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May 21, 2018
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This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.

Posted by Richard Wood on 05/18/18 08:59:00 am in Production, Serious, Indie
You can't learn Production from a book, but, I do believe you can take inspiration and ideas from these three and I would recommend them to all Producers, no matter your level.

Posted by Tatiana Vilela dos Santos on 05/17/18 06:03:00 pm in Design, Indie
Tatiana Vilela dos Santos is an indie game designer and digital artist making games with special interfaces. She gave in March 2018 a 60 minutes talk at the GDC titled Game Design Beyond Screens and Joysticks. This article discusses details of this talk.

Posted by Ryan Juckett on 05/16/18 05:36:00 pm in Design, Programming
A deep dive the online skill ranking system of INVERSUS Deluxe covering everything from the low level math up to the user presentation.

Posted by Winifred Phillips on 05/15/18 09:44:00 am in Audio, VR
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 2: 3D versus 2D, with an exploration of the role spatial delivery can play in music implementation in a VR environment.

Posted by Wolfgang Walk on 05/14/18 10:47:00 am in Design, Production
The "Hero's Journey" is a narrative pattern we have adopted from the film industry. Since then we try to create our narratives around it. I will explain why this is nonsense. Games create hero's journeys all by themselves - or they wouldn't be games.





Posted by Josh Bycer on 05/21/18 10:01:00 am in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
For the final part of my look at replayability, we're going to talk about what Variance is, and how games have to be designed to be replayable.

Posted by Ryan Sumo on 05/21/18 10:00:00 am in Indie
I've soured on game conventions as a good means of marketing, but found something else that will keep me going.

Posted by Tom Kail on 05/21/18 09:59:00 am in Design
In a strategy game, reading is the process of parsing the information on the board, allowing players to identify threats and opportunities. This article offers a new lens to help understand designing games which are interesting to "read".

Posted by Michel Sabbagh on 05/21/18 09:58:00 am in Design, Console/PC, Indie
Monsters make for daunting foes whose demeanor stands out from standard baddies, but there's more to a creature than just the level of fear they elicit. This piece by Michel Sabbagh details the art behind making beasts and harnessing their true potential.

Posted by Albert van der Meer on 05/21/18 09:57:00 am in Design, Serious
Frostpunk is the latest game from Polish developer 11bit Studios, where you are the leader of a small colony of survivors known as New London, in a post-apocalyptic world that was hit by a severe ice age. As the title suggests, it’s a frozen, frost-encrus

Posted by Nikhil Murthy on 05/21/18 09:56:00 am in Design
It's time to give flavor text the respect it deserves.