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November 27, 2015
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  UK publisher Mastertronic declares bankruptcy
image UK publisher Mastertronic has declared bankruptcy after an investment deal brokered earlier this year fell through.
  PlayStation 4 remote play heading to PC and Mac
image You'll soon be able to use Sony's Remote Play service to play PS4 games on your PC or Mac, according to Sony's Worldwide Studios president, Shuhei Yoshida.
  RTS design: Economics and player agency
image "The more options players have to succeed in an RTS game, the more players will engage with that game. There are a number of facets to this, but I’d like to look at game economies first."
  Video blog: LittleBigPlanet composer Winifred Phillips on game music
image The composer for God of War and the LittleBigPlanet franchise gives an in-depth interview on her craft as part of an upcoming game music documentary, which she shares in this blog post.
1 Porting 80 Days to Unity: A technical look back
image When Inkle sought to port its native-app mobile hit to Unity, it brought on ex-Rocksteady console programmer Ben Nicholson. He writes here about the technical challenges of getting the game up and running in a new engine.
  A very indie Thanksgiving
image "There are many other people in the game industry whose efforts make this possible, and they receive little thanks for their work. I'd like to draw attention to some of these unsung heroes."
13 Don't Miss: Avalanche's model for video game boat physics
image In this 2014 feature Avalanche senior coder Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat" in this meaty programming piece.
  Blog: The fanatic and his RPG
image "In early 2004, a middle-aged man with the Fallout-derived moniker 'Vault Dweller' wrote a brief forum post that began, 'Long story short, I’ve decided to make a game...' By late 2015, he had posted some 30,000 more messages."
  Classic Postmortem: Star Wars Rogue Leader: Rogue Squadron II GDMag Exclusive
image Factor 5's arcade-style action game was release 14 years ago this month. Here's an in-depth postmortem that first appeared in Game Developer magazine.
  Blizzard quadruples Hearthstone World Championship prize pool
image The prize pool at next year's Hearthstone World Championship, which sees 16 players compete to become world champion, has been increased to $1 million.
2 Solo iOS dev by an AAA vet: Lessons learned along the way
image "Swing Racers is a 3D racing game on iOS where you pull your car around the house with a rubber band -- the idea came from a dream I had. Here’s a write-up on the things I’ll do differently on the next project."
  The technical composer: Using Elias for adaptive music in games
image "In this article I am going to set up the system in Elias, along with a new feature called 'tonal stingers' which allows us to add leitmotifs to our music."
1 On Thanksgiving, what are game devs thankful for?
image It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
  Video: How to become fireproof - Surviving internet negativity
image Harper has braved YouTube comments and forum posts for years, and using logic and empathy, this GDC 2014 talk helps you craft mental armor that can resist flames and save money on therapy bills.
  Get a job: Sanzaru Games seeks a Lead Designer
image "The Lead Designer will be responsible for spearheading the creation of gameplay systems, narrative, scenario authoring, and quality for our upcoming projects. This role will also include directing other designers."
31 Don't miss: Psychology is fun
image In this thought-provoking piece, researcher and author Clark takes a look at how psychology and can must be applied to game development, to produce works that engage audiences -- offering up concrete examples.
3 The psychology of the 'near-win'
image "The near-win is a concept used in gamification to create emotion and motivate people into repeating a behavior. It is often used in black-hat gamification to manipulate others."
1 Creating a checkpoint system in Unity
image "In this tutorial we will create a system of checkpoints that can be applied at any level of our game quickly and easily."
  Top designers share their personal techniques at GDC 2016
image As GDC 2016 approaches, organizers announce two new talks on game design and the importance of graphic design from veteran devs at studios like Ubisoft, Monolith, Insomniac and more.
  Classic Postmortem: Myth: The Fallen Lords GDMag Exclusive
image Bungie's Myth: The Fallen Lords was published 18 years ago today. Check out this in-depth postmortem of the real-time tactics title from Game Developer magazine.
6 Blog: What engine do you use?
image "In game development, we are the beautiful well-respected people who look good doing what we do, and inspire aspiring developers to invest in the same brands."
  How one Unity 5 port threatened a studio's entire future
image "Doing episodic development on a story-driven and graphics-heavy game with a team of ten people is a harrowing task. I wouldn’t recommend it to anyone."
  Worldwide PlayStation 4 sales just surpassed 30 million
image The PlayStation 4, which is currently available in 124 countries, has now sold over 30.2 million units worldwide since launching in November 2013.
  Keeping mobile players engaged with holiday content
image “Our in-game holiday events don’t necessarily lift our install conversion rate, but we know that users brought in during the events are highly engaged.”
5 Devs weigh in on key innovations in Fallout 4's crafting system
image 'The game bends over backwards to share authorship. There is no grid. It prescribes no sense of right or wrong. The game trusts me to make horrific and wonderful things.'

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  Developer lessons from 'Big Pharma'
by Tim Wicksteed
The dust has settled since launch and I finally feel like I'm in a position to collect my thoughts...
  A very indie Thanksgiving
by Ryan Clark
Unsung heroes like Simon Carless, Kelly Wallick, and many others, have changed the landscape of...
1 Must-have Unity plugins – Part 2
by Sebastien Dubois
Here’s part 2 of my must-have Unity3D plugins series. Once again, I’ll share some plugins I’m using...
1 Jetpac to the Past
by Scott Fine
This week we will be taking a look into Jetpac, a retro game from 1983, and discussing what current...
  Level design; from paper to screen
by James Buckle
Working as a single indie I've had to develop a quick, efficient, process for designing and creating...

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arrowPress Releases
November 27, 2015
PR Newswire
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Virtuos Ltd

Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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Results from Game Design Challenge: Passion for Fashion
image Game Career Guide's readers turn fashion into a workable game mechanic in these winning entries for our latest Game Design Challenge.
How to Handle Sprint Planning
image Veteran producer and level designer Brian Applegate explains how game development teams can prioritize their goals by using spring planning effectively.
Solo Indie Dev: What I Wish I Knew Five Months Ago
image James Neally presents a series of crucial tips for budding game designers, offering valuable advice based on first-hand experience.