CRISIS MOUNTAIN and DINO EGGS. Through the 1980's his games were published for Apple II, Commodore 64 and other systems by MICRO LAB, RANDOM HOUSE, AMERICA ONLINE, and BRODERBUND SOFTWARE.
And now, a third of a century years later...
In response to fan email from around the world, Schroeder is reviving his classic games. DINO EGGS: REBIRTH is debuting on Steam on Thursday, June 9, 2016
Game Website: www.dinoeggsrebirth.com
Game on Steam: http://store.steampowered.com/app/449320
Facebook: www.facebook.com/DinoEggsRebirth
Twitter: www.twitter.com/DavidSchPT
Press-Kit: www.davidhschroeder.com/press
YouTube™ Channel: www.youtube.com/channel/UC9EzDLiZ-fg2-Z0WGnZ0dUw
Expert Blogs
Posted by
David H. Schroeder
on Mon, 06 Jun 2016 12:49:00 EDT
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My blog captures my memories of writing some of the earliest 8-bit games (CRISIS MOUNTAIN, DINO EGGS, SHORT CIRCUIT) and earliest online games (for AOL). Check out my game revival DINO EGGS: REBIRTH which debuts on Steam Thursday, June 9, 2016.
Posted by
David H. Schroeder
on Mon, 04 Jan 2016 01:31:00 EST
in
Design,
Programming,
Production,
Console/PC,
Serious,
Indie,
Business/Marketing,
Design,
Programming,
Console/PC,
Serious,
Indie,
Audio,
Design,
Programming,
Art,
Console/PC,
Serious,
Indie,
Business/Marketing,
Design,
Programming,
Art,
Console/PC,
Serious,
Indie,
Design,
Programming,
Art,
Console/PC,
Serious,
Indie,
Business/Marketing,
Design,
Programming,
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Serious,
Indie,
Social/Online
Part Seven. These are my memories of writing some of the earliest 8-bit games (CRISIS MOUNTAIN, DINO EGGS, SHORT CIRCUIT)... and now reviving my best-selling game as DINO EGGS: REBIRTH -- which debuts on Steam Thursday, June 9, 2016.
Posted by
David H. Schroeder
on Fri, 13 Nov 2015 02:22:00 EST
in
Design,
Programming,
Production,
Console/PC,
Serious,
Indie,
Business/Marketing,
Design,
Programming,
Console/PC,
Serious,
Indie,
Audio,
Design,
Programming,
Art,
Console/PC,
Serious,
Indie,
Business/Marketing,
Design,
Programming,
Art,
Console/PC,
Serious,
Indie,
Design,
Programming,
Art,
Console/PC,
Serious,
Indie,
Business/Marketing,
Design,
Programming,
Production,
Serious,
Indie,
Social/Online
Part Six. These are my memories of writing some of the earliest 8-bit games (CRISIS MOUNTAIN, DINO EGGS, SHORT CIRCUIT)... and now reviving my best-selling game as DINO EGGS: REBIRTH -- which debuts on Steam this Thursday June 9, 2016
Posted by
David H. Schroeder
on Mon, 26 Oct 2015 08:05:00 EDT
in
Design,
Programming,
Production,
Console/PC,
Serious,
Indie,
Business/Marketing,
Design,
Programming,
Console/PC,
Serious,
Indie,
Audio,
Design,
Programming,
Art,
Console/PC,
Serious,
Indie,
Business/Marketing,
Design,
Programming,
Art,
Console/PC,
Serious,
Indie,
Design,
Programming,
Art,
Console/PC,
Serious,
Indie,
Business/Marketing,
Design,
Programming,
Production,
Serious,
Indie,
Social/Online
Part Five. These are my memories... Growing up in a world with 3 TV channels and paper mail... My years writing some of the earliest 8-bit games (CRISIS MOUNTAIN, DINO EGGS, SHORT CIRCUIT)... and now reviving my best-selling game as DINO EGGS: REBIRTH.
Posted by
David H. Schroeder
on Wed, 14 Oct 2015 03:46:00 EDT
in
Design,
Programming,
Production,
Console/PC,
Serious,
Indie,
Business/Marketing,
Design,
Programming,
Console/PC,
Serious,
Indie,
Audio,
Design,
Programming,
Art,
Console/PC,
Serious,
Indie,
Business/Marketing,
Design,
Programming,
Art,
Console/PC,
Serious,
Indie,
Design,
Programming,
Art,
Console/PC,
Serious,
Indie,
Business/Marketing,
Design,
Programming,
Production,
Serious,
Indie,
Social/Online
Part Four. These are my memories... Growing up in a world with 3 TV channels and paper mail... My years writing some of the earliest 8-bit games (CRISIS MOUNTAIN, DINO EGGS, SHORT CIRCUIT)... and now reviving my best-selling game as DINO EGGS: REBIRTH.
Posted by
David H. Schroeder
on Mon, 05 Oct 2015 01:52:00 EDT
in
Design,
Programming,
Production,
Console/PC,
Serious,
Indie,
Business/Marketing,
Design,
Programming,
Console/PC,
Serious,
Indie,
Audio,
Design,
Programming,
Art,
Console/PC,
Serious,
Indie,
Business/Marketing,
Design,
Programming,
Art,
Console/PC,
Serious,
Indie,
Design,
Programming,
Art,
Console/PC,
Serious,
Indie,
Business/Marketing,
Design,
Programming,
Production,
Serious,
Indie,
Social/Online
Part Three. These are my memories... Growing up in a world with 3 TV channels and paper mail... My years writing some of the earliest 8-bit games (CRISIS MOUNTAIN, DINO EGGS, SHORT CIRCUIT)... And now reviving my best-selling game as DINO EGGS: REBIRTH.
David H. Schroeder's Comments
Comment In:
[Blog - 06/06/2016 - 12:49]
You 're welcome, Greg. Yes, ...
You 're welcome, Greg. Yes, it seems like even small changes have large cumulative effects. But it is often difficult to see the forest for the trees.
Comment In:
[Blog - 01/04/2016 - 01:31]
Thanks for the comments, Ole ...
Thanks for the comments, Ole r n r nWe 're hoping to add a third graphic skin to Dino Eggs: Rebirth that would more closely duplicate the original 8-bit graphics -- and give players the option of the best of all worlds. :-
Comment In:
[Blog - 11/13/2015 - 02:22]
Thanks, David I hope you ...
Thanks, David I hope you 're on our game website mailing list. Special insider offers coming in our newsletter for the holidays. :-
Comment In:
[Blog - 10/26/2015 - 08:05]
Thanks, David. The amazing thing ...
Thanks, David. The amazing thing is that they didn 't feel like limitations at the time. r n r nEach pixel -- as few as there were -- felt like a little miracle. Each color -- as few as there were -- felt like delicious icing on the cake. It ...
Comment In:
[Blog - 10/14/2015 - 03:46]
It 's amazing when technical ...
It 's amazing when technical limitations don 't ruin the aesthetic results, but can actually enhance them. r n r nSimilarly in the world of graphics -- I felt very comfortable with my ability to illustrate using those huge chunky 8-bit 6-color pixels. Over the years, I became gradually less ...
Comment In:
[Blog - 10/05/2015 - 01:52]
Thanks, Oscar. Yes, we continue ...
Thanks, Oscar. Yes, we continue to look at various platforms. We have a path for DINO EGGS: REBIRTH to get to some mobile devices. If we have some success with the upcoming release for Windows, Mac, and Linux, we hope to expand our platforms. r n r nAlso have looked ...