| Travis Johnson |
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I have friends who consider the "kind of broken but almost more awesome for it" games like Fallout: New Vegas, Skyrim and Alpha Protocol almost a genre to themselves. I think it's the Roguelike mentality: that it's worth putting up with low-quality graphics, unbalanced gameplay and general glitchiness if it means you have the freedom to just DO. Some people would rather find a glitch than hit an invisible wall, every time.
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| Bisse Mayrakoira |
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From what I've read, the new Fallouts and Skyrim emphasize gotta-catch-em-all mentality, having lots of *stuff* at the cost of consistency, and little to no consequence or meaning to anything you do. Roguelikes emphasize freedom of action in a consistent world, and your actions having consequences. Furthermore, I associate roguelikes with polish and covering the edge cases - the polar opposite of glitchiness. I don't see why you'd consider them to be even remotely the same.
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| Dan Eisenhower |
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I disagree with the analogy. And I didn't lie about games to impress my friends when I was little. Interesting article though.
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| Tiago Raposo |
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Controversial, but I personaly agree. Maybe not to the topic or details brought by you, but to the feeling of nostalgia of an unpolished-but-amazing game, where immersion is never broken because you know it's buggy and ugly.
No wonder Skyrim did not win any single specifics-award (graphics, sound, etc), but wins hands-down almost everywhere Game Of The Year awards. Very, very well deserved. |
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| Kevin Patterson |
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Developers that make these open world games should take a good look at what Bethesda has done with Skyrim. Yes, the game isn't perfect, but it's so much fun to just say "I think I will go left and see what is on that hill in the distance" and then go there and explore. The Elder scrolls series has done that so much better than everyone else.
I have played most of the open world RPG's out there, and none of them have quite captured wonder of exploration as well as Bethesda. Some are very beautiful games, but the quest lines leads you from place to place, and doesn't really let you explore as you want, unless you just like killing things. Skyrim is a single player game where combat is really 2nd to the thrill of adventure and exploration, and I love that. It's difficulty isn't that hard and as you level it gets easier, it rewards your patience early on. Plus, Elder scrolls is a first person game, and most of the open world games are mainly meant to be played in third person. I personally feel it kills the immersion to go into third person, and from Skyrim's sales, I think many agree with me. It can be played in third, but no one I know seriously plays the game entirely in third person. For those games, Dark souls is probably more what they want since third person focuses on combat. I'd love to see a single player scifi game use this formula. Think Mass Effect meets freelancer, where you can travel to different worlds/places, use a ship, customize it, a B5 or star trek game like this would be amazing, but very expensive to make, but if made well, it would easily make its money back. |
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| Joe McGinn |
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Good article, it certainly jives with my experience. A lot of water cooler conversations with people telling very different stories, gameplay experiences the other had no idea were in the game.
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| Bart Stewart |
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Why all the twitchy complaints? If all I'd heard about Skyrim was that it was unpolished, incoherent, derivative, broken, buggy, unbalanced, and ugly, I might have missed out on the fun bits mentioned almost as a grudging afterthought. (People talk about the three Stalker games the same way.)
Skyrim isn't fun despite its rough edges. And it's not fun merely because of them. (Although some of the unexpected system interactions are pretty funny.) Skyrim is fun because there are a ton of entertaining things to do at the player's whim in a large open world filled with interesting and attractive architecture and moderately detailed representations of people. Yes, Bethesda could have spent more time improving this or that part of the gameworld. And they also might still be polishing it five years from now -- any sign of the no-doubt highly polished Half-Life Episode 3 yet? -- without any meaningful improvement to what makes Skyrim fun. |
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| Tomas Majernik |
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Very nice article. Btw I gathered a few of my old friends during holidays and we all played Skyrim (well one of us playing, others telling him what to do, which skills to pick and so on, discussing all the possible combinations of skills, just like the old days), which hasn`t happend since... since the days of Baldur`s Gate and Diablo I think ;)
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| Bauke Regnerus |
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I totally agree, Skyrim's immersion is great. But personally I'm still waiting for that big leap in open world gamedesign. Yes, there are individuals and factions and somehow things change along the way, but the AI still has it's limitations and many missions still feel like "look for item over there" or "kill person X". I feel a lack of mechanics that make my actions really have impact in the 'world'. I want whole factions to act hostile when I join a rival gang. I want to see soldiers suffer when I cut off there food supplies. I want to see a kingdom in dispair when I rush in the throne room and kill the king.
If I compare Skyrim to games like Vampire The Masquerade and especially Outcast (from 1999!), even to Morrowind, I just wonder why the industry has not made anymore progress design-technically. I even consider some of Outcast's open world mechanics superiour to Skyrim. |
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| Daniel Olsson |
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This article reminded me of the reasons why I play video games, and why Skyrim is one of the few that really brings back that imaginative feeling. Good stuff :)
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| Dave Smith |
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as much as i did love SKyrim, warts and all, if they don't make a serious attempt to overhaul NPC interaction and gameplay in general, i'll likely lose interest in future installments. the exploration is great, but the feeling that nothing I do has much impact on the world is dissappointing.
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| Omar Gonzalez |
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You can say the same about almost every other field, industry, professional practice, entertainment etc.. Internet changed all that. There is always a trade off, Yet I strongly prefer the post-internet word.
As for the sense of discovery and the power of capturing your imagination, I would rather praise Bethesda design choices, stunning art direction, writing and the sheer amount of deep to the in-game word than some misguided notion of old vs new school, because that can be related to a personal perspective. |
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| Nathaniel Marlow |
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I think Dwarf Fortress at least merits a mention while we're on the subject, there aren't many games with websites and forums dedicated solely to retelling the emergent stories that wept from the cracks of its terrifyingly jumbo-sized procedural cauldron. Procauldron, if you will.
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| Jim Murphy |
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Open world gaming in the 1st person / 3rd person prospective beats any linear storyline (you told where to go and what to do ) gming which infests the mind logic of bioware, EA and activision.
I want a game where i decide what i do and how i play not the developer , and certainly Not steam . Bethesda achieves this , its not perfect , but hey i make the decisions when i play . The next step is Sci fi sandbox style a huge universe like colony wars from 1997 but able to enter a worlds atmosphere from outer space , land the craft , then in 1st person take out the enemy , and bugger off to another world and do the same process as well as space combat, repair, retieval , rescue and discover new worlds etc etc Perhaps bethesda should have a go at that for the next console cycle , this is the challege and it would sell ! imagine how good assassin creed , witcher and others would be if it had a 1st person prospective included . |
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