Introduction to steering behaviors for AI
"'What is this entity thinking?' I was always fascinated with this question, and I loved how some triple-A game AIs were able to avoid obstacles... So I began to learn everything about complex AI."
This Week in Video Game Criticism: Kim Kardashian Ruins Everything
This week, our partnership with game criticism site Critical Distance
brings us picks from Kris Ligman on topics ranging from the success of Kim Kardashian: Hollywood
to how we talk about HipHopGamer.
The visual guide to multiplayer level design
This highly visual guide to multiplayer level design, adapted from Ben Bauer's work at Crytek by Firefall
designer Bobby Ross, gives you a grounding in how team-based shooters work.
When a successful studio gets backlash for announcing a new game
"Our strategy at the moment is to hire talented people to make the games they want to play." - Facepunch founder Garry Newman responds to criticism about his studio's latest game Riftlight
The Walking Dead sells 28M episodes, third season on the way
After the success of its narrative-driven adventure game series The Walking Dead
, Telltale Games has confirmed that a third season is on the way.
Could overcoming game challenges combat anxiety?
After overcoming a challenge in Guacamelee
, one developer asks: "Could you successfully improve peopleís ability to focus and concentrate by playing challenging side-scrolling platform brawlers?"
Why I made a game engine (in HTML5)
"I was most excited about creating my own game engine because I wanted to know everything that was going on under the hood."
Restructuring and squatting: The latest Kickstarter debacle
There's trouble brewing for another video game Kickstarter campaign, as a developer has postponed work on his funded game, and subsequently been accused of squatting in a Californian condo.
Are developers actually paying for YouTuber and press coverage?
Here's what we know: The ethics of paying for YouTuber and press coverage of your game are rather blurred, and become more and more so as revenue share programs and FTC rules come into play.
'Who are your game dev heroes?'
Games inspire us to make games, but so do the people behind them. Here are inspirational developers, as selected by our Twitter followers.
Square Enix CTO Yoshihisa Hashimoto leaves company
The company names senior tech staffer Remi Driancourt as leader of its Luminous Studio engine development project as it seeks a successor.
Microsoft signs promotional deal with China Telecom for Xbox One
30 million broadband subscribers will be offered a chance to purchase the console as part of their internet service packages when it goes on sale in China in September.
Video: The enduring legacy of EA_Spouse
In this GDC 2013 talk the 'EA_Spouse' herself, Erin Hoffman, looks back on how conversations about work-life balance in the game industry since 2004, and what it all might mean for the future.
Kuju launches equity crowdfunding effort for UK game studio startups
UK-based independent studio (Art Academy, Zumba
series) is booting up a £300,000 ($509,415) fund to back a "portfolio of studios" and help them find success.
Samsung bets mobile games will be big on TV with BlueStacks investment
Samsung Ventures has contributed an undisclosed amount to GamePop manufacturer BlueStack's latest fundraising round, suggesting the microconsole may soon come to Samsung hardware.
Get a job: Crystal Dynamics is hiring a Producer
The developer of the Tomb Raider
reboot is looking to hire a producer with project management experience on the developer side to work on AAA projects in its Redwood City, CA office.
Don't Miss: Overcoming Impostor's Syndrome
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
Crytek speaks about its financial woes, manages to explain little
The company blames recent reports of its developers not being paid on internal miscommunication as Crytek sought additional funding, which it claims to have now secured.
The new boss of EVE Online is CCP's own Andie Nordgren
In her new role, Nordgren expects to expand the game's third-party developer support and smoothly transition the game from a dev cycle of infrequent, big expansions to smaller and faster updates.
Blog: Portable game labels
"For a player to be able to pick a game optimal for the current game context, we should establish a taxonomy that efficiently and consistently can be used to label mobile games beyond mere gameplay."
A new dawn: Choosing a new game project
"I always found it easy to come up with new game ideas... So here are some thoughts on how I try to figure out if prototyping a game idea or even nurturing it into a full-grown game is worth my time."
Game developers speak their minds as part of our 2014 Salary Survey
As part of Gamasutra's 2014 Game Developer Salary Survey, we asked respondents an open question: "Do you have anything to say about the game industry in 2013?"
Optimizing a Unity game for mobile using subtile meshes
"The building which was previously four tiled textures and four draw calls can be rendered in one draw call, providing a performance boost without actually sacrificing any quality."
Playing the App Store lottery: Our first week's sales numbers
"Our first week is rather a sobering experience since it shows how much goes into user acquisition when releasing a game."
Blog: Killing a horse with text
"In a regular game with graphics I would only have the troll hit the horse with a club or something... But in a text game, I have to describe the action to create a vision in the mind of the player."