GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
April 18, 2014
 
An Algorithm for Discovering "Hidden Gems" [1]
 
Cult County Kickstarter: Funded Success or Public Failure? [8]
 
Can we learn anything from strange old adventure games? [1]
 
The Collectables monetization analysis [2]
 
Improving Freemium Design - Cardinal Quest II
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
April 18, 2014
 
Sucker Punch Productions
Director of Engineering
 
Gameloft
Lead UI Designer
 
Gearbox Software
Graphics Programmer
 
WildTangent
Game Producer
 
SOAR Inc.
Unity 3D MiniGame Programmer (and Designer)
 
Nexon America, Inc.
Web Designer - Temporary - 3 month
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  Greed Monger Kickstarter Success!
  Share on Twitter Share on Facebook RSS
 
 
11/14/2012
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Nov 13, 2012 – With 16 days to go, Greed Monger for PC and Mac ( www.greedmonger.com) has officially passed its Kickstarter Goal and now begins work on the first of multiple stretch goals. Imagine, if you will, a land teeming with life; forests, rivers, animals, monsters… and nothing else. No buildings. No people. Welcome to Greed Monger, a land that will literally be shaped by its players, where unlimited opportunity and infinite danger lurks on the horizon of every footfall. Join the Kickstarter event and gain access to the game, anything from a small plot of land to an entire guild run island at http://kck.st/TXKUKS.

In Greed Monger the first players will set foot into an unpopulated world and begin building the foundations of civilization. With crude tools made from bones and wood, and huts made of little more than mud and hay, will flourish true civilization that will advance over time. A unique dynamic quest system will establish towns, cities, inns, and more. Players will battle, loot, and tame the land, expanding ever further into the vast wildernesses of harsher climates in their quest for ever better tools to continue their conquest. Combat is not the end, it is merely the beginning, as players will join together to construct massive structures, beautiful works of art, and create the very story within the game.

Greed Monger is a free to play experience, where players can fight, hunt, and gain skills as much as they want. If a player desires they can purchase a land parcel, which will allow them to construct their very own house, trader stall, and more. After this, a player can sell their land and the structures on it in a real cash transaction, giving real world impact to their virtual lives.

The kickstarter event still has 16 days to go! This is the only opportunity to purchase large scale land parcels. After the event closes, purchases will be limited to a set number of land areas. For single players, gain access to the game for as little as $25. For guilds, from $300 you can own a 16 player guild with 16 parcels of land and have your village on the world map at the start. This goes all the way to the grand daddy of them all, a $3,500 Royal Castle on your own 60 parcel island with access to 65 of your guildmates. No matter your budget or if you are in a guild, there's a package for everyone. Find out more at http://www.kickstarter.com/projects/appleton/greed-monger-a-crafting-focused-sandbox-mmorpg

###

 

 
   
   
UBM Tech