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November 21, 2014
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November 21, 2014
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1 A snapshot of player data from the Oculus Rift audience
image Analytics from A Night at the Roculus: " I realized the data could offer a snapshot of the current Oculus community's hardware for other devs to consider."
  The Blue Flamingo: The 8 meter game filmed on a dolly track Exclusive
image Shelter studio Might & Delight surprised many this week, launching a new game on Steam right out of the blue.
8 Right of publicity: How you can legally put a celebrity in your game
image "While being a 'public figure' may make it difficult to libel or defame someone, their status as public figure actually helps their right of publicity lawsuit against you."
  Facebook sheds more light on why it bought Oculus
image "The next computing platform will move closer to our bodies. And our belief is that means that it will be something that sits directly on our face that we interact with through our eyes." - Dan Rose, VP of content at Facebook.
  Getting the first commercial Unity games running in WebGL
image "The Web seems like a very viable place to bring Unity content as the WebGL exporter solidifies. With content running at almost the same speed as desktop builds, we definitely have a revolution on our hands."
  See how Insomniac put the style in Sunset Overdrive at GDC 2015
image The post-apocalyptic punk rock style of Sunset Overdrive is one of the game's biggest draws, and Insomniac art director Jacinda Chew is coming to GDC 2015 in March to reveal how it came to be.
  Mobile studio receives $1M funding to expand on multiplayer engine
image Flow State Media, the game studio behind mobile word game Letter UP, has received $1 million in a round of funding.
5 Account details for PSN, Origin and more supposedly leaked by hacker group
image A hacker group that previously hit Steam, Origin and with distributed denial-of-service attacks, claims that it has access to usernames, passwords and credit card data for million of accounts on various video game systems.
3 5 mistakes not to make when you get started with analytics
image "Creating a proper analytics setup is far from easy. Things will be in the wrong spot or simply broken. Tell your teammates what you found challenging or hard to decipher and what to fix in the future."
17 Our publisher ripped us off. What now?
image "I've reached a point where I don't understand how it's possible to commit to a publishing deal for small studios. How could it be reasonable when what's happening to us, well... CAN just happen?"
1 What survival game design means to the studio behind The Long Dark Exclusive
image Raphael van Lierop, founder and director at Hinterland Games, discusses what survival game design means to his studio when designing The Long Dark.
1 GameStop down year-on-year, and the stock market doesn't like it
image Today, GameStop shared its quarterly results, and they show a year-on-year decline for the retailer, despite the PlayStation 4 and the Xbox One coming into their second holiday.
6 Unity support for 64-bit iOS apps coming close to Apple's deadline
image UPDATE: Unity clarifies "complexity" issue. Starting from February 1, 2015, developers who submit games to the App Store will need to include a 64-bit version.
2 Video: Discovering the art direction for Child of Light
image Ubisoft Montreal's Patrick Plourde explains how the unique, almost dreamlike visual design of Child of Light was discovered and implemented on the UbiArt Framework in this GDC 2014 talk.
  Get a job: Cloud Imperium Games is hiring a Technical Designer
image One of the studios working on the massively crowdfunded Star Citizen is hiring a technical designer to work alongside the team creating gameplay systems in its Santa Monica office.
26 Don't Miss: The Binding of Isaac postmortem
image How did a game destined for failure become a cult smash? In this classic feature, Edmund McMillen discusses how he added religion to Zelda, mixed it with a roguelike, and came out with a surprise hit.
3 Valve wants devs to 'set proper expectations' for Early Access games
image Valve sent out an updated set of Early Access rules and guidelines to developers this week in an effort to ensure they 'set proper expectations' for customers buying their games before they're done.
  Familiar faces dominate inaugural Game Awards nominees
image Perhaps unsurprisingly, the list of nominees is dominated by names Ubisoft, Blizzard and Nintendo. However, smaller teams like The Astronauts and indie games like Threes help diversify the lineup.
4 Why you should care about the package name validity of your Unity project
image A quick guide on avoiding an annoying mistake: "This misery only happened to me because I was dumb. But it would have helped if Unity had thrown a warning."
11 Activision remains coy over latest Call of Duty sales figures
image Activision said today that the Call of Duty franchise has brought in more than $10 billion in revenue to date -- although the company remained coy about how well Advanced Warfare is selling.
9 A deep dive into Steam traffic patterns
image Lars Doucet writes: "It's encouraging that even after nearly two months, the standard 'Vanilla' traffic doesn't seem to be decreasing, not even noticeably dipping below the baseline after a big sale."
1 Mobile game maps: Which format is right for you?
image It's the most prevalent way to show progression in mobile puzzle games -- but what considerations go into selecting which kind of map design works best for your game?
  Retargeting Facebook ads: A guide for indie devs
image "If you don't know what retargeting is, it's sending ads to people who've already visited your website.The benefit of retargeting, is that you're targeting someone who's already familiar with you."
13 The Elite: Dangerous online-only saga ends in refunds
image Frontier Developments announced last week that its upcoming Elite: Dangerous will no longer have an offline mode, even for the single player -- and this has not gone down well with its Kickstarter backers.
14 On prototyping and coding your own ideas
image Why "words fall inherently short" -- "If you are a game designer, but unable to code, know this: the best way to validate and communicate your own ideas to others is to make your own prototypes."

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  Choosing the perfect keywords for your iOS app
by Simon Hill
Its time to generate a list of keywords that will help potential customers to find your iOS app....
  The Trials of Trails of Glork, and the Lessons of Potatoman
by Miles Tilmann
A personal essay about the dangers of getting an idea crowdfunded without proper preparation. A 4...
3 Indie Game Analytics 101 (part 2 five mistakes)
by Dylan Jones
Avoid mistakes when diving into the world of analytics. This post reviews what indie game developers...
  Bringing Aaaaa! and Jack Lumber to WebGL in the Humble Bundle
by Alex Schwartz
The team at Owlchemy Labs discusses the process of bringing two Unity-based titles to WebGL using...
9 Steam Traffic Patterns Deep Dive
by Lars Doucet
Let's analyze nearly 2 months of traffic patterns on "New Steam"

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arrowPress Releases
November 21, 2014
PR Newswire
View All
Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Postmortem: Identity
image Michael Quist details the development of Identity, a third-person stealth game created by a 14-person team at SMU Guildhall.
Tales of Terrachanics
image Game developer Glen Cooney details the production cycle, the challenges he encountered, and the lessons he learned in creating Terrachanics.
Introduction to Game System Dynamics
image Dr. Lennart Nacke gives an introductory lesson explaining how systems drive games as an integrated whole.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.