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September 16, 2014
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1 If you want to succeed in China, make your game more competitive
image "It’s about competition,” says Lyndon, who serves as cofounder and executive VP of Chinese publisher iDreamSky. "That’s the main difference between Chinese user behavior and Western user behavior."
  Get a job: Zenimax's Battlecry Studios seeks a Technical Producer
image Zenimax Media's Austin-based Battlecry Studios (working on their debut game Battlecry, naturally) seeks an experienced technical producer to help coordinate back-end technology development.
2 Blog: Microsoft-Mojang is about the future, not the money
image "Compared to other game companies with tent-pole game franchises (GungHo, Supercell, King), $2.5B for Mojang more than doubles any valuation benchmark."
  GameStop is calling it quits in Spain
image Video game retail firm GameStop is planning to sell or close all of its retail store locations in Spain as it refocuses its efforts on regions it perceives to be more valuable.
  Video: How Ubisoft modernized the gunplay of Splinter Cell
image Ubisoft designer James Everett says he faced some tricky challenges when he started work on Splinter Cell: Blacklist, chief among them the problem of making players feel like they're a modern military professional.
2 Blog: One player is enough, or handling feedback
image "I discovered a notification letter from one of the websites with a comment about the game. This was the comment that settled my perspective on the game."
4 Don't Miss: A postmortem look at the making of Elite
image To mark the 30th anniversary of Elite's release, watch co-creator David Braben explain the genesis of the genre-defining space sim that stood against industry demands for arcade games.
1 Devs don't market games the way they'd like, says GDC Next survey
image The results of GDC Next featuring ADC's discoverability survey reveal several fascinating trends in the way that modern game makers handle their marketing and community outreach efforts.
4 Why you need to play Bond Breaker and Algebra Assembler
image "We are entering a golden age for educational video games. Portal and Braid sowed the seeds of revolution... they introduced a spirit of expressiveness."
  Disney is bringing in external studios to help build Infinity 2.0 content
image With the popularity of Avalanche Software's Disney Infinity exploding, Disney is looking to work with numerous external development teams to build new content for the game.
  ESRB says video game rating checks are highest they've ever been
image On the twentieth anniversary of the Entertainment Software Rating Board, the organization says that checks of underage video game purchases are the highest they've ever been.
3 Swedish studio Image & Form thinks big with SteamWorld Heist Exclusive
image Back in April, I was feeling lucky. I emailed Brjann Sigurgeirsson at SteamWorld Dig studio Image & Form, with the subject line "Fishing for info." This particular line caught a bit one.
1 How to shoot photographs for better 2D in-game art
image "If you’re living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures."
  Social games giant Wooga opens new office in Japan
image German social game company Wooga has opened its first overseas office, as it looks to strengthen its local partnerships in Japan.
20 Blog: A.I. Lessons: The cost of memories
image "At this rate a year in-game would take about 2000 megabytes or 2 gigabytes and 50 years in-game would take about 100 gigabytes. This is just for about 7 characters."
2 Super Smash Bros. for 3DS sold 1 million in its opening Japanese weekend
image The latest Super Smash Bros. for the Nintendo 3DS launched in Japan over the weekend -- and Nintendo says that the game has already sold more than 1 million copies.
14 20 fun facts about hex grids
image 20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
5 Ludum Dare organizer ponders the game jam's future
image As the latest results of popular game jam Ludum Dare are revealed, the organizer of the jam has admitted that the movement has simply become too big for him to handle as a side-project anymore.
2 Developers react: Microsoft buys Mojang
image We took to Twitter to see what the game development community had to say about the $2.5 billion dollar deal between the Swedish indie studio and the massive software company.
  Lionsgate exec: 'games... a part of our roadmap of all IP' for the movie studio
image The movie studio behind The Hunger Games says it's going to go all-in on creating games for its movie properties.
  Kickstarter launches in Denmark, Norway, Sweden, and Ireland
image You can start building your projects now for launch on October 21; for the rest of us, it's time to start backing campaigns in kronor, kroner and euros.
23 Understanding what Minecraft really means to Microsoft Exclusive
image Microsoft's Mojang acquisition isn't just about owning digital LEGO, or laying claim to a cultural phenomenon -- it's about buying a whole lot of engaged users.
1 Hearthstone playerbase nearly doubles in six months to hit 20M
image The free-to-play digital card game developed in Unity by a small (by Blizzard standards) internal team is continuing to punch far above its weight -- at least in terms of registered accounts.
  Get a job: Turbine is hiring a Senior Mobile Engineer
image The house responsible for Lord of the Rings Online and the Infinite Crisis MOBA needs a senior software engineer to work on mobile projects in its Needham, Massachusetts office.
26 Don't Miss: The fundamental pillars of a good combat system
image "With the help of other designers, I have decided to gather and formalize what knowledge I can on the fundamental rules in designing a combat system. This article is the result of that exercise."

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  PAX, SIX and the Art of Being Everywhere
by Nathaniel Green
Examining what the bizdev side of TOO DX got up to around PAX and SIX, and how important it is to go...
  PC Engine interviews taken from The Untold History of Japanese Game Developers
by John Szczepaniak
A collection of interview excerpts with Japanese developers who worked on the PC Engine.
  How the Kim Kardasihan Game Will Make $200m!
by Matthew Warneford
How does a game starring Kim Kardashian, one many journalists are laughing at, stand to generate ...
2 Microsoft-Mojang is about the future not the money
by Tim Merel
Microsoft’s acquisition of Mojang is about the future, not short term economics
  Could streaming copyrighted content soon be made a felony?
by Zachary Strebeck
Recent comments by a Justice Department official make it clear that there is a push for harsher...

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arrowPress Releases
September 16, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Starting Games Programming
image Lindsay Cox offers advice and resources for beginners looking to get started in the world of programming games.
RACI Analysis of Unicorn Piñata
image Benjamin Weber presents the results of his student-led team's RACI responsibility assignment matrix, revealing how projects can be hampered by poorly defined responsibilities.
Why Interns Can Be Of Great Value
image Koen Deetman explains why interns are important to the games industry and details what you can expect if you accept an internship.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.