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January 23, 2020
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  Court rules Nintendo's strict digital pre-order policies don't violate EU laws
image A consumer rights case kicked off in 2018 has ended for now, with a German judge dismissing accusations that Nintendo’s strict digital no refund policy violated the EU's Consumer Rights Direction.
  Stardew Valley has sold 10 million copies in 4 years
image ConcernedApe’s charming farming sim Stardew Valley has officially surpassed 10 million copies sold across all platforms.
  Get a job: Join Amazon Game Studios as a Senior Gameplay Engineer
image Amazon Game Studios is looking for a Senior Gameplay Engineer to join an exciting new project at our Seattle studio.
  Blog: Analyzing the storytelling of Kingdom Hearts III
image This essay analyses KH III's approach to storytelling, and the lessons that we as developers can learn from it. This critique is written from a developer's perspective, but with the insights of a fan.
1 Rocket League ending MacOS and Linux support in March
image Rocket League developer Psyonix is backing away from the MacOS and Linux versions of the game, announcing today that both will lose online functionality in early March.
1 Don't Miss: A deep dive into how Nex Machina creates and maintains tension
image "We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the 'knife's edge'."
  Video: Tips for developing forward-facing rigs, tools and pipelines
image In this 2018 GDC session, Creative Assembly's Michael Malinowski presents the company's approach to building and utilizing a version-centric plugin architecture during production.
  Gabby DaRienzo wants to talk about burnout
image Game dev and artist Gabby DaRienzo opens up a bit about what you can expect to get from her GDC 2020 talk on overcoming creative block, and why it's so important for game devs to talk about burnout.
  Road to the IGF: kaleidoscube's A Juggler's Tale
image A Juggler's Tale has players acting out puppet theater, guiding Abby the puppet on a journey to freedom through a grim fairy tale world.
  Koji Igarashi will share Bloodstained lessons learned at GDC 2020!
image At GDC 2020 in March veteran game developer Koji "IGA" Igarashi will present an in-depth look at what he learned while shepherding his first crowdfunded game project from Kickstarter to completion!
  Blog: Designing fun movement in games (with video)
image Movement systems in games are often taken for granted, but they can often make or break your game. So, what makes a system good, and how can you design great movement yourself? Let's find out.
  Digital Bros moves to acquire all Starbreeze assets from Smilegate
image Italian publisher Digital Bros has moved to acquire all of the Starbreeze assets held by South Korean developer Smilegate Holdings for $21.2 million.
  Doom Eternal dev team were 'crunching pretty hard' during 2019
image "We were crunching pretty hard most of last year. It goes in phases. We'll have one group of people crunching so the next group of people are teed up properly"
  Paradox has been quietly testing a DLC subscription service
image Paradox is quietly trialling a subscription service for expansions that could be used to alleviate its DLC woes.
1 Blog: How to give a really great GDC talk
image Writing a great talk is really hard. You have to make it informative, and convincing, and yet still fun. Plus, you have to keep a lid on your anxiety. Here are some tips I used at GDC 2019.
  Rebuilding the mech experience with MechWarrior 5: Mercenaries
image Piranha Games CEO Steve Bullock discusses the design decisions that helped resurrect the MechWarrior franchise with MechWarrior 5: Mercenaries.
  No plans for a full Source 2 SDK, and other tidbits from Valve's Half-Life: Alyx AMA
image A handful of Valve devs working on the upcoming VR game Half-Life: Alyx took to Reddit today to field community questions, offering some information fellow developers may find interesting in the process.
  Get a job: Boston Dynamics is hiring a Software Engineer (Android Developer)
image At Boston Dynamics, our shared software contributes to the success of our projects, products, prototypes, and engineering staff.
6 Don't Miss: Deconstructing the success of The Witcher 3's open world
image An analysis of The Witcher 3: Wild Hunt's open world, and why it is so successful at creating a convincing and consistent setting.
  Video: Showcasing your indie game with the right messaging and video
image In this 2019 GDC talk editor Derek Lieu and marketer Dana Trebella teach a practical process to find your indie game's unique message, and how to explain the hook via strong visuals and trailers.
  Significant layoffs at Super Lucky's Tale developer Playful Studios
image Playful Studios has laid off a sizable portion of its full-time staff, a decision studio founders say is the result of a changing marketplace and a needed pivot to a "more streamlined production model."
  Get practical advice on overcoming game dev creative block at GDC 2020
image Burnout and creative blocks are common game dev concerns, which is why GDC 2020 will feature a practical talk from Gabby DaRienzo on how to reinvigorate yourself and overcome creative low points!
  Scopely acquires Marvel Strike Force dev FoxNext Games from Disney
image Disney has agreed to sell FoxNext Games and its subsidiary Cold Iron Studios to Scopley for an undisclosed sum.
  Stillfront Group acquires Dragon Story dev Storm8 for as much as $400 million
image Stillfront Group is looking to acquire Dragon Story developer Storm8 for $300 million, with an additional $100 million on the table if unmentioned targets are met in the 2020 and 2021 financial yeas as well.
  GDC Main Stage returns for 2020 with marquee talks on game dev's social impact!
image This multi-part presentation about the impact of games and game dev will be delivered at GDC 2020 in March by three esteemed game creators: Osama Dorias, Ziba Scott, and Lyndsay Pearson!

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  Creature in the Well Trailer Analysis - Is it My Genre?
by M. Joshua Cauller
Let's take a look at why Creature in the Well's gameplay trailer captures the games unique genre...
  Part 5, Putting into play - On organizing thoughts and feelings
by Katarina Gyllenback
How to organize and direct your thoughts and feelings from a narrative and cognitive perspective in...
  Watch Your Step: Fixing Random Encounters with Area Tracking
by Adam Cohen
Taking a look at the classic RPG mechanic of Random Encounters and how we can turn the often scorned...
  Kliuless #65: The X
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
  How to Choose the Best Compression Mode for Your Addressable Groups
by Ruben Torres Bonet
Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to...

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arrowPress Releases
Understanding Player Behavior: What To Read
image Henri Brouard recommends five books that address player behavior and psychology, noting how their collected research can help designers improve their games.
Practical Tools For Game Designers
image Alvaro Salvagno explains how designers can kickstart their inspiration by using simple tools like index cards, notebooks, and mind maps.
Sharing Accessible Narratives Through Environmental Design
image Level designer Sukhraj Johal takes a critical look at memorable scenes from Dead Space, God of War, and other games that effectively showcase environmental storytelling.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Uniplay Digital
Uniplay Digital

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