[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
The
Exergame Network (TEN) is a not for profit advocacy group promoting
exergaming that wishes to give students new opportunities to
research this exciting new field. On Sunday, November 18, Richard
Coshott, the Chairman of TEN will be taking a literal leap of faith
to launch a new initiative.
FOR IMMEDIATE RELEASE
November 16, 2012 - The Exergame Network (TEN) is a
not for profit advocacy group promoting exergaming that wishes to
give students new opportunities to research this exciting new
field. On Sunday, November 18, Richard Coshott, the Chairman of TEN
will be taking a literal leap of faith to launch a new
initiative.
Coshott will be going through two days training towards a solo
skydive to support and raise money for the exergaming movement. TEN
will use the funds collected through this fundraiser to support new
generation researchers with their study costs into active gaming
and exergaming.
The Exergame Network (TEN) has been long aware that the
limitations of exergaming are public knowledge, dissemination and
evidence base rather than failings of exergaming equipment or the
individuals who deliver the experiences. To address this TEN has
collaborated to identify the top research questions, and therefore
evidence, required to understand exergaming.
Coshott is hoping that more research will help bring exergaming
to the forefront.
“There a is a widening gap between what we know and what
we can prove. Research is stuck in Exergaming 101 with energy
expenditure studies. The collaboration of academics and deliverers
of exergaming within TEN has explored the practice and theory,
concluding there isn’t enough quality research that answers
the questions that we want answered,” Coshott said.
There are several studies that need to be funded. These studies
fall into the following categories: positive behavior effects,
gateway effect and comparative enjoyment, health benefits, family
health benefits, cognitive and improved social confidence through
exergaming.
For these categories, TEN will be providing a package of
incentives including cash for research assistants or buy out from
classes, exergaming equipment donations and loans, use of
exergaming facilities, dissemination opportunities at conferences,
publication opportunities and professional and academic
expertise.
For more information about exergaming and to get involved with a
pledge, visit:
http://www.facebook.com/groups/exergaming/ or
follow the movement on Twitter at
https://twitter.com/ExergameNetwork.
To donate to the cause, visit:
https://www.fundraise.com/the-exergame-network/active-gamer
# # #
TEN is a not-for-profit and non-affiliated games for health
advocacy promoting an active and healthy lifestyle by combining
video games technologies and exercise, known as Exergaming. TEN is
a collaboration of dedicated PE teachers and teacher educators,
health and fitness practitioners, exergame developers, researchers
and clinicians, health and fitness entrepreneurs and passionate
individuals devoted to highlighting the best solutions offered by
Exergaming. TEN's motto is "Promoting Healthy Exergaming
Worldwide".
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