Disney Infinity sales slow ahead of sequel
Disney Interactive today posted break-even operating income, reflecting a decline in sales of its popular toy-to-game franchise, Disney Infinity
Activision Blizzard revenues climb, even as World of Warcraft subs tank
WoW shed 1.5 million players during the quarter, but Destiny, Hearthstone
, and Call of Duty
are making up for any downturn in the decade-old MMO.
Don't miss: The fight to finish Galak-Z
17-Bit CEO Jake Kazdal speaks to Gamasutra about the development of Galak-Z
and why 17-Bit decided to switch gears and embrace procedural generation, throwing out months of work in the process.
Get a job: DrinkBox Studios seeks a 2D Animator
The studio behind Guacamelee
and the upcoming Severed
is seeking a 2D animator in its Toronto, Canada-based studio.
Don't miss: Evaluating game mechanics for depth
designer Mike Stout writes on depth: "To me, it describes a sweet spot -- that point during a game where the player can repeatedly display his mastery of a game mechanic."
Women in the game industry share stories of improving diversity
A panel of women from companies like King, NaturalMotion and Gameloft came together at GDC Europe today to share their experiences as women in the industry and offer advice for increasing diversity.
Facebook cancels plans to change how ads work
In the face of fierce opposition from ad networks and game developers, the company scraps plans to force sharing of information with the platform.
Chinese developers have the West in their sights
In terms of being able to compete globally, that is -- and they'll get there in time, both the government and the CEO of Perfect World promise.
China has 366 million mobile game players, as revenues skyrocket
... and that's not all. According to a new report from Chinese media company Sina, the country has 134 million PC gamers, too.
5 lessons learned building Vainglory, a MOBA for touchscreens
"I wanted to share five lessons we’ve learned while developing the game and bringing a super core, traditionally PC-only genre to touch screens."
Ninja Theory's tips for surviving and thriving as a 'AAA indie'
Ninja Theory Tameem Antoinades offers an update at GDC Europe on how the studio is developing Hellblade
with a 15-man team, and offer tips for fellow devs on making indie games with AAA polish.
A narrative fallacy: It's all about Aristotle
Warren Spector explains how crucial it is for game narrative to matter -- and shares examples from Deus Ex
and Epic Mickey
that showcase how you do
Mobile game startup Seriously lands $18M
As the mobile industry continues to go from strength to strength, more investors are entering the space in the hopes of unearthing the next Angry Birds
or Candy Crush Saga.
Sponsored: From hindsight to insight to foresight in the Azure cloud
Microsoft Azure offers a number of benefits for people planning to build analytics into their games.
Rocket League 'definitely' headed to other platforms
has been downloaded over 5 million times, and developer Psyonix is now looking to capitalize on that meteoric momentum by bringing the title to other platforms.
A newbie's guide to exhibiting at public game events
"I've had some trouble in the past finding good resources for first-time exhibitors, so after wrapping up a second year of con seasons, I thought it might be useful to write up some of my own initial impressions."
Keiji Inafune's clumsy Kickstarter misses target
Proving that more can indeed be less, Red Ash, Keiji Inafune's spiritual successor to Mega Man Legends
, has fallen $279k short of its sizable $800k Kickstarter goal.
Cities: Skylines dev: Don't punish your players; teach them
lead designer Karoliina Korppoo offers a postmortem of sorts at GDC Europe, deconstructing her design philosophy and making a case for designing games that teach, rather than punish.
Hooking up Elias' adaptive game music to Unity
"I am going to show you a real world example of how adaptive music is used in a game, how simple it is for programmers to get Elias up and running in Unity."
Valve shares advice on designing great VR game interactions
At GDC Europe today, Valve's Yasser Malaika shared some key lessons learned about how to make great VR game interactions by both Valve's own devs and external dev partners like Owlchemy Labs.
5 video game translation tools
A list of five tools used by a professional localization house when translating video games -- ranging from free to paid tools.
Spry Fox's Alphabear cracks the code of mobile puzzle popularity
braved the dark waters of the free-to-play ocean with irresistible viral sharing and a sensible business model -- and made it through the journey 1 million downloads strong.
Game devs negative on job outlook, positive on diversity, says IGDA survey
Game developers optimistic about growth, less so about the industry itself, says new IGDA survey of game dev professionals -- which also touches on quality of life, diversity, and opportunity.
Video: 'The future of the PlayStation' from Phil Harrison, in 2000
Former and longtime Sony exec Phil Harrison's fascinating GDC 2000 Sony keynote, given ahead of PlayStation 2's Western launch -- right before the console went on to win the world.
Don't Miss: Fixing Final Fantasy XIV
This candid 2011 interview sees producer Naoki Yoshida setting out on his journey to redevelop Final Fantasy XIV
into A Realm Reborn
: A Quixotic quest, ultimately successful.