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March 24, 2018
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Posted by Bob Whitaker on 03/22/18 01:35:00 pm in Serious, Console/PC
Historians John Harney, Bob Whitaker, and Robert Greene II discuss the treatment of twentieth century American history in Machinegames' Wolfenstein II: The New Colossus.

Posted by Nathan Cheever on 03/22/18 01:33:00 pm in Design, Production, Art, Console/PC
Mafia IIIs Nathan Cheever (Lead World Designer) and Petr Zavesky (Lead Architect) share the history, process, and challenges creating New Bordeaux, their fictional version of New Orleans. The city became more than a place − it became a unique chara

Posted by James Margaris on 03/19/18 11:12:00 am in Design
In which our hero argues against classical notions of video game accessibility.

This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.

Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics, here is a design lens and framework for designing prosocial games that build trust between players.

Posted by Anthony Panecasio on 03/16/18 09:40:00 am in Design
For level designers looking to deepen their "well of inspiration." A call to read more short stories and some practical tips on how to do so.

Posted by Keano Raubun on 03/23/18 02:54:00 pm in Design
A self-reflection on procrastination habits and possible solutions to break that vicious cycle and keep working on the things you love.

Ten developers, from AAA to indies and community organisers, were interviewed about relationship with academia, thoughts on the future of games, and more. The results are inspiring and personal stories that drive devs in their work.

Posted by Alex Banks on 03/23/18 01:24:00 pm in Programming, Social/Online
What is serverless hosting? With AWS Lambda, it's now possible to run an API application that only exists on-demand, only costing resources based on what it uses while running.

Posted by James Thomas on 03/23/18 01:24:00 pm in Programming
How to Build Trust and Make Better Game With Steam Reviews

Posted by Revlyn Schreiber on 03/22/18 01:33:00 pm in Art
A description of how I intend to document the process of how a body mechanics animator can progress to become a character performance animator by creating a believable character performance scene using dialogue.

Posted by Vladimir Slav on 03/22/18 01:33:00 pm in Business/Marketing, Serious, Indie
In this blog post, Vladimir tries to summarize his experience running the indie gamedev company in Riga, Latvia.