Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 19, 2014
arrowPress Releases
April 19, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Inafune Forms Two New Companies, Intercept And Comcept
Inafune Forms Two New Companies, Intercept And Comcept
April 1, 2011 | By Leigh Alexander

April 1, 2011 | By Leigh Alexander
Comments
    1 comments
More: Console/PC, Business/Marketing



Former Capcom head of development Keiji Inafune has gone on to found two new companies: a game production company called Intercept, and a previously-revealed business and planning organization called Comcept.

Inafune calls Intercept "my new challenge for consumer game development," according to an info page translated by Andriasang. Inafune says he'll work with three key concepts: Originality, or "cannot be copied by others"; gravity, which "has the power to pull people in," and Beyond the Age, or "things that cross eras."

Intercept will be based in Tokyo's Shinagawa area, and according to the report it has capital of 10 million yen ($119,260). While Intercept will focus on game development and planning, Comcept, which will have a main office in Tokyo as well as an Osaka branch, has a mandate that appears to be wider, working in entertainment properties not restricted to games.

Comcept's work includes not just consumer, online and mobile game planning and development, but planning and development for other content like character goods, events, books, music and video.

Mega Man co-creator Inafune spent 23 years with Capcom before leaving his executive role in late in 2010, claiming "there's nowhere higher for me to go."

In recent years, Inafune became an outspoken critic of Japanese game development and business models as they faced challenges competing in the global marketplace. Following his exit from Capcom, he said he saw the Japanese industry as responsible for "the changing of its creators into salarymen," and sought to rediscover the value in his own brand.


Related Jobs

Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[04.19.14]

Associate Art Director - Treyarch
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[04.19.14]

Associate Animator (temporary) - Treyarch
Activision Publishing
Activision Publishing — Vancouver, British Columbia, Canada
[04.19.14]

Principal Graphics Programmer
Activision Publishing
Activision Publishing — Santa Monica, California, United States
[04.19.14]

Executive Producer-Skylanders










Comments


John Polson
profile image
Coincidentally, I was asking about my blue bomber dream maker yesterday. The game industry is diverging, and rather than play catch up/tag with the other big boys, he has made a bold move. Hopefully more Japanese developers will grow weary of their "Karoshi" lifestyle and become creators once again. Hopefully, they can afford to, given all the recent turmoil.


none
 
Comment: