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12 Blog: I took my Ouya game to retail, and here's what happened
image With OUYA kiosks in stores across the UK, one indie sets up a guerrilla demo for his game at a local video game shop.
1 A Guacamelee! combat design analysis
image Combat designer Ben Ruiz gives the popular Metroidvania brawler a good thumping to see whether its mechanics live up to the potential its luchador protagonist promises.
3 Here's how much 'whales' spent so far this year
image The top 1 percent of people spending money on in-app purchases in mobile and web games account for around 33 percent of total spending, according to a new report.
18 'This model of game making is so fundamentally broken.'
image Following recent layoffs at Trion and his comments that the industry was "fundamentally broken," departed Trion CCO elaborates on his remarks and what the industry needs if it wants to see change.
128 Opinion: Xbox One is a desperate prayer to stop time Exclusive
image Microsoft used words like "groundbreaking," "innovative" and "immersive" countless times as it unveiled the Xbox One, but Leigh Alexander argues that all we saw a disconnected prayer to stop time.
20 Is coding 'to the metal' dangerous?
image Simon Roth (VVVVVV) suggests that game programmers' obsession with coding "to the metal" is counterproductive in the current multiplatform era -- writing "it's not the '90s anymore."
4 Creative leadership vs. project leadership: A guide for small teams
image Make Something Unreal winner Michael Levall explores the difference between leading a project and being the stakeholder of its vision -- sharing strategies for keeping a small team running effectively.
30 Indies on Xbone: Where's the beef? Exclusive
image No matter what you've read about the newly-unveiled Xbox One, I'll wager you haven't seen much mention of the role of indie developers on the new console.
1 Making VR games: A primer
image With the Oculus Rift reawakening interest in VR games, serious games developer Sébastien Kuntz shares his decade-plus of experience in creating immersive virtual simulations.
195 Xbox One is Microsoft's biggest play for living room domination
image UPDATED Microsoft's successor to the Xbox 360, the Xbox One, is being positioned as an "all-in-one" console combining multimedia consumption with cloud computing and a packed-in Kinect 2.0.
2 The anatomy of a memory manager
image Fable developer Stewart Lynch focuses on C++ memory management for console game development, offering techniques for fragmentation and allocation.
  Get a job: Be a Graphics Programmer for 2K Games
image "2K Games seeks the talents of a seasoned graphics programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting edge 3D graphics."
  EA's Gothenburg studio takes on Need for Speed
image Electronic Arts has handed the reins to the Need for Speed franchise to its new Gothenburg, Sweden studio Ghost Games, with a release due later this year.
  Another Square Enix president has resigned
9 With no acceptable offers on the table, Atari is going to auction
image Earlier this year, the U.S. branch of Atari filed for Chapter 11 bankruptcy, with the aim to sell all of its assets and secure a fresh start for the company. Four months on, the sale isn't going so well.
4 The power of imaginative world-building
image Even on the Super Nintendo, it was possible to build worlds that captured the imagination and provoked strong emotion -- or so writes indie Zack Wood, in his analysis of obscure RPG Lennus.
57 'If you're backwards compatible, you're really backwards.'
image Don Mattrick, head of Microsoft's interactive entertainment business, dismisses the idea of backwards compatibility for the Xbox One in an interview.
1 Don't plan on being able to self-publish on Xbox One
image After a fairly lukewarm attempt to reach out to small developers yesterday during the Xbox One reveal, it has also become apparent that Microsoft will not permit self-publishing on the new console.
  British mobile outfit Ustwo launches dedicated games studio
6 Report: Microsoft's deal with NFL is worth over $400 million
  Video: How League of Legends handles rapid QA cycles
image TVs litter the walls of Riot Games, constantly streaming updates on the current League of Legends build to keep all staff informed and involved. QA senior lead Benjamin Seifert tells us more.
  Get a job: Blizzard seeks Senior Gameplay Engineer
image "Blizzard Entertainment is seeking an experienced game play engineer for the World of Warcraft gameplay team."
6 The problem with investors and game developers
image Charles Huang couldn't get investors interested in RedOctane when Guitar Hero was about to blow up. Has the success of Supercell or Puzzle & Dragons changed anything?
12 How do we preserve our games if technology won't? GDMag Exclusive
image In a 1999 edition of GD Mag, IGDA co-founder Ernest Adams laments the state of games preservation and calls for a more permanent record of the industry's accomplishments.
3 The quest for good platformer mechanics
image This post takes in the evolution of the platformer genre's mechanics and control -- arriving at an exploration of the "critical ideas" that make Super Mario Bros. so special.
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1 Combat Analysis: Guacamelee
by Ben Ruiz
As a combat designer, I do a lot of meticulous and thorough analysis of other game's combat...
4 The World of Lennus: A Game Design Analysis
by Zack Wood
An analysis of the game-world created by SNES cult classic "Paladin's Quest" (AKA Lennus).
1 Kickstarter Fu
by Jamie Fristrom
Some of the strategy and tactics Jamie Fristrom used when launching the Energy Hook kickstarter.
20 Coding "To The Metal" is a dangerous ideal.
by Simon Roth
Let's start this new console generation by ditching our bad habits and learning to love high level...
1 First Blog Post, in which Robin Tears His Heart Out.
by Robin Arnott
Putting something personal and intimate out in the world to be judged worthy or unworthy of funding...

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Nascence: Reflecting on Game School and Change
image USC Interactive Media Division student Kevin Wong looks back on a memorable trip to GDC, observing the "nascent renaissance" emerging in the field of indie development.
Game Design Challenge: Man's Best Friend
image Our canine companions aren't well represented in the world of video games. Can you design a game featuring a dog as a playable character? Fetch-based gameplay mechanics are optional, but encouraged.
Results from Game Design Challenge - Call of Duty: Ghosts
image What if Activision's upcoming Call of Duty: Ghosts had a strong supernatural component? Game Career Guide's readers explore the possibilities in these winning entries to our latest Game Design Challenge.