Understanding the successful relaunch of Final Fantasy XIV
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot Square Enix's failed MMO into an all-new project.
Microsoft lags behind Sony, with 5 million Xbox Ones shipped
Today, Microsoft finally released some updated numbers for the Xbox One console: It's shipped 5 million units to retail so far, versus Sony's 7 million PS4s sold.
AMD's profits bolstered by continued demand for console chips
The chipmaker -- now ubiquitous in this generation of game consoles -- continues to show big year-on-year gains as manufacturers gobble up its supplies.
Fear and foreboding are design pillars in The Conjuring House
Former Ubisoft Casablanca developers are tackling the survival horror genre with The Conjuring House
. One of Rym Games' co-founders tells us how the studio plans to design for fear.
Banner Saga, CandySwipe devs resolve trademark disputes with King
Stoic Studios and Albert Ransom claim to have reached an agreement with Candy Crush Saga
maker King whereby their games may coexist without further trademark litigation.
Unity bolsters its mobile toolset with Playnomics acquisition
: Unity has confirmed an earlier report that it has purchased mobile game analytics firm Playnomics as part of an ongoing effort to offer developers a wider suite of tools and services.
Developing Bioshock, 'everyone had something to prove'
Eurogamer has published an excellent behind-the-scenes look at the development of Bioshock
that includes interviews with lead team members like Jordan Thomas, Paul Hellquist and Ken Levine.
Glitchspace is a first-person programming game
I've played pretty much every first-person puzzler under the sun, so it's rare to find a game that really throws me a curveball. Glitchspace
is very much that curveball.
Getting your Unity game on Vita with Unity for PSM
You can now publish Unity games directly to Sony's PlayStation Mobile -- which means publishing on Vita. But... how do you do it? This post explains.
IGDA announces latest appointments for board of directors
The International Game Developers Association, a non-profit group for video game developers, has elected board members for 2014-2015.
Blog: Game monetization design analysis - Clash of Clans
A look at how Clash of Clans
' "well-designed core loop rewards players for being active and promises progress for each return session," based on the devs' own words.
Procedural, dynamic room generation
On making a game that evolves as the player plays: "The maps generated with this new technique were much more interesting to navigate, as well as connecting much more fluidly."
Twitch expands to Europe with London offices
Video game broadcasting service Twitch has opened a new European office in London, UK, as the company looks to better serve the region's game streaming needs.
Can Zynga change? FarmVille 2 launches on mobile today
Zynga needs FarmVille 2
, which launches today, to become its crown jewel on mobile -- but is that possible? Gamasutra's Christian Nutt speaks to the developers to find out.
Let there be shadow: Programming vertex shaders in Unity
Want your own vertex/fragment shader shadows in Unity? "Luckily, Unity provides you the means to get this working! The catch? Documentation on this is lacking or even non-existent."
Here are the Smart TVs that will feature PlayStation Now
PlayStation Now, Sony's cloud-based video game streaming solution, is due to launch for the PlayStation 4 and certain Smart TVs this summer. Today, Sony revealed which televisions will host the service.
New phishing scam sees hackers bypass Steam Guard security
Valve introduced Steam Guard back in 2011 -- a security measure that aims to protect Steam users. However, a new phishing scam has seen hackers manage to bypass Steam Guard completely.
SHAREfactory: The next step for video sharing on PS4
Sony has introduced SHAREfactory, a set of video editing tools for the PS4 that grant players additional functionality, such as combining clips, laying themes and transitions over the top, and recording commentary for your clips.
Cutting Room Critique: Top indie game trailers March/April 2014
Indie video artist Kert Gartner takes a look at trailers promoting FRACT: OSC, Hack 'n' Slash, Robot Roller-Derby Disco Dodgeball
, and BattleBlock Theater
and offers analysis.
Designing for empathy, with Papo & Yo dev Minority Media
For Vander Caballero, designer at Papo & Yo
developer Minority Media, his style of games may need a label in order order to thrive.
Candy Crush Saga coming to China via online giant Tencent
One of the biggest mobile games partners exclusively with China's biggest distributor for an upcoming Chinese-language launch.
PlayStation 4 sales remain steady, surpass 7 million sold worldwide
Sony announced today that it has sold more than 7 million PlayStation 4 consoles worldwide as of April 6, roughly five months after the console was launched last November.
Richard Garriott launches a dev contest (but there's a bit of a catch)
Richard Garriott wants a modern-day port of his teletype RPG D&D #1
, and to get it he's asking developers to compete to see who can port it best.
NEA awards grants to Games for Change and other game-related nonprofits
A number of game industry organizations will be receiving financial grants from the National Endowment for the Arts this spring, including Games for Change and a number of educational programs.
Choice Chamber an uncommon mix of new ways to fund and play games
Gamasutra caught up with Mike Molinari to learn more about how the burgeoning notoriety of his Kickstarter campaign for Choice Chamber
has affected its development.