Chris Solarski's Expert Blogs
An international line-up of indie developers was brought together by the IGDA Switzerland Chapter to discuss the topic of death and consequence in game design. What emerged were varied perspectives that reflected the complex nature of death.
The newly resurrected IGDA Switzerland Chapter hosted its first Demo Night in Zurich on Monday 4th April around the theme of “music and game design,” and included talks by four Swiss-based developers, Masaya Matsuura, and Fernando Ramallo.
Chris Solarski interviews Markus Liechti—the winner of 'Gross. Stadt. Jagd.'—about his competition-level experience with board games and how it influenced his approach to playing the mixed-reality GPS game designed for Mercedes-Benz.
The article elaborates on the topic of framing and centering in game design, as discussed in Steve Gaynor's GDC 2013 talk on 'Techniques for In-Level Storytelling.'
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