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Latest Jobs
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May 27, 2012
 
Hidden Variable Studios
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior Manager, Hardware Group Channel Marketing
 
Sledgehammer Games / Activision
FX Artist
 
Trion Worlds
Senior Producer - Live
 
Trion Worlds
Senior Producer - Shooter
 
Trion Worlds
Project Manager
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Latest Blogs
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May 27, 2012
 
Why "Kompu Gacha" Was Banned [5]
 
Building a New Studio: Square Enix Montreal [5]
 
Tips for getting your Game On Steam (from Valve, no less)!
 
Collaborating in Game Design - from CGDC 1997 [1]
 
Pulling the Plug: The Dark Side of Online Design [7]
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Latest Press Releases
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May 27, 2012
 
ATLUS TO EXTEND DEMON\'S
SOULS NORTH AMERICAN...
 
Forge of Empires Opens
Dedicated US Worlds
 
FOOSBALL 2012's LATEST
DEV DIARY DIVES INTO
CROSS...
 
Matt Berry records
Worms™ Revolution
voice...
 
“Drive for the
Cover” Campaign
Lets...
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arrow GameSupply Academy
Burbank, United States
06.04.2012
 
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Los Angeles, United States
06.05.2012
 
arrow Develop in Brighton
Brighton, United Kingdom
07.10.2012
 
arrow Christian Game Developers Conference
Portland, United States
07.19.2012
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
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Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
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39
Opinion: The many reasons Street Fighter X Tekken sold less than expected Exclusive
image Capcom recently blamed lower than expected sales of Street Fighter X Tekken on competition in the market -- but was that the real cause of the fighter's underperformance? If so, what did we learn?
 
6
What's Zynga doing at E3, anyway? Exclusive
image As Zynga prepares to make its first appearance at E3 next month, the developer's head of partner publishing Rob Dyer explains why the social game company decided to exhibit at the traditionally core-focused show.
 
4
Facebook allows devs to embed social games into users' news feeds
image Facebook has launched a new feature that enables developers to share playable versions of their social games in users' news feeds and timelines, so that people can try out titles instantly.
 
10
Nordic 2012: How id Software built Rage
image Creative director Tim Willits explains how recruiting ninjas, delivering a concise message, allowing ideas to fail, and other work philosophies helped id Software built first-person shooter Rage.
 
 
Indie Royale raises $25,000 for worthy causes with 'All-Charity Pack'
image Gamasutra sister site Indie Royale has revealed that its latest bundle, the 'All-Charity Pack', raised over $25,000 for charities hand-picked by independent developers.
 
 
Your game industry in your words: Week of May 25
image Gamasutra highlights choice quotes from industry figures such as Sony Santa Monica's Shannon Studstill, Thatgamecompany's Jenova Chen, Zynga's Rob Dyer, and many others in this weekly roundup.
 
 
Get a job: Ubisoft and others hiring now on the Gamasutra jobs board
image In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Ubisoft, Majesco Entertainment, Powerhead Games, and others.
 
 
Apple's App Stores add Free App Of Week, more curated highlights
image Apple has added two new curation features to its iOS and Mac App Stores, "Free App Of The Week" and "Editor's Choice," which are designed to help consumers discover new games.
 
85
38 Studios, Big Huge Games lay off their entire staff
image The ongoing financial struggles at 38 Studios came to a head this afternoon, as an affected source has confirmed to Gamasutra that 38 Studios and its subsidiary Big Huge Games have laid off their entire staff.
 
1
Nordic 2012: Fez's Phil Fish on where games fit between art and design
image Looking at the differences between art and design, Fez co-creator Phil Fish examines where video games fit in that spectrum, and shares how Fez was designed by subtraction.
 
1
Heavy Rain's David Cage: 'I don't care' if my games are art Exclusive
image Outspoken director David Cage tells Gamasutra that, if "people still talk about it 50 years from now", his games might be regarded as art, but for right now, he doesn't concern himself with such questions.
 
1
Diablo III fever and Nexon lawsuits, this week in Korean news
image Gamasutra rounds up the week's biggest reports on South Korea's booming online games market from local news site This Is Game, including news about Diablo III's popularity in the country, and a new lawsuit against Nexon.
 
 
Gratuitous Tank Battles highlights this week's Best of Indie Games
image Sister site IndieGames.com looks at the top PC Flash/downloadable indie titles released over the past week, including an XBLIG run-and-gun shooter, and a top-down adventure game played in a tiny, tiny world.
 
1
Another major license heads to Kinect with Harry Potter
image Warner Bros. Interactive Entertainment has announced a new Harry Potter game that will release exclusively for Xbox 360 and its Kinect motion sensing peripheral this autumn.
 
1
GDC Europe 2012 adds Dead Island, startup, playtesting sessions
image With the lineup for this August's GDC Europe growing swiftly, show organizers have debuted new talks on Dead Island, bootstrapping a startup, and the essentials of in-house playtesting.
 
 
Online, mobile game growth leads to increased NetDragon Q1 profits
image NetDragon has posted increased revenues and profits year-over-year for the first quarter of the 2012 fiscal year, putting it down to financial growth from both its mobile games and its online titles.
 
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1
Tencent accounted for a third of all Chinese online games revenue last quarter - report
 
1
Battlefield 3, Trine 2 triumph at 2012 Nordic Game Awards
image The 2012 Nordic Game Awards show was held this week as part of this year's Nordic Game Conference, with Battlefield 3, Minecraft and Trine 2 taking home awards.
 
15
Indie initiative hopes to prove developer-controlled pricing is good for everybody
image In an effort to advocate the importance of maintaining control over a game's price, 2D Boy's Ron Carmel has launched a new promotion celebrating the distribution channels that get things right.
 
2
Mobile game developer survey leans heavily toward iOS, Unity
image Game Developer magazine's recent mobile game developer technology survey reveals that the overwhelming majority are developing iOS games, with Unity being the most popular engine.
 
7
Facepalm Games hopes to be the next big Indie Fund success story Exclusive
image Facepalm Games' The Swapper, being backed by Indie Fund, is hoping to emulate the success seen with past releases funded by the group. Facepalm's Olli Harjola discusses going full time on the project.
 
14
Nordic 2012: Curran tells gamers to look beyond genres and play everything
image Drawing comparisons between the decline of punk rock and video games, former Zoë Mode creative director Ste Curran explained why genre snobbery needs to end.
 
 
Gamasutra expert blogs: From adaptation to pleasure without learning
image In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including why it's great when games encourage players to adapt, how pleasure without learning leads to addiction, and more.
 
 
Top iPad game apps: Discounted GTA III, Chinatown Wars report sales surge
image Gamasutra rounds up the most popular paid and free iPad gaming applications on the App Store as of today, with Grand Theft Auto III, Extinction Squad, and Cut the Rope: Experiments HD currently ranking among the platform's top downloads.
 
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SCE Asia opens Chinese localization office in Taiwan
 
[More News]
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The Heavy Rain creator both reflects on his last work and looks to the future. 15
 
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4
Leading Change - An Excerpt from Beyond Critical
image How can you get your team to change? Producer Keith Fuller explores the issue.
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26
Persuasive Games: Process Intensity and Social Experimentation
image Is the experimental indie game what its creator says it is?
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8
Culture Clash: How Video Games Are Crashing the Museum Party
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3
Kratos' Boss: The Studio Head of Sony Santa Monica Speaks
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Expert Blogs     All Blogs    Post    RSS
 
2
Did we make the hardest mobile game ever?
by Alex Nino
After analysing the Traffic Wonder leaderboard we found out that the game could the hardest game at...
 
3
Play testing a game design the low fidelity way
by Chris Khoo
Recent missteps during development forced me to re-evaluate the core game activity design. Learn how...
 
5
Why "Kompu Gacha" Was Banned
by Tyler York
"Kompu gacha" is a popular monetization system in Japan where you collected random rewards in...
 
15
Why The N64 is Still Boss After 16 Years
by Brian Kelley
Even with all the advancements in gaming, N64 remains a staple in my house.
 
4
Neuroscience in video games- Deus Ex: Human Revolution
by Sebastian Alvarado
This post by neuroscientist and Ph.D. candidate, Ian Mahar, discusses some of the neuroscience seen...
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Featured Contractors   Add A Contractor
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Arkenea Games image
Arkenea Games creates mobile games for clients across the globe for the iOS and Android platforms. We create games from scratch, port games from other platforms and provide game design and art outsourcing services as well. We focus on Quality. Quality. Qu
 
Yale Music image
Rob Yale is a professional composer and keyboardist specializing in music for games. He brings a depth of experience to the gaming world based on years of performance and recording with such diverse acts as David Bowie, Bruce Cockburn and Jane Siberry. A
 
Signus Labs image
Signus Labs is a boutique software development studio. Partnering with top-tier publishers and brands we design and develop high quality entertainment experienced by thousands of people every day. We work on art, coding, up to full production.
 
Media Elements image
Media Elements is a global leader in business and multi-platform multimedia services for Video Game and Digital Entertainment. Media Elements is one of the top 10 multimedia studios for service and solutions in the world.
 
Ozone Music and Sound image
Creative Audio, the art of sound. That's all we do. Your projects, schedules, and budgets are unique, so are we.
 
SomaTone Interactive Inc. image
With over 1000 titles to our credit, SomaTone is the #1 audio team in games, period. Our active clients include Activision, Electronic Arts, Ubisoft, Zynga, Playdom, Big Fish Games, PopCap, Gazillion, F9, Gameloft, Arkadium, THQ, Disney, and many indepe
 
GarageGames, LLC. image
GarageGames is currently located in Las Vegas, Nevada. As the makers of the Torque game development technology, we have provided professional level cross-platform technology and tools since 2000.
 
Manchester Music image
Highly original production music recorded by 1st call NY sessions players and European orchestras. Custom music by seasoned composers who are experts in their genre, be it rock, jazz, classical, hip hop or retro game music.
 
Supergenius image
SuperGenius is dedicated to the highest goal of the Universe: The attainment of Quality. Our product is Quality Art and Animation. Our service is Quality of Life. If these things matter to you, then there is the distinct possibility that we were meant for
 
Flame Node Studio image
FlameNode offers a comprehensive set of high quality and lower cost outsourced production services to our clients globally. Our services range from Real-Time Art, Animation and Technical Services all the way to Full Game Development on a work-for-hire ser
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Avatar Alteration in Games: A Framework
image GameCareerGuide contributor Victoria Earl takes a moment to explore the intricacies of changing an in-game avatar, detailing the various forms of character customization and their implications on game design.
 
Story Design Challenge: Best Entrance Ever
image GameCareerGuide contributor Guy Hasson returns with a brand new Story Design Challenge focusing on creating a strong in-game character entrance.
 
How To Break Into The Industry, Part 3
image Destin Bales' series of articles for aspiring developers concludes with some essential tips for finding a job and achieving long-term success in game development.
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