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July 26, 2021
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Posted by Hans Hildenbrand on 07/23/21 10:33:00 am in Art, Indie
This is a tutorial split over two videos on polishing a game character in Inkscape quickly and easily. Refining the head and working in the body, legs, and arms.

Posted by Simon Carless on 07/21/21 04:04:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more, in our latest round-up.

Posted by Josh Bycer on 07/21/21 11:10:00 am in Design, Console/PC, Indie
The debate over difficulty in videogames continues to rage, and for today's post, I want to try, once and for all, to explain that difficulty is not a part of accessibility, but an essential element designers need to take note of.

Posted by Josh Bycer on 07/19/21 11:02:00 am in Design, Console/PC, Indie
The Dark Souls series has become popular for many reasons, but for today's post, I want to talk about how its use of boss designs has redefined the enemy, and how developers are playing catch up today with it.

Posted by Simon Carless on 07/15/21 03:38:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Ah, look, Valve has released its plans for a Steam-related handheld. What's all that about, then? We look into the announce and what is means for platforms...

In-depth gameplay analysis Legends of Runeterra, the CCG by Riot Games. It explores its mechanics, the mechanics of its closest competitors, how the game has solved their problems, and which are its key innovations.

Posted by Zdenko Gurovi? on 07/26/21 10:31:00 am in Design, Indie
For me, characters are the most important element in games. Through them, the player projects his experience from the game. But where to find good inspiration for character creation? Everywhere!

Game Dev Digest Issue #104 - Tools For Your Toolbox. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Sisi Yuan on 07/26/21 10:27:00 am in Design, Art, Console/PC
In today's world, not everyone is able to use products/apps or play games without any difficulty. For this reason, we have conducted a series of studies on accessibility design in the hope that more people can experience the joy of gaming.

Posted by John Kukushkin on 07/26/21 10:21:00 am
FlyAnvil began as a studio designing games for Flash, but eventually had to make the transition to Steam. This presented many challenges -- among others, how to preserve the legacy of our Flash games; a challenge that the industry faces as a whole.

Posted by Nathan Savant on 07/23/21 10:38:00 am in Design, Console/PC, Serious, Indie
A deep dive into how Magic The Gathering expresses character through game mechanics, and how those same concepts can be applied to video game characters without breaking the design budget.

Posted by Fawzi Itani on 07/22/21 10:16:00 am in Business/Marketing, Design, Smartphone/Tablet
A look into Merge Games and their next phase of growth