James Goddard saw the birth of the Street Fighter II phenomenon
"Street Fighter II
inspired so many of us to make fighting games. It also founded the FGC (Fighting Game Community). I'm lucky to have a unique perspective on this legacy--I was there for its birth."
Devs Answer: What objects would you want to interact with in VR?
Devs respond to our Twitter question—what objects do you really want to interact with in VR?
Get a window into classic Mac dev with Glider source code
Want to take a peek into retro game dev, and learn how 1990s Mac games were made? Want to experiment? Developer John Calhoun has released the source code for four on GitHub.
Get a job: Insomniac Games is hiring a Combat Designer
developer Insomniac is on the hunt for an experienced designer to work on combat mechanics and systems alongside the rest of the team in the studio's Burbank, CA office.
A ton of classic Windows 3.1 games are now playable in your browser
Heads up, video game history buffs: this week the Internet Archive added more than 1,000 Windows 3.1 programs to its free collection of browser-emulated software, including a bunch of classic games.
The 3 key elements of your game's look
"Your game has to be instantly recognizable. It's very difficult to find a unique, intriguing style.
So far, the best way I've found is to enhance the qualities unique to your game, through gameplay, but also through your art."
Metal Gear creator Hideo Kojima is now a YouTuber
After cutting ties with longtime employer Konami last year and going independent, veteran game developer Hideo Kojima has launched his own YouTube channel.
Don't Miss: What Magic: The Gathering teaches us about game design
Will Luton deconstructs the original collectible card game, Magic the Gathering, and the important lessons it holds for today's video game designers in this timeless feature.
Playing the field: Another look at Internet Gaming Disorder
Psychologist Dr. Mark Griffiths: "Research into online addictions has grown considerably over the last two decades and much of it has concentrated on problematic gaming."
Kongregate's Launchpad expands to fund more 'experimental' games
Kongregate is expanding its game publishing efforts this week via Launchpad X, a new arm of the Launchpad incubator program it opened last year that will fund development of more 'experimental' games.
GDC: See how DICE used photogrammetry to bring Star Wars Battlefront to life
At GDC 2016 next month, EA DICE senior artists reveal how the studio used photography and photogrammetry techniques to create the striking visuals of Star Wars Battlefront
Vote now for the 2016 IGF and Game Developers Choice Audience Awards!
Cast your votes for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award , from now until voting closes next Friday, February 19th at 11:59 PM PT.
Blog: Is Steam's Early Access a ticking time bomb?
"There is a ticking time bomb in Early Access, and no-one knows how big it is. The sooner Steam acknowledges that, and introduces methods to deal with it, the better the platform will be and the less effect it will have on consumers."
Road to the IGF: Zachtronics' Infinifactory
"All of Infinifactory
's mechanics were invented from scratch to create an open-ended system that resulted in solutions reminiscent of actual factories."
Blog: Lumberyard's 5 biggest challenges
"I've been using AWS for years as a DevOps engineer. When the announcement was made, several people asked me what I thought, so I decided to write it down. In my mind, there are major hurdles that AWS will need to overcome."
The 'clever and amazing' HyperRogue
"One of the most interesting roguelikes to come around lately, a game that is obviously close to the lineage and yet brings new clever and amazing ideas to the table is a little thing called HyperRogue
Postmortem: Joel McDonald's Prune
"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. It’s a delicate dance to remove that which does not matter in favor of that which does."
A visual guide for flow and simplicity in games
"Flow is 'the state in which people are so involved in an activity that nothing else seems to matter.' And what kind of stinks about simplicity is that there really isn’t a practical definition for what simplicity means in games."
Kanye West has a video game, and it's a lot different from his wife Kim's
The rapper, producer, and fashion mogul has just stepped into a new medium, video games -- with a very personal new title he unveiled today.
Activision has NFL-like ambitions for eSports
The future of Activision Blizzard is, indeed, all-in for eSports. This is a major direction for the company, and it's part of a bigger strategy than just running tournaments and thereby generating interest and selling more games.
King's fortunes falter as Candy Crush Saga grows older
Newly-acquired Activision Blizzard subsidiary King has reported its revenues for its holiday quarter as well as its full 2015 fiscal year, and everything seems to be trending downward.
Activision Blizzard earnings down, and some painful indicators for 2016
and Guitar Hero
didn't do well; Call of Duty
sales will be down next year, the company projects; and Destiny
isn't hitting in 2016, as previously planned. Oh, and revenues missed their targets.
Get a job: The Workshop seeks a 3D Animator
Game development house The Workshop seeks a talented artist, especially someone who has experience in character rigging, to join its animation team and work at its Marina Del Rey, CA studio.
Don't Miss: How to make insane, procedural platformer levels
dev Jordan Fisher reveals how he created the algorithmic level design system for the procedurally-generated platformer (and how you can design your own) in this class '12 feature.
Report: Google is working on a standalone, non-cardboard VR headset
Google is reportedly developing a standalone virtual reality headset that won't require a PC, console or mobile device to operate, according to anonymous sources cited by the Wall Street Journal.