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October 13, 2015
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October 13, 2015
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  Design 101: Balancing games
image "While the whole industry talks about 'balancing games' there is surprisingly little consensus on what that actually means. Debates run wild."
  'Nintendo has its own way' - How it makes games and works with external devs
image Gamasutra speaks to producer Risa Tabata and Kensuke Tanabe, who oversees the company's externally developed projects, to learn about Chibi-Robo and, more generally, how Nintendo views dev partners.
  Humble Bundle sheds staff at San Francisco HQ
image "Despite strong revenue... our past hiring was too ambitious and we had to make a hard call last week," says COO.
  MaxPlay's new game engine aims to be 'Google Docs for game devs'
image A new challenger stepped into the game engine arena today: MaxPlay, a game technology company that aims to entice developers into using its “cloud-based” collaborative game development platform.
  Get a job: Hi-Rez Studios is hiring a Game Systems Programmer
image The folks behind Smite and Tribes: Ascend need a game systems programmer to join the development team at Hi-Rez Studios' Alpharetta, Georgia headquarters and work on their new project.
  Game devs in Northern Ireland can now get Greenshoots funding
image Microsoft's Greenshoots game development funding & guidance program is expanding this year and starting to offer £100,000 in grants to developers in Northern Ireland.
  Handling the buggy release Zombie Vikings: Damage control is just the beginning
image "Both the community and press have responded well to our transparency. Direct communication with the fans has lead to huge support, which helped us fix the game and make it even better."
35 Don't Miss: Alien: Isolation and the evolution of horror sim design
image SOMA's Thomas Grip tackles the latest Alien game in this classic 2014 post: "I think that horror simulation is the sort of design we want to strive for when making horror games."
4 7 characteristics of a successful game studio
image "From valuing software over presentations and showing respect for your player base, these are seven important elements teams--both large and small--should keep in mind."
4 Dev makes all Black Ops 3 campaign levels playable from the get-go
image This year's Call Of Duty game will have a single-player campaign that can be played however you like, as devs say traditional level progression is an 'archaic mentality' that's unnecessary.
  Qualcomm sells off its mobile AR game platform Vuforia for $65M
image Heads up, augmented reality game makers: Qualcomm is selling off its Vuforia AR business to American tech company PTC for a cool $65 million.
  This Week in Video Game Blogging: From The Beginner's Guide to Prison Architect
image This week, our partnership with game criticism site Critical Distance brings us topics ranging from the self-reflexivity of Davey Wreden's The Beginner's Guide to an analysis of the systems of Prison Architect.
  Allison Road Kickstarter canceled after Team17 signs developer
image UK-based developer Lilith has pulled the plug on the Kickstarter campaign for its P.T. inspired horror title, Allison Road, which will now be published and financed by Team17.
15 Blog: You won't finish your game
image "You won’t finish your game. No, really. You probably won’t. Just give up now because you are wasting your time."
3 UK government launches £4 million Prototype Fund
image The UK Government has launched the Video Games Prototype Fund, a £4 million funding pool that will help small developers find their feet and create promising prototypes.
8 Architecture in video games: Designing for impact in The Witness
image Deanna Van Buren, the architect who collaborated with Jonathan Blow on The Witness, explains how her art could contribute to games that feel and look more real and compelling.
  Composing the music for a game about a gladiator school
image "We decided to write music that was culturally inspired by different geographical areas of the far reaching Roman Empire."
3 How a front page Reddit post affected the sales of an indie game
image "Reddit was definitely a nice surprise in a dire moment for us, but by no means are we out of the slump yet. We are still, however, trucking on."
  Mixing suspense, absurdity and FMV in A Stranger Comes Calling
image Paul Franzen's FMV game A Stranger Comes Calling begins with a mysterious knock on the door. Then it spirals out in a lot of bizarre and hilarious directions.
20 Anti-scam Steam Curator group seeks to police game devs
image At least one Steam Curator has formed explicitly to place warning messages on the Steam pages of games from developers they believe to be guilty of scamming or otherwise mistreating customers.
  Get a job: Boss Key seeks a Senior Network Engineer
image Cliff Bleszinski & Arjan Brussee's new Raleigh-based studio is hiring an experienced network engineer to work on its upcoming sci-fi shooter Lawbreakers alongside the team at Boss Key headquarters.
1 Firewatch designer calls on devs to speak up to their governments
image Campo Santo's Nels Anderson wants to see the game industry's concerns better represented in government, and he's gone so far as to launch his own local "voter mobilization and information initiative."
  The unlikely creative relationship behind Minecraft: Story Mode
image How did Telltale and Mojang turn the ultimate sandbox game into a narrative adventure? By taking inspiration from stories that Minecraftplayers create...and from the movie Goonies.
  Video: How video games can better handle feints and misdirection
image At GDC Europe 2015, TinyBuild's Mike Rose speaks to what video game designers can learn (and potentially steal) about bluffing and misdirection mechanics from the most devious board and card games.
15 Don't Miss: The neuroscience driving survival horror game design
image How do survival horror games work on our brains? Neuroscientist M. Tajerian unpacks the mechanisms behind the scares in Amnesia, Dead Space and Silent Hill in this classic 2012 feature.

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1 F2P Tower Defense Games: A Detailed Analysis
by Ramin Shokrizade
Third in a series (after "Whales Do Not Swim in the Desert" and "Secrets of F2P: Threat Generation")...
  Bridging The Gap Between Game Design and Educational Games
by Jen Helms
Many educational games are missing out on the deep learning potential possible by truly immersing...
  Design 101: Balancing Games
by Dan Felder
What makes a broken game? How do you make a balanced one quickly and efficiently?
  The Combat of Renowned Explorers
by Nikhil Murthy
About the combat system of Renowned Explorers, how it remains deep and why I like it so much.
  Constructive Retreat: Learning When to Quit
by Vasileios Karavasilis
We learn early on that you must finish your game no matter what. ...

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arrowPress Releases
October 13, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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6 Quick Tips: How to Land Your First Job as a Game Developer
image Attilio Carotenuto explains how game developers can stand out in a crowded pool of applicants and earn a career in the games industry.
Game Design Challenge: Passive Aggression
image Violence is typically a shortcut to achieving in-game goals, but can you design a game in which non-violence is an option? Test your skills in our latest Game Design Challenge.
'Good' Isn't Good Enough: Releasing an Indie Game in 2015
image Daniel West examines the commercial failure of a student-developed indie game, and offers advice for developers wanting to stand out in a crowded marketplace.