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April 23, 2014
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  In second quarter, Apple's iPhone sales rise as iPad sales fall
image More phones sold is good news for game developers, but tablet sales falling may be bad news for Apple -- even if profits are jumping.
  Facebook game revenue growth falters as users move to mobile
image The growth of Facebook game payment revenue is stalling as users abandon the desktop -- where all game payment revenue is currently generated -- in favor of accessing the service via mobile devices.
  Zynga founder Mark Pincus steps down as company poaches Xbox Live point-man
image Pincus stepped aside to let Microsoft exec take the CEO role; now he moves away from the day-to-day entirely as Mattrick brings in more Xbox talent.
  That Dragon, Cancer developer shares grace through game design
image Josh Larson exhorted fellow developers to think of games as a form of communication between themselves and their players in a talk given today at the 12th annual Games for Change festival.
1 See Jane study exobiology: A new approach to role models in games
image Rob Jagnow writes on how scientist Jane Van Susteren became a character in Extrasolar: "her transition from biology consultant to in-game character wasn't the intent from the start."
5 Spoiler: Steam games with high Metacritic scores tend to sell well
image According to data gathered as part of Ars Technica's ongoing Steam Gauge project, games with extremely high Metacritic scores tend to see significantly higher sales on Steam than those with extremely low scores.
2 Automatic avoidance for player characters on an indie budget
image Mike Bithell (Thomas Was Alone) describes how he's emulated the smart input optimization you see in triple-A games in his upcoming Volume -- in a quick and simple way.
  Facebook's acquisition of Oculus VR gets FTC approval
image The U.S. Federal Trade Commission has granted antitrust approval to Facebook's proposed acquisition of Oculus VR, allowing the deal to move forward as planned.
1 Hack-Man: An interview with Watch Dogs' creative director
image Creative director Jonathan Morin speaks about decisions made during the development of the hotly anticipated Watch Dogs, and his expectations for the next generation of games.
15 Blog: Are innovative games too risky for Kickstarter?
image "Hex Heroes didn't take off on Kickstarter as we anticipated. This campaign was in the works for over four months. Why wasn't Hex Heroes funded in its first three weeks?"
2 Cloud Chamber: The TV show you play on Steam Exclusive
image How the heck do you describe Cloud Chamber? Imagine following along with your favorite TV series, and after each episode you're able to jump online, dig deeper into what you watched, and discuss the twists and turns with fellow viewers.
1 Have you played the Train Jam games?
image In the days leading up to the Game Developers Conference this year, dozens of indie developers all boarded a train from Chicago, and sat together for 56 hours to create games.
  Ubisoft aims to better support Latin America with local payment options
image Ubisoft is looking to more rapidly expand the presence of its video game catalogue in Latin America, Portugal, Spain and Turkey, with a new partnership that will introduce more local payment methods in its games.
3 Blog: A look at my Google Play and iOS sales, early 2014 edition
image "The sales data shows that my plan for making lots of little games quickly for multiple platforms should work as long as I keep up a steady stream of quality releases."
  New Unity offices in Moscow aim to support Russian devs
image As the number of Russian developers adopting the Unity Engine grows, Unity Technologies is looking to better support these devs. The company announced today that it has opened a new office in Moscow.
3 The Xbox One is finally coming to Japan
image The Xbox One will launch in Japan on September 4, 2014, Microsoft announced today, with dozens of developers onboard for the launch.
10 Blog: Long-term retention - How to keep players playing
image "To heighten the likelihood of engaging a player long term, the game needs to create a vision for the player. Visualize the goal, what the player can become, and what awesome features are ahead."
3 Close encounters with console indie execs, part 1: PlayStation's Adam Boyes Exclusive
image What are the tastes, backgrounds and game industry experience of some of the biggest decision-makers at major console companies? We find out, starting with PlayStation's Adam Boyes.
4 How arcade games have come, gone, and could come again GDMag Exclusive
image In this classic Game Developer magazine column, Nolan Bushnell explains why arcade machines failed and how location-based video games could still thrive in the age of online technology.
  Massive Atari archive heads to ICHEG for preservation
image The National Museum of Play's International Center for the History of Electronic Games has acquired a thousands-strong collection of Atari coin-op materials, stretching from 1972-1999.
16 No more excuses: Apple now labels apps with IAP on App Store charts
image Today's iOS update adds a new labeling system to the App Store charts and lists to highlight games and other apps that offer in-app purchases.
  The best part about King's expansion into Japan are the TV ads
image Candy Crush Saga developer King has opened an office in Tokyo, Japan in order to localize King games for the lucrative Japanese mobile market.
  New documentary delves into the game industry's LGBTQ presence
image You can now pay what you want for Gaming In Color, a feature-length documentary film that seeks to elucidate and explore what it means to be a part of the LGBTQ community within the game industry.
  3 tips for organizing internal hackathons
image "Before organizing a hackathon, think about the goals you hope to accomplish, as well as the strategies and logistics that will resonate well within your company culture."
5 10 insightful playtest questions
image "Playtests are always a valuable way to evaluate the state of your game, but it's important to observe the right signs and ask the right questions in order to get objective and worthwhile feedback."

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1 The Power of Showing Your Work
by Michael Fitch
One simple tool can make your work life better.
3 Build a Bad Guy Workshop - Designing enemies for retro games
by Garret Bright
While solid level design can make or break a game, so does solid enemy design. Mix and match...
  Ambiguity in Videogame Storytelling, Part I
by Brandon Perton
Ambiguity is where the story leaves the player unsure about something—what has happened, what will...
  Why Minesweeper Sucks & How We Hope To Fix It
by Jeremiah Alexander
Minesweeper is a classic! Most people would agree with this statement... most! For some people...
1 PR monitoring - March 2014
by Thomas Bidaux
A review of the month of March in regards to the media coverage of video games and video game...

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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Sponsored: Evolution Games offers coaching from top game schools
image GotChosen introduces Evolution Games, a ground-breaking new platform allowing indie game developers to compete for cash prizes up to $10,000.
How to Start Making Games
image James Cox retraces the steps he took in becoming a fully fledged game developer, explaining how beginners with no coding knowledge can start making games immediately.
Interview: Full Sail's Wendy Despain on Teaching Interactive Storytellers
image Connor Cleary has a chat with Narrative Designer and Consultant Wendy Despain, discussing her experiences in teaching game writing at Full Sail University.

[View GameCareerGuide.com]