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October 15, 2019
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This week's highlights include a look at fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.

Posted by Jakub Stokalski on 10/11/19 10:45:00 am in Design, Console/PC
Bringing Frostpunk to consoels was challenging. Here's one short tale how UX design theory can get you out of a hole when bringing a survival-city builderes designed for mouse an keyboard with an ambition to make it feel like a native console experience.

Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!

Posted by Pascal Luban on 10/10/19 10:43:00 am in Design
Nintendo has just released a free-to-play mobile version of its famous license, Mario Kart. How does it compare to games developed by freemium experts?

imgur is one of the last remaining marketing platforms where your post can go viral reaching hundreds of thousands of people without paying to boost it, getting an influencer to cover it, or knowing the platform holder personally. Here is how to use it.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.





Posted by James Smith on 10/14/19 10:46:00 am in Design
Mario Kart Tour and the evolution of gaming from a developer’s lens

Posted by Josh Bycer on 10/14/19 10:42:00 am in
Despite the growth in the indie space, only a handful of games tend to reach the mainstream market, and for today, we're going to talk about why this focus on only the top games poses a problem for indie developers.

Posted by James Deighan on 10/14/19 10:42:00 am in
We’re all familiar with some of the most notorious ne’er-do-wells that go bump in the night. The likes of Freddy, Jason, and Michael Myers have haunted the silver screen since the late 70s and 80s, and show no signs of slowing their roll.

A localization kit is crucial when handing off your indie game for localization. Here’s what to put in it and why it’s key to a successful localization.

Posted by Adam Cohen on 10/11/19 10:51:00 am in Design, Console/PC
A brief dive into the secondary adventure mechanic of scavenger hunts shows how some titles, like 2018's God of War, create rewarding gameplay and replay-ability, and others are stuck in old outdated practices.

Posted by Nathan Savant on 10/11/19 10:47:00 am in Design, Serious, Indie
Explanation and Exploration of a narrative structure based on map location that is frequently found in games like Zelda or Metroid.