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August 12, 2020
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Posted by Josh Bycer on 08/12/20 10:40:00 am in Design, Console/PC
Doom Eternal's design makes it stand out from other FPS, and today, we're going to talk about how action games and Dark Souls made it into its design.

Posted by Johan Hoberg on 08/11/20 10:55:00 am in Programming, Production, Console/PC, Smartphone/Tablet
When hiring game testers, we should look beyond specific tasks, such as finding bugs, and hire for a competence and skillset, which we then allow to create value in the best possible way.

Should you choose tight-fit or full-rect for your sprites in Unity? In this post, you will learn the difference between these two mesh types. And when to use each.

Posted by Andrew Smith on 08/11/20 10:54:00 am in Business/Marketing, Design, Indie
We dive into some real behind-the-scenes info on our next project, plans for our existing games, King of Crabs success and plans for the future, as well as thoughts on community management as work for hire.

Posted by Joost van Dongen on 08/11/20 10:54:00 am in Programming, Console/PC
Netcode bugs can be very hard to find, but they can also be quite intriguing once you've figured them out. This post discusses 3 of the more interesting bugs I've seen in the past few years, explaining some important netcode principles along the way.

There’s been a lot of discussion on best practices for your video game store page (whether that be console, PC, or even mobile.) And yes, it’s quite important. Here's the big things you should be doing.

Posted by Eduardo Tassi on 08/12/20 10:43:00 am in Design, Console/PC
Level Design breakdown of one of the most iconic levels of The Witcher 3: Wild Hunt, Oxenfurt. Methods and production processes for recreating a level inside UE4.

Posted by The Chinese Room on 08/12/20 10:42:00 am in Console/PC, Indie
To mark the fifth anniversary of Everybody's Gone To The Rapture the developers of the game The Chinese Room are re-releasing some of the archived blog posts that coincided with the release of this award-winning title.

Dungeons and Undead first short level ready.You may connect locally in the same screen to up to 4 players through Android(local Wifi),Xbox One controllers,Keyboard&Mouse. Play with friends and family!

Posted by James Deighan on 08/12/20 10:38:00 am in
Continue the journey of food in videogames history.

I’m feeling so-so. Yesterday was better than today, and I have no idea how I’m going to feel tomorrow. I’m self-quarantined for almost 6 months, since March 17th. I have the privilege, like many of us in the games industry, to function 100% at home.

Posted by Caleb Compton on 08/11/20 10:54:00 am in Business/Marketing, Design, Art, Console/PC
Prophets, Covenants, Halos, Flood....the Halo series is full of religious references, symbolism, and iconography. But what are these symbols really trying to say?