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January 23, 2020
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arne neumann's Blog

 

I study neurology and business through online courses, when not playing games, which, mostly are Enter the Gungeon and other stuff at the moment. I've worked a few industry jobs and am still looking for a more permanent rewarding position that allows me to fully blossom.

My LinkedIn profile is https://www.linkedin.com/in/arne-neumann-423ab298/

 

Member Blogs

Posted by arne neumann on Mon, 09 Dec 2019 11:20:00 EST in Business/Marketing, Design, Production, Art, Console/PC, Social/Online
A historical look at video games, how they went from simple interactive games to incorporating traditional forms of media and where the current technological developments might lead us.


Posted by arne neumann on Mon, 21 Oct 2019 10:37:00 EDT in Business/Marketing, Design, Production
Another look at the density of interactions in video games.


Posted by arne neumann on Mon, 25 Mar 2019 09:11:00 EDT in Business/Marketing, Production
A deep dive into the multitude of aspects that make up artificial intelligence within the game space.


Posted by arne neumann on Wed, 02 Jan 2019 04:01:00 EST in Business/Marketing, Design, Production, Console/PC, Smartphone/Tablet
An enquiry as to the forces holding smartphone controllers at bay.


Posted by arne neumann on Tue, 18 Dec 2018 09:36:00 EST in
A look into what it takes for a video game activity to be accepted by the player as part of the fun, even though it in itself might be an extremely monotonous activity.


Posted by arne neumann on Mon, 08 Oct 2018 01:00:00 EDT in
a look into the mechanics used to get players to spend money on initially free games.



arne neumann's Comments

Comment In: [Blog - 11/05/2019 - 02:25]

This is interesting, assuming general ...

This is interesting, assuming general logic and associative correlations are necessary and always to be placed within the framework of the game. Apple Arcade has a game called Spek, in which the player navigates logic defying environments through perspective manipulation. Could anyone argue against that. Sure, if someone made a ...

Comment In: [Blog - 10/31/2019 - 05:05]

Quite on point. The reality ...

Quite on point. The reality of this business structure is centered around accessibility primarily, since the majority of video game business is now conducted on mobile devices/smartphones, which are ubiquitous and given to children by their parents from a young age. The positive takeaway here would be that whomever is ...

Comment In: [Blog - 10/14/2019 - 10:42]

I don 't disagree with ...

I don 't disagree with this, but the points made are clearly assuming a scholarly approach to the medium. While I personally appreciate the diversity brought into the industry through new genres like idle clickers and walking simulators and so on, which sometimes arguably are even more of an interactive ...

Comment In: [Blog - 08/12/2019 - 11:32]

Thank you for the interesting ...

Thank you for the interesting read. I 've followed the development to some degree, including watching a play session on IGN, but the initial buy-in cost seemed excessive, so never tried it. Going to play some Magic Arena now. Tried finding you on LinkedIn, but, just like Richard Garfield, you ...

Comment In: [Blog - 07/24/2019 - 03:07]

To me, primarily as a ...

To me, primarily as a consumer, specifically on Steam, clutter is what 's confusing the most. Discoverability of titles solely works based on internal tags. There 's hundreds of games released on Steam each week, but whenever I search for rogue-likes/lites, Steam suggests the same 10-15 titles. r nThen there ...

Comment In: [Blog - 04/19/2019 - 09:36]

Dualism is a huge topic/theme ...

Dualism is a huge topic/theme in the western world. Morality is always bound by societal guidelines, but thankfully game makers who try to fit into a market niche have the option of inserting there. As long as the character is relatable to the player, deviant behavior is accepted and often ...