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November 25, 2015
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November 25, 2015
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  Video: How to become fireproof - Surviving internet negativity
image Harper has braved YouTube comments and forum posts for years, and using logic and empathy, this GDC 2014 talk helps you craft mental armor that can resist flames and save money on therapy bills.
  Get a job: Sanzaru Games seeks a Lead Designer
image "The Lead Designer will be responsible for spearheading the creation of gameplay systems, narrative, scenario authoring, and quality for our upcoming projects. This role will also include directing other designers."
30 Don't miss: Psychology is fun
image In this thought-provoking piece, researcher and author Clark takes a look at how psychology and can must be applied to game development, to produce works that engage audiences -- offering up concrete examples.
2 The psychology of the 'near-win'
image "The near-win is a concept used in gamification to create emotion and motivate people into repeating a behavior. It is often used in black-hat gamification to manipulate others."
  Creating a checkpoint system in Unity
image "In this tutorial we will create a system of checkpoints that can be applied at any level of our game quickly and easily."
  Top designers share their personal techniques at GDC 2016
image As GDC 2016 approaches, organizers announce two new talks on game design and the importance of graphic design from veteran devs at studios like Ubisoft, Monolith, Insomniac and more.
  Classic Postmortem: Myth: The Fallen Lords GDMag Exclusive
image Bungie's Myth: The Fallen Lords was published 18 years ago today. Check out this in-depth postmortem of the real-time tactics title from Game Developer magazine.
3 Blog: What engine do you use?
image "In game development, we are the beautiful well-respected people who look good doing what we do, and inspire aspiring developers to invest in the same brands."
  How one Unity 5 port threatened a studio's entire future
image "Doing episodic development on a story-driven and graphics-heavy game with a team of ten people is a harrowing task. I wouldn’t recommend it to anyone."
  Worldwide PlayStation 4 sales just surpassed 30 million
image The PlayStation 4, which is currently available in 124 countries, has now sold over 30.2 million units worldwide since launching in November 2013.
  Keeping mobile players engaged with holiday content
image “Our in-game holiday events don’t necessarily lift our install conversion rate, but we know that users brought in during the events are highly engaged.”
3 Devs weigh in on key innovations in Fallout 4's crafting system
image 'The game bends over backwards to share authorship. There is no grid. It prescribes no sense of right or wrong. The game trusts me to make horrific and wonderful things.'
  Testing your game? Test EVERYTHING else too!
image "I already asked my testers for feedback, why not turn that into a dialogue? Heck, why not extend it further to other areas? Marketing and business development folks have been doing market testing for decade, after all."
1 League of Legends' new loot system isn't open to 'toxic' players
image Riot's lead designer of social systems, Jeffrey Lin, details the company's "new carrot for playing with friends and for being a positive player in the game."
  Get a job: Google is looking for a mobile and VR Graphics Engineer
image Google is looking for a graphics engineer to work on "high quality, interactive, animated short stories" delivered via its Google Spotlight Stories platform to smartphones and VR devices from Cardboard to Rift.
10 Don't miss: The genre blender - Experiments in multigenre multiplayer
image A team at Carnegie Mellon's Entertainment Technology Center launched a project to determine how to get multiple game genres -- racing, first person shooter, and puzzle -- to blend into one socially competitive experience.
1 Video: League of Legends - Building an eSport
image How do you design a game to be competitively rigorous, strategically diverse, skill-based, entertaining to play, and exciting to watch? Riot's Ryan Scott and Frank Lantz discuss nurturing League of Legends into an eSport.
28 No Dead or Alive Xtreme 3 for the West, says publisher
image The notorious cheesecake sports game series won't have its third installment sold in the West, according to a Koei Tecmo rep, thanks to "issues" with the representation of women.
3 Blog: How we can level-up our game audio
image "This weekend, I had the pleasure of attending the Electronic Music Midwest Festival... it gave me the opportunity to think about how elements in other music and sound design genres can really level up our game audio chops."
  Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016
image GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of Tom Clancy's The Division and a potent advocate for accessibility in game design.
3 A process for hiring the right people
image "I want you to think about what your goals are for hiring as well as what message you want to send to the candidate throughout the interview process. Then, craft your process to achieve those goals."
4 Fans can back - and profit from - crowdfunded games in U.S. next month
image Thanks to new rules adopted by the Securities and Exchange Commission, the next campaign on video game crowdfunding platform Fig will let U.S. fans invest in a game and get a cut of any potential profits.
1 Recreating a video game from 1958: Tennis For Two's conservation story
image "One of the most fun projects I had the opportunity to work on this year was a recreation of the 1958 video game Tennis For Two, which is fully playable and installed in the New York Historical Society."
2 Standalone Wii U GamePads go on sale in Japan
image Nintendo has finally started selling standalone Wii U GamePads, although they're only available in Japan for the time being.
4 Some tips for hiring audio contract work
image "I would like to share some insights in the hope that they might save time and make similar searches easier for others. Some might apply to general contract work hiring, while others are specific of musicians and audio designers."

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  Developer lessons from 'Big Pharma'
by Tim Wicksteed
The dust has settled since launch and I finally feel like I'm in a position to collect my thoughts...
  A very indie Thanksgiving
by Ryan Clark
Unsung heroes like Simon Carless, Kelly Wallick, and many others, have changed the landscape of...
  Must-have Unity plugins – Part 2
by Sébastien Dubois
Here’s part 2 of my must-have Unity3D plugins series. Once again, I’ll share some plugins I’m using...
  Jetpac to the Past
by Scott Fine
This week we will be taking a look into Jetpac, a retro game from 1983, and discussing what current...
  Level design; from paper to screen
by James Buckle
Working as a single indie I've had to develop a quick, efficient, process for designing and creating...

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November 25, 2015
PR Newswire
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Games Press
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Virtuos Ltd

Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
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Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
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ADIA Entertainment Ltd.
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Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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Results from Game Design Challenge: Passion for Fashion
image Game Career Guide's readers turn fashion into a workable game mechanic in these winning entries for our latest Game Design Challenge.
How to Handle Sprint Planning
image Veteran producer and level designer Brian Applegate explains how game development teams can prioritize their goals by using spring planning effectively.
Solo Indie Dev: What I Wish I Knew Five Months Ago
image James Neally presents a series of crucial tips for budding game designers, offering valuable advice based on first-hand experience.