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August 28, 2015
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August 28, 2015
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  Video blog: UX without UI - Creating user experiences in action games
image "It's kind of a 30 minute crash course in some obscure aspects of systems design, namely: the importance of making controls ergonomic, responsive, and intuitive."
  Funding tips for smaller developers: Tips from Game Career Guide
image In this article from the 2015 annual Game Career Guide, Brandon Sheffield of Necrosoft Games offers tips on incremental funding strategies for smaller developers
  The top 6 ways mobile developers use cohort analysis
image "The idea of cohort analysis can seem a bit intimidating. It shouldn’t. The whole point of cohort analysis is to make it quick and easy to understand what’s really going on within an app and to draw conclusions."
1 Activision Blizzard set to join the S&P 500
image Call of Duty and World of Warcraft publisher Activision Blizzard will join the S&P 500 today, replacing Pall Corp on the stock market index.
3 PEGI gave my cartoon game an 18, but violent movies get low ratings
image "I've recently gone through the submission process and found that Apple's App Store and Google Play's rating questionnaires can arrive at quite different conclusions as to a game's age suitability."
  DeNA enters the streaming game with mobile app, Mirrativ
image Japanese mobile outfit DeNA has lifted the lid on Mirrativ, a new iOS and Android livestreaming app that allows users to stream and share anything happening on their smartphone screen.
4 Want to conquer China's mobile market? Look to the Monkey King
image "The Chinese are very open to western culture (including western-type dialogues, characters, settings, etc.), so it is worth a try to combine Chinese elements and overseas gameplay."
  Valve and HTC's Vive VR commercial launch delayed
image Valve and HTC's Vive virtual reality headset won't be hitting shelves in 2015 as previously thought, with the duo revealing they will instead be shipping the device in Q1 2016.
  Dynamics of social platforms in mobile games
image "Though there may be some differences in specification and use cases, they share common aspects to meet users' same needs. How can we use those features in game design and user experience design?"
8 Blog: Kickstarter's changed, and it's a problem for small devs like us
image "The press only gives coverage to big projects. Can we blame them? No, it makes sense from their point of view. Can we blame people for believing less and less in the smaller projects? No, it also makes sense."
  Game Design Deep Dive: Rocking the Wii U GamePad with Runbow Exclusive
image 13AM Games explains how it got the most out of the much-maligned GamePad with new Wii U-exclusive indie game Runbow -- and made the game more fun for everybody in the room.
  Get a job: Be a Gameplay Programmer at Insomniac Games
image The folks who created Ratchet & Clank and Sunset Overdrive are aiming to hire a coder to work at Insomniac's Durham, North Carolina studio on a virtual reality project.
5 Dishonored's Smith: It's not right that 'if you slaughter everybody... you're a hero'
image Often discussed is the impact of violent games' on players. Less often discussed is the ultimate strangeness of violent games. In a new interview Harvey Smith tackles the issue.
1 Report: Rapture would be the UK no. 1, if charts tracked digital
image According to a report from MCV, recent digital releases Volume (by Mike Bithell) and The Chinese Room's Everybody's Gone to the Rapture would have hit the UK overall top-10 chart.
2 Epic doles out $75k to UE4 educators via Unreal Dev Grants
image Epic is continuing to dole out the $5 million banked in its Unreal Dev Grants program this week, awarding roughly $75,000 in no-strings-attached grants to ten educators and developers who use Unreal Engine 4.
  Video: How SteamWorld Dig's devs found success in the 'blue ocean' of 3DS
image At GDC Europe 2015, Sony London (The Getaway, The London Heist) dev John Foster shared some of the studio's big takeaways from trying to create immersive VR experiences for Project Morpheus.
5 Mobile devs pay nearly double for downloads on Android vs. iOS
image The average price mobile developers pay to advertisers for every download of their advertised Android app has more than doubled in the last year, according to mobile marketing firm Fiksu's latest market index.
  A week into a successful Greenlight and Kickstarter one-two punch
image "I hate marketing. I hate talking about it, and I hate doing it. I do however like to be helpful to others in the indie developer community, if in some small way I can." Stats and tips on a dual success.
15 Don't Miss: What Ubisoft learned from making Far Cry 2
image In this timeless feature, Ubisoft's Patrick Redding reflects on what the Far Cry 2 team learned during its 3-year development cycle, reflects on current industry trends that informed its development.
  After 5 years away, Far Cry 2 director Clint Hocking rejoins Ubisoft
image After quitting his post at Amazon Game Studios earlier this summer, Far Cry 2 director Clint Hocking has been welcomed back to Ubisoft as a creative director at Ubisoft Toronto.
2 Games as art, and the time-waster: A look at 'Machinalism'
image "Machinalism is a game movement that triggers a very peculiar state of mind, somewhere between meditation and hypnotism, dead trapped in the moment of play."
5 Designing a jump in Unity
image "Cloud Critters is all about jumping. We decided early in the development of Cloud Critters that we wanted a jump with variable height and power -- something closer to Super Mario or Metroid."
  Konami to close 31 paid apps in Japan, free-to-play titles spared
image With the industry fixated on Konami's biggest release of the year, the Japanese powerhouse has quietly announced plans to close a total of 31 mobile apps in Japan.
6 Blog: Can World War I game Valiant Hearts be a history lesson?
image Could Ubisoft's World War I game Valiant Hearts be used in classrooms? A designer picks apart its suitability as a teaching aid from a variety of perspectives.
2 Google Analytics in a PC game: A tutorial
image "Using Google Analytics has been quite popular for the web sites and mobile apps lately but this is not the case with the desktop PC software." Want to do it? Read on.

[Read More]

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  Make use of main social platforms for designing and operating
by Fred Tang
There are some features that are common across all platforms. Like people, invite, request,...
4 Monkey King’s important inspirations for overseas game companies aiming at China
by Karvin Sun
Apart from “Journey to the West”, China still has countless undeveloped stories and figures. And...
  The World's Greatest: Why Activision Needs to Acquire Glu and Ember Entertainment
by Joseph Kim
Huge pent-up demand exists for Blizzard IP based mobile games. Activision Blizzard should acquire...
  Video: UX without UI — Creating User Experiences in Action Games
by Thomas Grove
In this video presentation, dxSaigon founder Thomas Grové speaks about how game designers create...
1 Getting/Making Game Music that Fits - Comparative Music Series - Small vs Big
by Harry Mack
Tips for new audio designers composing video game music out of their comfort zone. Useful for...

[Read More]

arrowPress Releases
August 28, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Seriously Underestimating Serious Games
image Kevin Morris offers a postmortem analysis of a student-led serious games project sponsored by the psychological department at Southern Methodist University.
Results from Game Design Challenge: Insect Invasion
image In these winning entries for our latest Game Design Challenge, Game Career Guide's readers craft game concepts in which players control insects in an oversized world.
Four Memory Problems to Watch Out for in Game Development
image Loon Games Studio's Aditya Kulkarni outlines some common memory problems that trip up fledgling developers, and explains how you can avoid them.