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August 20, 2017
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  Prettying up the Zergling in Starcraft Remastered
image The Blizzard art team explains how they learned that Zerglings have grubby, horrifying little hands at the end of their spikes.
  Gamasutra plays Sonic Mania
image The Gamasutra editorial crew tries out Sonic Mania to see why game developers are raving about it.
  Get a job: Sucker Punch is hiring a Systems Designer
image Looking for a new gig? Sucker Punch Productions is hiring a number of designers, programmers, and artists for its Washington-based game development team.
  Twitch's new filtering options are fueled by automatic live video indexing
image Twitch has implemented a deep learning-based video indexing platform that filters live gameplay into categories based on in-game factors without any additional input from streamers or staff.
1 Don't Miss: Painful PR lessons learned on the way to Guacamelee!
image Developers, how do you best maximize your game's exposure with a limited marketing budget? Drinkbox Studios' (Guacamelee!) Chris McQuinn shares his advice and lessons learned in this GDC 2014 talk.
5 Give me a break: Atari suing Nestle over alleged Breakout-themed Kit Kat ads
image Atari has filed a federal lawsuit against Nestle, arguing that the candy maker's short-lived Kit Kat: Breakout commercial made unauthorized use of Atari’s classic brick-breaking arcade game, Breakout.
  We're streaming Sonic Mania today at 3PM EDT
image We're playing Sonic Mania and talking about what makes it a successful Sonic game at 3PM EDT.
  Blog: Understanding decision making using dual-process theory
image Making decisions is essential to any game, no matter the genre or target audience. To play a game is to make decisions. While there are many different theories that approach decision making from different angles, I will focus on dual-process thinking.
  Blog: Designing our large-scale installation game, Salmon Roll
image Salmon Roll is a large-scale installation game for two players that will debut at Play NYC on August 19th. Here's how the game went from brainstorming to nearly finished in a matter of weeks.
3 How Tencent's latest hit Honour of Kings has divided generations
image "If you don’t do real-name verification for your new accounts, the system has no way to know how old you are, so there won’t be any limits."
2 Blog: Game music system tools and tips
image Several dynamic music systems were presented in the GDC 2017 audio track. In part three of her latest article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks.
  Big Immersive to become dedicated VR and AR publisher
image Big Immersive has formally announced its arrival to the games industry, and spelled out its desire to become a dedicated VR and AR publisher.
1 Blog: A practical guide to first-person level design
image A guide to help you design better first person levels. "Where to start?" And different notions used in level design explained with practical examples from Mirror's Edge and Bad Company 2.
  How small-scale studio Vector Unit optimized for big-scale success
image A case study of an indie studio. Using its own engine technology, the tiny team at Vector Unit has released 8 titles across nine platforms in the last ten years.
  Early Access has changed We Happy Few -- and helped the dev quadruple in size
image "Early access didn't just help shape the overall direction and focus of the game," says Compulsion Games founder Guillaume Provost. "It shaped the very fabric and makeup of our team."
10 Valve says it's cracking down on big key requests to combat Steam skulduggery
image Valve confirms that yes, the company is more closely scrutinizing devs' outsized requests for Steam keys in an effort to combat people using them as "a way to manipulate Steam systems." 
  505 signs on to publish OtherSide's upcoming RPG Underworld Ascendant
image The publisher confirmed today that it intends to publish OtherSide's upcoming spiritual successor to Ultima Underworld, which is expected to ship on PC in the latter half of next year.
  Video: Indie dev tips on picking projects, or, 'pro strats for pre-pre-production'
image Finji Games cofounder Adam Saltsman takes the stage at GDC 2016 to give a talk about how to decide what game you should be making before you start.
  Slime Rancher passes 1 million sold
image Monomi Park’s plorp-filled adventure has passed 1 million sold (or 4.5 million counting Games with Gold downloads) just weeks after leaving early access.
  Get a job: Visual Concepts is hiring an AI Software Engineer
image Visual Concepts is seeking software engineers with experience in gameplay systems including AI behavior trees and animation control logic.
Blog: Making a game maker - Hatching Chicken Wiggle
image Here's how I make my very own game maker Chicken Wiggle, which feature the irresistible cuteness and absurdity of a Chicken and Worm combo.
  Kickstarter expanding to welcome Japanese creators this September
image Previously, Japanese developers and creators looking to launch a project on Kickstarter needed to forge an international partnership to launch a crowdfunding campaign.
1 Valve engineer comments on restrictions to high-volume Steam key requests
image Update As a developer, next time you request Steam keys for your game, remember that Valve is checking in on whether or not you really need those keys.
6 Don't Miss: StarCraft Remastered dev analyzes the enduring appeal of StarCraft
image Nearly 2 decades after Blizzard released StarCraft, the game is still being played at a pro level. Why? StarCraft Remastered lead Pete Stilwell shares his thoughts on what makes an RTS game great.
  Blog: Some do's and don'ts for solo game devs
image What are the dos and don'ts when developing a game from scratch by yourself? Well, here's what I got wrong and right during the creation of my game, Mayhem Above.

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4 Can your game have too many choices?
by Sita Vriend
Narrowing down your options is getting more difficult in this day and age. This is exactly what...
  How to protect your video game trademark
by Zachary Strebeck
Once you’ve named your game and registered your video game trademark, it’s time to start protecting...
1 Applying Data Science to Understand Your Players
by Adam Fletcher
How can you best use data science to maximize the success of your game? Adam Fletcher of Gyroscope...
  Full Steam Ahead: Bringing Tiny Rails to PC
by Glenn Stanway
In early 2017, Tiny Titan Studios decided to bring its mobile title "Tiny Rails" to Steam. Producer...
  Making a game to make a game; It's like Kickstarter, but with more explosions.
by Simon Lachance
[TL;DR We made a clicker game to support the studio financially and use it as a platform to keep...

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arrowPress Releases
Finding Your Place in the Games Industry
image Ready to start making games? Connor Addis offers helpful exercises and resources for first-time game developers.
How to Be a Smart Artist
image Amir Erfani outlines the skills and qualities that all artists must possess, and explains how game artists can look to other mediums for inspiration.
How to Create a Simple Social Media Strategy For Your Game
image Looking for a quick and easy way to spread the word about your latest project? Michal Napora explains how you can build an effective social media presence.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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