Sponsored: Inside the Tech and Teamwork Behind a World-Class eSports Event
Join us for a free webinar featuring one of the top eSports companies around! Fnatic CEO Wouter Sleijffers along with Limelight and Cedexis will explain the complex inner workings of a major eSports event.
Get a job: Supercell seeks a Senior Game Developer
The top-charting developer of
Clash of Clans is looking for an experienced game client programmer to join its Helsinki-based team of mobile game developers.
Video: Molyjam: How Twitter jokes can save video games
In two weeks, a modest plan for a local game jam based on parody tweets exploded into an international event, with over a thousand people participating in more than 30 cities worldwide.
Don't miss: Building a new Pokémon universe with Black & White
Another classic
Pokémon interview as we near the series' 20th anniversary: Leigh Alexander speaks to to the series' longtime director and composer Junichi Masuda about his ambitions for 2011's
Black and
White.
Don't miss: Superhot dev Piotr Iwanicki on the game's inspiration and success
Speaking to Gamasutra by e-mail, director Piotr Iwanicki broke down his thoughts on
Superhot's path to release, and what lessons transfer from Flash game development to other forms of game design.
Blog: How to get active with game analytics
"As we are only human, we tend to be attracted to analytics that have a feel-good factor, warming our hearts and putting a smile on our faces. This egotistical human trait can give us a kind of selective hearing disorder."
5 reasons mobile games don't go viral abroad
"If you consider entering an international market is hard, you are right. On the other hand, thorough research, clear strategy and help of local partners can make mobile game development a lot easier and ensure its success."
Check out these can't-miss expert VR talks during VRDC at GDC 2016
With GDC 2016 right around the corner, organizers are proud to quickly highlight some of many great talks from Oculus, Epic and others at the inaugural Virtual Reality Developers Conference in March.
Blog: Why we need challenge
"The meaningfulness and beauty of games lies in allowing the player to take a peek at the inner workings of his mind. Games enable us to witness processes of thought, creativity and learning."
Rocket League revenue hits $70 million, sales nearly at 4 million
Nearly 4 million copies of
Rocket League have now been purchased across PC and PS4, according to Psyonix's marketing VP, Jeremy Dunham.
How Ubisoft builds giant games using giant teams
Ubisoft Montreal's Chadi Lebbos chats with Gamasutra about, among other things, how the company's global patchwork of studios try to collaborate on big games without wanting to kill each other.
How Epic created its eye-catching ProtoStar tech demo
Epic and Unreal have released a behind-the-scenes video detailing the creation of ProtoStar, a real-time Unreal Engine 4 tech demo designed specifically for mobile, and the first to use the Vulcan API.
FarmVille creator Mark Skaggs joins Indian mobile dev, Moonfrog Labs
"Joining Moonfrog on their mission means making great games and also an opportunity to give back by helping and mentoring smart, creative and hungry game makers like others did for me."
Free PC gameplay capture service, Forge, enters public beta
San Francisco-based start-up Forge, Inc. has unveiled Forge, a free HD video capture service that offers PC players a simple, streamlined way to record and share gameplay clips instantaneously.
What happens when a very large YouTuber features you?
"During our Kickstarter campaign we've had several large YouTubers/Twitch players feature our (tech) demo. This resulted in an immediate effect on our Kickstarter."
How the R&D tax credit usually works for indie game developers
"You have a couple options for how the tax man sees your dev costs. They depend on various factors such as how much income your studio is bringing in, what kind of game you're making, and where the funds are coming from."
Terrifying players with unstable level design in Layers of Fear
" It all boils down to psychology. We get scared in claustrophobic spaces, and we are terrified when we know something is about to happen but we can’t pinpoint what it will be."
Learn about PlayStation VR, direct from Sony's Richard Marks
In his speech from Unity's Vision AR/VR Summit, Sony's Magic Lab man provides an overview of development for the upcoming platform and showcases Sony's internally developed VR experiences.
Uncharted 4 trailer goes live...with Assassin's Creed art
Strangely enough, an
Uncharted 4 trailer went up today with
Assassin's Creed concept art. Developer Naughty Dog has fixed the video and issued an apology.
GDC Spotlight: Unity, Epic Games, Imagination Technologies
Game Developers Conference highlights major exhibitors who will be at the show. Check out this series, which includes Q&As with Unity, Epic Games, and Imagination Technologies.
Video: BioWare's Cameron Harris: You Need an Editor!
Books, films and TV shows all have editors, and so should video games. So says BioWare editor Cameron Harris, who breaks down how editors add value to projects, teams, and companies.
Get a job: Irrational Games seeks a Senior Environment Artist
Want to collaborate closely with
BioShock mastermind Ken Levine? Irrational Games is seeking a senior environment artist with a background in triple-A games.
Inside Blizzard's sound design studio: Bangs and squishes
"What really defines a good sound? ... What you might find good, somebody else might not. It's like the common perspective that enough people agree on it, so therefore it's good."
Don't miss: The origin of Superhot as a jam game
This reprint from sister site IndieGames.com catches up with
Superhot creative director Piotr Iwanicki to trace the origins of the buzz-worthy shooter -- which is out tomorrow.
DevOps in game dev: The philosophy
"Your situational awareness of your work processes and work environment will improve and you'll get more adroit at recognizing problems and being creative in finding solutions."