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May 25, 2019
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Anton Slashcev's Blog

 

At my day job, I'm a Narrative Designer at Playrix. And when the sun sets, at night I... Well, sleep, mostly. Though in my spare time I'm an indie game developer, or so. I create small games and write about narrative design. 

 

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Posted by Anton Slashcev on Mon, 29 Apr 2019 10:24:00 EDT in Design, Indie
An article about how games should approach the player's choices and how they should deliver a moral message.


Posted by Anton Slashcev on Thu, 18 Apr 2019 10:32:00 EDT in Design
An article about what methods great game prologues use to grip players attention, as well as about which goals they strive to achieve.



Anton Slashcev's Comments

Comment In: [Blog - 04/18/2019 - 10:32]

Agree, I didn 't compare ...

Agree, I didn 't compare the cost of this prologues while game producer obviously will . Not sure if BI intro was that much expensive, but for sure it cost a lot of money - there are two complete levels and complex FX animations created for this prologue ONLY. But ...

Comment In: [Blog - 04/16/2019 - 10:40]

Good for you that you ...

Good for you that you 've managed to recover after a failure. I know how it feels to put efforts, time, money, and even your soul into a project and get totally nothing in the end. It 's hard, but, you know: Why do we fall So that we can ...