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May 7, 2015
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May 7, 2015
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  Cocos-2dx adds third-party SDK catalog, certification with SDKBOX beta
image Engine provider aims to offer a simplified solution for integrating third-party SDKs with Cocos-2dx -- currently in beta.
4 Zynga lays off 18% of staff to 'narrow and intensify our execution focus'
image Today, a beleaguered Zynga announced its latest financial results -- the first after it said goodbye to CEO Don Mattrick.
3 World of Warcraft sheds 3 million subscribers in a quarter, but Activision is doing fine
image The company actually boosted its expectations for the year -- as its signature workhorse of an MMO begins to look a little elderly.
  Get a job: The Workshop seeks a Level Designer
image The Evil Within and Sorcery contributor The Workshop is looking for a level designer to build CryEngine/Unreal levels alongside the team in its Marina Del Rey, CA office.
9 Don't Miss: A frank chat with Oculus VR founder Palmer Luckey
image Speaking in 2013, Palmer Luckey explains to Gamasutra what it takes to make a game look and feel right in VR -- and shares the tricks he hoped would help his headset trump the competition.
  Sony relocates its 2015 Gamescom gala to Paris Games Week
image For the first time in six years, Sony won't be putting on a show for the international media at Gamescom in Germany this summer -- it's focusing on Paris Games Week in October instead.
  App Annie snaps up Mobidia, further condensing mobile analytics biz
image The mobile analytics market is getting a bit more consolidated as mobile market analytics firm App Annie snaps up Vancouver-based competitor Mobidia for an undisclosed amount of cash and stock.
  Attend GDC Europe to see how top European indies make games
image German game devs will be at GDC Europe 2015 in August to share learnings from traveling and making games with indies across Europe, and how any game developer can release games on a weekly basis.
2 Blog: Crunch crash
image "I took a 40 hour a week job and turned it into an 80 hour a week job... not really thinking about how my 40 hour a week job would have turned into an 80 hour a week job all on its own."
15 Blog: I'm not rolling my own tech, and neither should you
image "The old 'don’t make an engine, make a game' advice is truer now than ever. Unity 5, Unreal 4, and Source 2 all have free options and are all reasonably priced."
1 The numbers behind a Steam Free Weekend
image "We entered Early Access with a whimper, rather than a bang. During the Steam Free Weekend we sold nearly triple the number of copies we sold in our first week on Early Access."
1 Oculus Rift launching commercially in Q1 2016
image Oculus has today announced that its headset, the Oculus Rift, will launch commercially in the first quarter of 2016, with further details about the hardware and tech specifications coming in the next few weeks.
2 We made a 'circle pong' game too, before Rotable. Here's what's going on
image "I want to explain how three developers -- ourselves, the guy from Rotable and the guy who made Pongo Pongo -- made three similar games without talking or seeing what the others did."
39 Dark Souls: It's like an NES game!
image A deep analysis of how Dark Souls leaves behind modern game design tenets -- and is stronger for it -- in the guise of truly and meaningfully comparing it to retro games.
  EA reaps big profits as digital sales trump physical
image Electronic Arts has made a public accounting of its 2015 fiscal year, and the company seems to be doing better than expected on the back of digital game downloads and add-on content sales.
  Get a job: Irrational Games is seeking a Senior Programmer
image The original BioShock developer is seeking a new high-level programmer to focus on AI and gameplay -- with a lot of responsibility.
  Video: Making linear level design feel non-linear in Gone Home
image At GDC 2015, Fullbright's Kate Craig and Steve Gaynor take the stage to discuss the level design techniques they used to breathe life into the lifeless 3D levels that make up Gone Home.
1 Accused of fraud, Interzone chief may face federal jail time
image Serial game studio exec Marty Brickey is reportedly facing multiple federal charges of wire fraud and money laundering, which all together carry a maximum penalty of up to 120 years in prison.
11 Don't Miss: A look back at the history of Tony Hawk's Pro Skater
image In this classic 2009 feature, authors Matt Barton and Bill Loguidice offer a history of Tony Hawk's Pro Skater, the game that popularized a niche genre and sparked a host of imitators.
  Q&A: What's next for Daybreak, now that Sony's MMO studio is on its own
image Gamasutra speaks to Daybreak chief John Smedley and senior exec Laura Naviaux about why the company formerly known as SOE was sold by Sony, why it laid off so many people, and what comes next.
  GOG is kicking its Steam competitor into open beta
image This is most interesting to game developers because it heralds the arrival of a fresh challenger to the PC game client arena, which already includes Steam, Origin, Ubisoft's uPlay and Trion's Glyph.
3 Virtual game dev: How I learned to love remote workers
image A look at what makes remote working work, and tips on making it work better -- from an experienced dev who worked remotely for a major studio.
  Apply now to be a volunteer GDC Europe 2015 Conference Associate
image GDC Europe officials are taking volunteer applications for the Conference Associate program from now until May 25th. Volunteers will receive a pass to the Cologne, Germany show in exchange for about 14 hours of work.
14 C# memory and performance tips for Unity
image "In the end, this list is not a set of rules set in stone, they're just opportunities. I actually really like Linq, foreach, and other productivity extensions, and use them often."
4 The creative influences of Sunset
image Tale of Tales' Michaël Samyn writes about building a first-person experience that resonates with his own influences and players: storytelling, love, interior design, and revolution in the 1970s.

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  Apple Now Rejecting Apps for Mentioning Other Platforms
by Rob Weber
Game developers are seeing increased enforcement of section 3.1 of Apple’s developer policy which...
  Book Excerpt - "Anything But Sports: The Making of FTL: Faster Than Light"
by David Craddock
Based on interviews with the developers, "Anything But Sports" is the story of two men working in...
1 Konami's games console
by John Szczepaniak
KONAMI - everyone is talking about it. But did you know the company once tried to launch its own...
3 Creating a non-oversexualized female character
by David Jimenez
In the midst of the debate about female characters in videogames, an all male indie dev team details...
1 A little F2P experiment
by Juan Belon Perez
The results of a six months experiment making f2p games

[Read More]

arrowPress Releases
May 7, 2015
PR Newswire
View All
Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Game Design Challenge: Bust A Move
image Traversal is a key element in many titles, but can you design a game featuring a character with limited mobility? Test your skills with our latest Game Design Challenge.
Making 2D Art for an Indie Game
image Harri Jokinen offers help for anyone creating a 2D indie game, giving hints regarding how to get the most out of your artwork and assets.
From the Trenches: Random Game Production Tips
image Laura Bularca presents a series of production-oriented tips learned first-hand during difficult development sessions.