[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
15 January 2013
Today the very first trailer for Cello Fortress is revealed!
Cello Fortress is a unique combination of a live cello concert and
a game, and is intended to be played at events (festivals and
such). Cello Fortress is the new game by Joost van Dongen, creator
of 2011 hit abstract indie racer Proun. Cello Fortress is
controlled by a real cello and this trailer should clear up what it
is all about!
In essence, Cello Fortress is a twin stick shooter. Four players
cooperate using Xbox controllers to destroy as many cannons as
possible. However, the cannons are not controlled by the computer,
but by a live cellist! Joost improvises live music on his cello,
and tries to do that in such a way that the game not only does what
he wants, but also that the music actually sounds good. In a sense,
this is the ultimate in adaptive music!
The current version of Cello Fortress is still in beta and far
from finished. The graphics are just some quick prototyping models
thrown together, and all kinds of things still need tweaking and
improving. Nevertheless, Cello Fortress is already touring and has
so far played at several events!
Cello Fortress may be a music game, but it is nothing like
existing music games like Guitar Hero. In Cello Fortress the
instrument is a real cello, and real music is played. The cellist
is also not scored for playing the 'right' or 'wrong' notes.
Instead, he controls a shooting game by improvising.
Cello Fortress is a complex project in several ways: playing
cello so that it sounds good and controls the game is a big
challenge and requires an experienced cellist and a lot of
practice. Analysing what the cello plays is also technically very
complex and has probably never been done before in a computer
Joost explains where the concept came from: “Cello
Fortress is a really weird and unique game, but for me it makes a
lot of sense: playing cello has been a hobby of mine for ages, and
I am a professional game developer. I like to make weird, unique
things. How could these ingredients not combine into a game? Coming
up with the actual concept for Cello Fortress was more difficult
though: cello and computer can be combined in many different ways
and it took me years to come up with something that is fun for the
audience to play and watch, controllable by a cellist, and still
allows for beautiful music. I think Cello Fortress hits the
For more info on Cello Fortress, check the blogpost at
About Joost van Dongen
Joost van Dongen is a Dutch indie game creator, who is making
Cello Fortress in his spare time. Before working on Cello Fortress,
he made the abstract racing game
Proun, with its striking minimalistic art style.
Proun was not only a hit among gamers and reviewers, but was also
exhibited in several prestigious modern art museums. Joost has been
a hobby cellist for 20 years, and plays in the baroque orchestra
Kunstorkest. In his daily life, Joost is lead programmer and
Ronimo Games, the game development studio behind
the successful 2D MOBA
Awesomenauts (Steam/Xbox360/PS3) and the
award winning side-scrolling strategy game
Soldiers (PS3/Wii/Steam/iOS/Android). When they were still
students, Ronimo also made the original version of the colourful
De Blob. Cello Fortress, however, is a solo
project that was developed by Joost in the weekends and evenings.
Want to know more about Joost's adventures as a game developer?
Read his blog for weekly bits of dev insight!
Website Cello Fortress: