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April 27, 2015
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April 27, 2015
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1 Make it work: A PAX postmortem
image A detailed look back at what it takes to put on a multi-game booth at PAX -- complete with everything that happened and the costs of it all.
  Apple Watch: The birth of micro-gaming
image "Due to the small screen size and platform limitations, games on the Apple Watch will need to be reimagined to fit in a new gaming category: Micro-Gaming."
17 Are players less skilled than they were 20 years ago?
image Data on player death in an indie game: "We have learned that PC gamers play far better than smartphone casual gamers. Not only that, casual gamers are terrible players!"
  The GameStopping of the local retro game retailer
image GameStop's recent moves into the retro video game market could cause major shifts for small independent retro game retailers.
1 You can get U.S. government grant money for your educational game
image ďEight years ago, our programís portfolio didnít include a single educational-themed game or project. Today, about half of those projects are educational games.Ē
  Video: VR game design for indies
image As part of the GDC 2015 Independent Games Summit, a panel of indie developers with VR development experience try and shed some light on the idiosyncracies of making VR games.
51 In defense of Valve's new Steam Workshop storefronts
image "Iím currently working on a mod right now. I plan to release my mod for free once itís done. But as a creator, itís also nice to know that there may be an option to make some income off of future projects."
  Obituary: Artist Francis Tsai
image Artist who worked on games such as Myst III and the Tomb Raider franchise succumbs to ALS after a five-year struggle.
4 Tears in rain: Remembering the Blade Runner game
image "There wasnít anything quite like Blade Runner back when it launched in 1997. Worse yet, there still isnít. The game deserves to be influential but remains virtually unknown."
  Lasting connections: Enduring games, enduring relationships
image "The game wants you to connect with the players around the table. That's why we gather for board games, right? These connections don't define us, but they are the finite moments of life."
12 No, MS-DOS games weren't widescreen: Tips on correcting aspect ratio
image "Let us all agree that next time we present a screenshot of game from the '80s and early '90s, we should at least keep 4:3 images as 4:3 images!"
4 We're not even sure how we got through Steam Greenlight
image "So: we were most likely not anywhere close to the top 100 during a periodic batch. How, then, did we get Greenlit? We have a few possible theories."
5 Peter Molyneux: Talking to the press too early can be your undoing
image Peter Molyneux, discussing his techniques for iterative development at Reboot Develop, says that talking to the press about your current idea of what your game will be can be a mistake.
27 Beyond the Pentakill: The future of competitive game design
image "I argue that people being jerks to each other is not a property intrinsic to competition, but rather due to the way we are framing the competition."
  Marvel vs. Telltale: Adventure studio to make games based on Marvel IP
image The prolific and license-happy developer of The Walking Dead has signed a deal with the ascendent comic book and Hollywood IP factory.
2 Is Nintendo courting an eSports audience with Splatoon?
image "Splatoon allows for adaptive playstyles, the game has elements of a sport, and with all the thought weíve put into the things we've mentioned so far, I think it will appeal to eSports players.
  Xbox business shows decline in Microsoft's latest results
image Lower prices for the Xbox One and lower sales overall for its consoles means that Xbox revenues are down 24 percent, and hardware sales are down 20 percent.
27 You started playing a story-based video game, and then this happened...
image "Once you start letting some random, sentient entity (e.g. a human) poke around within the confines of the narrative framework of your video game, things often get broken."
7 Smash Bros.' Sakurai speaks out against the 'DLC scam'
image "These days, the 'DLC scam' has become quite the epidemic, charging customers extra money to complete what was essentially an unfinished product."
  Get a job: Be a Systems Designer for Sucker Punch
image InFamous: Second Son creator Sucker Punch is looking to bring on a systems designer to work on building out features alongside the game design team in the studio's Bellevue, WA office.
2 The PSP is dead, and developers are still releasing games for it
image Sony discontinued its PlayStation Portable last summer, but that isn't stopping Victor Ireland's Gaijinworks from releasing two new (to North America) PSP games -- potentially in physical UMD form.
2 Blog: Working with Valve to build one of the first paid Skyrim mods
image "I was approached by Valve on behalf of Bethesda," writes one dev invited to make a Half-Life-themed Skyrim paid mod. "I decided to take a crack at implementing Gordon Freemanís crowbar."
2 The Unity task system: An AI controller
image "I am going to share the system I use to control the AI of the characters in my current game. Once you grok the idea you can much more easily tweak it to your needs."
1 Don't Miss: The postmortem of Never Alone's cross-cultural design Exclusive
image Lead designer Grant Roberts offers a very thorough breakdown of what went right (and wrong) with the development of E-Line Media/Upper One Games' puzzle game about Alaska Native culture: Never Alone.
43 Game mods can now be sold on the Steam Workshop for real money
image UPDATE Valve is letting users charge real money for game mods on the Steam Workshop, starting with Skyrim and rolling out to other games (contingent on the approval of their developers) in the weeks ahead.

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51 In Defense of Valve's New Steam Workshop Storefronts
by Erik Waananen
A modder shares his thoughts on the recent controversy surrounding Valve's announcement to provide...
1 How to make the graphics for Star Driller Ultra
by Taro Omiya
So a lot of praises has been made about the graphics in our Ludum Dare game, Star Driller Ultra. How...
  Understanding attribution of royalty-free game and blog content
by Zachary Strebeck
Game lawyer Zachary Strebeck takes a look at the attribution requirements for some stock content...
1 How to Tune a Simulation Game
by Robert Zubek
Here's how we balanced our last game using a simple model built in MS Excel.
  Getting/Making Game Music that Fits - Comparative Music Series - Kids vs Kids
by Harry Mack
Tips for new audio designers composing video game music out of their comfort zone. Useful for...

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arrowPress Releases
April 27, 2015
PR Newswire
View All
Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Using Behavior Trees to Create Retro Boss AI
image Want to quickly and efficiently create an AI routine for a retro-styled boss enemy? Cody Olivier explains how.
Results from Game Design Challenge: Instruments of Destruction
image Our readers approach the rhythm genre with an eye for creativity and originality in these winning entries for our latest Game Design Challenge.
Important Tips for Using Royalty-Free Content
image Want to use royalty-free images, sounds, or other content in your personal projects? Consult this handy guide first.