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August 14, 2018
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  Come to XRDC and see how VR racer Sprint Vector became an eSport!
image At XRDC in October, Survios senior game designer Andrew Abedian reveals the grassroots evolution of their early speed-running prototype into a pioneer multiplayer title in VR eSports!
1 Blog: The dangers of the echo chamber effect on game development
image Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.
  Blog: Design principles as applied to virtual reality
image Freelance level designer Seth Eden discusses several design principles and looks at how they do or don't apply to virtual reality.
  EA's chief design officer Patrick Soderlund is stepping down
image Company CEO Andrew Wilson broke the news in an open letter to employees, and explained Soderlund is departing to "begin a new chapter" later this year.
  Dear Esther dev The Chinese Room acquired by Sumo Digital
image Chinese Room co-founder Dan Pinchbeck will be staying on in the role of creative director, while fellow co-founder Jessica Curry will continue her career as an independent composer.
  Blog: Understanding the relationship between exploration and discovery
image What is it which fills a game world with wonder? This article examines the relationship between exploration and discovery by analyzing Watch Dogs 2, The Witcher 3, and Breath of the Wild.
  'Fundamentally we were building an MMO': Designing The Walking Dead AR game
image The developers of the new augmented reality game The Walking Dead: Our World open up about their experiences designing and building on the cutting edge of AR tech.
  Video: How Brendan 'PlayerUnknown' Greene went from mod maker to creative director
image In this GDC 2018 talk, PlayerUnknown's Battlegrounds' Brendan Greene shares his history in games, mod making, and the path he took to become creative director at PUBG Corp.
1 Blog: The Dream IS the Product
image One futurist attempts to analyze the expensive investments pouring into companies like Magic Leap.
  Mobile-focused Tencent is reportedly on the outs with Riot
image Riot Games' relationship with parent company Tencent Holdings is reportedly on thin ice over declining profits and differences over mobile gaming.
  Exploring PICO-8 and what makes a design space 'cozy'
image “Something that a cozy design space is not, or is fighting against, is decision fatigue." PICO-8 creator Joseph White outlines the goals of his fantasy console at Practice 2018.
2 Games4EU launches, highlights Brexit's negative impact on UK games industry
image The anti-Brexit organization Games4EU has launched today, campaigning to demonstrate the negative impact leaving the European Union will have on the UK games industry.
  Get a job: Wargaming Chicago-Baltimore is hiring a Gameplay Engineer
image Wargaming Chicago-Baltimore is looking for a Gameplay Engineer to code, debug, and manage gameplay systems and more.
  Devs corroborate claims of sexist culture as Riot looks for way forward
image After Kotaku's story on a climate of sexism and sexual harassment at Riot Games, more Rioters have shared their experiences, while the company says it's making an outreach effort to former staffers.
  Don't Miss: Heartache and compassion in Undertale
image This excerpt from Gamasutra contributor Joel Couture's eBook, Fallen Down: Heartache and Compassion in Undertale explores designer/composer Toby Fox's unique approach to character design.
1 Bethesda reluctant to bring Elder Scrolls: Legends to systems that don't offer cross-play
image "We can't be talking about one version of Legends, where you take your progress with you, and another version where you stay within that ecosystem or its walled off from everything else," said Hines.
  Crystal Dynamics opens new studio, Crystal Northwest, in Washington
image Headed up by longtime industry veterans Chad Queen and James Loe, the new outfit aims to bolster the company’s overall game development efforts, specifically in regards to its unnamed 'Avengers Project.'
2 Bethesda hits Amazon seller with legal threat over reselling pre-owned game as 'new'
image The company has since clarified that the letter was in response to the reseller's product being listed as ‘new’ rather than a crackdown on the used game reselling business as a whole.
  New initiative aiming to boost diversity among games industry speakers
image The IGDA has launched the Speaker Diversity Initiative to help spotlight a broader selection of talent and foster speaker diversity at games industry events.
  Tencent has pulled Monster Hunter: World from sale in China
image It's not clear what Monster Hunter did to ruffle feathers in the region, but there's been some suggestion the move could be connected to China's tight restrictions on online content.
8 Fallout 76 avoiding Steam so Bethesda can form 'direct relationships' with players
image "We've done online games before, we've done some games-as-service, and with Fallout 76, it was just really important to us to have that direct relationship with the customer."
  How Baldi's Basics taps into the real horror of '90s edutainment
image Developer Micah McGonigal talks about the design and development of his edutainment horror game Baldi's Basics, in the process reminding us how weird and messed up old edutainment games could be.
  Video Game Deep Cuts: We, Happy To Take The Magic Leap
image This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
  Salt and Sanctuary devs explain how XNA shaped their game-making ways
image We talked to the makers of Salt and Sanctuary about how XNA game development has shaped their game dev careers.
  Video: How different mediums influence storytelling
image In this GDC 2013 session, Schell Games' Jesse Schell examines the history of how different mediums have shaped and re-shaped storytelling.

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1 The Dangers of the Echo Chamber Effect on Game Development
by Josh Bycer
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best...
  Design Principles as applied to Virtual Reality
by Seth Edens
Discussion of several design principles and how they do or do not apply to virtual reality
  Video Game Deep Cuts: We, Happy To Take The Magic Leap
by Simon Carless
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the...
  Scaling a Game Simulator with Cloud DataFlow
by Ben Weber
Procedural content generation needs automated playtesting, here’s one approach to explore.
1 45 Match-3 Mechanics
by Kirill Razumovskiy
Learn about the mechanics used by top developers and create your own

[Read More]

arrowPress Releases
Choosing A Project Management Tool For Game Development
image From Trello to Jira, Meredith Hall weighs the pros and cons of multiple project management tools with a focus on their usefulness to game developers.
Making A Hard Game Is Not Easy
image Nick Defossez lists a series of best practices for developers of difficult games, explaining how to strike a balance that will encourage players to try again instead of giving up.
Retro Games As A Revivalist Movement
image John Nelson Rose argues in favor of a revitalized 'retro' aesthetic as a source of inspiration for modern games, noting parallels across other artforms and media.
Sunrise Animation Studios
Sunrise Animation Studios We are specialized in providing digital art services to the video game and animation industries.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Mad Marker Studios
Mad Marker Studios

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