n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.
We have attended many events this year, GDC, Game Connection，etc. Here in this article I sum up how to exploit all the features of the events, as a marketing person. I think it would be most useful for service providers (Data support, solution, art）
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Players want to play, they don't want to wait. Help them buying your game: reduce your game's download size with Unity Addressables Hosting. And a year later? Offer them a DLC based on, guess what? Unity Addressables.
In this article, game designer Sande Chen reports on a New York Comic Con panel about using entertainment games for history classes.
Interpreting some real-world data posted on Twitter by David Leon, the lead creator of shadow-based stealth action game Aragami, to find out some interesting facts about Steam Daily Deals & DLC attach rates.
The video game industry has a well-documented problem – known as ‘’crunch”. Crunch is status quo for the video game industry and just about every video game ever produced has required the sacrifice of countless hours of free time to meet deadlines
Let's say you're a small indie studio thinking about releasing your next game on early access. What production and business factors should you consider? This post looks into what you might want to think about when checking if early access is right for you
I spent 3 years making my first commercial game, a 7 hour RPG that told a very charming and personal story. I reflect on my efforts, the emotional toll, what I could have done differently, share my release stats, and discuss why it was all worth it.
So can a videogame be a piece of art? Yes, but to see it, we must first educate ourselves and open our minds a bit.
Find out the list of best books for game analysts which can broaden your horizons.
Video games are a more global enterprise than they’ve ever been. We decided to talk to indie developers from around the world to see how they’ve formed communities around GameMaker.