Activision has NFL-like ambitions for eSports
The future of Activision Blizzard is, indeed, all-in for eSports. This is a major direction for the company, and it's part of a bigger strategy than just running tournaments and thereby generating interest and selling more games.
King's fortunes falter as Candy Crush Saga grows older
Newly-acquired Activision Blizzard subsidiary King has reported its revenues for its holiday quarter as well as its full 2015 fiscal year, and everything seems to be trending downward.
Activision Blizzard earnings down, and some painful indicators for 2016
and Guitar Hero
didn't do well; Call of Duty
sales will be down next year, the company projects; and Destiny
isn't hitting in 2016, as previously planned. Oh, and revenues missed their targets.
Get a job: The Workshop seeks a 3D Animator
Game development house The Workshop seeks a talented artist, especially someone who has experience in character rigging, to join its animation team and work at its Marina Del Rey, CA studio.
Don't Miss: How to make insane, procedural platformer levels
dev Jordan Fisher reveals how he created the algorithmic level design system for the procedurally-generated platformer (and how you can design your own) in this class '12 feature.
Report: Google is working on a standalone, non-cardboard VR headset
Google is reportedly developing a standalone virtual reality headset that won't require a PC, console or mobile device to operate, according to anonymous sources cited by the Wall Street Journal.
Road to the IGF: League of Geeks' Armello
"Our initial pitch for the game was 'Kung Fu Panda crossed with Game of Thrones,'" says Ty Carey, League of Geeks cofounder and Armello
Quantum Break comes to Windows 10 amid Microsoft's cross-platform push
Remedy's upcoming Xbox One game Quantum Break
will now see a concurrent release on Windows 10, and folks who pre-order the Xbox One version will get a copy of the Windows 10 version for free.
Devs weigh in on eSports: Good for the big guys, rough for the small guys
eSports are clearly a viable business. But for what sorts of companies are they viable? And for how long? GDC's State of the Industry report shows us what game devs think of the matter.
How Firewatch builds character through map design
Everybody's buzzing about Firewatch
, but Gamasutra editor Alex Wawro thinks nobody's talking about one of the best bits of the game's design: the map.
Dealing with player feedback
"Too often do I see game developers, especially new ones, dealing with player feedback in the worst way possible. You will always get bad comments and feedback from players, regardless of how good your game is."
How we made a game trailer for $100
"You read some stuff on the internet and realize you need a compelling trailer or otherwise your hard work might go down the drain. The problem is, you don't have $2,000 to hire a video production team!"
Weak holiday sales drive Ubisoft to lower its profit expectations
Ubisoft is lowering its full-year profit expectations in the wake of a weaker-than-expected holiday quarter, which saw sales fall roughly 30 percent year-over-year.
Ubisoft takes a year off from releasing Assassin's Creed games
Ubisoft published a brief blog post today ahead of its latest earnings report to announce that it won't be releasing a major Assassin's Creed
game this year as it is "reexamining" the franchise.
Twitch's 10 most-watched games of 2015
Twitch's annual retrospective is now live, and it was quite a year for the video game streaming platform, which saw 1.7 million monthly broadcasters stream 459,366 years worth of video during 2015.
See Pokemon GO deconstructed at GDC's Smartphone & Tablet Games Summit
With the 2016 Game Developers Conference right around the corner, organizers would like to highlight some of the great talks taking place at the conference's Smartphone & Tablet Games Summit!
Alt.Ctrl.GDC showcase: OnlySlightly's The Von Neumann Personality Test
Inspired by personality tests, 1-900 number psychics, and his own experiences with conversion therapy, Matt Hudgins came up with a game that's played via an old-school corded phone and a CRT TV.
Make your own tools in the Unity editor
"The Unity editor offers a LOT of tools to make yours, but I will just cover some basics in this post, then it will be up to you to look at the APIs to discover hidden gems."
Video game players become less competitive with age, study shows
A new Quantic Foundry study looking at the gaming motivations of different generations has found that competitive gaming belongs to the young, and strategy games belong to everyone.
Blog: Game industry word problems
"Take your time, crunch the numbers, and make sure you have the personal financial ability to weather a few years of little to no income. It generally takes companies somewhere between 3-5 years to break even."
Chukong spins out SDKBOX to double down on dev support
Chukong is turning SDKBOX - an SDK manager that helps devs get to grips with third-party analytics, acquisition, monetisation, and advertising tech - into its own company.
Hollywood and game industry veterans open new VR studio
A group of video game, tech, and movie industry veterans are making a move on the world of virtual reality with The Rogue Initiative, a new studio focused on interactive VR experiences.
Blog: A study of skin and hair options in character creators
"The lack of variety is really infuriating, especially since you can SEE how much effort went into other parts of the game," one player says, of character creators.
Google Cardboard VR gets native Unity support
Native Unity support will be coming to Google's entry-level virtual reality product, Google Cardboard.
6 things to know before launching your mobile game in Russia
Tips from Russian dev Nekki: "These few insights have helped us to reach over 80 million players across our entire portfolio, with more arriving every day. We encourage you to develop the same intimate understanding of your audiences."