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December 14, 2018
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Posted by Jakub Stokalski on 12/13/18 03:55:00 pm in Design, Console/PC, Serious, Indie
This post outlines an approach to game design that focuses on human values underpinning gameplay, and how to use them to craft meaningful conflict, fostering emergent storytelling.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Anatoly Shestov on 12/12/18 10:05:00 am in Design, Serious
An in-depth review of making user stories as one of the main game developer tools.

Game composer Winifred Phillips presents an annual resource list for game composers. Included: game music concert tours for inspiration, communities and forums for advice, popular software tools, and conferences/academia resources for advanced learning.

Posted by Pascal Luban on 12/11/18 10:05:00 am in Design
Increasing number of games include progression trees in their core gameplay experience. The question is how to compute the values associated with each threshold. There exist three techniques. Let’s review them and assess their pros and cons.

Posted by Tommy Thompson on 12/10/18 09:44:00 am in Design, Programming, Console/PC
In part 2 of my series on The Division, I explain how the online systems manage the AI characters in-game.





Posted by Cole Thatcher on 12/13/18 03:56:00 pm in Production, Indie
Here are four important lessons I learned about being a producer on a 55 person team.

Posted by Colin Macdonald on 12/13/18 03:36:00 pm in Business/Marketing, Indie
Details of opportunities for indie developers - particularly funding opportunities, award entry dates, and conference speaker calls.

Posted by JohnLee Cooper on 12/13/18 11:24:00 am in Design, Programming, Console/PC, Indie
Randomness is an important aspect of games, but is often only understood at a surface level by players and designers. This article delves into the details of the properties of Pseudo Random Number Generators and how game designers can make use of them.

Posted by Lewis Denby on 12/13/18 11:20:00 am in Business/Marketing, Indie
Observations from working on 50+ indie game marketing campaigns in 2018 - and some tips for how to give your game the best chance of success in 2019.

Posted by Mars Ashton on 12/12/18 10:04:00 am in Design, Production, Serious, Indie
Anthony Bourdain was a Chef, Writer, Traveler and so much more. What did I learn after watching his shows and reading his books about making games? Everything I needed to know.

Posted by Caleb Compton on 12/12/18 10:02:00 am in Design
The Hero's Journey is one of the oldest storytelling structures in history, but is still incredibly effective. This is the first part of a series in which I look at the Hero's journey and how games can take players through this experience.