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April 22, 2021
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What do you really need in your Steam trailer? What video game data tools are you not aware of, but should be? This and more game platform round-ups within...

Are game demos good? When you should leave your demo or prologue up for longer? We look at games with standout (but short!) gameplay loops for an answer.

Earlier this month, Supercell announced 3 new games based on the Clash Franchise, and they already softlaunched one of them (Clash Quest). Here are my thoughts & predictions on them, and a brief analysis after playing Clash Quest.

Posted by Chelsea Blasko on 04/16/21 10:26:00 am in Serious
This is a reflective piece from Iron Galaxy's Co-CEO Chelsea Blasko about growth and lessons learned, one year later since the start of the pandemic.

In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.

Posted by Kyle Kukshtel on 04/15/21 10:40:00 am in Business/Marketing, Programming, Production, Art, VR
The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.

Posted by Erik Dewhurst on 04/20/21 10:37:00 am in Design, Serious, Indie
This is a long-form analysis of how the game Superliminal (2019, Pillow Castle Games) introduces mechanics and how the narrative of the game interacts with those mechanics.

Posted by Anmol Jangir on 04/20/21 10:37:00 am in Design, Programming, Console/PC
Game programming refers to the code that brings a video or computer game to life. Being a programmer is a challenging job, especially in game development. This can lessen your learning curve and increase your chances of getting hired.

Three years ago, I single-handedly developed an .io mobile game. It was relatively successful: it brought in about $3000 a month on organic traffic alone. After a year I decided to contact the publisher for the first time. This decision changed a lot.

Posted by Berke Erem on 04/20/21 10:26:00 am in Business/Marketing, Indie
Fobula Games founder Berke Erem shares his take on switching to games from another (tech) industry. The article is meant for professionals of another industry, researching venture into games. It is designed to be read in less than 5 minutes.

Posted by Derek Lieu on 04/19/21 10:50:00 am in Business/Marketing, Indie
Valve itself recommends you put your Steam page up as soon as possible, but one major hurdle for first time and hobbyist developers is making a trailer. Here are my recommendations for how to make a minimum viable product Steam trailer.

Posted by Alexandr Sitnikov on 04/19/21 10:50:00 am in Design, Smartphone/Tablet
Harry Potter: Wizards Unite - Geolocation collector's game, with elements of augmented reality.