[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Nottingham, UK – January 30, 2013/…
GameCity, the world’s friendliest videogame festival, tonight
Spaceteam is the winner of the third annual GameCity
Prize, an award that celebrates videogames as a cultural art
Spaceteam, described by US indie developer Sleeping Beast
Games as “a co-operative shouting game for phones and
tablets” is a party game for two to four players, who shout
technobabble at each other until their ship explodes. Each player
needs a mobile device and you're assigned a random control panel
with buttons, switches, sliders, and dials. You need to follow
time-sensitive instructions. However, the instructions are being
sent to your teammates, so you have to co-ordinate before the time
Henry Smith, the creator of
Spaceteam, said: "I'm extremely honoured and also humbled
to be chosen for the GameCity Prize. I'm a strong supporter of
diversity and accessibility in video games so I'm really glad these
things are being celebrated. Special thanks to Phil,
Jérémie, Sara and all the Spaceteams out there. Look
out for the Spaceteam Admiral's Club... coming soon!"
Forming one of the centrepieces of the annual GameCity festival
held in Nottingham City in October, the GameCity Prize aims to
start new conversations about videogames.
Spaceteam was selected by a panel of judges, all leading
figures in their own creative fields, covering acting, art,
broadcasting, education and journalism.
They were journalist Samira Ahmed; teacher, journalist and
author Phil Beadle; artist Dinos Chapman; and Professor Uta Frith,
the Emeritus Professor of Cognitive Development at University
Gamecity festival director Iain Simons said: "This was one of
the most exciting and diverse shortlists that we’ve had to
Spaceteam is a great example of a title that pushes the
boundaries of what interactive entertainment can be, which is
something that we will continue to explore and celebrate at
Previous winners of the GameCity Prize were
Journey (thatgamecompany) in 2012 and
Minecraft (Mojang) in 2011.
To contact GameCity email
firstname.lastname@example.org, telephone 0115 993 2359.
To find out more about GameCity visit
www.gamecity.org or follow the team on Twitter
@gamecity and Facebook
For further information about
Notes to editors
GameCity, a Nottingham Trent University project, organises
events through the year across the UK culminating in the festival
held in Nottingham each autumn.
Projects aim to contextualise videogames as accessible,
important, cultural, visionary and enduring pieces of work made by
creative people with diverse skills, ambitions and
GameCity is a
Nottingham Trent University project with
support and backing from a range of private and public sector
partners such as Nottingham City Council, Broadway Media Centre,
and Confetti Institute of Creative Technologies.
Nottingham Trent University has courses across its schools of
Arts and Humanities, Science and Technology and Art and Design for
anyone with an interest in videogaming.
It also supports graduates with an interest in videogames and
digital culture who wish to pursue doctoral research. For more
information please contact
Professor Nahem Yousaf, academic team leader in
the school of Arts and Humanities.
Press enquiries please contact:
Dead Good Media
T: +44 (0)7780 600 728