Video: Using the Fox Engine to build Ground Zeroes
Hideo Kojima and the Kojima Productions staff demonstrate and explain the workflow and development process of Metal Gear Solid: Ground Zeroes
on the Fox Engine at GDC 2013.
Crytek's Austin studio is no longer making games
The German company withdraws from U.S. game development as it moves Hunt
development to Crytek Frankfurt and lays off developers -- but not CryEngine support staff -- at Crytek Austin.
Blog: Who are my game dev heroes?
"When I think of a game dev hero, I think of a person who I feel has impacted me on a personal level. Someone I aspire to be like or whose work greatly influences my own."
Get a job: Turtle Rock is looking to hire a Technical Artist
The developer of Evolve
seeks to hire a technical artist to assist with asset production and optimization for PC and contemporary console hardware in their Lake Forest, CA studio.
Crytek sells Homefront IP to Koch Media, development to continue
Under the terms of the deal, Homefront: The Revolution
development will be picked up by Koch Media's newly-formed Deep Silver Dambuster Studios.
Don't Miss: Level design in The Legend of Zelda
Can the original Zelda
game still have things to teach designers? Mike Stout (Skylanders
) dives back into the 1986 classic to see how Miyamoto handled pathing, challenge ramping, and more.
Xbox One gets its first free-to-play MMO
Perfect World is planning to launch Cryptic Studios' F2P Neverwinter
PC MMORPG on Xbox One later this year in China, then roll it out to consoles in North America and Europe in 2015.
Blog: Making a shoestring-budget game for the Xbox One
"Iíve been indie for almost nine years now and am still in the red, so Iíve gotten to a point where Iím loathe to spend another penny. Add to that I really had no idea how a game on the Xbox One would sell."
Microsoft lays out the details of Xbox One's Chinese debut
The company plans to launch Xbox One in China with a select slate of launch titles and the promise of more to come from Chinese developers, including Tencent and NetEase.
Game about HIV shows how playing and learning go hand-in-hand
A new study, based around an iPad game that teaches about the risks of HIV, has found that video games can be used in "new and exciting ways" to teach young kids real-world knowledge.
Japan's console game market is shrinking fast - report
According to a new report from the Japanese Computer Entertainment Supplier's Association, Japan's console game market shrunk by a fair margin during 2013, while the country's mobile games market expanded.
A look at four studies on game preferences by gender
"There are motivational differences in gamersí preferences for genres... This comes from common perceptions among gamers as well as good number of studies."
Juicebox Games making 'mid-core' mobile games with $2.5M investment
A free-to-play mobile studio headed up by ex-Zynga staffers today revealed that it raised $2.54 million in funding to create "mid-core" games aimed at men aged 18-35.
Sony doesn't think EA Access subscription service is good value
Sony has explained why the upcoming EA Access subscription service from Electronic Arts is not coming to PlayStation platforms, stating that the scheme is not good value for money.
Using Scrum in indie game development
"At the end of the day, the team is what remains in a company, and it grows up with its experiences. In every case the team should learn a lot, to take the maximum advantage independently from results."
Blog: Why I'm no longer participating in game jams
"I started feeling like game jams have become a forced frame for creativity, a required activity for those interested in making games. It's like we collectively started saying 'You wanna make games? Do jams.'"
Touch Love: Ledoliel and the world of Devine Lu Linvega
Leigh Alexander spends time with Ledoliel
, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
More losses for Nintendo, despite Mario Kart 8 success
Nintendo continued to see decreased profits and notable losses during the last three months, despite the launches of big name titles like Mario Kart 8
and Tomodachi Life
Why Animal Crossing and Nintendo need diversity
"We have a broad age range, a broad range of experiences. It helps different topics get brought up that might not have been on a team that isnít as diverse." - Aya Kyogoku, Animal Crossing
20 million viewers stream Dota 2 championships
While it's not as popular as League of Legends
with audiences, millions still flock to see how the players of Valve's MOBA game stack up.
These girls are ready to shape the future of game development
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Don't Miss: Ethical free-to-play game design (and why it matters)
Long-time game industry veteran and former Playdom senior game designer Greg Costikyan offers a practical look at how ethics in free-to-play design affects a game's success.
Get a job: Petroglyph seeks to hire a Network Programmer
Know your way around network architecture for games? Petroglyph Games is is hiring a network programmer to work on Grey Goo
alongside the team in its Las Vegas studio.
EA launches PS Plus-like subscription service on Xbox One
EA Access is a subscription service that offers its members a discount on EA digital goods and access to a library of downloadable EA games -- but only on Xbox One.
Blog: You ought to comment thy code
If you have been programming for a while I am surely not the first one to tell you this, but comments do matter.