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April 2, 2020
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Posted by Lottie Bevan on 04/02/20 10:25:00 am in
A deep-dive into Cultist Simulator's data from its first year on sale. Sales, units, ratings, features and more! Hope you like numbers.

Posted by Simon Carless on 04/01/20 05:34:00 pm in Business/Marketing, Design, Production, Console/PC
How did Squeaky Wheel co-founder Ryan Sumo help scale his studio's game Academia: School Simulator to $1 million in gross Steam revenue. I interviewed him to find out.

Posted by Junxue Li on 04/01/20 11:03:00 am in Business/Marketing, Console/PC, Smartphone/Tablet
This article is a newest report of China’s booming e-sports industry, and where it would go in post Covid_19 Peroid.

Posted by Bob Whitaker on 04/01/20 10:54:00 am in Console/PC, Serious
Historians Bob Whitaker and Ned Richardson-Little discuss the historical strategy game Through the Darkest of Times. Topics include the history of resistance to the Nazi regime, political ideology in the Third Reich, persecuted groups, and paper hoarding.

Increase your programming productivity by learning how to use the improved version of Unity C# Tuples that came along C# 7.0.

Posted by Josh Bycer on 03/31/20 12:21:00 pm in Design, Console/PC, Indie
Lootbox design has often been equated to randomized progression seen in ARPGs, but today's post will dispel that myth and how random and randomized progression aren't the same for the player.

I have written an article about the value of time. I’m still having bad examples of industry professionals that not only do not respect other professional’s time, but, covered by a big brand, try to abuse smaller companies. Check this testimonial.

A quick guide to understanding why players write reviews, how to interpret their feedback, and what you as a community manager can do to drive the narrative. The whole team can take a slice from this one!

Posted by Thomas Happ on 04/01/20 11:15:00 am in Business/Marketing, Production, Indie
Tom Happ looks back at the past 5 years of Axiom Verge.

Posted by Oleg Nesterenko on 04/01/20 11:04:00 am in Business/Marketing, Console/PC, Serious, Indie
Gamera Interactive CEO Alberto Belli discusses the splendors and miseries of the Italian gamedev scene.

As Technical Designer positions are appearing on more job boards these days, it's important to understand what is this role and how it can help a production by improving the workflow of designers to let them focus on creative tasks, not technical issues.

Posted by Mason Remaley on 04/01/20 10:54:00 am in Programming, Indie
With Santa Cruz officially in lockdown due to COVID-19, I've been at home a lot working on Way of Rhea. Since I'm left without any excuse for not posting, here's a neat proof I happened across while working on some new puzzles. :)