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8 Don't Miss: What does a game designer do, exactly?
image In this timeless blog, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
  Get a job: Be a Cinematic Artist for Telltale Games
image The studio responsible for (among other things) Game of Thrones and The Walking Dead are aiming to hire a cinematic artist to join the team at Telltale's San Rafael, CA office. There will be a test.
  Video: Designing an immersive user interface for Hearthstone
image Hearthstone senior UI designer Derek Sakamoto breaks down Blizzard's approach to UI design at GDC 2015, in the process shedding light on how you can best craft a great UI for your own game.
6 Postmortem: Pac-Man, Iwatani's rhapsody in yellow Exclusive GDMag Exclusive
image 35 years ago today, Namco released Pac-Man in Japan and jumpstarted a new age of game development. In this classic 2005 Game Developer Magazine feature, Pac-Man creator Toru Iwatani explains how.
  Laid-off Zynga devs get a fresh start at a fantasy sports company
image A former Zynga employee tells Re/code that roughly 38 of the 42 devs who lost their jobs when Zynga shuttered its Orlando studio this month have gone on to join fantasy sports game company Fanduel.
  Who am I to tell their story? Writing for diversity
image "I will specifically highlight my insecurities while writing about people of color who lived in the age of colonialism. An honest and realistic answer to the question: Who am I to tell their story?"
16 Opinion: Why Guild Wars 2's 'execution'-style ban was a bad idea
image ArenaNet recently banned an infamous hacker from its MMO Guild Wars 2 -- by way of virtual execution. But public humiliation is not really the way to go about it, argues Katherine Cross.
  Learning a lot, fast by jamming in VR
image "I cannot remember when in the past I learned so much in just one month. We proved we are capable of doing a 3D and VR game in this young technology."
  Tackling mental illness in game design: A Vanishing Point postmortem
image A tough task: Representing mental illness with respect and relevance. "Vanishing Point lacked the laser-precise direction to unite its constituent parts into something thematic, relevant, and positive."
1 Point-and-click in the age of touch: Interface design for adventure games
image "Create something new nobody has seen before that ultimately fits your game! Seriously! I'd like to encourage that! There should be more adventure games with innovative and new interfaces."
4 Starting up a game business: Contemplating processes
image A blog about "the dangers of processes, what is important to consider about them and how to avoid pitfalls when using any given methodology."
5 How to use Photoshop Layer Styles: An advanced guide for game illustrators
image "If you're like many Photoshop users, you might not use Layer Styles much. Or maybe you think that they're only good for cheesy bevel and drop shadow effects. Actually, Layer Styles can be very powerful."
1 Desura is not paying developers, but promises a fix
image After devs complain publicly about not being paid, the digital download platform releases a statement saying it's "working to correct" problems. Gamasutra speaks to its head of dev relations to find out more.
1 How Nintendo prototypes games, starring its first new IP in years: Splatoon
image The road to creating the ink-based shooter -- which releases very soon -- was anything but smooth, a new interview with the developers reveals.
  Tapping VR's potential for putting you into an experience
image "Two years from now, I guarantee you’ll be standing in the middle of the Boston Marathon bombing aftermath, instead of watching it on TV."
  League of Legends begins testing automated 'player reform' system
image For players in North America who partake of "verbal harassment," there's a new world of punishment opening up -- as Riot further aims to stamp out toxicity.
1 Video: Study Sony's Morpheus Heist demo in action
image Sony brought a Morpheus game demo to GDC this year that got a lot of people talking, and now VR-curious developers who missed it can now see how The Heist works in action.
1 Video: Behind the scenes of Guilty Gear Xrd's striking 2D/3D art
image At GDC 2015, Guilty Gear Xrd artist Junya C. Motomura explains how the team rebuilt a classic 2D fighting game in a full-3D graphical framework, while maintaining all of its old-school 2D charms.
  How to manage a 2D art team
image "Here I have some tips to share of how to manage an art team. We do outsourcing work, and I think if your art team is a developer’s internal team, it doesn’t make much difference."
  Get a job: Monolith is hiring an experienced Project Manager
image The studio responsible for the award-winning Middle-earth: Shadow of Mordor are looking to hire a senior-level project manager to work alongside the team in Kirkland, Washington.
3 Don't Miss: How Rockstar almost canned the first Grand Theft Auto
image In this classic 2011 feature, Replay author Tristan Donovan interviews Gary Penn about Penn's experiences at Rockstar (then DMA Designs) and the troubled launch of the first Grand Theft Auto.
  NES creator signs on to help The Strong chronicle video game history
image The Strong Museum of Play is teaming up with Japan's Ritsumeikan University and ex-Nintendo hardware guru Masayuki Uemara to better preserve and exhibit the history of the video game industry.
4 Take-Two is taking the BBC to court over Rockstar biopic
image The parent company of Rockstar Games says the BBC hasn't consulted Rockstar enough (or indeed, at all) in its production of a made-for-TV drama based on the studio's life story.
11 The 'strange attractor' in video game design
image "Before gameplay, mechanics, monetization, or any other key design consideration, a new video game design needs to consider the most important aspect of all: a good concept."
  Come to GDC Europe for tips on soft-launching your next mobile game
image GDC Europe 2015 is months away, and conference organizers are highlighting two can't-miss sessions on the process of soft-launching your iOS game and the trick to coding adaptive clothing systems for open-world games.

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1 Not that seventies style
by Michael Samyn
Some details about the 1972 that inspired Sunset, from modernism and eclecticism to blaxploitation...
  Goat Simulator – Media presence case study
by Thomas Bidaux
A look at the media presence of Goat Simulator.
  Core Players & Energy Mechanics: They Don't Mix
by Timothy Harris
Midnight Star is a sci-fi shooter aimed at the core gamer. It used an energy F2P mechanic that didn...
  How to manage a 2D art team
by Junxue Li
This article offers some tips for managing an art team, to meet the goal of delivering good works...
  We need a story! - Writing 'Salvaged'
by Daniel Dowsing
An analysis of designing Salvaged's narrative mid-way through production, of how narrative defines a...

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arrowPress Releases
May 25, 2015
PR Newswire
View All
Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Postmortem: Reverie
image Rowan McDonald looks back on the collaborative student project Reverie, a narrative-focused first-person adventure game powered by the Oculus Rift.
What is a Concept Artist?
image In this excerpt from The Big Bad World of Concept Art for Video Games, Eliott Lilly explains what a concept artist really does and sheds light on the harsh realities of the industry.
Postmortem: Algonquin College's Capstone Project
image Ryan Schmidt reflects on his experience with Algonquin College's Capstone project, a team-based initiative that sees students collaborating over the course of three semesters.