Blog: I took my Ouya game to retail, and here's what happened
With OUYA kiosks in stores across the UK, one indie sets up a guerrilla demo for his game at a local video game shop.
A Guacamelee! combat design analysis
Combat designer Ben Ruiz gives the popular Metroidvania brawler a good thumping to see whether its mechanics live up to the potential its luchador protagonist promises.
Here's how much 'whales' spent so far this year
The top 1 percent of people spending money on in-app purchases in mobile and web games account for around 33 percent of total spending, according to a new report.
'This model of game making is so fundamentally broken.'
Following recent layoffs at Trion and his comments that the industry was "fundamentally broken," departed Trion CCO elaborates on his remarks and what the industry needs if it wants to see change.
Opinion: Xbox One is a desperate prayer to stop time
Microsoft used words like "groundbreaking," "innovative" and "immersive" countless times as it unveiled the Xbox One, but Leigh Alexander argues that all we saw a disconnected prayer to stop time.
Is coding 'to the metal' dangerous?
Simon Roth (
VVVVVV) suggests that game programmers' obsession with coding "to the metal" is counterproductive in the current multiplatform era -- writing "it's not the '90s anymore."
Creative leadership vs. project leadership: A guide for small teams
Make Something Unreal winner Michael Levall explores the difference between leading a project and being the stakeholder of its vision -- sharing strategies for keeping a small team running effectively.
Indies on Xbone: Where's the beef?
No matter what you've read about the newly-unveiled Xbox One, I'll wager you haven't seen much mention of the role of indie developers on the new console.
Making VR games: A primer
With the Oculus Rift reawakening interest in VR games, serious games developer Sébastien Kuntz shares his decade-plus of experience in creating immersive virtual simulations.
Xbox One is Microsoft's biggest play for living room domination
UPDATED Microsoft's successor to the Xbox 360, the Xbox One, is being positioned as an "all-in-one" console combining multimedia consumption with cloud computing and a packed-in Kinect 2.0.
The anatomy of a memory manager
Fable developer Stewart Lynch focuses on C++ memory management for console game development, offering techniques for fragmentation and allocation.
Get a job: Be a Graphics Programmer for 2K Games
"2K Games seeks the talents of a seasoned graphics programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting edge 3D graphics."
EA's Gothenburg studio takes on Need for Speed
Electronic Arts has handed the reins to the
Need for Speed franchise to its new Gothenburg, Sweden studio Ghost Games, with a release due later this year.
Another Square Enix president has resigned
With no acceptable offers on the table, Atari is going to auction
Earlier this year, the U.S. branch of Atari filed for Chapter 11 bankruptcy, with the aim to sell all of its assets and secure a fresh start for the company. Four months on, the sale isn't going so well.
The power of imaginative world-building
Even on the Super Nintendo, it was possible to build worlds that captured the imagination and provoked strong emotion -- or so writes indie Zack Wood, in his analysis of obscure RPG
Lennus.
'If you're backwards compatible, you're really backwards.'
Don Mattrick, head of Microsoft's interactive entertainment business, dismisses the idea of backwards compatibility for the Xbox One in an interview.
Don't plan on being able to self-publish on Xbox One
After a fairly lukewarm attempt to reach out to small developers yesterday during the Xbox One reveal, it has also become apparent that Microsoft will not permit self-publishing on the new console.
British mobile outfit Ustwo launches dedicated games studio
Report: Microsoft's deal with NFL is worth over $400 million
Video: How League of Legends handles rapid QA cycles
TVs litter the walls of Riot Games, constantly streaming updates on the current
League of Legends build to keep all staff informed and involved. QA senior lead Benjamin Seifert tells us more.
Get a job: Blizzard seeks Senior Gameplay Engineer
"Blizzard Entertainment is seeking an experienced game play engineer for the
World of Warcraft gameplay team."
The problem with investors and game developers
Charles Huang couldn't get investors interested in RedOctane when
Guitar Hero was about to blow up. Has the success of Supercell or
Puzzle & Dragons changed anything?
How do we preserve our games if technology won't?
In a 1999 edition of GD Mag, IGDA co-founder Ernest Adams laments the state of games preservation and calls for a more permanent record of the industry's accomplishments.
The quest for good platformer mechanics
This post takes in the evolution of the platformer genre's mechanics and control -- arriving at an exploration of the "critical ideas" that make
Super Mario Bros. so special.