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September 11, 2015
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September 11, 2015
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1 State court orders Kickstarted game creator to pay $54k for failing to deliver
image “Washington state will not tolerate crowdfunding theft,” said the state AG. “If you accept money from consumers, and don’t follow through on your obligations, my office will hold you accountable.”
1 Lara Croft Go dev: Remake how you felt playing a classic game, not the game itself
image Lara Croft Go dev Antoine Routon describes how he and his team tried to recreate what they remember it feeling like to play the earliest Tomb Raider games, rather than the games themselves.
  Organization and time management as an indie studio
image "These tools help a team stay motivated and on task by breaking down the general problem of 'develop this game' into 'develop this game: here are the steps.'"
  Get a job: Disruptor Beam is hiring an experienced Unity Engineer
image Boston-based Disruptor Beam seeks an experienced Unity developer who can help launch and operate scalable dev environments for mobile/online games based on the Star Trek and Game of Thrones licenses.
  Video: Using the Fox Engine to build Ground Zeroes
image Hideo Kojima and the Kojima Productions staff demonstrate and explain the workflow and development process of Metal Gear Solid: Ground Zeroes on the Fox Engine at GDC 2013.
  New mobile analytics platform aims to help devs hunt 'whales'
image A former App Annie employee has launched his own analytics platform, Whally, that's designed to identify and track 'whale' players who invest significant amounts of time into mobile games.
5 Don't Miss: Mario maestro Koji Kondo on how he composes classics
image The composer behind the iconic Mario and Zelda soundtracks speaks to Gamasutra in this 2014 interview, touching on both his classic work and advice for game composers.
1 EA shuts down Flight Control, Real Racing and other early mobile game hits
image This month Electronic Arts abruptly ceased supporting and selling 23 of its older mobile games, including several notable early hits like Flight Control and the original Real Racing.
  Use limitations to make great game art: Advice from the 2015 Game Career Guide
image In this edition, game developer and artist Randy O'Connor offers advice on making art for games within the limits of your abilities, budget and time. Those limitations are actually a great strength!
  Essential tools to build your game's community
image "Building a community around an indie game and a studio that hasn’t previously published anything is hard. In fact it’s akin to me trying to sell you something that hasn’t been invented yet."
57 Don't Miss: We can't prove when Super Mario Bros. came out
image It's one of the highest grossing consumer entertainment products in history, selling over 40 million copies worldwide, so why don't we know when Super Mario Bros. first hit shelves?
7 The Indie Bubble revisited (or, are we all totally-doomed, or just regular-doomed?)
image "Writing games for cash is a harsh, unforgiving affair. Success is rare and failure common, instead of the other way around. If an indie game fails, it shouldn’t surprise you. Success should surprise you."
1 Machine Zone and Kabam resolve trade secret lawsuit
image Mobile developers Machine Zone and Kabam have ended their legal battle, with both companies releasing a joint statement explaining that they have "amicably resolved the matter."
  Armello, and the tension between video and board game design
image "These aren’t atypical digital design choices, but digital strategy games in particular could benefit from recognizing that the restrictions of self-contained physical game design are not entirely negative."
1 Unity trick: Batching independently moving GameObjects into a single mesh
image "You can combine everything, and have the GPU do the transforms directly on the vertices of the parts that move to put them wherever they need to be. Create one model and change the model as you go."
2 The long shadow of Super Mario Bros.
image Nathan Altice (author of "I Am Error") considers the development of the original game, which celebrates the 30th anniversary of its original release on September 13, 2015, and today's Super Mario Maker.
  Nintendo's sold 7 million Amiibos in the U.S. so far
image New numbers from retail tracking firm the NPD Group show just how popular Nintendo's first stab at toys-to-life really is.
  Miyamoto reveals some Mario secrets
image With the 30th anniversary of Super Mario Bros. right around the bend, its original creative lead sheds some light on tiny secrets of the franchise.
3 7,600 Infinity Blade assets now free to Unreal Engine developers
image Epic Games has made a huge amount of content for its popular mobile franchise free-to-download for developers -- everything from characters to effects and environments.
  Get a job: NetherRealm seeks an Unreal Engine Technical Artist
image The makers of Mortal Kombat are looking for a technical artist well-versed in Unreal Engine to join the team at its Chicago, IL studio to work with the art team on creating in-game assets.
  Video: Valve's advice for designing great VR game interactions
image At GDC Europe 2015 Valve's Yasser Malaika shares what Valve has figured out about how to create VR experiences that are fun to interact with, noting some surprising lessons learned along the way.
  Co-op communication in Lovers in a Dangerous Spacetime
image What was the secret to making the challengingly chaotic two-player couch co-op of Lovers in a Dangerous Spacetime coherent and "finishable?" Enabling better communication and letting players pick their roles.
1 'Disappointing' revenues account for Gameloft shuttering 7 studios
image CEO Michel Guillemot says the closure of Gameloft studios in NYC, Tokyo and other cities is the result of an 'ambitious cost reduction program' in the wake of 2015 losses for the mobile game company.
2 Don't Miss: The secret ingredients of Pokemon game design
image In this classic 2012 feature, Game Freak devs tell Gamasutra about what's core to good Pokémon game design, how the team develops them and why they seem to resonate with such a wide audience.
  Miyamoto expounds on game design in newly-translated '98 interview
image "It really isn’t hard to stop using difficulty and content as the backbone of your game design," said Miyamoto, roughly 17 years ago, in a Japanese interview translated this week by Shmuplations.

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  A Wizard's Lizard: Postmortem of an HTML5 Game on Steam
by Matt Hackett
Here's an in-depth production analysis of A Wizard's Lizard, a Steam game funded unconventionally...
  Making a new game from an old genre with Horizon Chase
by Felipe Dal Molin
Making a new game from an old genre a couple decades later isn't easy. Dive into some of the...
  How making our community happy caused us big heartache
by Adrian Goersch
Following their fans Black Forest Games developed the multiplayer spin-off Giana Sisters: Dream...
  Developers - Make your game localization friendly: A few tips (Part 2)
by Mike Souto
In this blog I will focus on ensuring that dialogue is defined in the most appropriate way. I will...
  Stand Out From The Crowd - Make it Spreadable
by Aidan Minter
Video Content and Dev Diaries, creating virality in your video communications for your target...

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arrowPress Releases
September 11, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!

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Serious Games and VR: A Postmortem
image Marcelo Spiezzi Raimbault reflects on the creation of an Oculus Rift-powered training simulation helmed by a team of students at the Guildhall at SMU.
The Top 4 Questions to Ask When Chasing Your First Engineering Gig
image Dominic D'Aleo outlines four crucial questions that engineering candidates should ask during their first interview.
Managing Scope and Crunch: Lessons from a Small Student Team
image How do you manage an ambitious project without succumbing to crunch? Carson Taylor gives some tips from a student developer's perspective.