We look at Steam tag trends, the latest in the Apple/Epic and Valve antitrust lawsuits, and, well, lots more about game platforms and discovery.
The basics of how to enjoy playing a Mystery Dungeon game. From We Love Mystery Dungeon, for sale in a bundle up for a few more days at https://storybundle.com/games
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!
As someone who makes policy that affects over 200 peoples’ lives every day, being a good leader means never losing sight of the individual. Policies are made to address trends, but they affect individuals. The American Families Plan sees people
Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.
Mobile game developers are faced with 2 crucial questions: how can they stand out in the crowded mobile market and how can customer support help reach this objective?
For over a year Codeglue has been working for 505 Games on the mobile adaptations of Human: Fall Flat. In this blog post we will explain how we optimized the game to run on mobile devices.
Have you ever stumbled across a Steam Store page, scrolled down to the 'About This Game' section, and found a real mess? More to the point, did you find it didn't really inspire you or tell you much about the game?
A result of a year of iteration on the feel of jumping in action adventure platformer The Lightbringer by Rock Square Thunder
Implementation details of Bounty Hunting: Bodies in Trunks feature of Mafia III
Game Dev Digest Issue #93 - Software craftsmanship. The latest from the free weekly Unity3d/gamedev newsletter.