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October 20, 2014
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October 20, 2014
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  GDC Next speakers share their 'hidden gem' game recommendations
image In the spirit of boosting discoverability for games of all stripes, here are just a few of the "hidden gem" titles that GDC Next featuring ADC speakers suggest you check out.
11 The role of luck: RNG isn't the answer
image "We've concluded that itís possible to design a compelling competitive game without luck. Possible. Not easy. Not necessarily doable. But possible."
  Insomniac's engine chief shares tips on leading tech teams at GDC 2015
image Engine director Mike Acton is an expert on the topic, and in his "Great Management of Technical Leads" talk at GDC 2015 he'll lay out the entry-level expectations you need to know about.
  Jade Raymond departs Ubisoft after a decade with the company
image Game industry veteran Jade Raymond has announced plans to depart Ubisoft Toronto after ten years with the company, citing an interest in pursuing new ambitions.
  The 'new-platform' model - an alternate path for indies
image Spry Fox's entire model is built upon investing in new marketplaces, and Road Not Taken would be the first big console push for the company. That meant the game would be a big departure for the company, in multiple ways.
2 Why we chose a free beta instead of Early Access
image "This exercise confirmed our feelings that Early Access really suits a long, drip-feed approach where the evolving nature of the game is fundamental to the way the game is developed and experienced."
2 Did 80s computer marketing push women out of video games?
image A large-scale drop-off in the number of women taking computer science courses occurred in the 80s, and was fueled by computer marketing campaigns that were heavily directed at men.
  Steam Early Access game Space Engineers sells 1 million
image Space Engineers, a sandbox space construction game that is currently on Steam Early Access, has sold more than 1 million copies.
6 The most important trait for a game designer is empathy
image "If you donít know how people work, you canít make stuff for people to interact with. The most talented and technical designer that lacks empathy will make something that only he/she can enjoy."
14 Why anything but games matters
image "A couple months ago, I was talking to a friend in technology media. 'Sometimes I wonder why Iím in tech,' he started saying. He paused for a beat. 'Then I think, at least Iím not in games.'"
  Tutorials, tips, and text in Unity
image A tutorial on coding text and tips that aren't obtrusive: "any text or tips appear or disappear from non-intrusive areas of the screen at various times, and will never pause or slow down the game."
11 Honey, we need to discuss your persona problem
image "In short, personas create a more accurate picture of a subset of the audience. Demographics are the broad strokes, while personas are the finer details."
2 When quality comes before making money: Developing Monument Valley
image Monument Valleycreator UsTwo is primarily a UI and design firm, working for clients. They don't usually make games. But Monument Valley, the company's third game, sold over 1 million copies.
  Google Play Games SDK adds local multiplayer
image Google's game development tools get an upgrade for local matchmaking -- across all platforms supported by its tech.
  Get a job: Crystal Dynamics is hiring a Senior VFX Artist
image The developer of the Tomb Raider reboot is looking to hire an experienced visual effects artist to work on AAA projects in a leadership role within its Redwood City, CA studio.
8 Looting game design gold from Sid Meier's Pirates!
image "I glibly wrote that Pirates! could be the most important game ever made... and at first, I felt this was a ridiculous thought. Later on, I realized that may be right after all!"
  New Hampshire indies team up to build a local game dev incubator
image A group of New England indie developers are working to open Game Assembly, a co-working space and incubator program for game developers in Manchester, New Hampshire.
20 Don't Miss: John Carmack on engineering Rage
image In this extensive interview conducted while he was at id, legendary programmer John Carmack reflects on the id Tech 5 engine and his mistakes regarding the evolution of console and PC games.
3 Video: Indies, resist the urge to 'juice it or lose it'
image Independent game maker Folmer Kelly explains why developers might want to avoid the temptation to "juice up" their games, especially when it comes at the expense of player immersion.
  What we can learn from teens making games
image "It is clear to us at foundry10 that game creation holds incredible value to students, if done right. But what is 'right' when each learner is different?"
1 Four lessons for building a better community
image A look back at a game festival from its organizer, Jaime Woo: "I want to use this space to share four key lessons I learned throughout the process of crafting and shaping Gamercamp."
1 Obituary: Planetside 2 artist John Roy
image Gamasutra has learned that John Roy, a veteran artist at Sony Online Entertainment who worked on projects like Star Wars Galaxies and Planetside 2, has passed away this week.
  Reminder: IGF 2015 Main Competition deadline ends on Wednesday!
image Don't miss the IGF deadline! Submissions for the 2015 Independent Games Festival Main Competition entries are due October 22, and Student Showcase Entries are due October 31.
46 Randomness and game design
image On not introducing randomness into your game's design: "I believe the current assumptions with regard to randomness in strategy games are largely wrong."
10 The level design of a Zelda dungeon
image "The following is the result of a study that I made a while back after playing multiple Zelda games in order to better understand the patterns and design decisions of a Zelda dungeon."

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11 Honey, We Need to Discuss Your Persona Problem
by Bill Gardner
Using personas as a tool to get inside heads.
6 Reality Check: Game Design and Empathy
by Mark Venturelli
Empathy is the most important game design skill you could ever develop.
  Zen Game Development: How process over product keeps motivation alive
by Gabriel Cornish
Keeping motivation alive long enough to see your game projected completed is challenging. I talk...
14 Why Anything but Games Matters
by Ian Bogost
On isolationism in game development; my Indiecade 2014 talk
11 The Role of Luck: Why RNG isn't the answer
by Elyot Grant
Hearthstone's design team told us we'd be crazy to make a game without luck. But here's the secret...

[Read More]

arrowPress Releases
October 20, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Postmortem: Chambara
image Kevin Wong takes a critical look back on Chambara, a split-screen stealth game featured at the 2014 Dare to be Digital competition.
The formal systems of games
image Gameplay experience and physiological interaction researcher Dr. Lennart Nacke takes a close look at the underlying systems that define games and their development.
Hardware Prototype: The Game Tactics Controller
image Full Sail University design team The Control Freaks presents an outline for its Game Tactics Controller, a peripheral built with accessibility in mind.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGís exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]