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September 18, 2020
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New research from market analyst firm Omdia shows that cloud gaming revenues will hit $12bn by 2025. Boosted by the Xbox Game Pass Ultimate and PlayStation Now, cloud gaming will generate $4bn in consumer spending in 2021 alone.

Posted by Josh Ge on 09/17/20 10:29:00 am in Audio, Design, Production, Console/PC, Serious, Indie
Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.

Posted by Simon Carless on 09/16/20 05:11:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What's up with F2P battle royale breakout Spellbreak, what this 'PlayStation Plus Collection' thing for PS5 is, and lots more besides - a discovery/platform round-up.

Posted by Andrew Smith on 09/16/20 10:13:00 am in Design, Production, Indie
An eventful month for us; a new team member, laying a project to rest, and a deep dive on our next game!

Last November, TIFCA held it's ecosystem summit to kick off the Client-to-Cloud Revolution - the journey to the next era of computing. Part of this development is a Create Once, Reach All (CORA) mechanism for content developers. Here is our progress!

Posted by Louise Shorthouse on 09/15/20 11:09:00 am in Business/Marketing, Smartphone/Tablet
On September 11, Apple issued newly revised App Store guidelines allowing game streaming services such as xCloud and Stadia to run on iOS devices, seemingly paving the way for cloud gaming after a period of actively blocking gaming subscription services.





Posted by Hugo Bille on 09/17/20 10:47:00 am in Design, Serious
As people flood the streets demanding rapid climate action and equal rights for all, what does a 23-year-old Japanese role playing game have to say about activism, climate change and building a better world in 2020?

Posted by Adam Moore on 09/17/20 10:29:00 am in Business/Marketing
The Unity IPO is happening tomorrow. We’re going to talk about a few of the risks they identified in their prospectus and what those risks may mean for you as a game developer.

Posted by Vincent TRINEL on 09/16/20 10:18:00 am in Design, Indie, VR
A deeper look at the design of the game Quash

Posted by Phaedra Boinodiris on 09/16/20 10:18:00 am in Design, Production, Social/Online
AI holds great promise in the ability to stem online toxic behavior from within games, but there are complications that can be daunting.

In the part 2 of my “Agile in Gamedev” series I want to discuss the first line of Agile Manifesto and how it applies to game development.

Brad Hart is a Chief Technology Officer & Johan Karlsson is a Senior Consultant at Perforce. We interviewed both Brad and Johan to talk about the recent survey Perforce conducted about the State of the industry with effects of COVID.