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February 20, 2019
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  Chat with two of Wargroove's developers at 1PM ET
image Chat with two of the developers behind Wargroove starting at 1PM ET.
  Blog: Examining the issues with battle royale game design
image Today's post looks at the design of battle royale games, and where I feel there is a critical flaw that could be fixed to improve the longevity of the gameplay.
  That's a wrap: Valve is axing Steam's video section
image The company had been slowly expanding its movie library with big-budget releases like Mad Max: Fury Road The Hunger Games, but that looks set to change.
  Report: China freezes new game approvals as regulators tackle backlog
image Game companies will still be able to hand applications over to local regulators, but that's precisely where they'll stay until the top regulator has worked through its backlog.
  Getting to the heart of art in the delightfully strange Art Sqool
image Art Sqool puts you art school. You're assigned projects, you complete assignments, and a teacher grades your work. But the game's not as pedestrian as it may sound.
  Video: Why Dark Souls is the 'Ikea' of games
image In this GDC 2017 talk, producer and consultant Justin Fischer goes over the framework for establishing a competitive advantage like the ones made by Dark Souls and Ikea. 
  Improbable CCO Bill Roper departs to join indie studio Author Digital
image Chief creative officer of Improbable Bill Roper announced that he's leaving the company to start a new position at the Seattle-based indie games studio Author Digital. 
  Com2uS acquires majority stake in visual novel developer Day 7
image South Korean publisher Com2uS has acquired a majority stake in the mobile studio Day 7, which is known for developing romantic visual novel games. 
  Get a job: Insomniac Games is hiring a Designer
image Insomniac Games is looking for a designer who is well versed and passionate about today's game design to join its team in Durham, NC.
  Tencent introduces streaming rules to stay on the up-and-up with Chinese law
image Tencent has announced a handful of rules for streamers playing Tencent games, a move that aims to keep the company on the right side of Chinese regulations that recently went into effect.
3 Don't Miss: The origins and evolution of Darkest Dungeon's Affliction System
image Chris Bourassa and Tyler Sigman of Red Hook Studios: "We wanted to capture the human response to stress. Any person can break under pressure, and people break in different ways."
  Organizers of unsanctioned Fortnite festival facing lawsuit from Epic Games
image Epic Games has issued a claim against Exciting Events, the organizers of a recent and unsanctioned Fortnite festival hosted in the UK over the weekend. 
  Alt.Ctrl.GDC Showcase: Coal Rush
image Coal Rush creates competition out of running a train, having players scoop coal, change tracks, and scare wildlife off the tracks with its locomotive controls
  The Making of GDC: What are Community Spaces, anyway??
image In this "Making of GDC" blog post, GM Katie Stern opens up about the process of establishing "Community Spaces" at GDC, and what organizers are doing to help attendees find their place at the show.
  Sony is readying to shut down PlayStation Vita production in Japan
image The company has posted a warning on the Japanese website for the two remaining PlayStation Vita models that cautions "shipments are scheduled to end soon."
  See how Ubisoft tested The Division with automated players at GDC 2019!
image The folks at Ubisoft know something about testing big open-world games, and at GDC 2019 next month they're presenting a cool talk all about improving game testing through automation.
  Blog: Creating a sustainable PR program for your mobile game
image Here's a brief explainer on how to create a sustainable PR program around a mobile game's development, broken out in 3 phases.
  Nitro Games begins layoff talks, could cut workforce in half
image Finnish mobile studio Nitro Games could lay off over half of its workforce in an attempt to reduce operating costs.
  Revenue and profit up as Paradox experiences best year to date
image "Continuous updates and expansions give our games a long life, both in terms of number of players and recurring revenue."
1 Blog: What is a meta-game?
image A question I hear pretty often is, "What is a meta-game?". There are two pretty similar but also quite distinct and different answers which we're going to talk about.
2 Breaking down categories of action in strategy games
image Brandon "wayward" Casteel offers a theory of how players' actions operate in the context of strategy games.
Designing new, exciting places to clean up gore in Viscera Cleanup Detail's new DLC
image The developers behind Viscera Cleanup Detail -- in which players clean up the gory remnants of violent sci-fi encounters -- talk about the design of the recent DLC, The Vulcan Affair.
  Wizards of the Coast shares community-building tips at GDC 2019!
image Come to GDC 2019 and learn how to more effectively build communities for your games and market your brand on a variety of platforms, direct from the Magic: The Gathering and Dungeons & Dragons people!
  Road to the IGF: Zachtronics' Opus Magnum
image Opus Magnum has players creating machines for developing potions and poisons, tinkering with parts and mechanisms to refine perfect alchemical devices.
  Blog: Pitching your game to prospective investors
image Rebekah Saltsman is the co-founder of indie developer-publisher Finii, and she's going to run through some pitching tips that might help you when meeting prospective investors.

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  Failbetter Games Retrospective: Making a Launch Trailer
by Haley Uyrus
A behind the scenes look at how an indie company creates a launch trailer, with specific insights...
  Making Subtitles That Don't Suck
by John Kane
Almost 80% of players use subtitles in games. But game subtitles are often sub-par: too small, hard...
  Launch Trailers
by M. Joshua Cauller
I've been thinking about launch trailers for years. Maybe some of these thoughts could help map-out...
  Lessons and statistics after third year as an indie developer
by Vladimirs Slavs
Taking a look at my third year as an indie: what things worked, what did not, lessons learned.
1 A Student game Post-mortem (or how not to make a game)
by Antoine SARRAZIN
I'v recently ended my studies with one last student game experience : Illtide. The production was a...

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arrowPress Releases
Beta Testing: Methods And Techniques
image Ronimo Games co-founder Joost van Dongen details a variety of approaches to beta testing, including early access, key distribution, and soft launches.
Exposition Management And Lore Dumps
image Narrative designer Evgeni Puzankov explains how you can make your game's world more compelling through environmental storytelling and exposition.
How To Realistically Scope Your First Indie Game
image Tom Safarov offers tips for managing scale and scope during your first major project, including hints for making the most of your available resources.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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