A snapshot of player data from the Oculus Rift audience
Analytics from A Night at the Roculus
: " I realized the data could offer a snapshot of the current Oculus community's hardware for other devs to consider."
The Blue Flamingo: The 8 meter game filmed on a dolly track
studio Might & Delight surprised many this week, launching a new game on Steam right out of the blue.
Right of publicity: How you can legally put a celebrity in your game
"While being a 'public figure' may make it difficult to libel or defame someone, their status as public figure actually helps their right of publicity lawsuit against you."
Facebook sheds more light on why it bought Oculus
"The next computing platform will move closer to our bodies. And our belief is that means that it will be something that sits directly on our face that we interact with through our eyes." - Dan Rose, VP of content at Facebook.
Getting the first commercial Unity games running in WebGL
"The Web seems like a very viable place to bring Unity content as the WebGL exporter solidifies. With content running at almost the same speed as desktop builds, we definitely have a revolution on our hands."
See how Insomniac put the style in Sunset Overdrive at GDC 2015
The post-apocalyptic punk rock style of Sunset Overdrive
is one of the game's biggest draws, and Insomniac art director Jacinda Chew is coming to GDC 2015
in March to reveal how it came to be.
Mobile studio receives $1M funding to expand on multiplayer engine
Flow State Media, the game studio behind mobile word game Letter UP
, has received $1 million in a round of funding.
Account details for PSN, Origin and more supposedly leaked by hacker group
A hacker group that previously hit Steam, Origin and Battle.net with distributed denial-of-service attacks, claims that it has access to usernames, passwords and credit card data for million of accounts on various video game systems.
5 mistakes not to make when you get started with analytics
"Creating a proper analytics setup is far from easy. Things will be in the wrong spot or simply broken. Tell your teammates what you found challenging or hard to decipher and what to fix in the future."
Our publisher ripped us off. What now?
"I've reached a point where I don't understand how it's possible to commit to a publishing deal for small studios. How could it be reasonable when what's happening to us, well... CAN just happen?"
What survival game design means to the studio behind The Long Dark
Raphael van Lierop, founder and director at Hinterland Games, discusses what survival game design means to his studio when designing The Long Dark
GameStop down year-on-year, and the stock market doesn't like it
Today, GameStop shared its quarterly results, and they show a year-on-year decline for the retailer, despite the PlayStation 4 and the Xbox One coming into their second holiday.
Unity support for 64-bit iOS apps coming close to Apple's deadline
: Unity clarifies "complexity" issue. Starting from February 1, 2015, developers who submit games to the App Store will need to include a 64-bit version.
Video: Discovering the art direction for Child of Light
Ubisoft Montreal's Patrick Plourde explains how the unique, almost dreamlike visual design of Child of Light
was discovered and implemented on the UbiArt Framework in this GDC 2014 talk.
Get a job: Cloud Imperium Games is hiring a Technical Designer
One of the studios working on the massively crowdfunded Star Citizen
is hiring a technical designer to work alongside the team creating gameplay systems in its Santa Monica office.
Don't Miss: The Binding of Isaac postmortem
How did a game destined for failure become a cult smash? In this classic feature, Edmund McMillen discusses how he added religion to Zelda
, mixed it with a roguelike, and came out with a surprise hit.
Valve wants devs to 'set proper expectations' for Early Access games
Valve sent out an updated set of Early Access rules and guidelines to developers this week in an effort to ensure they 'set proper expectations' for customers buying their games before they're done.
Familiar faces dominate inaugural Game Awards nominees
Perhaps unsurprisingly, the list of nominees is dominated by names Ubisoft, Blizzard and Nintendo. However, smaller teams like The Astronauts and indie games like Threes
help diversify the lineup.
Why you should care about the package name validity of your Unity project
A quick guide on avoiding an annoying mistake: "This misery only happened to me because I was dumb. But it would have helped if Unity had thrown a warning."
Activision remains coy over latest Call of Duty sales figures
Activision said today that the Call of Duty
franchise has brought in more than $10 billion in revenue to date -- although the company remained coy about how well Advanced Warfare
A deep dive into Steam traffic patterns
Lars Doucet writes: "It's encouraging that even after nearly two months, the standard 'Vanilla' traffic doesn't seem to be decreasing, not even noticeably dipping below the baseline after a big sale."
Mobile game maps: Which format is right for you?
It's the most prevalent way to show progression in mobile puzzle games -- but what considerations go into selecting which kind of map design works best for your game?
Retargeting Facebook ads: A guide for indie devs
"If you don't know what retargeting is, it's sending ads to people who've already visited your website.The benefit of retargeting, is that you're targeting someone who's already familiar with you."
The Elite: Dangerous online-only saga ends in refunds
Frontier Developments announced last week that its upcoming Elite: Dangerous
will no longer have an offline mode, even for the single player -- and this has not gone down well with its Kickstarter backers.
On prototyping and coding your own ideas
Why "words fall inherently short" -- "If you are a game designer, but unable to code, know this: the best way to validate and communicate your own ideas to others is to make your own prototypes."