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July 4, 2015
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  Segmentation for mobile game developers
image "Push Notifications are a great way to (re-)engage with users and reward those who have been very loyal or entice those who haven't played in a while to come back and rejoin the gameplay."
  Examining organic tutorials
image "What makes organic tutorial design work so well is that the player is learning how these mechanics work via situations and challenges that the game is built around."
  Making design tools in Unity: Creating WorldShape
image "How does our WorldShape tool actually work? How might you create your own similar tools? I wonít be able to explain every aspect of Unity, obviously, but Iíll try to point you in the right direction."
  Epic Games leads GDC Europe's lineup of great sponsored talks
image Passes for GDC Europe 2015 are still available at a discounted Early Bird rate, and as the show draws nigh we're debuting a pair of sponsored sessions on UE4 and PowerVR that you'll want to check out.
3 Blog: Letting our differences bring us together
image A rumination on games that satisfy different people: "I thought about other games I wished I could enjoy with my wife, who prefers a more methodical and thoughtful approach than I usually take."
69 Blog: Mobile free-to-play games are not evil
image "Itís very common to hear from developers how evil, hurtful or abusive mobile games are. I donít think most of the comments reflect the reality."
2 Mod Mentality: How Tabletop Simulator was made to be broken Exclusive
image Indie devs (and former modders) Jason Henry and Kimiko chat with Gamasutra about why they developed an "online tabletop sandbox" game aimed explicitly at modders, and what they learned along the way.
2 'Indiependence Day' promotion shines light on dev struggles
image Indie dev consultant Dan Adelman has launched a campaign to help indies sell more games over the U.S. upcoming holiday weekend -- at full price.
  The best in Japan: CEDEC shares 2015 award nominees
image CEDEC has shared the nominees for its annual awards across five categories, including popular games like Final Fantasy XIV. It's a peek into how Japan's industry works.
6 From cave painting to CryEngine: How game art developed
image Charting the evolution of in-game art and comparing it to the evolution of fine art: Going from primitive to polished, with deliberate discursions into the abstract.
  Get a job: Retro Studios is hiring a Character Artist
image Nintendo-owned game maker Retro Studios (Donkey Kong Country: Tropical Freeze) seeks to hire a character artist to do modeling, texturing and art design in Retro's Austin, TX office.
3 How the Xbox 360 'Red Ring of Death' cost Microsoft $1.15 billion
image In a podcast with IGN, former Xbox exec Peter Moore describes sitting across the table from Steve Ballmer explaining that the Xbox 360 was going to cost Microsoft at least an extra $1.15 billion.
  Turning Snake into something more: How Snakebird evolved
image A walk through the art-style evolution and production of Snakebird, a charming game that sprung from the simple classic Snake to become something more.
  Video: How Other Ocean made #IDARB (and you can too!)
image As part of the GDC 2015 Game Career Seminar's 'Micromortems' session, Other Ocean's Mike Mika and Frank Cifaldi playfully break down the design process of their hit multiplayer game #IDARB.
27 Don't Miss: 20 fun facts about hex grids
image In this light-herated, timeless post, a studio shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
4 Nintendo CEO talks NX, mobile games
image Nintendo published the Q&A session from its its latest shareholders' meeting -- and having taken place after E3, where little new information was announced, it's interesting as a glimpse of its future.
2 Chris Crawford is still trying to drive interactive storytelling forward
image As his latest attempt to crowdfund a storytelling game falters, Crawford says he's now more focused on inspiring a new generation of game makers than trying to revolutionize the industry himself.
4 Creating a crisp, engaging trailer for a pixel art game: How I did it
image And how you do it: "In all it took 135 hours (!) to complete the trailer. I think it was well worth it. Producing a mediocre trailer to cap two years of development would be very disappointing to say the least!"
2 Survey: Devs remain unsatisfied with European game dev tax breaks
image Trends in developer opinion come to light as GDC Europe officials share data on how GDC Europe State of the Industry Survey respondents feel about tax incentives for game development in Europe.
  Learn to make great episodic content for your game at GDC Europe
image At GDC Europe in August, developers from Gameloft and Experimental Game GmbH will show you how to reliably produce great content for your game on a weekly or even daily basis.
1 Blog: Early success considered harmful
image "Unfortunately, the first game I designed was a success. It was a product of serendipity. I hadnít planned on being a game designer."
1 Designing You Must Build A Boat amid the rising tide of game releases Exclusive
image Indie dev Luca Redwood opens up about his experience trying to follow up his hit mobile game 10000000 with You Must Build A Boat amid a rising tide of game releases that make discoverability tough.
16 Blog: Her Story is not your story
image "Her Story is not your story. Piecing it together is your experience and how it shapes in your mind is unique to you, but that doesnít make it your story."
  PS4 and Xbox One aren't big in China, yet TV-based games grow in popularity
image The official launches of Sony and Microsoft's game boxes hasn't made a big impact on the market -- but there are big expectations for the TV-based gaming space.
  Riot invests in game VoIP provider Curse
image A year after Curse launched its Curse Voice service, the publisher of League of Legends has backed the well-funded startup.

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  Examining Organic Tutorials
by Josh Bycer
Tutorials can be one of the trickiest elements to get right in a title, but today's post looks at a...
  Production Fundamentals
by Richard Wood
Throughout my time in production it's been the fundamentals that have kept me sane, improved my...
  Next-Gen Cel Shading in Unity 5
by David Leon
With the arrival of Unity 5 we find that itís never been so easy to get high quality visuals in our...
  Missing Translation, adventures in black and white
by Luis Diaz
Soooooo we made something called "Missing Translation". After 14 months of development it's finally...
  Using Guinea Pig Games to Size up Appleís New App Analytics
by Lysiane Charest
A few weeks ago, Apple announced the public release of its App Analytics. In this post, I explain...

[Read More]

arrowPress Releases
July 4, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clientsí creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Postmortem: Vanishing Point
image Kevin Wong looks back on his experience as the lead designer for the 2015 USC Advanced Games Project Vanishing Point.
Tips for Modders from a Black Mesa Developer
image Black Mesa lead artist Adam Engels offers a series of quick tips for developers starting out on mods and related projects.
Excerpt: Unity in Action
image Joseph Hocking explains how to create convincing skyboxes using Unity in this excerpt from his newly released book Unity in Action.