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August 31, 2015
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  Oculus Rift SDK gets performance boost: 'Direct Driver Mode' unlocked
image Latency is the enemy of virtual reality development, and Oculus has convinced both AMD and Nvidia to collaborate on a new mode that offers more horsepower.
  Smartwatch games heat up, as dev Everywear nabs $2.25m in funding
image Runeblade, billed as "the first fantasy adventure on a smartwatch" according to its devs, must have impressed someone: The company closed a big funding round.
  Get a job: Vrse seeks a Mobile Developer with Unity experience
image L.A.-based VR startup VRSE is looking for someone with Unity experience to work on the team that designs, implements, and maintains its mobile platform for virtual reality content.
  Why Apple banned chart-topping game Monster Strike from the App Store
image Mixi's game has consistently ranked at the top of the iOS charts in Japan -- it's #2 right now. So why did Apple take it down over the weekend?
  Video: Crafting procedurally-generated levels for Shattered Planet
image Tanya Short of Kitfox Games shares some advice on procedurally generating levels as part of her GDC 2015 Game Design Case Study on Kitfox's spacefaring survival roguelike Shattered Planet.
  Ex-Blizzard exec donates 20+ years' worth of company artifacts to museum
image Longtime Blizzard exec Paul Sams has donated a collection of over 1,500 Blizzard games, marketing materials and merchandise accrued over his 23-year tenure at the company to The Strong Museum of Play.
4 Don't Miss: What Metal Gear Solid 3 taught us about hyperreal narrative Exclusive
image In this classic feature, writer Zoran Iovanovici reflects on Snake Eater's focus on deception and "the struggle to gain understanding in the sea of messages which may or may not be truth or reality."
1 New AbleGamers program aims to support game dev students with disabilities
image The AbleGamers Charity has launched a fellowship program meant to support prospective game design students with disabilities through financial aid, internship opportunities and mentorship.
2 How Blizzard cross-markets its fans
image "Blizzard comes out as the winner as they get more people looking at their game and the entire brand as a whole becomes stronger. But Blizzard has been slowly taking this further in recent months."
2 Inside the minds of YouTubers: How they think about your game
image "I will never lie about my opinion on a game for any reason ... I am someone who has spent my entire life gaming so I know a lot about them."
  This Week in Video Game Criticism: From philosophy in Pillars of Eternity to demystifying MOBAs
image This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from philosophy in Pillars of Eternity to a new series aimed at demystifying MOBAs and eSports.
3 RPGs that brought something new to the table: The revenge
image "One of the things I most enjoy about RPGs from the 70's and 80's is that 'frontier' feeling, as no one had a blueprint on how to things, people just kept trying different things."
3 Blog: Why we need to leave 'hobby' behind, as a label for video games
image "I will never call games a hobby, because I feel that intrinsic within that word, in the context of this medium, there is something reductive, something controlling. We’re in a time of significant cultural tension."
  Creative Assembly design director joins Sony VR team
image Creative Assembly design director, Gary Napper, has revealed he'll be leaving the Alien: Isolation developer to work at Sony - specifically with the PlayStation creator's Morpheus VR headset.
  A close look at Southeast Asia, and the potential for your mobile game there
image "Mobile games dominate in Southeast Asia. In 2015, mobile revenues already account for nearly half the $1.4Bn Southeast Asian games market."
4 Making a game feel new again by revamping player mobility
image A detailed tour through the design of Shovel Knight's all-new playable character, Plague Knight, and how his completely different movement style posed both challenges and opportunities.
1 Classic Postmortem: Deadly Premonition Exclusive
image The open world survival horror comedy game Deadly Premonition turns five this month. We celebrate by reprinting an exhaustive Game Developer magazine postmortem of this cult classic.
  The state of the Chinese game market, heading out of ChinaJoy
image "Mr. Sun Shoushan, Deputy Chief of the State Administration of Radio Film Television Press & Publications (SARFTPP) reported the official government data for China's games market for the 1st six months of 2015."
  UK cops arrest PSN, Xbox Live DDoS attackers
image The UK's National Crime Agency has picked up six teens who allegedly participated in attacks against PlayStation Network, Xbox Live, and other online services.
  Get a job: Wargaming is aiming to hire an experienced UI Engineer
image World of Tanks maker Wargaming is looking for an experienced engineer to fill an open Senior UI Engineer position at its studio in Hunt Valley, Maryland and work on PC/console games.
  Video: Concocting The Witcher 3's dynamic crafting-based economy
image CDPR's Matthew Steinke speaks at GDC Europe 2015 about how he led design of The Witcher 3: Wild Hunt's crafting system and how he made it play nice with the game's dynamic economy.
  Disney: Roughly half of Disney Infinity players are girls
image A Disney exec notes the company was surprised to find that Disney Infinity's playerbase is roughly 50/50 girls and boys. In response, Disney is developing the games to appeal more strongly to girls.
10 Don't Miss: The story of Blizzard's first-ever Warcraft multiplayer match
image "Something changed when I played the first multiplayer game of Warcraft." - Patrick Wyatt, programmer of Warcraft: Orcs vs. Humans, writes in the opening to this excellent 2012 feature.
  How our game about the migrant crisis, Passengers, took shape
image "We wanted simple, factual stories. Some are sad, some are hopeful. We didn't want to bring any judgment or moral justification in the game. We just let you decide what you will do."
14 Report: U.S. average daily mobile game time drops over 30% in a year
image A Flurry report suggests that while the average daily time Americans spend on mobile devices continues to increase, average time spent playing mobile games has dropped significantly in the past year.

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2 GameStop's precipitous new software decline
by Matt Matthews
Let me tell you about the hidden 34 percent decline in GameStop's new software business, how it's...
  Disastr_Blastr Postmortem Analysis & Reflection
by Joel Christiansen
Thoughts and observations on my 2-year solo indie game project Disastr_Blastr. Now available on...
  Ninjas Are Helping Me Do My Job
by Geoff Ellenor
Time management vs AAA level design problems, and why Ninjas might be my solution.
  A Game Design Podcast? My Wife Threw the Gauntlet - You Be the Judge
by Curtiss Murphy
Worth it? My wife threw the gauntlet - "6 episodes by Christmas!" So, I researched, got some...
  Walking in Someone Else's Shoes
by Warren Spector
A recent David Brooks column in The New York Times dealt with the unknowability of the consequences...

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arrowPress Releases
August 31, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!

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Seriously Underestimating Serious Games
image Kevin Morris offers a postmortem analysis of a student-led serious games project sponsored by the psychological department at Southern Methodist University.
Results from Game Design Challenge: Insect Invasion
image In these winning entries for our latest Game Design Challenge, Game Career Guide's readers craft game concepts in which players control insects in an oversized world.
Four Memory Problems to Watch Out for in Game Development
image Loon Games Studio's Aditya Kulkarni outlines some common memory problems that trip up fledgling developers, and explains how you can avoid them.