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April 19, 2019
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  Blog: Referencing objects—Names vs GUIDs
image A comparison of the main ways to reference objects: names and GUIDs.
  China's game approval rules will soon apply to HTML5 and WeChat mini-games
image China's game approval process has undergone a lot of change in the past year or so, including a full-on freeze for most of 2018, but more changes are set to hit the program this month.
  Blog: Three lessons for narrative game design students
image Three general lessons for students interested in narrative and game design on communities, supporting people, and the role of practice in trying to improve skills over time.
  Street Fighter II designer walks through the creation of the game's stranger fighters
image Akira Yasuda talks about how some of the more unusual Street Fighter characters were born out of an unspoken rule that encouraged them to push the boundaries of their designs.
1 Blog: Discussing the ins and outs of composing for games at the Library of Congress
image Composer Winifred Phillips shares a transcript from the Q&A session that followed her lecture at the Library of Congress, the very first video game composition lecture given at the establishment.
  The imperfect science of Falcon Age's baby bird-based social media marketing
image Outerloop Games co-founder Chandana "Eka" Ekanayake talks about the baby bird that won Twitter's heart, and also a bit about Disneyland-like level design in Falcon Age.
  Video: Procedurally creating Manhattan for Marvel's Spider-Man
image At GDC 2019 Insomniac's David Santiago shares a behind-the-scenes look at the open world pipeline of Marvel's Spider-Man and how it was architected to procedurally author an open-world Manhattan.
  Nintendo's past VR research laid the foundation for Labo VR
image Existing virtual reality research made the craftable cardboard Labo kits a natural solution to bring VR to the Nintendo Switch.
  Get a job: Deep Silver Fishlabs is hiring a Lead Combat Designer
image The Deep Silver Fishlabs team is looking for a dev to lead a small combat design team working on a 3D SciFi game.
19 Gearbox CEO: Both devs and players benefit from Epic and Steam competition
image "At the end of the day when we look back at this moment, we’ll realize that this was the moment where the digital stores on PC became unmonopolized."
2 Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise
image Devs who worked on or were influenced by Criterion Games' 2008 release Burnout Parasise reflect on what made the game so special and how it changed the racing genre.
  Game Informer Australia closed down in wake of GameStop cuts
image Game Informer parent company GameStop has closed down the Australian version of the magazine, and will replace it with the US version in the country.
1 Blog: Why game jams can be a necessary distraction
image Six months ago, my tiny indie studio failed our first attempt at crowdfunding a game. Without the inspiration that came from entering game jams, we may have never tried again.
  Burnout Paradise's online servers are shutting down after 11 years
image Criterion Games is shutting down the servers for its 2008 game Burnout Paradise, a decision that affects the Xbox 360, PlayStation 3, and PC versions of the game.
  Freshly founded All-in Games set to publish Daymare: 1998, Paradise Lost
image The new Poland-based company has lined up publishing deals for 16 games since opening its doors and is actively looking for more devs to sign.
2 Iraq parliament votes to ban Fortnite and Battlegrounds
image The Iraq parliament has voted to ban a number of notable online games including Fortnite and PlayerUnknown's Battlegrounds as a result of their "negative" influence. 
2 Blog: What makes a game prologue gripping?
image An article about what methods great game prologues use to grip players attention, as well as about which goals they strive to achieve.
  Report: Cheaper Switch model will focus on portability
image A new report from Nikkei claims Nintendo's rumored cut-price Switch will be geared towards portability, but will still be compatible with the console's television dock
  Nintendo and Tencent gain approval to bring the Switch to China
image Nintendo and Tencent have joined forces in an attempt to bring the Switch to China, and the pair are making significant headway.
  Lights in the dark: How Ashen's design sets it apart from other 'Soulslikes'
image Creative director Derek Bradley opens up about the design of A44's remarkable Soulslike Ashen, and discusses how subtle art and design choices set it apart from the bleak worlds of From Software.
  Video: Steps for building a game's community from scratch
image In this Game Discoverability Day talk from GDC 2019, No More Robots director (and former Gamasutra editor) Mike Rose offers developers advice on how to build up a game's community from nothing.
2 Kickstarter's games category surpasses $1 billion in pledges
image Games on Kickstarter have brought in over $1 billion in pledges, though it’s a milestone that includes both board games and video games.
  Get a job: War Drum Studios is hiring a 3D Artist
image War Drum Studios is seeking a 3D Artist to create detailed 3D models and high-resolution environment materials for an upcoming Unreal Engine 4 game.
  Google opens its Indie Games Accelerator to mobile devs across 37 countries
image Google has expanded its Indie Games Accelerator program and is now taking applications from devs in select countries across Asia, the Middle East, Africa, and Latin America.
36 Don't Miss: Alien: Isolation and the evolution of horror sims
image Amnesia & Soma dev Thomas Grip recounts a history of games that invoke terror in players & how Alien: Isolation successfully captured the spirit of a 'horror simulator' game.

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  What Happens When Game Artists Design a Mural
by Tudor Morris
While 99% of the time we're using our skills to make games, sometimes we get to use them to create...
2 Good intro vs. Great intro. What makes a game prologue gripping?
by Anton Slashcev
An article about what methods great game prologues use to grip players attention, as well as about...
  Referencing Objects: Names vs GUIDs
by Niklas Gray
A comparison of the main ways to reference objects: names and GUIDs.
1 Video game music composer gives lecture at the Library of Congress
by Winifred Phillips
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given...
1 The Importance of Being Refreshed: Why game jams can be a necessary distraction
by Patric Fallon
Six months ago, my tiny indie studio failed our first attempt at crowdfunding a game. Without the...

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arrowPress Releases
Birth Of An NPC: Writing Non-Player Characters
image 13AM Games' Unai Cabezon covers the basics of creating non-player characters, including tips for defining their roles and narrative purpose.
MAGFest 2019: A Student Dev's Experience
image Burning Sky Games founder Jake Carfagno shares advice for student developers showcasing their games at MAGFest and other gaming events.
Discord As A Tool For Community Led Design
image Becky Matthew explains how developers can gather community feedback and make players part of the design process by using collaborative Discord channels.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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