Prettying up the Zergling in Starcraft Remastered
The Blizzard art team explains how they learned that Zerglings have grubby, horrifying little hands at the end of their spikes.
Gamasutra plays Sonic Mania
The Gamasutra editorial crew tries out Sonic Mania
to see why game developers are raving about it.
Get a job: Sucker Punch is hiring a Systems Designer
Looking for a new gig? Sucker Punch Productions is hiring a number of designers, programmers, and artists for its Washington-based game development team.
Twitch's new filtering options are fueled by automatic live video indexing
Twitch has implemented a deep learning-based video indexing platform that filters live gameplay into categories based on in-game factors without any additional input from streamers or staff.
Don't Miss: Painful PR lessons learned on the way to Guacamelee!
Developers, how do you best maximize your game's exposure with a limited marketing budget? Drinkbox Studios' (Guacamelee!
) Chris McQuinn shares his advice and lessons learned in this GDC 2014 talk.
Give me a break: Atari suing Nestle over alleged Breakout-themed Kit Kat ads
Atari has filed a federal lawsuit against Nestle, arguing that the candy maker's short-lived Kit Kat: Breakout commercial made unauthorized use of Atari’s classic brick-breaking arcade game, Breakout
We're streaming Sonic Mania today at 3PM EDT
We're playing Sonic Mania
and talking about what makes it a successful Sonic
game at 3PM EDT.
Blog: Understanding decision making using dual-process theory
Making decisions is essential to any game, no matter the genre or target audience. To play a game is to make decisions. While there are many different theories that approach decision making from different angles, I will focus on dual-process thinking.
Blog: Designing our large-scale installation game, Salmon Roll
is a large-scale installation game for two players that will debut at Play NYC on August 19th. Here's how the game went from brainstorming to nearly finished in a matter of weeks.
How Tencent's latest hit Honour of Kings has divided generations
"If you don’t do real-name verification for your new accounts, the system has no way to know how old you are, so there won’t be any limits."
Blog: Game music system tools and tips
Several dynamic music systems were presented in the GDC 2017 audio track. In part three of her latest article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks.
Big Immersive to become dedicated VR and AR publisher
Big Immersive has formally announced its arrival to the games industry, and spelled out its desire to become a dedicated VR and AR publisher.
Blog: A practical guide to first-person level design
A guide to help you design better first person levels. "Where to start?" And different notions used in level design explained with practical examples from Mirror's Edge
and Bad Company 2
How small-scale studio Vector Unit optimized for big-scale success
A case study of an indie studio. Using its own engine technology, the tiny team at Vector Unit has released 8 titles across nine platforms in the last ten years.
Early Access has changed We Happy Few -- and helped the dev quadruple in size
"Early access didn't just help shape the overall direction and focus of the game," says Compulsion Games founder Guillaume Provost. "It shaped the very fabric and makeup of our team."
Valve says it's cracking down on big key requests to combat Steam skulduggery
Valve confirms that yes, the company is more closely scrutinizing devs' outsized requests for Steam keys in an effort to combat people using them as "a way to manipulate Steam systems."
505 signs on to publish OtherSide's upcoming RPG Underworld Ascendant
The publisher confirmed today that it intends to publish OtherSide's upcoming spiritual successor to Ultima Underworld
, which is expected to ship on PC in the latter half of next year.
Video: Indie dev tips on picking projects, or, 'pro strats for pre-pre-production'
Finji Games cofounder Adam Saltsman takes the stage at GDC 2016 to give a talk about how to decide what game you should be making before you start.
Slime Rancher passes 1 million sold
Monomi Park’s plorp-filled adventure has passed 1 million sold (or 4.5 million counting Games with Gold downloads) just weeks after leaving early access.
Get a job: Visual Concepts is hiring an AI Software Engineer
Visual Concepts is seeking software engineers with experience in gameplay systems including AI behavior trees and animation control logic.
Blog: Making a game maker - Hatching Chicken Wiggle
Here's how I make my very own game maker Chicken Wiggle
, which feature the irresistible cuteness and absurdity of a Chicken and Worm combo.
Kickstarter expanding to welcome Japanese creators this September
Previously, Japanese developers and creators looking to launch a project on Kickstarter needed to forge an international partnership to launch a crowdfunding campaign.
Valve engineer comments on restrictions to high-volume Steam key requests
As a developer, next time you request Steam keys for your game, remember that Valve is checking in on whether or not you really need
Don't Miss: StarCraft Remastered dev analyzes the enduring appeal of StarCraft
Nearly 2 decades after Blizzard released StarCraft
, the game is still being played at a pro level. Why? StarCraft Remastered
lead Pete Stilwell shares his thoughts on what makes an RTS game great.
Blog: Some do's and don'ts for solo game devs
What are the dos and don'ts when developing a game from scratch by yourself? Well, here's what I got wrong and right during the creation of my game, Mayhem Above