Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 19, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Activision:  Modern Warfare 3  'The Deepest Experience We've Ever Created'
Activision: Modern Warfare 3 'The Deepest Experience We've Ever Created'
September 2, 2011 | By Leigh Alexander

September 2, 2011 | By Leigh Alexander
Comments
    7 comments
More: Console/PC, Programming



In unveiling Modern Warfare 3's multiplayer at its Call of Duty XP fan event in Los Angeles this weekend, Activision said it aimed to focus on what it sees as a new degree of realism and intensity for the franchise.

"It's striking that perfect balance between capturing the real-world authenticity... and the amazing kind of 'holy shit' moments of a blockbuster action movie," CEO Eric Hirshberg told media, including Gamasutra, at a press preview for the event.

"We want every muscle in your body tense; we want your knuckles white, we want your pupils dilated every time," he said.

The teams say that objective shouldn't come at the expense of accessibility for the game, which aims to be "easy to pick up and play, hard to master," in Hirshberg's words. Another major principle: Running at 60 FPS "is like a religion with our developers," he said.

"Developing games, particularly for consoles, is all about prioritizing processing power," Hirshberg continues. "The engine has to be immensely more efficient to render the games at 60 FPS than at 30. Delivering that gameplay experience is always our priority; those are the principles that our teams started on, and the ones they still live by today."

He thanked all of the studios that have worked on Modern Warfare 3, including both Treyarch and Infinity Ward, Elite design leaders Beachhead, and Raven Software. "I think it's the most epic cinematic scale you've ever seen from a video game," Hirshberg opined. "It puts World War III right outside your door."

"We think this is the deepest experience we have ever created," agreed Infinity Ward's Robert Bowling. "We have made more profound additions and changes to the core multiplayer experience than we ever have in any chapter of Modern Warfare."

The developers have also focused on narrowing the gap between entry level and expert players, making it easier for those at a variety of skill levels to enjoy themselves: "We're supporting a larger variety of play styles than we ever have before," says Bowling.

At the Call of Duty XP event, fans will get to play Modern Warfare 3's multiplayer and see a $1 million prize tournament. They'll also get to look at a special edition Xbox 360 bundle with MW3 trappings, accessories and sound effects -- plus a 320 GB hard drive --- that will become available at the game's launch.

"This weekend is all about our fans," Hirshberg said. "We think we have the greatest fanbase in the world; we just want give them an experience that they can't get anywhere else, that they'll remember forever. That's what XP's all about -- to show our fans how much we appreciate them."

One hundred percent of the proceeds from ticket sales to this week's event will go toward the Call of Duty Endowment, Activision's non-profit charitable program that helps military veterans land jobs after returning home from their overseas missions.


Related Jobs

Insomniac Games
Insomniac Games — Burbank, California, United States
[04.18.14]

Associate Engine Programmer
Insomniac Games
Insomniac Games — Burbank, California, United States
[04.18.14]

iOS Programmer
Insomniac Games
Insomniac Games — Burbank , California, United States
[04.18.14]

Senior Engine Programmer
2K
2K — Novato, California, United States
[04.18.14]

Senior VFX Artist- Contract - EVOLVE










Comments


Jose Resines
profile image
Yeah, that's not exactly deep.



And it's especially untrustworthy if the PR talk is coming from Bowling.

Steve Hoffing
profile image
I don't understand how any CoD game can be a deep experience at all...

Eli Friedberg
profile image
"Deep"... the entire gaming culture loves that word, huh? It sounds so significant, yet it means so little. I'm still waiting for it to join "solid" and "compelling" on a list of no-no industry buzzwords.

Mike Buskovitz
profile image
I think all "true gamers" know that it's been completely downhill ever since the mouse was invented, a cheap device created by feeble minded individuals who couldn't cope with the rather more elegant and challenging method of using one's keypad to look about a 3 dimensional space. Now, I'm not trying to insult anyone's intelligence, I'm just saying that you don't belong to a special group that I belong to and therefore your opinions will never be as valid as mine. Clearly, Call of Duty has inferior "gunplay" as any accurate reading on the Becks-Heimdall "gunplay" scale would show. Now, I think we can all agree that the only reason for Call of Duty's massive popularity is most likely due to rampant inbreeding among the "casuals." Thankfully though over time, this aberration will soon die out due to weakened immune systems and really not a moment too soon for those poor, uneducated masses enjoying something so clearly inferior. It's almost tragic.

Ramon Carroll
profile image
Were you being sarcastic in this post, or where you actually serious here?

Tom Baird
profile image
Near the Top:

"easy to pick up and play, hard to master,"

A little further down:

"The developers have also focused on narrowing the gap between entry level and expert players,"



These just feel a little contradictory, and the whole article itself just feels like a PR guy saying it's whatever you want it to be without providing any details as of how. I bet if someone there had said they wanted a ham sandwich he would have told them the disc tastes like a ham sandwich.

Fred Marcoux
profile image
Too long, didn't read


none
 
Comment: