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September 24, 2014
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September 24, 2014
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  Big studio creativity: Lionhead Incubation to share experiments
image Since 2008, Lionhead Studios hasn't released anything but Fable games. That might change, as it moves concretely to foster more inventiveness through a new initiative.
  Oculus VR's Luckey: VR's a hard sell, but triple-A dev is coming
image "I don't think they understand why it's relevant to them yet. A lot of people, even if they know what VR is, see it as this tool to go in your basement and play Halo."
  Jason Rohrer's 'agonizing' new real-money game, Cordial Minuet
image "The drama and emotional anguish is magnified tremendously when there's something real at stake."
21 Don't Miss: 20 fun facts about hex grids
image 20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
5 Blog: On Steam curation - What I think it changes
image Mike Bithell (Thomas Was Alone, Volume) shares his thoughts on Steam's new discoverability and curation systems: "Make no mistake. This new system is not a meritocracy."
11 Blizzard cans development of ambitious Titan MMO
image with the cancellation of the seven-year MMO project Titan, the World of Warcraft developer has shown a new level of willingness to cut its losses.
26 Blog: Google Play's new address policy - Bad for indie devs, bad for Android
image "At the end of this month, all of us will be required to provide a physical address, which will be publicly visible in the detail page for every app we publish."
34 Blog: The gender gap in VR
image "Frankly, I’m worried that VR is turning into a 'guy space,' where women are made to feel less welcome. That’s not okay! I want to share the joys of VR with everyone, and so I don't want anyone to feel excluded."
  Raph Koster, Octodad devs join GDC Next speaker lineup
image Octodad: Dadliest Catch developers Phil Tibitoski and John Murphy join the speaker lineup at GDC Next 2014 featuring ADC this November alongside game industry veteran Raph Koster.
26 Analysis: Can 'The Curators' solve Steam's discoverability issues? Exclusive
image Everyone has an opinion on how to "fix" Steam. This week, Valve launched Steam Discovery, whereby you now you put your wallet into the hands of "The Curators."
34 Future game story: How we can improve games by getting experiential
image "For years, I’ve told friends and colleagues that game stories suck. People nod their heads, then happily play and continue making story-driven games anyway."
  In 10 months, the price of the Xbox One in the UK has dropped by $160
image It would appear that the Xbox One has received another price cut in the UK, meaning the console is now £100 ($164) cheaper than it originally started out.
6 Mobile UI and game design: Screens vs. flows
image "While many of the larger mobile game studios such as Zynga or GREE routinely design UI/UX by flows, many mobile application designers are still designing individual screens by feature."
2 Game design analysis: Silent Hills playable teaser P.T.
image A blog that tackles how the "playable teaser" from Hideo Kojima and Guillermo del Toro makes players feel uneasy -- and where it draws its influences.
1 Q&A: Making music with former Bungie composer Marty O'Donnell Exclusive
image Gamasutra speaks with former Bungie composer Marty O'Donnell to learn more about how he works, and to shed some light on how audio production on a AAA production like Destiny works.
4 Final Fantasy XV director: Game must be amazing or 'it's meaningless'
image "Before I joined Square Enix, I always looked at Final Fantasy games as the benchmark for game consoles. Each new game showed what was possible on video game hardware."
21 Steam Discovery: The curation tools we've been yearning for are finally here
image Valve today announced a move for its Steam platform that the vast majority of PC game devs have been waiting a very long time for -- Steam Discovery, an update to the store that introduces new curation options.
  Video: A crash course in design-related analytics
image Information is now everywhere. If you work for a large company or a publisher, someone is going to come to you with analytics, and you need to be able to understand them in order make proper use of them.
1 Sony PlayStation VR headset Project Morpheus '85 percent' ready
image Oculus has made some great strides toward release, and it seems like Sony is making similar progress, according to Shuhei Yoshida, its president of Worldwide Studios.
  Get a job: Respawn Entertainment is hiring software engineers
image The Titanfall is seeking software engineers at the mid and senior levels with experience in C/C++ fluency.
1 This Week in Video Game Criticism: Do We Overuse the Term 'Interactive'?
image This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from our overzealous use of the term 'interactivity' to whether games can exist sans politics.
  Big opening weekend sales for the new iPhone
image Apple’s strong opening weekend sales for the new iPhone 6 indicate that iOS games will have a large potential audience for a long time to come.
22 Don't Miss: Stalled engine - The TurboGrafx-16 turns 25 Exclusive
image 25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
  With big names signed, Nexon guns for Western players with new division
image Cliff Bleszinski is on board, and so are many other Western developers. Now, the company formally announces its new publishing division: Nexon XP.
3 Lovers in a Dangerous Spacetime dev: Timing is everything
image "One of the tasks we find ourselves doing quite frequently is controlling the timing of things (loop an animation for x seconds, randomize AI behavior every y seconds, etc.)."

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  First 24hrs: Results from Steam's Update
by Andrew Spearin
Hard numbers on how Steam's changes are noticeably working for this indie developer.
12 Diversity, Censorship and Artistic Criticism
by Tom Battey
As debate continues to boil about the value of diversity in games, it's worth talking about the...
  The Game Designer’s Blind Spot, Or “How To Shoot A Puck”
by Marc Breaux
In this week's PuckMania developer's blog, we describe a situation where we had to abandon a game...
1 Optimizing Tower Defense for FOCUS and THINKING - Defender's Quest
by Lars Doucet
Best practices for Tower Defense game design, as long as you share the same highly opinionated...
5 On Steam Curation, what I think it changes
by Mike Bithell
Some thoughts on Steam Curation, and the effect it has on marketing for indies.

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arrowPress Releases
September 24, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Understanding High and Low Level Game Design
image Josh Bycer helps designers see both the forest and the trees in this feature focused on high and low level game design.
How Do I Get a Job in the Games Industry?
image Stephan Frost offers advice for students seeking a career in the video games industry in this introductory feature.
Starting Games Programming
image Lindsay Cox offers advice and resources for beginners looking to get started in the world of programming games.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.