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February 25, 2016
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  Sponsored: Inside the Tech and Teamwork Behind a World-Class eSports Event
image Join us for a free webinar featuring one of the top eSports companies around! Fnatic CEO Wouter Sleijffers along with Limelight and Cedexis will explain the complex inner workings of a major eSports event.
  Get a job: Supercell seeks a Senior Game Developer
image The top-charting developer of Clash of Clans is looking for an experienced game client programmer to join its Helsinki-based team of mobile game developers.
  Video: Molyjam: How Twitter jokes can save video games
image In two weeks, a modest plan for a local game jam based on parody tweets exploded into an international event, with over a thousand people participating in more than 30 cities worldwide.
6 Don't miss: Building a new Pokémon universe with Black & White
image Another classic Pokémon interview as we near the series' 20th anniversary: Leigh Alexander speaks to to the series' longtime director and composer Junichi Masuda about his ambitions for 2011's Black and White.
3 Don't miss: Superhot dev Piotr Iwanicki on the game's inspiration and success
image Speaking to Gamasutra by e-mail, director Piotr Iwanicki broke down his thoughts on Superhot's path to release, and what lessons transfer from Flash game development to other forms of game design.
  Blog: How to get active with game analytics
image "As we are only human, we tend to be attracted to analytics that have a feel-good factor, warming our hearts and putting a smile on our faces. This egotistical human trait can give us a kind of selective hearing disorder."
  5 reasons mobile games don't go viral abroad
image "If you consider entering an international market is hard, you are right. On the other hand, thorough research, clear strategy and help of local partners can make mobile game development a lot easier and ensure its success."
  Check out these can't-miss expert VR talks during VRDC at GDC 2016
image With GDC 2016 right around the corner, organizers are proud to quickly highlight some of many great talks from Oculus, Epic and others at the inaugural Virtual Reality Developers Conference in March.
  Blog: Why we need challenge
image "The meaningfulness and beauty of games lies in allowing the player to take a peek at the inner workings of his mind. Games enable us to witness processes of thought, creativity and learning."
  Rocket League revenue hits $70 million, sales nearly at 4 million
image Nearly 4 million copies of Rocket League have now been purchased across PC and PS4, according to Psyonix's marketing VP, Jeremy Dunham. 
  How Ubisoft builds giant games using giant teams Exclusive
image Ubisoft Montreal's Chadi Lebbos chats with Gamasutra about, among other things, how the company's global patchwork of studios try to collaborate on big games without wanting to kill each other.
  How Epic created its eye-catching ProtoStar tech demo
image Epic and Unreal have released a behind-the-scenes video detailing the creation of ProtoStar, a real-time Unreal Engine 4 tech demo designed specifically for mobile, and the first to use the Vulcan API.
  FarmVille creator Mark Skaggs joins Indian mobile dev, Moonfrog Labs
image "Joining Moonfrog on their mission means making great games and also an opportunity to give back by helping and mentoring smart, creative and hungry game makers like others did for me."
1 Free PC gameplay capture service, Forge, enters public beta
image San Francisco-based start-up Forge, Inc. has unveiled Forge, a free HD video capture service that offers PC players a simple, streamlined way to record and share gameplay clips instantaneously. 
14 What happens when a very large YouTuber features you?
image "During our Kickstarter campaign we've had several large YouTubers/Twitch players feature our (tech) demo. This resulted in an immediate effect on our Kickstarter."
2 How the R&D tax credit usually works for indie game developers
image "You have a couple options for how the tax man sees your dev costs. They depend on various factors such as how much income your studio is bringing in, what kind of game you're making, and where the funds are coming from."
2 Terrifying players with unstable level design in Layers of Fear
image " It all boils down to psychology. We get scared in claustrophobic spaces, and we are terrified when we know something is about to happen but we can’t pinpoint what it will be."
4 Learn about PlayStation VR, direct from Sony's Richard Marks
image In his speech from Unity's Vision AR/VR Summit, Sony's Magic Lab man provides an overview of development for the upcoming platform and showcases Sony's internally developed VR experiences.
1 Uncharted 4 trailer goes live...with Assassin's Creed art
image Strangely enough, an Uncharted 4 trailer went up today with Assassin's Creed concept art. Developer Naughty Dog has fixed the video and issued an apology.
  GDC Spotlight: Unity, Epic Games, Imagination Technologies
image Game Developers Conference highlights major exhibitors who will be at the show. Check out this series, which includes Q&As with Unity, Epic Games, and Imagination Technologies.
  Video: BioWare's Cameron Harris: You Need an Editor!
image Books, films and TV shows all have editors, and so should video games. So says BioWare editor Cameron Harris, who breaks down how editors add value to projects, teams, and companies.
  Get a job: Irrational Games seeks a Senior Environment Artist
image Want to collaborate closely with BioShock mastermind Ken Levine? Irrational Games is seeking a senior environment artist with a background in triple-A games.
  Inside Blizzard's sound design studio: Bangs and squishes
image "What really defines a good sound? ... What you might find good, somebody else might not. It's like the common perspective that enough people agree on it, so therefore it's good."
5 Don't miss: The origin of Superhot as a jam game
image This reprint from sister site IndieGames.com catches up with Superhot creative director Piotr Iwanicki to trace the origins of the buzz-worthy shooter -- which is out tomorrow.
  DevOps in game dev: The philosophy
image "Your situational awareness of your work processes and work environment will improve and you'll get more adroit at recognizing problems and being creative in finding solutions."

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  Play-Game-Act, an introductory method to Game Design and Analysis
by Jerome Bodin
Game-Play-Act is a simple method I use to explain to students how to quickly and efficiently...
3 Ammo & Enemies: Reduce, Reuse, Recycle
by Matthew Hodge
Object reuse is a concept seasoned developers are likely familiar with; however, as an instructor I...
14 What Happens When A Very Large Youtuber Features You?
by Koen Deetman
What happens and what do you do when a very large Youtuber or Twitch player features you in their...
2 How the R&D Tax Credit Usually Works for Indie Game Developers
by Rachel Presser
The Research & Development (R&D) Credit is often cited as a massive boon to game developers, but not...
  Don’t Fear the Yurei: how F.E.A.R. successfully embodies the traits of Japanese horror
by Michel Sabbagh
A game analysis that talks about Japanese horror and how Monolith Productions' F.E.A.R.: First...

[Read More]

arrowPress Releases
February 25, 2016
PR Newswire
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Games Press
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Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering and Real-Money Gambling. We help you ship your games!
LocalizeDirect
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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Trying Out Skeletal Animation for Overhead-View Characters
image Looking for a new perspective for your head-to-head action game? Consider this unique approach outlined by Zebu Games co-founder Kollol Das.
Gamified Living: Education
image Game designer and instructor Gregory Wells explains how students can get more out of their education by applying video game concepts to their daily lives.
From Student to Developer: Five Things I've Learned at Failbetter Games
image Sunless Sea developer Liam McDonald shares the key lessons he learned while transitioning from student life to a career in the games industry.