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September 20, 2019
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Chris Solarski's Expert Blogs

Posted by Chris Solarski on Mon, 08 Jun 2015 06:05:00 EDT in Design, Production, Art, Serious, Social/Online
Chris Solarski interviews Markus Liechti—the winner of 'Gross. Stadt. Jagd.'—about his competition-level experience with board games and how it influenced his approach to playing the mixed-reality GPS game designed for Mercedes-Benz.

Posted by Chris Solarski on Fri, 21 Jun 2013 03:50:00 EDT in Design, Art
The article elaborates on the topic of framing and centering in game design, as discussed in Steve Gaynor's GDC 2013 talk on 'Techniques for In-Level Storytelling.'

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