'What are your favorite horror games, and why?'
For our Halloween question, we asked developers to share their favorites in the horror genre. But since it's a dev question, we wanted a little more than that...
How Sega found success with Sonic the Hedgehog
Sega faced complete failure in its battle against Nintendo's NES, but the 16-bit Genesis was a huge success -- and a lot of that success is down to the Sonic the Hedgehog
How on Earth did Mike Bithell score Andy Serkis for Volume?
Mike Bithell, the British developer behind Thomas Was Alone
, has managed to bag actor Andy Serkis for the voice of villain Guy Gisborne in upcoming stealth game Volume
Classic Video Postmortem: Alone in the Dark
Preceding games like Resident Evil
and Silent Hill
, Infogrames' Alone in the Dark
proved to be a landmark for the survival horror genre, and now series creator Frederick Raynal explores how the classic title came to be.
Get a job: Blizzard is hiring an iOS Engineer
The developer of Hearthstone
is looking to bring on an experienced iOS developer to work on programming and optimizing mobile games at Blizzard's Irvine, CA headquarters.
Blog: Breasts? No thank you!
"Maybe I should have just made a game about candy pieces. Calling my shiny, colorful puzzle game Boob Rescue
certainly made things a lot harder than they needed to be."
Don't Miss: A study of how horror games affect their players
Usability studio Vertical Slice measures player reactions to four horror games to find out which is "scariest," how casual and core players react, and whether they get scared in the same way.
Another developer sees diminishing returns on Kickstarter
"Itís impossible not to notice a sense of apathy towards Kickstarter these days," writes designer Agustin Cordes "In short, few people seem to be backing games these days, including our own."
Blog: The story of the Halloween Mod for Half-Life
An interview, by a fan and game design student, with the creator of a popular Halloween-themed mod from 2002: Swiss_Cheese Halloween Mod
How a mobile studio's fight for survival ended with a $500K investment
Traplight Games was founded back in 2010 by three game industry veterans. While the team aimed to create their own original games, they soon found themselves collaborating with other bigger studios...
Thoughts on the glorification of violence
"I think the glorification of violence is something that people -- particularly males -- are taught to value. I don't think it's something we would otherwise naturally value."
GDC Next: Lecture recommendations for press
GDC organizers have helped put together a list of some of the most interesting lectures at next week's s GDC Next
event, with an eye towards what would work well written up for a larger audience.
She's not playing it wrong
"If we want to encourage more women to apply to our companies and work in game development, we need to treat it like a usability problem," writes veteran developer Laralyn McWilliams.
'de Blob found a new home today'
If you thought all of THQ's assets had been sold off by now, think again. Nordic Games today announced that it has purchased the IP rights to the de Blob
How I got my dream job in the game industry
"Trawling through 20,000+ job posts. Applying to 4,000+ jobs, giving out over 1000 business cards, talking to over 250 people on the phone for contacts and recommendations, and a 100+ interviews later, I finally have my dream job!"
5 things we learned from Kickstarter... after canceling our campaign
"In retrospect we certainly donít regret going on Kickstarter. Maybe we didnít get the money from itbut the way that the campaign played was key in shaping how our game now looks and plays."
Denis Dyack is still making his Eternal Darkness followup
Denis Dyack, formerly the founder of Silicon Knights and most recently Chief Creative Officer of Precursor Games, has revealed his next move: an all-encompassing entertainment company.
Blog: Making games is hard
On difficult decisions, and not being able to see the light at the end of the tunnel. "It feels like the number one enemy in any act of creation is time; thereís never enough of it."
Sega swings to losses, citing 'sluggish consumer spending'
Sega saw a swing to losses during the first half of this fiscal year, due to what the company described as "sluggish consumer spending."
Surprising no-one, Bethesda cancels Prey 2
Bethesda has officially cancelled development of first-person shooter Prey 2
, as the company says that it simply wasn't good enough quality.
The Witness artist reminds us to keep it simple, stupid
"To evoke emotions through art, in games or anything else, you have to break down your medium," says The Witness
artist and Twelve Minutes
developer Luis Antonio.
Sony posts hefty losses, although its PlayStation business is not the problem
Sony posted significant losses for the last fiscal quarter, although the company's PlayStation business was not the problem.
Just a level solver: Why my puzzle game took over a year to complete
"I was stumped. Out of optimization ideas, I considered giving up. Maybe I could just put in the best solutions I found on my own and make it a competition for my players to beat those scores?"
Composing an indie RPG title track
On the collaborative process of working with a composer: "I gave some specific feedback... but I ultimately needed to trust his ability to polish the piece."
Two Finnish studios band together: Next Games acquires Helsinki GameWorks
Two startups with veterans from notable developers like Rovio, Supercell, and Remedy have joined up. Next Games is currently working on a Walking Dead mobile game.