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May 21, 2013
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87 Xbox One is Microsoft's biggest move for living room domination
image UPDATED Microsoft's successor to the Xbox 360, the Xbox One, is being positioned as an "all-in-one" console combining multimedia consumption with cloud computing and a packed-in Kinect 2.0.
  Xbox One designers talk shop about the console's architecture
image In an Xbox One recap panel, Larry "Major Nelson" Hryb and a collection of tech specialists expanded on the hardware and software capabilities for the upcoming console.
  Game devs ask: What will Xbox One do for indies? Exclusive
image Microsoft unveiled the Xbox One today at its company headquarters in Redmond, Wash. We took to Twitter before, during and after the big unveiling.
29 Unity's mobile licenses are now free
image Unity Technologies, the company behind the popular Unity game development engine, today announced that it has made its basic mobile tools completely free to independent developers.
6 Practical ways to deal with problematic player behavior
image Bad player behavior can ruin games -- but controlling it is a tremendous challenge. This in-depth article explores three avenues to shape it: engineering, education, and enforcement of the rules.
9 Tutorial: Making 2D games with Unity
image 2D will never die, and if you're looking for a way to replicate a classic feel in the popular 3D engine, look no further than this post by Josh Sutphin (Warhawk).
  GDC Europe adds Assassin's Creed III, Daglow, Epic level design talks
image GDC Europe 2013 has added an Assassin's Creed III design keynote, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.
8 Market's ready for new consoles, but old-gen surprisingly viable Exclusive
image Sales of aging game console hardware in the U.S. are healthier than you might think, while at the same time, we're seeing signals that the market is ready for new consoles.
10 Blog: Why the Wii U won't be 'Dreamcasted'
image Need one good reason the Wii U won't be put out to pasture before its time? How about three? Joost Rietveld argues that Nintendo's console is on firmer footing than many suggest.
3 How marketing and press affect an iPad game's sales
image The debate continues: what effect does press and marketing have on an indie game's sales? Fingle developer Adriaan de Jongh adds some data with this in-depth report on its performance.
1 The original PlanetSide is going free-to-play
image Sony Online Entertainment CEO John Smedley has confirmed that the original PlanetSide, first released in 2003, will soon switch over to the free-to-play model.
18 The next Xbox: What Microsoft needs to reveal this week
image The competitive landscape for game consoles is more complex than ever. IHS analyst Piers Harding-Rolls looks at what Microsoft must do to maintain relevance in today's market.
21 Four ways next-gen consoles could fail, according to Riccitiello
image "Mobile is here to stay. [But] we're all ready for the next generation of consoles," says departed EA CEO John Riccitiello, in forecasting what the coming console generation needs to get right.
  Marmalade SDK now supports Google Play game services
57 How developers mess up immersion (you might be doing it wrong)
image Adrian Chmielarz (Bulletstorm) takes a tour through Metro: Last Light to expose a common way developers try to foster a sense of immersion -- and why they miss the mark.
1 Making NeverWinter Nights: A classic BioWare postmortem GDMag Exclusive
image In a 2002 Game Developer magazine postmortem, BioWare founders Ray Muzyka and Greg Zeschuk are joined by designers on NeverWinter Nights to discuss highs and lows of the game's creation.
  Molyneux's Godus releasing in Japan, Korea via DeNA
11 Blog: Immersion, not realism
image BioShock 2 and XCOM: The Bureau AI programmer David Pittman argues that there's a big difference between pursuing realism and immersion -- and explains the difference.
12 Gamasutra blog guidelines: Updated, open for discussion
image Want to know more about blogging on Gamasutra? Check out the site's new, revised blog guidelines. If you have any questions or comments, editor Christian Nutt is there to answer them.
  Video: GDC's weird and wild Experimental Gameplay Workshop
image Over 20 demos of innovative game designs from Jason Rohrer, Brenda Romero, Emily Short, and more were on display during the 11th annual Experimental Gameplay Workshop.
5 The GDC Play experience through an exhibitor's eyes
image As a first-time GDC Play exhibitor and a starving indie, it was a tough decision for James Liu to go to GDC to promote Nameless: The Hackers. He shares the pros and cons in this detailed post.
7 Watch the next Xbox unveiled live
image Gamasutra will be providing breaking news and expert analysis of Microsoft's next generation Xbox. And you can watch today's event unravel in real-time here in this livestream.
2 Neverwinter beta exploit leads to server rollback
image Following a devastating currency exploit affecting Neverwinter's in-game economy over the weekend, the MMO's developers elected to roll back its servers.
2 Blog: Emergent chivalry - When players make the rules
image We're used to stories of players being unpleasant, but indie developer Bram Stolk writes about a time when one surprised him by being honorable.
  Get a job: Be an Environment Artist for Airtight Games
image "Airtight Games is looking for an experienced Environment Artist. We are seeking motivated game-savvy modeler/texture artists capable of delivering the highest-quality game art possible."
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A simple but useful tutorial for creating great-performing particles on smartphones.

8 Killer & Dragons: The GungHo and Grasshopper Interview
image GungHo's Morishita and Grasshopper's "SUDA51" speak to Gamasutra.
5 Sponsored: The World of Just Cause 2 - Using Creative Technology to Build Huge Open Landscapes
image A deep dive into open world technology.
11 From XNA to MonoGame
1 Sponsored Feature: Yesterday's Minimum Spec is Today's Mass Market - Quality Game Performance Made Simple
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Expert Blogs     All Blogs     Post     RSS

  GungHo Stock’s 4000% Run -- What it Means for Game Studios and Investors
by Charles Huang
How has investor sentiment toward game companies shifted from 2005 to now? This blog looks at the...
5 Life can be better (part 2 of 3)
by Amir Ebrahimi
In the previous article, I set the context of a personal journey of health within the backdrop of...
12 Gamasutra Blog Guidelines - Updated and open for discussion
by Christian Nutt
Here are the latest blog guidelines. This post serves as an open forum for your comment on them.
  Postmortem: ROBLOX Mobile
by David York
In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content...
3 Fingle marketing effort and numbers
by Adriaan de Jongh
Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing...

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Results from Game Design Challenge - Call of Duty: Ghosts
image What if Activision's upcoming Call of Duty: Ghosts had a strong supernatural component? Game Career Guide's readers explore the possibilities in these winning entries to our latest Game Design Challenge.
Educated Play: Of Light & Shadow
image A team of game design students from Salzburg University of Applied Sciences recall their experience creating Of Light & Shadow with Unity, and talk about the game development scene in Austria.
Breaking Games, Part 2: Cheesing
image Continuing his series that explores the chaotic science behind breaking games, Utrecht School of the Arts student Joram Wolters explains how metagame features can be manipulated to one's advantage.