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May 22, 2015
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  Starting up a game business: Contemplating processes
image A blog about "the dangers of processes, what is important to consider about them and how to avoid pitfalls when using any given methodology."
1 How to use Photoshop Layer Styles: An advanced guide for game illustrators
image "If you're like many Photoshop users, you might not use Layer Styles much. Or maybe you think that they're only good for cheesy bevel and drop shadow effects. Actually, Layer Styles can be very powerful."
  Desura is not paying developers, but promises a fix
image After devs complain publicly about not being paid, the digital download platform releases a statement saying it's "working to correct" problems. Gamasutra speaks to its head of dev relations to find out more.
  How Nintendo prototypes games, starring its first new IP in years: Splatoon
image The road to creating the ink-based shooter -- which releases very soon -- was anything but smooth, a new interview with the developers reveals.
  Tapping VR's potential for putting you into an experience
image "Two years from now, I guarantee you’ll be standing in the middle of the Boston Marathon bombing aftermath, instead of watching it on TV."
  League of Legends begins testing automated 'player reform' system
image For players in North America who partake of "verbal harassment," there's a new world of punishment opening up -- as Riot further aims to stamp out toxicity.
  Video: Study Sony's Morpheus Heist demo in action
image Sony brought a Morpheus game demo to GDC this year that got a lot of people talking, and now VR-curious developers who missed it can now see how The Heist works in action.
1 Video: Behind the scenes of Guilty Gear Xrd's striking 2D/3D art
image At GDC 2015, Guilty Gear Xrd artist Junya C. Motomura explains how the team rebuilt a classic 2D fighting game in a full-3D graphical framework, while maintaining all of its old-school 2D charms.
  How to manage a 2D art team
image "Here I have some tips to share of how to manage an art team. We do outsourcing work, and I think if your art team is a developer’s internal team, it doesn’t make much difference."
  Get a job: Monolith is hiring an experienced Project Manager
image The studio responsible for the award-winning Middle-earth: Shadow of Mordor are looking to hire a senior-level project manager to work alongside the team in Kirkland, Washington.
3 Don't Miss: How Rockstar almost canned the first Grand Theft Auto
image In this classic 2011 feature, Replay author Tristan Donovan interviews Gary Penn about Penn's experiences at Rockstar (then DMA Designs) and the troubled launch of the first Grand Theft Auto.
  NES creator signs on to help The Strong chronicle video game history
image The Strong Museum of Play is teaming up with Japan's Ritsumeikan University and ex-Nintendo hardware guru Masayuki Uemara to better preserve and exhibit the history of the video game industry.
2 Take-Two is taking the BBC to court over Rockstar biopic
image The parent company of Rockstar Games says the BBC hasn't consulted Rockstar enough (or indeed, at all) in its production of a made-for-TV drama based on the studio's life story.
6 The 'strange attractor' in video game design
image "Before gameplay, mechanics, monetization, or any other key design consideration, a new video game design needs to consider the most important aspect of all: a good concept."
  Come to GDC Europe for tips on soft-launching your next mobile game
image GDC Europe 2015 is months away, and conference organizers are highlighting two can't-miss sessions on the process of soft-launching your iOS game and the trick to coding adaptive clothing systems for open-world games.
4 Other people's money
image "Creative arrogance -- it has to be just like I dream it! -- is fair until you ask someone else for their help. Any multi-person project necessarily involves a shared vision and shared constraints."
21 Kickstarter, or, every publisher's new greenlight process
image On Bloodstained and the new crowdfunding: "Hey, wait a minute! They don't need Kickstarter money to make this game, they need Kickstarter to prove there's an audience so they can get their real funding!"
  Making a VR game ASAP: Galaxy Grapple, a Gear VR jam postmortem
image Quick iterations and gameplay experimentation: A look back at the dev process for a VR game developed under tight constraints for a competition.
1 Game dev Kickstarter in France and Germany, so far
image "On the 13th of May, Kickstarter officially launched in Germany. In just eight days, the service will officially launch in France." Before the official launch, how have game devs from these countries done?
35 Armor for dummies, and/or game developers
image A crash course in realistic armor design, since "some game character designers, not having to deal with physical items or the dangers of real battle, don't quite grasp some of the basics of functional armor design."
  Core Labs Game Accelerator looking to mentor and fund indie devs
image Most accelerators aim at pure app startups or at casual, mobile studios -- but the Core Game Accelerator wants to give you money to make a "core" game.
2 How Tim Schafer thinks about games
image "Video games are ... a personal perspective on the world that’s consistent within that world. ... Someone really dug deep into their own mind to pull out something personal to say in a game."
1 Modo maker The Foundry changes hands, to the tune of $312 million
image UK-based creator of popular art tools has a majority investor -- private equity company HgCapital.
2 H1Z1 chief makes cheating players apologize before he'll unban them
image The idea, says Daybreak chief John Smedley, is to get a few high-profile, seemingly genuine apologies for cheating circulating to discourage other H1Z1 players using dirty tactics.
  Get a job: HTC seeks a VR developer evangelist
image HTC, makers of the Vive VR headset in partnership with Valve, are seeking a dev evangelist to "provide the technical knowledge, tools, and resources necessary" for VR game devs.

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  How to manage a 2D art team
by Junxue Li
This article offers some tips for managing an art team, to meet the goal of delivering good works...
  We need a story! - Writing 'Salvaged'
by Daniel Dowsing
An analysis of designing Salvaged's narrative mid-way through production, of how narrative defines a...
2 Design 101: Complexity vs. Depth
by Dan Felder
It's one of the most controversial topics in game design, and it's all a big misunderstanding.
  Mobile Games & Apps Naming
by Kseniia Kovtun
How to come up with an idea of your game's future name? When it's time to think about naming and ASO...
1 How to use Photoshop Layer Styles like a Boss - Advanced guide for game illustrators
by Dave Bleja
Photoshop Layer Styles are very powerful and surprisingly versatile, and I use them for almost all...

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arrowPress Releases
May 22, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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What is a Concept Artist?
image In this excerpt from The Big Bad World of Concept Art for Video Games, Eliott Lilly explains what a concept artist really does and sheds light on the harsh realities of the industry.
Postmortem: Algonquin College's Capstone Project
image Ryan Schmidt reflects on his experience with Algonquin College's Capstone project, a team-based initiative that sees students collaborating over the course of three semesters.
Design 101: Design Goals
image Dan Felder outlines the key questions designers should answer when crafting a satisfying player experience.