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March 19, 2019
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  How indie devs can form their own worker cooperative
image Given the current state of the games industry, there needs to be alternative ways to run indie and midsize studios. Worker cooperatives could be the solution.
  Pokemon Go's PvP was designed to appeal to players new and old--and it worked
image "Pokemon Go's always been about real-world social connections. We looked to this as a way to compliment our gameplay of players walking around and catching Pokemon together."
  Google unveils first-party game studio led by Jade Raymond
image As Google took the wraps off its streaming game platform Stadia, the company also announced Stadia Games and Entertainment -- a new game studio headed up by industry vet Jade Raymond.
3 'No console required': Google unveils streaming game platform, 'Stadia'
image At GDC 2019 this morning, Google detailed its long-awaited streaming game platform, dubbed Stadia.
  How The Haunted Island: A Frog Detective Game subverted genre for laughs
image The Haunted Island: A Frog Detective Game developer Grace Bruxner discusses the process behind writing jokes for games without feeling stiff.
Watch Google's highly anticipated GDC 2019 keynote right here
image Google has been teasing a massive game-related announcement all week, and the big reveal is taking place in a matter of minutes at GDC 2019. Watch it live right here.
  Games for Change debuts new accelerator program for 'social impact' games
image New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'.
  Unity partnering with Tencent to help its devs make waves in China
image Unity has partnered with Tencent to support Tencent Cloud, and hopes the move will give its developers a better shot at penetrating the lucrative Chinese games market.
  The Culling: Origins' servers are being switched off in May
image "Even with thousands of active daily users, the revenue was only a fraction of what our dev team required to continue daily operations."
  Report: Snapchat's rumored game platform to be announced in April
image More information has cropped up about the game platform Snapchat parent company Snap Inc has reportedly had in the works for some time.
  Unity partners with Havok to roll out new physics systems
image Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine.
7 Rohrer: Make fewer consumable games, more 'unique situation generators'
image Worried about an indiepocalypse? Veteran indie Jason Rohrer spoke at GDC today about how his own sales data suggests indies can minimize risk by making long-lived 'unique situation generator' games.
  Designing AI to do anything a spider can in Marvel's Spider-Man
image Marvel's Spider-Man led to a good deal of AI problems (and interesting solutions!), something lead gameplay programmer Adam Noonchester dove into during an AI Postmortem on the game.
  A Dream Daddy dev's guide to survive being always online
image Co-creator of Dream Daddy Leighton Gray discusses the impact of the Internet on indie developers during GDC 2019 this afternoon.
  Devs share an inside look at Armello's games-as-a-service success
image At GDC 2019 today League of Geeks lead producer Lisy Kane took to the stage to share some of what the Armello team learned while hustling to treat the game like a service.
  Unity and Nvidia partner to launch real-time raytracing tech
image Unity and Nvidia have joined forces to launch real-time raytracing tech thanks to Nvidia’s RTX platform and Unity's High Definition Render Pipeline.
  Oculus grabs Beat Saber as an Oculus Quest launch title
image Oculus has announced that the VR rhythm game Beat Saber will be landing on its upcoming standalone VR headset when it launches at some yet unannounced point this year.
  InnoGames looks to acquire F2P mobile titles
image InnoGames has announced its plans to venture into a new business model of acquiring free-to-play mobile games in its early stages and help devs market the games under the InnoGames portfolio.
  Former EA and THQ exec Danny Bilson to helm USC Games program
image Veteran game and entertainment exec Danny Bilson has been named the new director of USC Games, succeeding celebrated game designer Tracy Fullerton.
  Chet Faliszek and Kimberly Voll form co-op game studio Stray Bombay
image "Players are smart, they are social. But games often don’t reflect that and we think that can change. So we’re forming a new studio in Seattle that is itself co-operative."
  GDC 2019 is this week! Follow Gamasutra's coverage here
image Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
  Video Game Deep Cuts: The Flappy Division Bell Is Ringing
image This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more.
  The Chinese Room makes key hires, hoping to double in size by end of 2019
image The Brighton-based studio was acquired by Sumo Digital last August, and has ramped up its recruitment efforts in the months since with a view to working on new original projects. 
  Balancing the old with the new in Monster Prom's fandom-friendly DLC
image For Monster Prom: Second Term, Beautiful Glitch had the challenge of creating more content for a narrative game without breaking the lore of the first, all while keeping a thirsty fandom thriving.
  Video: Unpopular opinion: All narrative is linear
image In this 2017 GDC session, game designer Amy Claussen explains why it's essential for developers to unravel a game's core loop and ensure each player's path creates a compelling story.

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  Video Game Deep Cuts: The Flappy Division Bell Is Ringing 
by Simon Carless
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division...
4 Engaging Players Through Ritual
by Brandon Franklin
An exploration of a new design pattern in games, removing abstraction to encourage better player...
  Kliuless #27: Peaking Attention
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including...
1 Designing Recompile: Twisting and turning the Metroidvania genre
by Phi Dinh
Phigames are attempting to turn Metroidvania style gameplay on its head with their recently...
2 Complete Level Design Processes: Shaping a Cogmind Experience
by Josh Ge
A complete rundown of the entire process behind designing and building a new map for the world of...

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arrowPress Releases
An IKEA-Styled Guide To Product Pages
image 11 Bit Studios brand developer Patryk Grzeszczuk presents a simple guide to building an effective product page for your game to maximize discoverability.
A Look Inside Sunless Skies' UI Redesign
image Failbetter Games artist Tobias Cook reveals how an overhauled user interface produced significant improvements to the player's experience in Sunless Skies.
Productivity Tools That Will Keep Your Team Organized
image Squeaky Wheel lead artist Ryan Sumo lists the productivity software that his team uses to coordinate tasks and stay on track during lengthy projects.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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