Big studio creativity: Lionhead Incubation to share experiments
Since 2008, Lionhead Studios hasn't released anything but Fable
games. That might change, as it moves concretely to foster more inventiveness through a new initiative.
Oculus VR's Luckey: VR's a hard sell, but triple-A dev is coming
"I don't think they understand why it's relevant to them yet. A lot of people, even if they know what VR is, see it as this tool to go in your basement and play Halo
Jason Rohrer's 'agonizing' new real-money game, Cordial Minuet
"The drama and emotional anguish is magnified tremendously when there's something real at stake."
Don't Miss: 20 fun facts about hex grids
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Blog: On Steam curation - What I think it changes
Mike Bithell (Thomas Was Alone, Volume
) shares his thoughts on Steam's new discoverability and curation systems: "Make no mistake. This new system is not a meritocracy."
Blizzard cans development of ambitious Titan MMO
with the cancellation of the seven-year MMO project Titan
, the World of Warcraft
developer has shown a new level of willingness to cut its losses.
Blog: Google Play's new address policy - Bad for indie devs, bad for Android
"At the end of this month, all of us will be required to provide a physical address, which will be publicly visible in the detail page for every app we publish."
Blog: The gender gap in VR
"Frankly, I’m worried that VR is turning into a 'guy space,' where women are made to feel less welcome. That’s not okay! I want to share the joys of VR with everyone, and so I don't want anyone to feel excluded."
Raph Koster, Octodad devs join GDC Next speaker lineup
Octodad: Dadliest Catch
developers Phil Tibitoski and John Murphy join the speaker lineup at GDC Next 2014 featuring ADC
this November alongside game industry veteran Raph Koster.
Analysis: Can 'The Curators' solve Steam's discoverability issues?
Everyone has an opinion on how to "fix" Steam. This week, Valve launched Steam Discovery, whereby you now you put your wallet into the hands of "The Curators."
Future game story: How we can improve games by getting experiential
"For years, I’ve told friends and colleagues that game stories suck. People nod their heads, then happily play and continue making story-driven games anyway."
In 10 months, the price of the Xbox One in the UK has dropped by $160
It would appear that the Xbox One has received another price cut in the UK, meaning the console is now £100 ($164) cheaper than it originally started out.
Mobile UI and game design: Screens vs. flows
"While many of the larger mobile game studios such as Zynga or GREE routinely design UI/UX by flows, many mobile application designers are still designing individual screens by feature."
Game design analysis: Silent Hills playable teaser P.T.
A blog that tackles how the "playable teaser" from Hideo Kojima and Guillermo del Toro makes players feel uneasy -- and where it draws its influences.
Q&A: Making music with former Bungie composer Marty O'Donnell
Gamasutra speaks with former Bungie composer Marty O'Donnell to learn more about how he works, and to shed some light on how audio production on a AAA production like Destiny
Final Fantasy XV director: Game must be amazing or 'it's meaningless'
"Before I joined Square Enix, I always looked at Final Fantasy
games as the benchmark for game consoles. Each new game showed what was possible on video game hardware."
Steam Discovery: The curation tools we've been yearning for are finally here
Valve today announced a move for its Steam platform that the vast majority of PC game devs have been waiting a very long time for -- Steam Discovery, an update to the store that introduces new curation options.
Video: A crash course in design-related analytics
Information is now everywhere. If you work for a large company or a publisher, someone is going to come to you with analytics, and you need to be able to understand them in order make proper use of them.
Sony PlayStation VR headset Project Morpheus '85 percent' ready
Oculus has made some great strides toward release, and it seems like Sony is making similar progress, according to Shuhei Yoshida, its president of Worldwide Studios.
Get a job: Respawn Entertainment is hiring software engineers
is seeking software engineers at the mid and senior levels with experience in C/C++ fluency.
This Week in Video Game Criticism: Do We Overuse the Term 'Interactive'?
This week, our partnership with game criticism site Critical Distance
brings us picks from Lindsey Joyce on topics ranging from our overzealous use of the term 'interactivity' to whether games can exist sans politics.
Big opening weekend sales for the new iPhone
Apple’s strong opening weekend sales for the new iPhone 6 indicate that iOS games will have a large potential audience for a long time to come.
Don't Miss: Stalled engine - The TurboGrafx-16 turns 25
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
With big names signed, Nexon guns for Western players with new division
Cliff Bleszinski is on board, and so are many other Western developers. Now, the company formally announces its new publishing division: Nexon XP.
Lovers in a Dangerous Spacetime dev: Timing is everything
"One of the tasks we find ourselves doing quite frequently is controlling the timing of things (loop an animation for x seconds, randomize AI behavior every y seconds, etc.)."