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May 27, 2020
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Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!

Posted by Josh Bycer on 05/27/20 02:49:00 pm in Design
The Anno franchise has been known as one of the more complicated series on the PC, but for today, I want to talk about how a recent entry did things differently, and what we can learn from it.

Posted by Brad Wardell on 05/27/20 02:48:00 pm in Design, Programming, Production
Using a scripting language to write gameplay code has traditionally been a delicate proposition. Scripted code is faster to iterate but a lot slower. Scripted code can be modded easier but hard to debug. In the past few years, a lot has changed.

Posted by Pascal Luban on 05/27/20 02:47:00 pm in Design
In the first three parts of this chronicle, I mainly approached this subject from the angle of game and level design. But there is another angle that is gaining more importance in game design today: storytelling.

In this post, you will show you how to use the experimental Unity Memory Profiler package to find exactly where you are wasting memory on your game.

Posted by Josh Bycer on 05/26/20 10:17:00 am in Business/Marketing, Design, Production, Console/PC, Indie, VR
A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about new players for their games.





Posted by Matt Nicholas on 05/27/20 02:51:00 pm in Business/Marketing, Serious
While the world copes up with the pandemic, there is a silver lining in the cloud for the gaming industry.

Posted by Ashu Sharma on 05/27/20 02:51:00 pm in Design, Serious
A qualitative research study that produced interesting findings that can be used by persuasive and serious game developers. This study also fills a research gap in the context of Indian serious gaming market.

Posted by Kate Urmanowicz on 05/27/20 02:48:00 pm in Design, Programming, Production, Console/PC, Indie
One of the most known multiplayer action indie games after a big revival on Steam in April has now opened its source code for the players.

Posted by Simone Cicchetti on 05/27/20 02:47:00 pm in Design
Second part of the articles about documentation for game designers - in this part we are going to delve deep into technical aspects, sharing some tips and a general workflow when working with Google Docs.

Posted by Robert Pepperell on 05/27/20 02:46:00 pm in Design, Programming, Art, Console/PC, Serious
FOVO is a new CG rendering technique that creates a more natural view of 3D space. It could potentially transform the way games are designed and played. We explain what FOVO is and why it works. By Robert Pepperell and Alistair Burleigh of Fovotec

Over their decade long run, mobile 4X strategy games have brought in billions of dollars in revenue, with only more to come. The history of these games is littered with both progress and mistakes that any hopeful successor would be wise to learn from.