Get a job: Runic Games is hiring a Visual Effects Artist
The Seattle-based studio responsible for the Torchlight
series is looking to bring on an experienced artist interested in designing and optimizing the production of real-time visual effects.
Procedural generation: By molecule or mythology
"This post will help you choose the best 'zoom level' for your game. It’s part post-mortem, part raw idealism, and entirely intended to be just one way to think about design within a procedurally generated system."
Don't Miss: The Gamasutra community's game developer flashcards
Developers from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
EA backs the White House's new anti-sexual assault initiative
The publisher is one of many corporate partners supporting the "It's On Us" initiative, a campaign launched this week that aims to raise awareness about -- and hopefully curtail -- sexual assault.
Blog: When the fun of game development dies
"What happens when making games is no longer fun for the developer? This is a question all videogame designers and developers have struggled with over the years."
Report: Average time spent on Android games highest in the West
A new report from mobile analytics firm Flurry suggests that Android games still see the greatest daily playtime in the West -- specifically Germany, Russia and the United States.
What does it mean to be a game dev and a parent? #DevParents
"We parents should embrace our fate and use the rollercoaster of emotions which is accompanied by parenthood to our advantage to create games only we can come up with."
Studio behind Moshi Monsters craze hit by layoffs, says report
UK-based Mind Candy, the company behind popular kid-friendly online game Moshi Monsters, saw a number of layoffs, according to a TechCrunch report.
Keys to working with offsite writers
"Having offsite writers is crucial for our workflow, and I’ve compiled some best practices on how to manage the multiple personalities and work styles."
The Rock Band Network has been sunsetted
Harmonix has called it a day on its Rock Band Network
online store, a place where users could upload and sell their own music through the Rock Band
Making educational games for the younger you
"During this convergence of opposing chapters in our lives, all of a sudden the boring term ‘educational game’ doesn’t seem to be the big YAWN it used to be."
Shinra is a new cloud gaming company from Square Enix
Square Enix today announced the establishment of Shinra Technologies, a new cloud gaming company that plans to collaborate with numerous studios worldwide, including Ubisoft.
Tips for game artists, from Rockstar's former art director
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
After 8 years as director of Final Fantasy XV, Nomura steps down
His co-director Hajime Tabata will assume the role of sole director as Square Enix moves Nomura over to work on other projects, including Kingdom Hearts III
Neal Stephenson pronounces his high-profile Kickstarter game dead
The author's Subutai Corporation has ceased development of its successfully Kickstarted game Clang
and issued refunds to all backers who've asked, as the dev team moves on in search of work.
Designing mobile games for thumbs in an era of giant screens
"We can’t just treat screens in the 5.5” range simply as a scaled-up version of a smaller phone. Grips completely change, and with that, your interface might need to do so, as well."
Japan Game Awards honor Monster Hunter 4, The Last of Us, and other hits
Handed out by Japanese trade association CESA at Tokyo Game Show, the Japan Game Awards were given to a number of games, including Grand Theft Auto V
and Yo-Kai Watch
Get a job: 343 Industries seeks an AI Engineer
The house that's now building Halo
is looking to recruit a senior-level AI engineer to work alongside the team in 343 Industries' Kirkland, WA complex.
$2M in Osmo preorders reveals demand for educational iPad games
Tangible Play has reaped roughly $2 million in preorders for the Osmo, an iPad educational game accessory, suggesting there's demand for devs to make kid-friendly mobile games for use in teaching.
Blog: When COPPA becomes real, and the FTC cracks down on a dev
"With TinyCo, the FTC has eviscerated the hopes of developers who were thinking they could skate through the COPPA compliance issue by using ... verbal excuses."
Don't Miss: Building the AI for Hearthstone
The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab delivered a frank talk on the AI design of Hearthstone
GDC Next adds talks on Starcraft II and the secret life of ads
Blizzard Entertainment's Jordan Womack joins speakers from MIT's Game Lab, the GameHeart mod project and the LiveRail ad platform at GDC Next 2014 featuring ADC
New interview sheds light on PlayStation Now's past, future
Game industry veteran David Perry speaks to Game Informer about how the Sony-Gaikai acquisition came about and what it might mean for how (and where) your games will be distributed in the next decade.
Inclusivity vs. narrative intent: A conversation with r/gaymers
"Just because I could make the narrative more inclusive, I did not know if I should. I needed a sounding board. I took to Reddit’s r/gaymer forum to have a conversation with some LGBT gamers about the game."
Mistranslated worlds: Dark Souls, Wizardry, and accidental storytelling
"There's not much of a plot to the player-controlled protagonist, but there's an incredible sense of depth and history to the setting itself. It's all very cohesive and consistent."