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April 20, 2018
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  Hearthstone game director Ben Brode departs Blizzard
image Brode, who has worked on Hearthstone for 10 of his 15 years at Blizzard, has announced that he is leaving Blizzard to 'take a crazy risk' and help start a game development company of his own.
  Blog: How the Rubik's Cube inspired a laid-back Atari puzzler
image An excerpt from '21 Unexpected Games to Love For The Atari VCS,' exploring why the Atari Video Cube isn't anything like a real Rubik's Cube. It's a lot more accessible!
  Learn the secrets behind reviving BattleTech today at 4PM EDT
image We're talking to two of the lead developers behind the new BattleTech at 4PM EDT. Come ask your questions!
  Capcom scrapping Puzzle Fighter to focus on Dead Rising
image The mobile version of the arcade classic only launched in November last year, but has already been deemed surplus to requirements.
1 Blog: Lessons from the Latvian game developers conference
image Indie developers Helen Carmichael and Jake Birkett from Grey Alien Games learned a lot at the recent Latvian game developers conference. Here's Helen's report from the event.
  Create your own cardboard controllers with free 'gambi_abo' blueprints
image The brainchild of Enric Llagostera, gambi_abo is a free collection of do-it-yourself instructions for cardboard game controllers designed with accessibility in mind. 
  Australian High Court orders Valve to pay $2.4M fine over misleading refund policy
image "This important precedent confirms the view that overseas-based companies selling to Australian consumers must abide by our laws."
  Blog: Breaking the convention commandments
image In trying to tease our next game, The Deep End Games decided to try something different. Here, Director Bill Gardner discusses his goals and how it all went in this mini postmortem.
2 Game Design Deep Dive: Dandara's unique jump-only movement mechanic
image "By designing natively for different input methods, you can bring life to a completely new game design," writes Dandara dev Joăo Brant in this Deep Dive into the game's unique movement system.
1 Video: Alternative ways to approach concept art
image In this 2015 GDC session, One Pixel Brush's Shaddy Safadi explains how AAA games need not only concept artists, but concept designers.
11 Thanks to a cosmetic change, Epic accidentally rebalanced Fortnite's shotguns
image Epic Games decided to change the rarity ranking of Fortnite's in-game shotguns, and the result was an unprecedented change in how each weapon was used.
  Oculus overhauls privacy policy and terms of service
image Ahead of the EU's GDPR, Oculus implements a new privacy policy and terms of service which will affect global users.
  Get a job: Shiny Shoe is hiring a Project Manager
image Shiny Shoe is seeking a software project manager that is highly detail oriented and can manage multiple simultaneous projects.
5 Blog: What happens when you lose your entire test-suite?
image What happens when your QA team loses its entire test-suite? Well, read on as I explore how we lost our test-suite, the reaction, and how ultimately realised it was a blessing in disguise.
1 Don't Miss: Game design and mind control in Superhot
image At GDC 2016, game director Piotr Iwanicki detailed Superhot's design process and how its developers ultimately leaned into the "mind control" elements of the game's narrative to build a better game.
  TheWaveVR secures $6M for its social VR platform
image The virtual reality startup TheWaveVR has raised a grand total of $6 million for its social music and visual arts platform of the same name.
1 Blog: A postmortem of the Anime Matsuri Expo
image This postmortem is a way for me to share with other indie developers my personal experience as a first time indie game exhibition, the Anime Matsuri Expo.
5 Loot boxes with real-world value deemed unlawful in The Netherlands
image The Netherlands Gaming Authority (NGA) had been investigating loot box usage in 10 unnamed titles after concerns were raised by players, parents, and those working in addiction care.
  Blog: Designing countermoves in PvP games
image As game designers, how do we encourage players to play better and longer in our games? One effective way is to design countermoves -- emergent solution to specific problems.
  Crossfire developer Smilegate closes Berlin studio
image The South Korean company began branching out into Europe back in December 2016, and opened its Berlin office in February 2017.
  Q&A: Being OK with being lost in Capy's Below
image We speak with Kris Piotrowski, game director on Capy's Below, to talk about the joy of exploration, having faith in players' brains, and, of course, beautiful 4K grass.
2 How the West was fun: Have a look at West of Loathing's design doc
image It's a well-written and cheeky example of a game design doc, as well as perhaps the only example of a public design doc for a comedy RPG set in a Wild West populated entirely by stick figures.
  Into the Breach's designers explain how to follow up from a hit game
image The makers of FTL and Into the Breach dropped by to discuss their design process and their thoughts about following up on a smash hit game.
  How to market a game with minimal budget
image No More Robots' Mike Rose shares how he got press, streamers, YouTubers, deals, and sales for the procedurally generated biking game Descenders.
  How psychological experiments influenced the design of Vault 11 in Fallout: New Vegas
image Former Obsidian Entertainment designer Eric Fenstermaker discusses how Vault 11 was designed in Fallout: New Vegas.

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  Lessons Learned From Five Years of VR Locomotion Experiments
by Paul White
A five-year retrospective on lessons learned from inside the history of VR locomotion by industry...
  The Level Design of Super Mario Odyssey's Best Stage
by Josh Bycer
Super Mario Odyssey may have taken the level design of Mario in a different direction, but there was...
  Try/Fail Cycles
by Gregory Pellechi
Games as power fantasies result in success after success for player character. For the story that...
  Unity SRP Overview: Scriptable Render Pipeline
by Ruben Torres Bonet
I did some research and write an upcoming experimental Unity feature: Scriptable Rendering Pipelines...
  Logarithmic Interpolation
by Scott Lembcke
Linear interpolation is undeniably useful, but sometimes values are better expressed on a...

[Read More]

arrowPress Releases
Developing With An Eye For Efficiency
image Mobile games developer Tuomas Erikoinen explains how you can speed through small-scale projects by focusing on core techniques and learning from your mistakes.
My Game Design Degree: A Postmortem
image Devon Wiersma reflects on his four-year study at Sheridan College in Ontario, detailing the challenges he faced while earning a Bachelors of Game Design degree.
On The Desire To Give Talks
image Zhiming Chen addresses the desire to deliver talks and panel discussions, detailing the potential benefits for speakers, attendees, and communities.
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Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
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