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May 11, 2021
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Posted by Simon Carless on 05/10/21 06:15:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We look at Steam tag trends, the latest in the Apple/Epic and Valve antitrust lawsuits, and, well, lots more about game platforms and discovery.

Posted by John Harris on 05/10/21 10:30:00 am in Console/PC
The basics of how to enjoy playing a Mystery Dungeon game. From We Love Mystery Dungeon, for sale in a bundle up for a few more days at

Posted by Simon Carless on 05/05/21 01:44:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?

Posted by Simon Carless on 05/04/21 09:53:00 am in Business/Marketing, Design, Production, Console/PC, Indie
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!

Posted by Chelsea Blasko on 05/03/21 10:32:00 am in Serious
As someone who makes policy that affects over 200 peoples’ lives every day, being a good leader means never losing sight of the individual. Policies are made to address trends, but they affect individuals. The American Families Plan sees people

Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.

Posted by Jennifer Cadieux on 05/10/21 10:38:00 am in Business/Marketing, Production, Social/Online
Mobile game developers are faced with 2 crucial questions: how can they stand out in the crowded mobile market and how can customer support help reach this objective?

Posted by Peter de Jong on 05/10/21 10:36:00 am in Design, Programming, Art, Indie, Smartphone/Tablet
For over a year Codeglue has been working for 505 Games on the mobile adaptations of Human: Fall Flat. In this blog post we will explain how we optimized the game to run on mobile devices.

Posted by Joe Henson on 05/10/21 10:28:00 am in Business/Marketing
Have you ever stumbled across a Steam Store page, scrolled down to the 'About This Game' section, and found a real mess? More to the point, did you find it didn't really inspire you or tell you much about the game?

Posted by Janusz Tarczykowski on 05/10/21 10:26:00 am in Design, Programming, Console/PC, Indie
A result of a year of iteration on the feel of jumping in action adventure platformer The Lightbringer by Rock Square Thunder

Posted by Ravi Teja Sanampudi on 05/10/21 10:22:00 am in Programming, Console/PC
Implementation details of Bounty Hunting: Bodies in Trunks feature of Mafia III

Game Dev Digest Issue #93 - Software craftsmanship. The latest from the free weekly Unity3d/gamedev newsletter.