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September 15, 2019
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This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, and lots more besides.

NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles, but Chinese competitor Tencent is instead focusing its efforts on emerging territories.

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.

Posted by Winifred Phillips on 09/09/19 10:13:00 am in Audio, Production, Console/PC, VR
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 3: Game Music and Empathy. Included are practical examples and video demonstrations.

As the Dreamcast turns 20, we got comments from developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console.





Posted by David Craddock on 09/13/19 11:33:00 am in
In an interview published in Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, legendary designer Ed Logg reflects on two of his biggest hits.

Posted by Josh Bycer on 09/13/19 10:47:00 am in Design, Production, Console/PC, Indie
Today's post looks at the growing conversations around accessibility when discussing game design, and how there's another aspect of making titles that can be enjoyed by a wider audience.

Posted by Hector Xiang on 09/12/19 10:22:00 am in Business/Marketing, Production
Is there anything I can do of the game besides development after EA in STEAM?

Posted by Ignacio Manzolillo on 09/11/19 10:51:00 am in Serious, Indie, Design, Production
A few tips on how to achieve a respected position as a game designer in a startup company, and making other people understand this job.

Posted by Kate AppFollow on 09/11/19 10:51:00 am in Business/Marketing, Smartphone/Tablet
One clever or creative thought can change everything. Don’t believe it? Check out this real life example from our colleagues at Social Quantum. They share how a mobile game can quickly achieve extraordinary results.

I normally do not share my past struggles, but this topic deserves it. What to do when you lose hope with Unity UI? Dozens of projects with Unity UI in mobile and console platforms taught me what I will share with you in just a few minutes.