Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
December 22, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

1 Microsoft and 343 make good on broken Halo with free DLC
image Another botched triple-A release, another mea culpa from a major publisher -- this time, with a free version of ODST and some other goodies.
  This Week in Video Game Criticism: From Maps to Pigeon Murder Mysteries
image This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the ubiquity of maps in modern games to the secret storyline of Hatoful Boyfriend.
  Get a job: Cignition seeks a Game Programmer
image Palo Alto-based game startup Cignition is looking to bring on a programmer well-versed in C++, C# and Unity to work on the studio's debut title across PC and mobile platforms.
  Video: Eugene Jarvis delivers a postmortem of Robotron: 2084
image Industry veteran and Raw Thrills cofounder Eugene Jarvis delves into the design of his seminal arcade game during this upbeat classic game postmortem of Robotron: 2084 at GDC 2014.
1 Advice for new Gear VR developers
image "For the past year, Ive been developing a game which just launched on Samsungs Gear VR headset. Now that the Gear VR is out in the wild, I thought I should share advice with other devs."
42 Best of 2014: The Blue Shell and its Discontents
image "The Blue Shell is everything that's wrong with America," opines author, professor and game developer Ian Bogost in this tongue-in-cheek critique of Mario Kart's most (in)famous item.
  Shuttered S.T.A.L.K.E.R. studio GSC reopens for business
image S.T.A.L.K.E.R. series developer GSC Game World appears to be back in business after shutting down in 2011, with a new website and a new game in development.
  Gamasutra Best of 2014: Brandon Sheffield's 'F2P mobile games I'm still playing for some reason'
image "I know exactly why I'm playing these games, but that old pretense that free-to-play games aren't 'real' is still fun to play with. They're designed to retain players."
  Introducing presskit() 2.5 and distribute()
image Vlambeer introduces brand new, upgraded versions of presskit() and distribute() -- free tools designed to help developers manage their press coverage efforts.
  How to estimate the time needed for game localization
image A quick guide for both the localization company and the game developer or publisher -- how to create a realistic estimate of the time it'll take and, then, the cost of that time.
  Indie Megabooth Showcase returns to GDC 2015
image GDC officials are excited to announce that the Indie MEGABOOTH Showcase exhibit will make a triumphant return to GDC this year, with a curated array of innovative indie games that will be playable by all GDC passholders during the 2015 Game Developers Conference, March 2-6.
  2015 IGF announces Design, Audio juries
image Proceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered.
  The three sources of quality in game audio
image "When considering 'quality' in both the output and processes of a game audio department, there are three key areas... These three areas all place the user experience first and foremost."
  Kerbal Space Program postmortem coming to GDC 2015
image Kerbal Space Program creator Felipe Falanghe is coming to GDC 2015 to share the story behind the development of KSP through its many updates, and what it takes to succeed on Early Access.
1 Gamasutra's Best of 2014: Simon Carless' Top 5 Games
image "I'm super happy that lists of best games are getting a lot more personal. I tend to like titles which appeal to my borderline ADD issues - quick replayable games that have some interesting skill elements."
  KerbalEdu receives its first major update
image Kerbal Space Program's developer Squad and TeacherGaming have released the first major update to KerbalEdu, adding a mission editor, force arrows display and a flight recorder.
5 Blog: Thank God I'm an Indie Dev
image "I'm lucky to work at an awesome company that encourages creativity and independence... they believe it creates a stronger, more creative company with tremendous energy."
  Making Before: A 'collective consciousness game' of survival
image We talk with Bill Lowe, creator of Before, about developing a group-survival sim, signing with Facepunch studios, and getting featured at The Game Awards.
6 Gamasutra's Best of 2014: Brandon Sheffield's Top 5 'research' games
image "In order to make sure I'm on the right track, sometimes I like to ground myself by playing games that have similar systems or elements to what what we want to achieve."
6 On 'comprehensive game criticism' and plastic ghosts of the past
image A step toward formulating a useful game criticism, by looking at a weird, old game: "The first word that comes to mind when I think of Perfect Dark: 'bloated.' It's also highly hypocritical, game design-wise."
1 Nintendo prevails in yet another patent suit
image Though it suffered a major setback in a case against Philips recently, the video game giant has yet again won a case that could have stopped sales of the Wii U.
  Get a job: Oculus VR is hiring a Gameplay Engineer
image Got a passion for virtual reality? Oculus VR is looking for an experienced developer to join the team in its Seattle, WA office and work on creating "game-like experiences" for the Oculus Rift.
16 How to solve the PC resolution problem
image "One of the biggest problems with creating a PC game is figuring out what resolution to use, and how to give the users the same experience regardless of the size of screen with which they view the game."
  Video: How games reflect the tension between our hearts and minds
image In a wide-ranging GDC 2014 talk, NYU Game Center chief Frank Lantz explored how games are made, played and talked about in an effort to better understand the ways in which people look at the world.
4 Our indie game bombed... But a year later, we've sold 100,000 copies
image A year after bombing, a developer comes back to report: "One year ago we released Ethan: Meteor Hunter on PC -- we sold 127 units. As of today, we have sold 112,567 units."

[Read More]

Get a Job
Gamasutra's Job Board is the most diverse, active, and established board of its kind in the Game Industry. Serving companies of all sizes.

Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.

  My Top Five for 2014
by Benjamin Gifford
My list of games that I've been playing and replaying in 2014.
  Dragon Age Inquisition and the removal of Heal
by Christopher Gile
Dragon Age removed infinite sustain in favor of temporary shields, lets talk about how that changes...
1 Please Encapsulate your Fields
by Lior Tal
A quick and simple solution for keeping your Unity scripts well encapsulated.
  Games as letters
by Melissa Hadfield
Using interactivity to challenge the assumption of writing letters to companies.
  The aiming system in Scraps, a third-person vehicle combat game
by Bill Borman
Scraps is a vehicle combat game where you build your vehicle from parts, so vehicles can have all...

[Read More]

arrowPress Releases
December 22, 2014
PR Newswire
View All
Games Press
View All     RSS
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

[View More]

Students to Studio: Shifting from academic to commercial
image Alex Johansson presents a summary of the ways in which you can take your team project and shift it in the direction of a commercial product.
Why I quit the PhD program at MIT to start a gaming studio
image Elyot Grant explains his team's decision to abandon the PhD program at MIT in order to found independent developer Lunarch Studios.
Chance and Skill in Game Design
image Instructor Lennart Nacke outlines that careful balance developers must strike between skill and chance in game design.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.