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February 17, 2020
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The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.

This article is a realtime report about how China's ongoing coronavirus epidemic impacts the video game industry, the writer me lives in the epidemic area.

Posted by Louise Shorthouse on 02/13/20 10:27:00 am in Business/Marketing
The potential of cloud as the next competitive dynamic of the games sector has triggered an increase in the number of cloud-related acquisitions and funding rounds. Companies want to be as well-equipped as possible to compete in this emerging field.

Posted by Tommy Thompson on 02/13/20 10:26:00 am in Design, Programming, Console/PC, Serious
Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work?

In episode 24, Jeremy chats with an indie from New York City, Jasmine Greene, who co-founded Luminosity back in 2015 after a previous studio shuttered. Since then, Luminosity has released several titles, including The Painter's Apprentice on Steam...

The common wisdom says "profile, optimize, repeat". Let me warn you: this won't always work. When you're done optimizing your low-hanging fruits, gains of 0.1 milliseconds/week become normal. This is when CPU Time Slicing can save your project.





Posted by Thomas Viktil on 02/14/20 10:32:00 am in Programming, Indie
By using code generation, you can fully automate the generation of a complete localization system.

Posted by Tony Vilgotsky on 02/14/20 10:25:00 am in Production, Console/PC, Indie
Welcome to the harsh and unforgiving world of a space western! Explore a wild and dangerous planet, become a mercenary for a soulless corporation or ally yourself with oppressed free colonists. Join the new Gold Rush and fight for your life.

Posted by Mike Marrone on 02/14/20 10:23:00 am in Programming, Art, Console/PC, Indie, Smartphone/Tablet, VR
Game Dev Digest — Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Wessel Stoop on 02/13/20 11:07:00 am in Programming, Art, Indie
How was the graphical style of The Sapling achieved? In this interactive breakdown I'll show you, step by step. At the bottom there's an interactive scene so you can turn all individual effects on and off.

Posted by Ondrej Trhon on 02/13/20 11:04:00 am in
How does working at a game with professional historians look like and why you should consider it too? We did it. Twice.

The video game industry is changing fast, and video game developing companies need to keep up with the new technology. What do you think, is Google Stadia will take over the video game market? If you believe that, how long do you think it will happen?