Catch Croteam's Talos Principle postmortem at GDC
GDC officials confirm Alen Ladavec and Davor Hunski, CTO and CCO (respectively) of Croteam, are delivering a postmortem of development on their IGF award-nominated game The Talos Principle
at GDC 2015
How we created the video for our successful Kickstarter
"The video was the thing that we feel was most important to the success of our campaign and is also the place that we see otherwise great games trip and fall down on."
Building the booth: A PAX South indie exhibitor postmortem
"With this post I want to do a postmortem and share some behind the scenes footage on what's it like trying to wing a 'professional indie setup' during a major games convention."
Lessons learned from localizing our game in 10 languages
"It was so painful and tedious and boring which obviously led to mistakes and led to more time spent in QA. We could have made it more interesting, quicker and less of manual work if we knew some tricks."
Kickstarter in 2014: The breakdown
A detailed analysis of the Kickstarter platform in 2014 -- and a particular look at how game projects did. Full numbers inside.
Get an inside look at The Long Dark and This War Of Mine at GDC
GDC officials highlight great GDC 2015
talks from the developers of This War Of Mine
and The Long Dark
about the art of making great indie games.
Cook, Serve, Delicious, the final chapter: Sales, crunch, and success
David Galindo returns after a year with the sixth installment of dev-log for Cook, Serve, Delicious
, including Humble Bundle and Steam sales numbers, and how his free updates were created (and performed).
Twitch heats up: In 2014, it had 100 million unique viewers per month
Developers, take note: The premier video game streaming site has hit some impressive milestones, and it's more than likely that your audience is waiting for you there.
Nintendo sells 5.7 million Amiibos and plenty of games, but it's no relief
While Nintendo's stock price has slid following its latest financial results, reports are pouring in about how well its games and new Amiibo toys are doing.
Get a job: Hangar 13 seeks a Graphics and Rendering Engineer
2K Games' newest studio, the Novato-based Hangar 13, is hiring a seasoned graphics programmer to work on researching, developing and debugging graphics tech in its Novato, CA offices.
Stalled Ouya just landed $10 million investment, report claims
The Wall Street Journal reports that anonymous sources claim Alibaba is considering integrating the Ouya platform (and its catalog of games) into its own line of set-top boxes.
How Crossy Road made $1 million from video ads
After topping a million downloads and $1M in ad revenue in its first month of release, Crossy Road
co-creator Andrew Sum breaks down the award-winning mobile game's unobtrusive monetization design.
Road to the IGF: Justin Smith's Desert Golfing
Continuing our Road to the IGF series of interviews with nominees, we speak to Desert Golfing
creator Justin Smith about his Nuovo Award-nominated surprise hit, an infinite and improbable existential cruise.
Don't Miss: Self-promotion for game developers
Industry vet Raph Koster (Ultima Online
) explains in this post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
Sleep well, come prepared, collaborate: Lessons from the Global Game Jam
"This year I honestly felt like I didn't learn much about the direct process of making a game, but I learned a lot more relating to everything else that plays a supporting part in game development."
Nintendo turns YouTubers into partners via new affiliate program
The company launched a beta version of the Nintendo Creators Program this week, and it affords developers some interesting insight into how one of the biggest names in games views YouTubers.
Creating a user-generated chain story: A Global Game Jam postmortem
Lessons learned when one developer worked through his fears to create Escalate!
-- a collaborative storytelling game where the next person to pick up the game branches its story and adds their own touch.
UX insights: How King is shaping the future of match-3
A user experience designer takes a close look at how King is shaping the future of match-3 UI/UX, from gameplay to purchase options -- with its soft-launched Pepper Panic Saga
Successful game makers share indie biz tips at GDC 2015
Speakers from Double Fine, Ouya, Devolver Digital, TinyBuild, Finji and more will be sharing their lessons learned as successful indie game makers during GDC 2015
Trailer trouble: Dealing with pixel-art backlash
Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience.
Which of your new users are about to churn?
"The most significant churn occurs right after install regardless if it’s on a mobile device or on the web. The first hours, not to say minutes, of game play, are critical."
Horror in the Making: How Red Barrels outlasted Outlast
Development of Red Barrels' Outlast
was as intense -- and at times as horrifying -- as the game itself. Studio co-founder Philippe Morin writes about the ups, downs, and ultimate success of the survival horror game.
Steam Workshop creators can now sell content for non-Valve games
Valve has begun supporting paid, curated Steam Workshops for non-Valve games, starting with Chivalry: Medieval Warfare
and Dungeon Defenders: Eternity
. If your game is on Steam, this is a big deal.
Valve's economist is now the finance minister of Greece
Economist Yanis Varoufakis, known best in game development circles for his work as Valve's economist-in-residence, is now the new finance minister of Greece.
Nintendo returning to profits, but is still struggling to sell hardware
Nintendo had a profitable quarter, and is on track for a full-year profit -- but the company is still fighting to make up lost ground amidst weak sales of the Wii U and 3DS year-on-year.