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October 31, 2020
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Posted by Niklas Gray on 10/30/20 10:23:00 am in Programming
The Machinery game engine is now available for anybody to download and try out.

Posted by Simon Carless on 10/29/20 04:54:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Was launching Fall Guys on PlayStation Plus a smart discoverability insurance policy, or a big waste of money? This and a whole bunch of other game discovery thoughts within...

Mobile games have grown dramatically over the last decade, and with the latest success of Genshin Impact, it's time to talk about how mobile game design has change in terms of its market appeal.

Posted by Simon Carless on 10/28/20 12:13:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What's up with Facebook's cloud gaming push? Why did social gaming take off during COVID? And how do you write the perfect pitch email? Discovery news galore within...

Posted by Simon Carless on 10/27/20 01:20:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Sure, let’s say your game made $50k in its first week on Steam. But at the end of Year 1, will you have $100k or $250k? Fill in the survey to find out averages! (Plus: bonus takeaways from previous surveys.)

Games industry analyst's take on Facebook launching a free cloud gaming service - Focusing on Facebook's position in cloud gaming, 'cloud playable ads' and the increasingly contentious relationship between cloud gaming companies and Apple.





Game Dev Digest Issue #68 - Retro Inspired, Procedural Animations, and more! The latest from the free weekly Unity3d/gamedev newsletter. Read/subscribe at h

The future of online gaming looks very promising with new virtual reality accessories that efficiently complement augmented reality and make gaming feel as real as ever.

Posted by Deniz Cakmaz on 10/30/20 05:36:00 am in Design, Indie
Welcome everyone, we are working on a fast paced 2D roguelike in which you fight robots in a futuristic colosseum and hype up the crowd to get more gold. This week we worked on the minimap teleportation the hype and healing.

Posted by Dan Reut on 10/29/20 10:39:00 am in Production, Serious, Indie, Social/Online
To become a professional game developer, I’m advocating that it is important to have an understanding of how each element works, and the best way is to master 7 major game development skills.

Posted by Daniel Stanford on 10/29/20 10:38:00 am in Business/Marketing, Design, Serious
Should governments be allowed to infringe on rights of grown up gamers or are adults to make their own decisions and take responsibility for them? Restrictions in games are happening and I want to discuss if it’s justified.

Posted by Philippe Cwik on 10/29/20 10:35:00 am in Design
This is a post-mortem of a 1 versus 1 map I've created for Starcraft 2. It has been used in ladder and tournament matches for 6 months.