Video: League of Legends - Building an eSport
How do you design a game to be competitively rigorous, strategically diverse, skill-based, entertaining to play, and exciting to watch? Riot's Ryan Scott and Frank Lantz discuss nurturing League of Legends
into an eSport.
No Dead or Alive Xtreme 3 for the West, says publisher
The notorious cheesecake sports game series won't have its third installment sold in the West, according to a Koei Tecmo rep, thanks to "issues" with the representation of women.
Blog: How we can level-up our game audio
"This weekend, I had the pleasure of attending the Electronic Music Midwest Festival... it gave me the opportunity to think about how elements in other music and sound design genres can really level up our game audio chops."
Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016
GDC officials highlight a fresh pair of great GDC 2016
talks from the designers of Tom Clancy's The Division
and a potent advocate for accessibility in game design.
A process for hiring the right people
"I want you to think about what your goals are for hiring as well as what message you want to send to the candidate throughout the interview process. Then, craft your process to achieve those goals."
Fans can back - and profit from - crowdfunded games in U.S. next month
Thanks to new rules adopted by the Securities and Exchange Commission, the next campaign on video game crowdfunding platform Fig will let U.S. fans invest in a game and get a cut of any potential profits.
Recreating a video game from 1958: Tennis For Two's conservation story
"One of the most fun projects I had the opportunity to work on this year was a recreation of the 1958 video game Tennis For Two
, which is fully playable and installed in the New York Historical Society."
Standalone Wii U GamePads go on sale in Japan
Nintendo has finally started selling standalone Wii U GamePads, although they're only available in Japan for the time being.
Some tips for hiring audio contract work
"I would like to share some insights in the hope that they might save time and make similar searches easier for others. Some might apply to general contract work hiring, while others are specific of musicians and audio designers."
Blog: In defense of personal projects
"When you work on a personal project in your free time, it gives you energy and ideas. And the thing is, you take that energy and everything you learn in the process back to your full-time job..."
Procedurally generating a narrative in Forest of Sleep
Ed Key and Nicolai Troshinsky of Twisted Tree Games are attempting to expand procedural generation into storytelling with their game Forest of Sleep
GameStop seeing downturn in Halo, Star Wars -- but is it a digital shift?
The company's most recent quarter showed surprisingly low sales for tentpole titles at the end of this year, but high digital sales may be claiming its numbers.
Report: Significant layoffs at Firefall developer Red5
Layoffs are confirmed to have hit the studio. The Southern California studio, developers of the MMO shooter Firefall, has reportedly been hit with significant layoffs.
This Week in Video Game Blogging: Games without Players
This week, our partnership with game criticism site Critical Distance brings us picks from Riley Macleod on topics ranging from choice developers interviews to envisioning games without players.
Nvidia teams up with Stanford researchers for better VR tech
New display tech aims to persistent focus problems from VR, offering clearer and more effective visuals -- and the first products featuring the technology could ship in 2018.
In-depth: The decision to un-publish Afro Samurai 2 and refund buyers
Versus Evil has yanked the game down from the PlayStation Network and Steam, and is completely refunding all customers who purchased the game -- general manager Steve Escalante explains.
The Indian mobile game market: The next big thing?
SuperData shares a wealth of data about the next big mobile game market -- including the top-performing titles, the cost of user acquisition, and the device split, among other data.
Massive, 4,000-page Infocom design and biz archive posted online
The Internet Archive now offers 4,000 pages of archives from the storied 1980s game developer of classics like The Hitchhiker's Guide to the Galaxy
Get into the mix of Forza Motorsport 6's audio at GDC 2016
GDC officials highlight a fresh pair of great GDC 2016
race day talks from Turn 10 Studios & Criterion devs about the tricks to making great racing games.
How to make trailers that capture the player's emotional journey
"I record real players playing the games I’m making trailers for. I capture the sounds they make, and I watch how they react to the games. It’s just normal folk having honest reactions to the game."
Baked soft shadows in Unity 5
"To make your scenes look more believable it's worth considering what soft shadows can do for you... I will demonstrate some comparison cases to better understand how baked soft shadows work and can be set up."
Forget all the comparisons to cinema--games are more like operas
'Every time I see an opera I cannot help but think of video games, for they too necessarily combine many art forms'
Classic Postmortem: Star Wars Starfighter
LucasArts' action-heavy space sim was released fourteen years ago. Here's an in-depth postmortem by the developers of the game that first appeared in Game Developer magazine.
New data highlights gender split for mobile game genres
New data picked up by TouchArcade shows that men and women have very different video game habits on mobile.
An easy trick for making loot drops more engaging
"Random was too random. It was time to introduce some logic to the loot table. Of course, if every drop is Health exactly when you need it, the game becomes predictable. That’s not fun either."