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September 16, 2019
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Posted by Richard Hill-Whittall on 09/16/19 11:34:00 am in Business/Marketing, Indie
I run a studio called Super Icon Ltd, which I formed back in 2012. This is its story from the beginning through to now, the end.

This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, and lots more besides.

NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles, but Chinese competitor Tencent is instead focusing its efforts on emerging territories.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.

Posted by Winifred Phillips on 09/09/19 10:13:00 am in Audio, Production, Console/PC, VR
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 3: Game Music and Empathy. Included are practical examples and video demonstrations.





Posted by Tom Safarov on 09/16/19 11:34:00 am in Design, Production, Art
Explaining the process of game art outsourcing project estimation in a small step-by-step guide in order to help companies that think about outsourcing their game art production to the third party art studio.

Posted by Michal Napora on 09/16/19 10:45:00 am in Business/Marketing, Design, Console/PC, Serious, Indie
Hooks. They are those x-factors that grab people’s attention and help you stand out from the crowd. If your game doesn’t have any, then you might be setting yourself up for a bit of a disaster.

Posted by Jibb Smart on 09/16/19 10:45:00 am in Design, Programming
When advocating for better game controls, I'm often asked, "Why not just use thumbsticks? Why fix what's not broken?" It's amazing how easy to forget that a tiny joystick makes for a terrible mouse, and that developers bend over backwards to hide it

Article outline 1 — Anatomy of a great game description (DOs) 2 — Game description mistakes (DON’Ts) 3 — Tips for creative writing

Neural Networks have exploded in the tech world, but are still gaining traction in games. In this blog I dive into performant ways of using Neural Networks as well as exploring what's holding them back.

Every game company has specific requirements you’ll need to meet before they’ll hire you as a game designer. The number one requirement listed on those job listings (72%) was communication skills. Why do soft skills matter in video game development?