Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 5, 2015
arrowPress Releases
October 5, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

2 Crunching the numbers behind the indie game boom
image "Probability of success is not defined by how many other devs there are. It's defined by how good your game is and how well you market it. Most games fail."
  Classic Postmortem: Sierra Studios' Gabriel Knight 3
image Sierra Studios' adventure game Gabriel Knight 3: Blood of the Sacred, Blood of the Damned debuted 16 years ago today. This detailed postmortem ran in a 2000 issue of Game Developer magazine.
  Oculus CEO confirms company is researching augmented reality
image During a recent chat with Develop, Oculus CEO Brendan Iribe revealed the company is already researching how it can break into the augmented reality space.
1 Blog: Think twice before becoming a manager
image "Don't become a lead. Don't be the person in charge. Your reasons are probably all wrong. Plus you're probably going to hate it."
6 Struggling with obscurity as an indie
image "Obscurity is probably our biggest challenge as indies. When we spend all of our time for months or years working on something, we tend to forget that almost nobody knows about us and our game."
  thatgamecompany co-founder Kellee Santiago joins Google Play Games
image Former thatgamecompany president and co-founder Kellee Santiago has joined the Google Play Games team.
3 Attempting to define the RTS genre
image "Playing RTS can strengthen skills like self-analysis, critical thinking, planning and decision making, and reinforce a proactive, positive approach to life and adversity."
  What Mr. Robot says about bugs
image “Debugging is actually all about finding the bug. About understanding why the bug was there to begin with. About knowing that its existence was no accident.”
  On consoles and patching: A PS4 survey
image "With Tony Hawk's Pro Skater 5 in the news... I present here a sample of my ongoing attempt to map the patching situation on the PS4, from the standpoint of the end user."
  Want to write a better game? Try watching some TV
image Remedy Entertainment's Sam Lake takes a break from making Quantum Break to talk about how TV offers useful lessons on how to craft characters and plots within the constraints of a video game.
15 'What YouTube channels/personalities do you watch to help you make better games?'
image Do YouTubers help you make better games? To find out, Gamasutra took to Twitter to ask our followers: Who do you watch?
  Raptr's video-sharing service expands with ESL, Wargaming deals
image Raptr's game video clip recording/sharing service has made some inroads into the eSports business by striking strategic partnerships with the ESL and World of Tanks developer Wargaming.
  Get a job: Deep Silver Volition seeks a Senior System Designer
image Saints Row developer Deep Silver Volition is looking to bring on an experienced game systems designer (think player control, AI behavior, weapons, etc.) to work out of its Champagne, IL studio.
  10 lessons from traditional publishing, for indies and digital pubs
image "You are not just a developer; you become a business publishing unit – all the risk is with you. We thought it may be helpful to highlight ten things that we believe digital publishers can learn from the boxed sector."
  Born from Tearaway, ImGui is a free GUI library for your games
image There's a chance you might have missed the news that the GUI library Media Molecule used while developing Tearaway is now freely available to game developers on GitHub as ImGui.
2 Video: How to hire and retain more women in the game industry
image At GDC Europe 2015 a panel of women from companies like King, NaturalMotion and Gameloft share their experiences as women in the game industry and offer advice for increasing diversity.
36 Don't Miss: 5 tips for making great animations in 2D games
image Want to create eye-catching sprites for your 2D game? In this classic 2012 feature, two animators who've worked on some vibrant 2D games offer five tips for stepping up your sprites.
2 Positional dungeon crawling
image "I don't think that positioning-based mechanics are easier to develop. They have more complex interactions. But they are easier to understand for the player."
11 Intel has sold middleware maker Havok to Microsoft
image Big game dev tools news today: Microsoft has acquired Havok, the Irish company best known for its physics engine technology, from long-time owner Intel for an undisclosed sum.
3 A tale of two PAXes
image "This post is about the delta between two PAXes, several months apart: what I observed, the mistakes I made on the first go-round, and the ways I tried to improve for the second."
  iWin expands player base with ArcadeTown acquisition
image Cross platform publisher iWin, Inc. has purchased casual gaming website for an undisclosed fee.
27 Asymmetry in games
image "Where did this idea that you 'pick a guy' before a game begins come from in the first place? Chess, Go, and other ancient abstracts don't have that feature."
5 Game design: How much is too much?
image 'There’s a common mantra in games design, in fact, it’s something shared in the design of most things -- ‘Keep it simple'. This however directly conflicts with the urge most young designers feel."
2 Streamlining controls: How I got to the right scheme
image "Previously, even experienced players, including myself, found it difficult to maneuver and aim. I had to make pretty dramatic changes to the fundamental way in which my game would control and play."
6 How to write compelling feature lists: Imperative verbs
image "What I’m here to share with you today is one simple little trick that’ll make players feel compelled to buy your game: Make your feature lists about the player’s experience while playing your game."

[Read More]

Get a Job
Gamasutra's Job Board is the most diverse, active, and established board of its kind in the Game Industry. Serving companies of all sizes.

Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.

  10 things digital publishers could learn from the boxed model.
by Garry Williams
You are not "self-publishing" you are "publishing!" So here are 10 things that boxed publishers...
  Fast AI for a game mixing turn-based with arcade action
by Pascal Bestebroer
For a new style of game, I looked back at some old style AI code for inspiration. This turn-based...
6 Struggling with obscurity as an indie
by Aaron San Filippo
If you're an indie developer, your greatest challenge is probably just getting people to know about...
3 Attempting to Define the RTS Genre
by Brandon Casteel
RTS, are more than idle ways to pass the time, ways to blow off steam, or a means of escapism; they...
2 Indiepocalypse? More like INDIESCHMOCALYPSE!
by Sam Coster
Adam is just as tired of this whole Indiepocalypse thing as you are. But he accidentally discovered...

[Read More]

arrowPress Releases
October 5, 2015
PR Newswire
View All
Games Press
View All     RSS
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!

[View More]

'Good' Isn't Good Enough: Releasing an Indie Game in 2015
image Daniel West examines the commercial failure of a student-developed indie game, and offers advice for developers wanting to stand out in a crowded marketplace.
Scope Management for Student Projects
image Adam Moore explains how student-led teams can maintain a reasonable project scope and make the best of limited resources.
Basic Illumination for Games, Part 1
image In this introductory feature, CoCo Collective Conciousness co-founder Jorge Veloso explains how lighting can have a dramatic effect on game environments.