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June 12, 2021
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Posted by Ryan Sumo on 06/11/21 03:00:00 pm in Business/Marketing, Console/PC, Indie
The games industry should take a cue from the film industry and start optioning game design documents.

Posted by George Jijiashvili on 06/10/21 02:46:00 pm in Business/Marketing
Omdia analysts George Jijiashvili and Matthew Bailey summarize Microsoft's latest news about Game Pass and cloud gaming, while highlighting their key takeaways.

Posted by Simon Carless on 06/10/21 01:12:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.

Posted by Josh Bycer on 06/09/21 10:14:00 am in Design, Production, Console/PC, Indie, Smartphone/Tablet
Today's post is a wake-up call for the industry when it comes to understanding the basic rules and structure of game design, and what can happen if you choose to ignore the "science" of the "art and science of games".

Posted by Niklas Gray on 06/09/21 10:13:00 am in Programming
An interactive choose-your-own-debugging-adventure

Posted by Simon Carless on 06/07/21 03:39:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Let's take a look into how paying big social media platform companies to promote your game could (or might not!) pay off - and other notable game discovery news.





Game Dev Digest Issue #98 - Multiplayer, starting shaders and more! The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Danielle Reich Cohen on 06/09/21 10:21:00 am in Design, Programming, Smartphone/Tablet
It’s easy to start doubting a prototype that delivers high CPI or low retention at such an early stage. Follow this checklist to speed up the testing phase and know with greater certainty if your game has legs or you need to go back to the drawing board

Posted by Sisi Yuan on 06/08/21 12:52:00 pm in Design
After FPS became a popular game gerne, the crosshair became a reliable partner for players to control shooting in game.

Posted by Pulkit Garg on 06/08/21 12:50:00 pm in Business/Marketing, Design, Serious, Indie
An introduction to video game accessibility, and why does it matter.

Posted by Peter Doria on 06/07/21 12:44:00 pm in Design, Console/PC, Indie
Analyzing a whole game can be fun, but I find breaking down specific 'design bits' more useful. Here are some bits success and failure from one of gaming's most influential games: Limbo (Gameplay recordings are not mine. They are for reference) 

Posted by Joanna Berezowska on 06/07/21 12:41:00 pm in Production, Console/PC
Let us present you some new features that we’ve been working on in Espresso Tycoon - we're adding emotions and movements to the characters, a life around the coffee shop and new decoration items.