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November 20, 2019
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Craig Wilson's Blog

 

For more death, killing and misery come along to Split-Screen.net

King of Split-Screen.net


Bio: as written by Alan Williamson, the other King of Split-Screen.net

Radio, newspapers, graphic design and starving musician- Craig Wilson is a multimedia renaissance man. After a stint at Fresh Air student radio as a producer and host, he found his true calling at the University of Edinburgh's student newspaper, The Student, and rose to power as Editor, winning the Herald Award for best newspaper in 2010. He also writes his own blog, but I’m not sure how many people read that. I did once or twice.

Craig has a Masters in Physics. Given that my experience of Physics ended at GCSE, supplemented by two X-Men films, I’m always conscious that any criticism of his work may end in painful death by lasers. This biography was written with that in mind.

 

Member Blogs

Posted by Craig Wilson on Thu, 14 Jul 2011 07:07:00 EDT in Business/Marketing
An abridged collection of interactive graphs scraped from Metacritic proving the 7-9 scale, most common game names, the status of the console wars and more!


Posted by Craig Wilson on Mon, 09 May 2011 12:18:00 EDT in Design, Console/PC
Visualising the notorious Gears of War 'Seriously' achievement which requires culling 100,000 locusts. It's a long graph with at least half a good point.


Posted by Craig Wilson on Fri, 25 Mar 2011 08:30:00 EDT in Design, Console/PC
What can Google tell us about Portal's success? What does Botticelli's Venus and GLaDOS have in common? Can you graph a robot's personality? Will I answer any of these questions?


Posted by Craig Wilson on Fri, 18 Mar 2011 09:53:00 EDT in Design, Console/PC
Infographic on the crafting mechanisms in Team Fortress 2 and Minecraft


Posted by Craig Wilson on Tue, 01 Mar 2011 05:39:00 EST in Design, Console/PC
Does death kill the narrative experience? Video games still require death to denote failure. But how do you deal with the hero dying? Can the story go on? A look at a few of the ways player death can be incorporated into the story.



Craig Wilson's Comments

Comment In: [News - 07/27/2012 - 05:09]

I did a big graphy ...

I did a big graphy analysis on the hollowness of Metacritic Scores last year: http://www.split-screen.net/features/metacritique-ratings-the-inner-circle r n r nIn so far as the ad is concerned my first reaction was to ask if 84 could be interpreted another way. Obviously Metacritic is not a measure of quality of a game ...

Comment In: [News - 05/24/2011 - 04:45]

The survivor dialogue in the ...

The survivor dialogue in the Left4Dead series is an excellent example of this narrative commentary in action. Their reactionary chatter to specific actions Smoker over there , Pills here , I think I hear a witch mirrors the player's actions to talk of passing and shooting in football. Also their ...

Comment In: [Blog - 03/01/2011 - 05:39]

You see for me, death ...

You see for me, death would still have held very little threat in Prince of Persia. Say there was no sidekick, then the following occurs: 1 I miss a jump and fall 2 The game fades to black and the Prince respawns at some point before the ledge I do ...