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April 1, 2020
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Posted by Junxue Li on 04/01/20 11:03:00 am in Business/Marketing, Console/PC, Smartphone/Tablet
This article is a newest report of China’s booming e-sports industry, and where it would go in post Covid_19 Peroid.

Posted by Bob Whitaker on 04/01/20 10:54:00 am in Console/PC, Serious
Historians Bob Whitaker and Ned Richardson-Little discuss the historical strategy game Through the Darkest of Times. Topics include the history of resistance to the Nazi regime, political ideology in the Third Reich, persecuted groups, and paper hoarding.

Increase your programming productivity by learning how to use the improved version of Unity C# Tuples that came along C# 7.0.

Posted by Josh Bycer on 03/31/20 12:21:00 pm in Design, Console/PC, Indie
Lootbox design has often been equated to randomized progression seen in ARPGs, but today's post will dispel that myth and how random and randomized progression aren't the same for the player.

Today I'm starting a new series of short posts about neat C# features that many Unity game developers are missing on. In this post, you will learn about the improved Unity C# out Parameters feature that is available since C# 7.0.

Posted by Simon Carless on 03/27/20 05:38:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their “relentless twin-stick shooter/roguelite set in the roaring ‘80s”, discussed the positive effects of having their game in the new Steam Game Festival.

Posted by Thomas Happ on 04/01/20 11:15:00 am in Business/Marketing, Production, Indie
Tom Happ looks back at the past 5 years of Axiom Verge.

Posted by Oleg Nesterenko on 04/01/20 11:04:00 am in Business/Marketing, Console/PC, Serious, Indie
Gamera Interactive CEO Alberto Belli discusses the splendors and miseries of the Italian gamedev scene.

As Technical Designer positions are appearing on more job boards these days, it's important to understand what is this role and how it can help a production by improving the workflow of designers to let them focus on creative tasks, not technical issues.

Posted by Mason Remaley on 04/01/20 10:54:00 am in Programming, Indie
With Santa Cruz officially in lockdown due to COVID-19, I've been at home a lot working on Way of Rhea. Since I'm left without any excuse for not posting, here's a neat proof I happened across while working on some new puzzles. :)

Posted by Chui Chui Tan on 03/31/20 12:44:00 pm in
This article introduces the Three Levels of Culturalisation model to demonstrate why knowing your global players and their context is critical to the success of games studios.

Posted by Iuliana U on 03/31/20 12:20:00 pm in Indie, Social/Online
You probably met a few of these yourself. Celebrating April's Fools with this list of 15 types of game developers/coworkers we all know.