Gamasutra's Best of 2014: Brandon Sheffield's Top 5 'research' games
"In order to make sure I'm on the right track, sometimes I like to ground myself by playing games that have similar systems or elements to what what we want to achieve."
On 'comprehensive game criticism' and plastic ghosts of the past
A step toward formulating a useful game criticism, by looking at a weird, old game: "The first word that comes to mind when I think of Perfect Dark
: 'bloated.' It's also highly hypocritical, game design-wise."
Nintendo prevails in yet another patent suit
Though it suffered a major setback in a case against Philips recently, the video game giant has yet again won a case that could have stopped sales of the Wii U.
Get a job: Oculus VR is hiring a Gameplay Engineer
Got a passion for virtual reality? Oculus VR is looking for an experienced developer to join the team in its Seattle, WA office and work on creating "game-like experiences" for the Oculus Rift.
How to solve the PC resolution problem
"One of the biggest problems with creating a PC game is figuring out what resolution to use, and how to give the users the same experience regardless of the size of screen with which they view the game."
Video: How games reflect the tension between our hearts and minds
In a wide-ranging GDC 2014 talk, NYU Game Center chief Frank Lantz explored how games are made, played and talked about in an effort to better understand the ways in which people look at the world.
Our indie game bombed... But a year later, we've sold 100,000 copies
A year after bombing, a developer comes back to report: "One year ago we released Ethan: Meteor Hunter on PC
-- we sold 127 units. As of today, we have sold 112,567 units."
Best of 2014: The Rolodex
"We should hire based on merit rather than gender." It's a great idea in theory, but can it work in practice? Jenn Frank discusses in this outstanding blog post.
Take care of yourself: A tip from the 2014 Game Career Guide
In this edition, Frog Fractions
developer Jim Crawford offers some advice for indies and student developers: take care of yourself and your team, so you (and your game) don't fizzle out!
For Miyamoto, games are more about systems than stories
Nintendo frontman Shigeru Miyamoto spoke briefly with the AP last week about the company's plans for the future, shedding some light on its approach to development in the process.
Game audio pillars
"The thought here is to provide high-level transparent goals for the audio department within a development environment, and to serve as a series of checks and balances by having a longer term strategic outlook."
Chicago's High Voltage plans New Orleans expansion
Chicago-based High Voltage Software has laid plans to open a new office in Louisiana next year, and will be taking advantage of local tax incentives to do so.
Gamasutra's Best of 2014: Leigh Alexander's Top 5 Games
Here are the five games that I think were most important this year; most expressive of the year, most likely to be remembered (by me) in later years. I like games that feel good and have something to say.
What can F2P developers learn from premium games? Find out at GDC
Free-to-play and premium games may have different business models, but they can still share similar aspirations when it comes to excellent design. Learn what F2P can learn from P2P at GDC 2015
Gamasutra's Best of 2014: Phill Cameron's Top 5 Games
2014 marked a year where the best games were those that experimented with new ways to play, both from a mechanical and a narrative viewpoint.
Blog: My personal C# coding guidelines for 2014
"I have had a number of influences on deciding these including learning from my peers, working on a variety of personal and professional projects, and reading a variety of blog posts."
Mining data to understand Street Fighter's balance and meta-game
"This post is an the analysis of the game balance in Super Street Fighter IV
. We analyze it using statistical methods and machine learning techniques."
Blog: How we attacked Early Access - The good, bad, and ugly
"It may seem madness to pay $20 for a game that will eventually be free-to-play, but players did! And we didn’t deceive them into doing it either."
Creating AI: How I learned to stop worrying and love the bots
presents many new and unique challenges that make it different from a traditional RTS. Our goal is to design an intelligent, dynamic, and flexible AI system to allow players to have the most fun."
Heads up: Security vulnerability discovered in git clients
"A critical Git security vulnerability has been announced today, affecting all versions of the official Git client," GitHub says. An update is live for its services, but everyone using git should be careful.
Free-to-play challenges and opportunities: The stats
"The research shows that 3 out of 4 gamers play both free-to-play and pay-to-play games... This presents a new challenge to developers for both types of games."
Game a week: A year in review
52 weeks, 52 games. Adriel Wallick looks back at what she accomplished in 2014: "My brain is exhausted and I'm sad that it's over, but I'm excited to move onto what's next for me in games."
Get a job: Volition is hiring a Senior Systems Designer
The makers of Saints Row
are looking for an experienced designer to take on a senior systems designer role on a third-person action game at the company's Champaign, Illinois studio.
Best of 2014: Understanding Nintendo's Tomodachi Life problem
Christian Nutt examines why Nintendo's response to outcry over the lack of same-sex marriage in Tomodachi Life
is so important, and reflects on the totemic power of marriage and identity in games.
From console to mobile: 38 days later
"I am 38 days into mobile. Are my 20 years of console experience applicable to mobile? What are the differences between console and mobile? What is it like to be a mobile producer?"