Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

  Video: How to design games with user experience in mind
image In this GDC 2016 talk, educator Christina Wodtke explores the core principles of user experience design philosophy, and how it can help create games that are elegant and complete experiences.
  Watch Phantom Doctrine's lead designer talk about abandoning RNG
image The lead designer of Phantom Doctrine joins Gamasutra to discuss abandoning RNG, how to make fictional conspiracy theories, and more.
  PUBG Mobile surpasses 100 million downloads since launch
image PUBG Mobile has been downloaded over 100 million times on both iOS and Android devices since first launching about five months ago.
1 Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise
image We could have titled this feature (in which Burnout Paradise co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise Lost & Found, but we didn't.
  Get a job: Warframe dev Digital Extremes is looking for a PR Manager
image Digital Extremes is looking for a PR Manager to plan, produce and execute strategic PR initiatives with the purpose of broadening the awareness of Warframe, its community, and more.
  Attend XRDC to see how Sir David Attenborough was recreated in VR
image VR experience Hold the World features an interactive one-on-one audience with Sir David Attenborough, and if you come to XRDC in October you can get a behind-the-scenes look at how it was made.
  Steam's content-driven freeze on game approvals expected to last for months
image Devs first noticed that Valve was delaying the approval of some games for release on Steam last month. Now, those delays are yet on-going and will likely still last for months.
  Chat with the lead designers of Phantom Doctrine at 3PM EDT
image We're talking to the lead developers of Phantom Doctrine starting at 3PM EDT.
  HTC adds Oculus Rift support to Viveport virtual reality storefront
image As of today, devs can opt-in their titles to display as Oculus Rift compatible in preparation for the full consumer launch on September 4, and the process seems to be relatively straightforward.
  IGF 2019 opens call for judges!
image Interested in potentially serving as a judge for the 2019 Independent Games Festival Awards? Now's your chance!
  Blog: How to make a Discord RPG - Part 3
image This third part of this blog series covers the technology used to build my Discord RPG, including servers, database and API choices.
  Little Nightmares has sold over 1 million copies worldwide
image That figure includes physical and digital sales across PS4, PC, Xbox One, and Nintendo Switch, and comes around 18 months after the game launched.
5 Blog: Let's talk about systemic narratives in games
image Ubisoft's Victor Sanchez digs into systematic narratives and how they might improve upon current narrative approaches.
  Worldwide PlayStation VR sales have topped 3 million
image Sony has sold-through over 3 million PlayStation VR headsets worldwide since launching the device back in October 2016. 
  How EVO helps devs tune and test their fighting games
image “Evo players can break a game down faster than anyone," Arc System Works' Toshimichi Mori tells Gamasutra. "They can jump in and do the combos that others would need days to learn."
  Watch The Messenger's director share tips on designing fluid gameplay
image We discussed the design and the development of the soon-to-be-released retro platformer The Messenger with developer Thierry Boulanger.
  Video: Teaching rapid prototyping through creating a game a week
image In this GDC 2018 talk, game developers and professors Douglas Wilson and Bennett Foddy present a close look at the "Game a Week" model of game education.
  Treasure Hunters Fanclub is funding five new indie games
image Treasure Hunters Fanclub announces its investment in five new indie games, brining its overall total committed funding to $500,00.
  Get a job: Capcom Vancouver is looking for a VFX Artist
image Capcom Vancouver is looking for an experienced VFX artist to collaborate in the creation of visual effects like modeling, texturing, and simulation.
  Publisher Tilting Point sets up Barcelona studio to support live mobile games
image Tilting Point has set up shop in Barcelona with the goal of offering more support to mobile game developers in Europe. 
  Tencent reports decrease in PC and mobile revenue despite rising DAUs
image Tencent has released its financial report for the second quarter ended June 30, which shows an overall increase in revenue across the board despite a drop in PC and mobile game revenue.
12 Don't Miss: How Gone Home's design constraints lead to a powerful story
image The Fullbright Company's Gone Home is elegant narrative, but as a work of design, it's equally so. Steve Gaynor explains the human story born from a history of environmental design.
  RuneScape dev forms Jagex Partners to take on publishing live games
image The developer behind the long-running online game RuneScape is branching out into third-party publishing through its new arm Jagex Partners.
  We're talking to the director of The Messenger at 5:30 PM EDT
image We're talking to the director ofThe Messenger at 5:30 PM EDT on the Gamasutra Twitch channel.
  Blog: What can game composers learn from VR arcades?
image Video game composer Winifred Phillips explores how composers can learn about virtual reality through VR arcades.

[Read More]

Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.

  How to make a Discord RPG: Part 3
by Adrian Hawkins
In parts 1 and 2 we talked about the design of our Discord RPG; part 3 of this blog series covers...
  VR Arcades for the Game Music Composer
by Winifred Phillips
Video game composer Winifred Phillips explores how composers can learn about Virtual Reality through...
17 Flaws Of An Undead Genre - What's Wrong With Point & Click Adventures?
by Marcus Bumer
We asked Twitter about the flaws of Point & Click Adventures. Here's a summary of what people told...
  The Design is the Implementation
by Daniel Shumway
In Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This...
2 The Dangers of the Echo Chamber Effect on Game Development
by Josh Bycer
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best...

[Read More]

arrowPress Releases
Level Design: Tricks Of The Trade
image Jonathon Wilson highlights the key elements to consider when crafting a level, including tips for color coding, lighting, and signposting for players.
Choosing A Project Management Tool For Game Development
image From Trello to Jira, Meredith Hall weighs the pros and cons of multiple project management tools with a focus on their usefulness to game developers.
Making A Hard Game Is Not Easy
image Nick Defossez lists a series of best practices for developers of difficult games, explaining how to strike a balance that will encourage players to try again instead of giving up.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Sunrise Animation Studios
Sunrise Animation Studios We are specialized in providing digital art services to the video game and animation industries.
Mad Marker Studios
Mad Marker Studios

[View More]