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September 19, 2014
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  Get a job: Runic Games is hiring a Visual Effects Artist
image The Seattle-based studio responsible for the Torchlight series is looking to bring on an experienced artist interested in designing and optimizing the production of real-time visual effects.
3 Procedural generation: By molecule or mythology
image "This post will help you choose the best 'zoom level' for your game. It’s part post-mortem, part raw idealism, and entirely intended to be just one way to think about design within a procedurally generated system."
7 Don't Miss: The Gamasutra community's game developer flashcards
image Developers from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
  EA backs the White House's new anti-sexual assault initiative
image The publisher is one of many corporate partners supporting the "It's On Us" initiative, a campaign launched this week that aims to raise awareness about -- and hopefully curtail -- sexual assault.
1 Blog: When the fun of game development dies
image "What happens when making games is no longer fun for the developer? This is a question all videogame designers and developers have struggled with over the years."
  Report: Average time spent on Android games highest in the West
image A new report from mobile analytics firm Flurry suggests that Android games still see the greatest daily playtime in the West -- specifically Germany, Russia and the United States.
  What does it mean to be a game dev and a parent? #DevParents
image "We parents should embrace our fate and use the rollercoaster of emotions which is accompanied by parenthood to our advantage to create games only we can come up with."
  Studio behind Moshi Monsters craze hit by layoffs, says report
image UK-based Mind Candy, the company behind popular kid-friendly online game Moshi Monsters, saw a number of layoffs, according to a TechCrunch report.
  Keys to working with offsite writers
image "Having offsite writers is crucial for our workflow, and I’ve compiled some best practices on how to manage the multiple personalities and work styles."
  The Rock Band Network has been sunsetted
image Harmonix has called it a day on its Rock Band Network online store, a place where users could upload and sell their own music through the Rock Band games.
5 Making educational games for the younger you
image "During this convergence of opposing chapters in our lives, all of a sudden the boring term ‘educational game’ doesn’t seem to be the big YAWN it used to be."
12 Shinra is a new cloud gaming company from Square Enix
image Square Enix today announced the establishment of Shinra Technologies, a new cloud gaming company that plans to collaborate with numerous studios worldwide, including Ubisoft.
2 Tips for game artists, from Rockstar's former art director Exclusive
image Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
  After 8 years as director of Final Fantasy XV, Nomura steps down
image His co-director Hajime Tabata will assume the role of sole director as Square Enix moves Nomura over to work on other projects, including Kingdom Hearts III.
14 Neal Stephenson pronounces his high-profile Kickstarter game dead
image The author's Subutai Corporation has ceased development of its successfully Kickstarted game Clang and issued refunds to all backers who've asked, as the dev team moves on in search of work.
1 Designing mobile games for thumbs in an era of giant screens
image "We can’t just treat screens in the 5.5” range simply as a scaled-up version of a smaller phone. Grips completely change, and with that, your interface might need to do so, as well."
  Japan Game Awards honor Monster Hunter 4, The Last of Us, and other hits
image Handed out by Japanese trade association CESA at Tokyo Game Show, the Japan Game Awards were given to a number of games, including Grand Theft Auto V and Yo-Kai Watch.
  Get a job: 343 Industries seeks an AI Engineer
image The house that's now building Halo is looking to recruit a senior-level AI engineer to work alongside the team in 343 Industries' Kirkland, WA complex.
  $2M in Osmo preorders reveals demand for educational iPad games
image Tangible Play has reaped roughly $2 million in preorders for the Osmo, an iPad educational game accessory, suggesting there's demand for devs to make kid-friendly mobile games for use in teaching.
8 Blog: When COPPA becomes real, and the FTC cracks down on a dev
image "With TinyCo, the FTC has eviscerated the hopes of developers who were thinking they could skate through the COPPA compliance issue by using ... verbal excuses."
5 Don't Miss: Building the AI for Hearthstone
image The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab delivered a frank talk on the AI design of Hearthstone.
  GDC Next adds talks on Starcraft II and the secret life of ads
image Blizzard Entertainment's Jordan Womack joins speakers from MIT's Game Lab, the GameHeart mod project and the LiveRail ad platform at GDC Next 2014 featuring ADC this November.
  New interview sheds light on PlayStation Now's past, future
image Game industry veteran David Perry speaks to Game Informer about how the Sony-Gaikai acquisition came about and what it might mean for how (and where) your games will be distributed in the next decade.
10 Inclusivity vs. narrative intent: A conversation with r/gaymers
image "Just because I could make the narrative more inclusive, I did not know if I should. I needed a sounding board. I took to Reddit’s r/gaymer forum to have a conversation with some LGBT gamers about the game."
2 Mistranslated worlds: Dark Souls, Wizardry, and accidental storytelling
image "There's not much of a plot to the player-controlled protagonist, but there's an incredible sense of depth and history to the setting itself. It's all very cohesive and consistent."

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1 How to design for thumbs in the Era of Huge Screens
by Scott Hurff
Mobile screen sizes are becoming bigger, and that means that learning how to design for thumbs is...
  Lovers in a Dangerous Spacetime DevLog #11: Timing Is Everything
by Adam Winkels
Implementing an easy to use coroutine-based timer in Unity.
9 No Sunny Day: Being dragged into the Clone Wars
by Yoeri Staal
Our game appeared in the portfolio of a cloner. Taking it down is not so easy.
  Don’t ditch EU VAT compliance in race to become the next Twitch
by John McCarthy
On January 1, new EU VAT rules will be introduced for e-services in Europe. The following article...
1 How we do estimates and contracts for game dev
by Bill Graner
A cursory description of how we draw up estimates for clients when we do contract game development...

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arrowPress Releases
September 19, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Understanding High and Low Level Game Design
image Josh Bycer helps designers see both the forest and the trees in this feature focused on high and low level game design.
How Do I Get a Job in the Games Industry?
image Stephan Frost offers advice for students seeking a career in the video games industry in this introductory feature.
Starting Games Programming
image Lindsay Cox offers advice and resources for beginners looking to get started in the world of programming games.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]