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April 18, 2014
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April 18, 2014
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  Understanding the successful relaunch of Final Fantasy XIV Exclusive
image Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot Square Enix's failed MMO into an all-new project.
11 Microsoft lags behind Sony, with 5 million Xbox Ones shipped
image Today, Microsoft finally released some updated numbers for the Xbox One console: It's shipped 5 million units to retail so far, versus Sony's 7 million PS4s sold.
  AMD's profits bolstered by continued demand for console chips
image The chipmaker -- now ubiquitous in this generation of game consoles -- continues to show big year-on-year gains as manufacturers gobble up its supplies.
  Fear and foreboding are design pillars in The Conjuring House Exclusive
image Former Ubisoft Casablanca developers are tackling the survival horror genre with The Conjuring House. One of Rym Games' co-founders tells us how the studio plans to design for fear.
4 Banner Saga, CandySwipe devs resolve trademark disputes with King
image Stoic Studios and Albert Ransom claim to have reached an agreement with Candy Crush Saga maker King whereby their games may coexist without further trademark litigation.
  Unity bolsters its mobile toolset with Playnomics acquisition
image UPDATE: Unity has confirmed an earlier report that it has purchased mobile game analytics firm Playnomics as part of an ongoing effort to offer developers a wider suite of tools and services.
3 Developing Bioshock, 'everyone had something to prove'
image Eurogamer has published an excellent behind-the-scenes look at the development of Bioshock that includes interviews with lead team members like Jordan Thomas, Paul Hellquist and Ken Levine.
  Glitchspace is a first-person programming game Exclusive
image I've played pretty much every first-person puzzler under the sun, so it's rare to find a game that really throws me a curveball. Glitchspace is very much that curveball.
5 Getting your Unity game on Vita with Unity for PSM
image You can now publish Unity games directly to Sony's PlayStation Mobile -- which means publishing on Vita. But... how do you do it? This post explains.
  IGDA announces latest appointments for board of directors
image The International Game Developers Association, a non-profit group for video game developers, has elected board members for 2014-2015.
1 Blog: Game monetization design analysis - Clash of Clans
image A look at how Clash of Clans' "well-designed core loop rewards players for being active and promises progress for each return session," based on the devs' own words.
7 Procedural, dynamic room generation
image On making a game that evolves as the player plays: "The maps generated with this new technique were much more interesting to navigate, as well as connecting much more fluidly."
  Twitch expands to Europe with London offices
image Video game broadcasting service Twitch has opened a new European office in London, UK, as the company looks to better serve the region's game streaming needs.
5 Can Zynga change? FarmVille 2 launches on mobile today
image Zynga needs FarmVille 2, which launches today, to become its crown jewel on mobile -- but is that possible? Gamasutra's Christian Nutt speaks to the developers to find out.
2 Let there be shadow: Programming vertex shaders in Unity
image Want your own vertex/fragment shader shadows in Unity? "Luckily, Unity provides you the means to get this working! The catch? Documentation on this is lacking or even non-existent."
  Here are the Smart TVs that will feature PlayStation Now
image PlayStation Now, Sony's cloud-based video game streaming solution, is due to launch for the PlayStation 4 and certain Smart TVs this summer. Today, Sony revealed which televisions will host the service.
5 New phishing scam sees hackers bypass Steam Guard security
image Valve introduced Steam Guard back in 2011 -- a security measure that aims to protect Steam users. However, a new phishing scam has seen hackers manage to bypass Steam Guard completely.
  SHAREfactory: The next step for video sharing on PS4
image Sony has introduced SHAREfactory, a set of video editing tools for the PS4 that grant players additional functionality, such as combining clips, laying themes and transitions over the top, and recording commentary for your clips.
  Cutting Room Critique: Top indie game trailers March/April 2014
image Indie video artist Kert Gartner takes a look at trailers promoting FRACT: OSC, Hack 'n' Slash, Robot Roller-Derby Disco Dodgeball, and BattleBlock Theater and offers analysis.
2 Designing for empathy, with Papo & Yo dev Minority Media Exclusive
image For Vander Caballero, designer at Papo & Yo developer Minority Media, his style of games may need a label in order order to thrive.
1 Candy Crush Saga coming to China via online giant Tencent
image One of the biggest mobile games partners exclusively with China's biggest distributor for an upcoming Chinese-language launch.
9 PlayStation 4 sales remain steady, surpass 7 million sold worldwide
image Sony announced today that it has sold more than 7 million PlayStation 4 consoles worldwide as of April 6, roughly five months after the console was launched last November.
22 Richard Garriott launches a dev contest (but there's a bit of a catch)
image Richard Garriott wants a modern-day port of his teletype RPG D&D #1, and to get it he's asking developers to compete to see who can port it best.
  NEA awards grants to Games for Change and other game-related nonprofits
image A number of game industry organizations will be receiving financial grants from the National Endowment for the Arts this spring, including Games for Change and a number of educational programs.
  Choice Chamber an uncommon mix of new ways to fund and play games Exclusive
image Gamasutra caught up with Mike Molinari to learn more about how the burgeoning notoriety of his Kickstarter campaign for Choice Chamber has affected its development.

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8 Cult County Kickstarter: Funded Success or Public Failure?
by Jools Watsham
Renegade Kid's co-founder, Jools Watsham, writes an honest and open account about their Cult County...
1 Can we learn anything from strange old adventure games?
by Leigh Alexander
My new video series, "Lo Fi Let's Plays," focuses on using a familiar video format to look at...
  Balancing Randomness with Player Choice
by Wesley Rockholz
My thoughts on balancing the unpredictability and lack of control caused by randomness in a game by...
1 Diversity, Halo, and the 'sexual/political agenda' of Fragments of Him
by Mata Haggis
Why is it that games that address issues of diversity are often described as having an 'agenda',...
  My audacious adventures of music and sound effects
by Sarah Wallace
My highs and lows as I try and make my own music and sound effects for the first time.

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Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game, television and film industries.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Twoorb Studios
Twoorb Studios Twoorb Studios can help you create the game you've always wanted! We are openmindend, service-oriented and value communication and keeping you as a customer engaged throughout the process.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.

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Interview: Full Sail's Wendy Despain on Teaching Interactive Storytellers
image Connor Cleary has a chat with Narrative Designer and Consultant Wendy Despain, discussing her experiences in teaching game writing at Full Sail University.
Commercially Viable Design on Mobile
image Oreganik founder Ted Brown examines a recent crop of mobile hits, offering tips for student developers looking to stand out in a crowded marketplace.
Postmortem: What Lies Beneath
image Jose Abalos takes a look back at the creation of What Lies Beneath, a survival horror-themed Half-Life 2 mod inspired by Resident Evil 4 and The Cabin in the Woods.