Xbox One is Microsoft's biggest move for living room domination
Microsoft's successor to the Xbox 360, the Xbox One, is being positioned as an "all-in-one" console combining multimedia consumption with cloud computing and a packed-in Kinect 2.0.
Xbox One designers talk shop about the console's architecture
In an Xbox One recap panel, Larry "Major Nelson" Hryb and a collection of tech specialists expanded on the hardware and software capabilities for the upcoming console.
Game devs ask: What will Xbox One do for indies?
Microsoft unveiled the Xbox One today at its company headquarters in Redmond, Wash. We took to Twitter before, during and after the big unveiling.
Unity's mobile licenses are now free
Unity Technologies, the company behind the popular Unity game development engine, today announced that it has made its basic mobile tools completely free to independent developers.
Practical ways to deal with problematic player behavior
Bad player behavior can ruin games -- but controlling it is a tremendous challenge. This in-depth article explores three avenues to shape it: engineering, education, and enforcement of the rules.
Tutorial: Making 2D games with Unity
2D will never die, and if you're looking for a way to replicate a classic feel in the popular 3D engine, look no further than this post by Josh Sutphin (Warhawk
GDC Europe adds Assassin's Creed III, Daglow, Epic level design talks
GDC Europe 2013 has added an Assassin's Creed III
design keynote, luminary Don Daglow on the 'treasures and traps' of next-gen, and Epic's James Brown on empowering the player in storytelling.
Market's ready for new consoles, but old-gen surprisingly viable
Sales of aging game console hardware in the U.S. are healthier than you might think, while at the same time, we're seeing signals that the market is ready for new consoles.
Blog: Why the Wii U won't be 'Dreamcasted'
Need one good reason the Wii U won't be put out to pasture before its time? How about three? Joost Rietveld argues that Nintendo's console is on firmer footing than many suggest.
How marketing and press affect an iPad game's sales
The debate continues: what effect does press and marketing have on an indie game's sales? Fingle
developer Adriaan de Jongh adds some data with this in-depth report on its performance.
The original PlanetSide is going free-to-play
Sony Online Entertainment CEO John Smedley has confirmed that the original PlanetSide
, first released in 2003, will soon switch over to the free-to-play model.
The next Xbox: What Microsoft needs to reveal this week
The competitive landscape for game consoles is more complex than ever. IHS analyst Piers Harding-Rolls looks at what Microsoft must do to maintain relevance in today's market.
Four ways next-gen consoles could fail, according to Riccitiello
"Mobile is here to stay. [But] we're all ready for the next generation of consoles," says departed EA CEO John Riccitiello, in forecasting what the coming console generation needs to get right.
Marmalade SDK now supports Google Play game services
How developers mess up immersion (you might be doing it wrong)
Adrian Chmielarz (Bulletstorm
) takes a tour through Metro: Last Light
to expose a common way developers try to foster a sense of immersion -- and why they miss the mark.
Making NeverWinter Nights: A classic BioWare postmortem
In a 2002 Game Developer magazine postmortem, BioWare founders Ray Muzyka and Greg Zeschuk are joined by designers on NeverWinter Nights
to discuss highs and lows of the game's creation.
Molyneux's Godus releasing in Japan, Korea via DeNA
Blog: Immersion, not realism
and XCOM: The Bureau
AI programmer David Pittman argues that there's a big difference between pursuing realism and immersion -- and explains the difference.
Gamasutra blog guidelines: Updated, open for discussion
Want to know more about blogging on Gamasutra? Check out the site's new, revised blog guidelines. If you have any questions or comments, editor Christian Nutt is there to answer them.
Video: GDC's weird and wild Experimental Gameplay Workshop
Over 20 demos of innovative game designs from Jason Rohrer, Brenda Romero, Emily Short, and more were on display during the 11th annual Experimental Gameplay Workshop.
The GDC Play experience through an exhibitor's eyes
As a first-time GDC Play exhibitor and a starving indie, it was a tough decision for James Liu to go to GDC to promote Nameless: The Hackers
. He shares the pros and cons in this detailed post.
Watch the next Xbox unveiled live
Gamasutra will be providing breaking news and expert analysis of Microsoft's next generation Xbox. And you can watch today's event unravel in real-time here in this livestream.
Neverwinter beta exploit leads to server rollback
Following a devastating currency exploit affecting Neverwinter
's in-game economy over the weekend, the MMO's developers elected to roll back its servers.
Blog: Emergent chivalry - When players make the rules
We're used to stories of players being unpleasant, but indie developer Bram Stolk writes about a time when one surprised him by being honorable.
Get a job: Be an Environment Artist for Airtight Games
"Airtight Games is looking for an experienced Environment Artist. We are seeking motivated game-savvy modeler/texture artists capable of delivering the highest-quality game art possible."