Cocos-2dx adds third-party SDK catalog, certification with SDKBOX beta
Engine provider aims to offer a simplified solution for integrating third-party SDKs with Cocos-2dx -- currently in beta.
Zynga lays off 18% of staff to 'narrow and intensify our execution focus'
Today, a beleaguered Zynga announced its latest financial results -- the first after it said goodbye to CEO Don Mattrick.
World of Warcraft sheds 3 million subscribers in a quarter, but Activision is doing fine
The company actually boosted its expectations for the year -- as its signature workhorse of an MMO begins to look a little elderly.
Get a job: The Workshop seeks a Level Designer
The Evil Within
contributor The Workshop is looking for a level designer to build CryEngine/Unreal levels alongside the team in its Marina Del Rey, CA office.
Don't Miss: A frank chat with Oculus VR founder Palmer Luckey
Speaking in 2013, Palmer Luckey explains to Gamasutra what it takes to make a game look and feel right in VR -- and shares the tricks he hoped would help his headset trump the competition.
Sony relocates its 2015 Gamescom gala to Paris Games Week
For the first time in six years, Sony won't be putting on a show for the international media at Gamescom in Germany this summer -- it's focusing on Paris Games Week in October instead.
App Annie snaps up Mobidia, further condensing mobile analytics biz
The mobile analytics market is getting a bit more consolidated as mobile market analytics firm App Annie snaps up Vancouver-based competitor Mobidia for an undisclosed amount of cash and stock.
Attend GDC Europe to see how top European indies make games
German game devs will be at GDC Europe 2015
in August to share learnings from traveling and making games with indies across Europe, and how any game developer can release games on a weekly basis.
Blog: Crunch crash
"I took a 40 hour a week job and turned it into an 80 hour a week job... not really thinking about how my 40 hour a week job would have turned into an 80 hour a week job all on its own."
Blog: I'm not rolling my own tech, and neither should you
"The old 'don’t make an engine, make a game' advice is truer now than ever. Unity 5, Unreal 4, and Source 2 all have free options and are all reasonably priced."
The numbers behind a Steam Free Weekend
"We entered Early Access with a whimper, rather than a bang. During the Steam Free Weekend we sold nearly triple the number of copies we sold in our first week on Early Access."
Oculus Rift launching commercially in Q1 2016
Oculus has today announced that its headset, the Oculus Rift, will launch commercially in the first quarter of 2016, with further details about the hardware and tech specifications coming in the next few weeks.
We made a 'circle pong' game too, before Rotable. Here's what's going on
"I want to explain how three developers -- ourselves, the guy from Rotable
and the guy who made Pongo Pongo
-- made three similar games without talking or seeing what the others did."
Dark Souls: It's like an NES game!
A deep analysis of how Dark Souls
leaves behind modern game design tenets -- and is stronger for it -- in the guise of truly
and meaningfully comparing it to retro games.
EA reaps big profits as digital sales trump physical
Electronic Arts has made a public accounting of its 2015 fiscal year, and the company seems to be doing better than expected on the back of digital game downloads and add-on content sales.
Get a job: Irrational Games is seeking a Senior Programmer
The original BioShock
developer is seeking a new high-level programmer to focus on AI and gameplay -- with a lot of responsibility.
Video: Making linear level design feel non-linear in Gone Home
At GDC 2015, Fullbright's Kate Craig and Steve Gaynor take the stage to discuss the level design techniques they used to breathe life into the lifeless 3D levels that make up Gone Home
Accused of fraud, Interzone chief may face federal jail time
Serial game studio exec Marty Brickey is reportedly facing multiple federal charges of wire fraud and money laundering, which all together carry a maximum penalty of up to 120 years in prison.
Don't Miss: A look back at the history of Tony Hawk's Pro Skater
In this classic 2009 feature, authors Matt Barton and Bill Loguidice offer a history of Tony Hawk's Pro Skater
, the game that popularized a niche genre and sparked a host of imitators.
Q&A: What's next for Daybreak, now that Sony's MMO studio is on its own
Gamasutra speaks to Daybreak chief John Smedley and senior exec Laura Naviaux about why the company formerly known as SOE was sold by Sony, why it laid off so many people, and what comes next.
GOG is kicking its Steam competitor into open beta
This is most interesting to game developers because it heralds the arrival of a fresh challenger to the PC game client arena, which already includes Steam, Origin, Ubisoft's uPlay and Trion's Glyph.
Virtual game dev: How I learned to love remote workers
A look at what makes remote working work
, and tips on making it work better -- from an experienced dev who worked remotely for a major studio.
Apply now to be a volunteer GDC Europe 2015 Conference Associate
GDC Europe officials are taking volunteer applications for the Conference Associate
program from now until May 25th. Volunteers will receive a pass to the Cologne, Germany show in exchange for about 14 hours of work.
C# memory and performance tips for Unity
"In the end, this list is not a set of rules set in stone, they're just opportunities. I actually really like Linq, foreach, and other productivity extensions, and use them often."
The creative influences of Sunset
Tale of Tales' Michaël Samyn writes about building a first-person experience that resonates with his own influences and players: storytelling, love, interior design, and revolution in the 1970s.