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August 21, 2014
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August 21, 2014
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  Report: Ouya ties up with China's number one smartphone maker
image The microconsole start-up and its games will head to China as part of a deal with Xiaomi, according to a new report.
  Four Western studios and new U.S. boss for Japanese hit-maker Gumi
image The company recently acquired $50 million in additional funding and has now hired former Microsoft Game Studios GM AJ Redmer to spearhead a Western expansion.
1 Monzo attempts to bring model kit construction to your mobile Exclusive
image Following gory titles like Shadowgun and Dead Trigger, Madfinger Games is now building a game about... model kits.
  Get a job: Runic Games is hiring a Concept Artist
image Torchlight series developer Runic Games seeks an experienced concept artist interested in designing production concepts for a "visually cohesive and compelling fantasy game world."
  Blog: Ludum Dare is this weekend, so here are some game jam tips!
image The three stages of jamming: preparation, execution, and networking -- with tips for all of them, from a prior Ludum Dare jammer.
191 Don't Miss: Why I've said goodbye to mobile in favor of PC
image "I am fed up with the whole mobile/tablet gaming market. I’ve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
  Puzzle & Dragons surpasses 30M downloads in Japan
image GungHo Online continues to dominate the Japanese mobile market with its fantasy-themed free-to-play game, which has seen over 30 million downloads in Japan.
5 The finances of a bare-bones developer
image A look inside a small studio's works: "I think our model is valuable because it allowed us not to compromise our vision, even though our vision does not resonate with a particularly large audience."
  GDC board members share advice for pitching a GDC 2015 talk
image The GDC 2015 call for submissions closes next Thursday, August 28th, and to help you better prepare we've got some advice on pitching talks from a few members of the GDC advisory board.
  Kickstarter postmortem: Last Life, a Double Fine Presents project
image "Preparation -- and luck -- are keys to achieving success on Kickstarter. But equally important is the community of friends, family, mentors, colleagues, and backers who support you along the way and carry you to the finish."
  Indies, be aggressive!: A tip from the 2014 Game Career Guide Exclusive
image In this edition, game developer (and former Game Developer magazine EIC) Brandon Sheffield of Necrosoft Games offers some advice for indies: Be aggressive!
4 How do you reinvent Call of Duty all over again? Exclusive
image With Call of Duty: Advanced Warfare, Sledgehammer Games is not only looking to reinvent the franchise -- it's also the studio's very first go at building its own Call of Duty.
21 Paying to win: A case study
image "If I spent $100 on in-game currency, how far would my money go? Was it enough to ascend to the highest levels of that week’s PvP tournament leaderboard?" One developer finds out.
  Electronic Arts wrapping up the EA Sports Season Ticket service
image Electronic Arts will wrap up its EA Sports Season Ticket subscription service soon, as the company does not plan to provide these services for the new generation of consoles.
  Mobile phone history: The Nokia 3210
image "The word ‘iconic’ is overused... I can only start sketching out here why the 3210 is a powerful image, and what it might represent."
1 Inspiration over manipulation: Why player loyalty matters
image "Turning someone who pays $0.25 for a finished product to someone who pledges $100 on Kickstarter for your idea is long process of giving, giving and giving until it hurts."
8 Game Design Deep Dive: Ammo Collection in Wolfenstein: The New Order Exclusive
image MachineGames' Jerk Gustafsson writes about a very specific game design decision in Wolfenstein: The New Order, as part of a new Gamasutra series.
  Oculus added to Facebook's bug bounty program
image Facebook pays people bounties to report bugs with the site -- and has now added Oculus, which it acquired in March -- to the program.
  Get a job: Cloud Imperium Games is hiring a Gameplay Programmer
image One of the studios behind Chris Roberts' Star Citizen is hiring a gameplay programmer to work on the massively crowdfunded title.
  Seattle's pop culture museum plans to open an indie game exhibit
image The EMP Museum's Indie Game Revolution exhibit seeks to tell the stories of contemporary indie games and indie creators from around the world through interactive installations and game demo stations.
  Video: Facing the challenges of making games for new audiences
image Veteran designer Kellee Santiago speaks at GDC Europe 2011 about the elation -- and terror -- that comes when you try to make a new kind of game for a new audience, and how you can tackle it head-on.
2 Pixel Miner explores the constraints of the Pebble smartwatch Exclusive
image Admittedly, I find myself glued to a screen most weekends, playing whatever takes my fancy at the time. Last weekend, the screen was a little smaller than normal.
2 Satirizing game development proves therapeutic for ex-AAA indies
image Speaking to Polygon, game industry veteran Jordan Thomas shares some interesting insight into his work at Irrational directing Bioshock 2 and the genesis of his debut indie title The Magic Circle.
  Download the 2014 Game Career Guide now! Exclusive
image Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
3 Don't Miss: BlitWorks reveals how it ports games like Fez Exclusive
image We catch up with one of the cofounders of BlitWorks, the port house responsible for the PSN versions of Spelunky, Fez and Jet Set Radio, to learn more about how the company does business.

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  Game Feel Tips II: Speed, Gravity, Friction
by Mark Venturelli
Stiff movement in your game is a deadly sin, so I provide a few tips to smooth that sucker out and...
4 The Perfect Game Character
by Alice Rendell
An exploration of what players want in regards to game characters and how we can create more...
  Game Testing: Exploring the Test Space
by Johan Hoberg
In this article I will try to give a list of different types of test that I think should at least be...
  Evolution of MMO Maps: Moving Bases
by Nicolas Weber-Krebs
Astro Lords: Oort Cloud is the first MMO to feature moving bases. Nicolas Weber-Krebs examines the...
  Making the perfect Ludum Dare submission – game jam tips
by Adam Thompson
In preparation for the upcoming Ludum Dare game jam I wanted to write up what I've learned from my...

[Read More]

arrowPress Releases
August 21, 2014
PR Newswire
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Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
08 Studios - Premeire Game Development Services
08 Studios - Premeire Game Development Services Zero 8 Studios is a US based game and art production company founded by veterans from the video game and film industries. Contact us today! info@zero8studios.com
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Technicolor Game Services
Technicolor Game Services
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.

[View More]

Graduates: Strike While the Iron is Hot
image Alex Johansson argues why recent game design graduates should establish a routine and avoid falling prey to the unemployment loop.
Look, Ma, No Code
image GameSalad and Scirra’s Construct 2 offer amateur developers simple drag-and-drop tools to create entire games without ever learning to program. Let’s take them for a spin.
What Game Designers Do (According to the Internet)
image Liz England takes a look at common misconceptions the public has about game designers, contrasting them with reality and her experiences.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]