What's Zynga doing at E3, anyway?
As Zynga prepares to make its first appearance at E3 next month, the developer's head of partner publishing Rob Dyer explains why the social game company decided to exhibit at the traditionally core-focused show.
Nordic 2012: How id Software built Rage
Creative director Tim Willits explains how recruiting ninjas, delivering a concise message, allowing ideas to fail, and other work philosophies helped id Software built first-person shooter Rage.
Your game industry in your words: Week of May 25
Gamasutra highlights choice quotes from industry figures such as Sony Santa Monica's Shannon Studstill, Thatgamecompany's Jenova Chen, Zynga's Rob Dyer, and many others in this weekly roundup.
38 Studios, Big Huge Games lay off their entire staff
The ongoing financial struggles at 38 Studios came to a head this afternoon, as an affected source has confirmed to Gamasutra that 38 Studios and its subsidiary Big Huge Games have laid off their entire staff.
Another major license heads to Kinect with Harry Potter
Warner Bros. Interactive Entertainment has announced a new Harry Potter game that will release exclusively for Xbox 360 and its Kinect motion sensing peripheral this autumn.
Online, mobile game growth leads to increased NetDragon Q1 profits
NetDragon has posted increased revenues and profits year-over-year for the first quarter of the 2012 fiscal year, putting it down to financial growth from both its mobile games and its online titles.
Facepalm Games hopes to be the next big Indie Fund success story
Facepalm Games' The Swapper, being backed by Indie Fund, is hoping to emulate the success seen with past releases funded by the group. Facepalm's Olli Harjola discusses going full time on the project.
Top iPad game apps: Discounted GTA III, Chinatown Wars report sales surge
Gamasutra rounds up the most popular paid and free iPad gaming applications on the App Store as of today, with Grand Theft Auto III, Extinction Squad, and Cut the Rope: Experiments HD currently ranking among the platform's top downloads.
Arkenea Games
Arkenea Games creates mobile games for clients across the globe for the iOS and Android platforms. We create games from scratch, port games from other platforms and provide game design and art outsourcing services as well. We focus on Quality. Quality. Qu
Yale Music
Rob Yale is a professional composer and keyboardist specializing in music for games. He brings a depth of experience to the gaming world based on years of performance and recording with such diverse acts as David Bowie, Bruce Cockburn and Jane Siberry. A
Signus Labs
Signus Labs is a boutique software development studio. Partnering with top-tier publishers and brands we design and develop high quality entertainment experienced by thousands of people every day. We work on art, coding, up to full production.
Media Elements
Media Elements is a global leader in business and multi-platform multimedia services for Video Game and Digital Entertainment. Media Elements is one of the top 10 multimedia studios for service and solutions in the world.
Ozone Music and Sound
Creative Audio, the art of sound. That's all we do. Your projects, schedules, and budgets are unique, so are we.
SomaTone Interactive Inc.
With over 1000 titles to our credit, SomaTone is the #1 audio team in games, period. Our active clients include Activision, Electronic Arts, Ubisoft, Zynga, Playdom, Big Fish Games, PopCap, Gazillion, F9, Gameloft, Arkadium, THQ, Disney, and many indepe
GarageGames, LLC.
GarageGames is currently located in Las Vegas, Nevada. As the makers of the Torque game development technology, we have provided professional level cross-platform technology and tools since 2000.
Manchester Music
Highly original production music recorded by 1st call NY sessions players and European orchestras.
Custom music by seasoned composers who are experts in their genre, be it rock, jazz, classical, hip hop or retro game music.
Supergenius
SuperGenius is dedicated to the highest goal of the Universe: The attainment of Quality. Our product is Quality Art and Animation. Our service is Quality of Life. If these things matter to you, then there is the distinct possibility that we were meant for
Flame Node Studio
FlameNode offers a comprehensive set of high quality and lower cost outsourced production services to our clients globally. Our services range from Real-Time Art, Animation and Technical Services all the way to Full Game Development on a work-for-hire ser
Avatar Alteration in Games: A Framework
GameCareerGuide contributor Victoria Earl takes a moment to explore the intricacies of changing an in-game avatar, detailing the various forms of character customization and their implications on game design.
Story Design Challenge: Best Entrance Ever
GameCareerGuide contributor Guy Hasson returns with a brand new Story Design Challenge focusing on creating a strong in-game character entrance.
How To Break Into The Industry, Part 3
Destin Bales' series of articles for aspiring developers concludes with some essential tips for finding a job and achieving long-term success in game development.