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May 4, 2016
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May 4, 2016
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  Don't Miss: Replicating Star Wars' iconic look and sound in Battlefront
image "Film & games don’t always play nice with each other," EA DICE's Niklas Fegraeus told Gamasutra. "Games require balance & fairness to be fun, but a film does away with that in order to create drama."
  Get a job: Be a Creative Director at Nix Hydra
image The studio responsible for Egg Baby is looking to hire an experienced game designer to take a lead role on the creative team in Nix Hydra's Los Angeles, CA studio.
  Video: Designing Crusader Kings II to generate strange, emergent stories
image Few games foster emergent storytelling better than Crusader Kings II, and Paradox's Henrik Fåhraeus explains how the game was designed to do just at (and how you can do it too) in this GDC 2014 talk.
  Zynga's latest results: Steady as she goes, under new CEO Gibeau
image Zygna's new CEO presides over improved numbers in his first quarter at the tiller, as the company aims to get itself repositioned as a reliable mobile game operator.
  Add bad VR support to Sweeney's list of grievances against Microsoft's UWP
image "The VR revolution that’s happening now...if you tried to make it work with the UWP system present, it would never happen." Epic's cofounder said in a new round of UWP criticism at the GamesBeat Summit.
  Applying old-school sports game design to a modern multiplayer game
image OutOfTheBit is working on a different sort of football [aka soccer, yanks!] game. "FIFA is great, but I realize that there is probably space in the market for a fun and easy to pick up football game."
  The first 5 years of VR 'are going to be madness', says CCP chief
image "We had the expectation of the first five years of VR are going to be madness," CCP Games CEO Hilmar Pétursson told Polygon. "It's going to take five years from this year to sort itself out."
1 The importance of UX in editors and tools
image "I'm not advocating everyone to use BSP/CSG. I am advocating everyone to critically look at their editors & tools, and see how they can improve from a UX & UI perspective."
2 Respawn joins the stable of devs making Star Wars games for EA
image Electronic Arts announced today that it has cut a deal with Titanfall developer Respawn Entertainment that will see the studio building a new third-person "action adventure game" bearing the Star Wars brand.
  Level design in Rogue Legacy: Down-scrolling and leaps of faith
image "While none of these design decisions are groundbreaking, thanks to a wise balancing Rogue Legacy successfully manages to reshape a design issue or limitation into a gameplay element."
  How we showcased our VR game at PAX
image "Showing a VR game at PAX was wonderful, and I haven’t laughed so hard in a very long time. Hopefully if you’re planning to do the same, you can use some of this advice to bypass the hurdles."
  Almost twice as many UK games now supported by Games Tax Relief
image "While today’s figures demonstrate Game Tax Relief’s continued and greatly-needed boost to the UK games industry, there is still more to be done."
2 Steam user reviews updated to better reflect changing game experiences
image "By listing recently posted reviews more prominently and by defaulting to recent helpful reviews, Steam can now show a more current idea of what it's like to play the game now."
  Distributed narrative collectables: Story through play
image "I like to think that every element in a game is always looking to find more and more reasons to exist. There’s a fight for legitimacy of sorts." The same goes for its narrative.
5 5 minute legal lessons for devs: Game names and trademark troubles
image "Always do a thorough search before committing to a name, don’t pick a game name which is identical to an existing name, but if you do, be prepared to fight your corner or potentially change your game name."
  The best game music production tips from GDC 2016
image "In this blog, I want to share some info that I thought was really interesting: Composer Laura Karpman's talk about 'Composing Virtually, Sounding Real' and audio director Garry Taylor's talk on 'Audio Mastering for Interactive Entertainment.'"
  Game Design Deep Dive: Situational awareness and player frustration in GRIP
image The blinding speed of the Rollcage racing franchise left some players feeling disoriented or frustrated by unexpected crashes. Caged Element vowed to fix these issues in their spiritual successor GRIP.
  Want to know how mobile games stack up? Nielsen has launched a new service
image The mobile market is incredibly competitive -- and getting a leg up on the competition isn't easy. This might help.
1 A quick video history of the Dark Souls franchise and Hidetaka Miyazaki's work
image One of the most influential and beloved console franchises of the past decade has reached its final installment; this video breaks down the work of creator Hidetaka Miyazaki, who shepherded it.
  Get a job: Be a Programmer at Cryptic Studios
image Neverwinter developer Cryptic Studios is looking for programmers of all types and levels to join the team at its Los Gatos, CA studio and work on developing massively multiplayer online games.
  The origins of Fire Emblem, shared in a classic interview with its creator
image "I call it 'roleplaying simulation.' It’s a new genre," Fire Emblem's Shouzou Kaga said in a recently-translated 1990 chat. "I wanted to create a game where the player could get more emotionally invested."
  Devs, this is the year you can register your own .games domain
image Heads up, devs: Domain name service provider Rightside aims to start selling .games domains later this year alongside its extant portfolio of top-level domains like .social and .news.
  Riot's path to building a collegiate eSports program
image We spoke to Riot Games about what developers can learn from their efforts building a collegiate League of Legends tournament.
8 Don't Miss: Harvey Smith and Raphael Colantonio on creating Dishonored
image With work on the sequel continuing apace, take a minute to look back at this classic interview with the creative team behind Dishonored and learn about where (and why) the game's design took shape.
  Skydance buys studio The Workshop, rebrands it Skydance Interactive
image Entertainment production company Skydance Media has shelled out an undisclosed sum to acquire The Workshop Entertainment and incorporate it into the newly-formed Skydance Interactive.

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  Why You Should Always Register the Trademark on your Kickstarter Game
by Stephen McArthur
Due to a quirk in trademark law, a successful Kickstarter campaign provides you zero protection over...
  Stakes in Games
by Taekwan Kim
Consequence in games doesn't always have to be about permanent failures.
  How to make your own YouTubers' contacts list!
by Albert Palka
Two weeks ago I released the biggest YouTubers' contacts list on the Internet; over 1400 accounts...
  Building on the past: How RuneScape’s official legacy server avoided cannibalism and became an eSport
by Mat Kemp
Mat Kemp, Product Manager for Old School RuneScape, examines how Jagex took a version of RuneScape...
  Brainstorming in 5 Easy Steps: The Story of a New Game Character
by Andreea Vaduva
This is a how-to story on the brainstorming process we used, at Sand Sailor Studio, for introducing...

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arrowPress Releases
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
LocalizeDirect
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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Game Design Challenge: The Pen is Mightier than the Fist
image Can you design a one-on-one fighter that doesn't use traditional fighting game mechanics? Test your skills in our latest Game Design Challenge.
Students in Games - Achievement Unlocked: Get it on Steam
image Media Design School in Auckland student Claire Barilla recalls the collaborative effort involved in developing the minimalist puzzler Split and publishing it via Steam.
Results from Game Design Challenge: Gaming on the Airwaves
image Game Career Guide's readers take on the television industry in these winning entries for our latest Game Design Challenge.