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August 12, 2020
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Posted by Johan Hoberg on 08/11/20 10:55:00 am in Programming, Production, Console/PC, Smartphone/Tablet
When hiring game testers, we should look beyond specific tasks, such as finding bugs, and hire for a competence and skillset, which we then allow to create value in the best possible way.

Should you choose tight-fit or full-rect for your sprites in Unity? In this post, you will learn the difference between these two mesh types. And when to use each.

Posted by Andrew Smith on 08/11/20 10:54:00 am in Business/Marketing, Design, Indie
We dive into some real behind-the-scenes info on our next project, plans for our existing games, King of Crabs success and plans for the future, as well as thoughts on community management as work for hire.

Posted by Joost van Dongen on 08/11/20 10:54:00 am in Programming, Console/PC
Netcode bugs can be very hard to find, but they can also be quite intriguing once you've figured them out. This post discusses 3 of the more interesting bugs I've seen in the past few years, explaining some important netcode principles along the way.

There’s been a lot of discussion on best practices for your video game store page (whether that be console, PC, or even mobile.) And yes, it’s quite important. Here's the big things you should be doing.

Posted by Simon Carless on 08/06/20 01:59:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Some of the trends in the biggest/most active video game Discord servers are super interesting, and here's a look at what I learned from checking this out. (Plus, a bunch more info on discoverability!)

Posted by Caleb Compton on 08/11/20 10:54:00 am in Business/Marketing, Design, Art, Console/PC
Prophets, Covenants, Halos, Flood....the Halo series is full of religious references, symbolism, and iconography. But what are these symbols really trying to say?

Posted by Levon Demurchyan on 08/11/20 10:53:00 am in Production
This is the first of a series of articles about Scope, where I try to pass on some of my knowledge on the topic and some mechanisms that help control it. It is presumably helpful for any kind of game developers.

Posted by The Chinese Room on 08/11/20 10:52:00 am in Console/PC, Indie
To mark the fifth anniversary of Everybody's Gone To The Rapture the developers of the game The Chinese Room are re-releasing some of the archived blog posts that coincided with the release of this award-winning title.

Game Dev Digest Issue #56 - Level Design, UI, VFX and more. The latest from the free weekly Unity3d/gamedev newsletter.

China recently approved 28 imported games to be released in the country. 24 are for mobile. And some of the select few are quite surprising. Let's take a look at the impact for developers, publishers, and gamers.

Posted by Anastasiia Kladova on 08/10/20 10:38:00 am in Design, Social/Online, Smartphone/Tablet
Inappropriate progression is often seen on a stage of the soft launch. The goal of the article is to show a general approach to the progression curve fitting based on simulations that can be undertaken on a stage of the economy design prior to launch.