Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 29, 2015
arrowPress Releases
January 29, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Watch these FPS developers divulge their design secrets
August 16, 2013 | By Mike Rose

August 16, 2013 | By Mike Rose
Comments
    3 comments
More: Console/PC, Indie, Design, Video



A whole host of developers, ranging from smaller indies to designers at large first-person shooter studios, have given advice about making FPS games as part of the 7DFPS jam.

The jam has been running since August 10, and lasts one week. The above keynote video features short talks from people like Brendon Chung (Gravity Bone), Alexander Bruce (Antichamber) and Ed Key (Proteus).

Killzone game director Mathijs also throws in some words of advice for studios looking to make first-person shooters. There are some pretty hilarious moments in the video, mixed amongst the many pearls of wisdom.


Related Jobs

Bigpoint
Bigpoint — Berlin, Germany
[01.28.15]

Senior Narrative Designer (m/w) – Berlin – 3483
Gameloft
Gameloft — Brisbane, Queensland, Australia
[01.28.15]

Creative Director
Obsidian Entertainment
Obsidian Entertainment — Irvine, California, United States
[01.27.15]

UI/UX Designer
Monolith Productions
Monolith Productions — Kirkland, Washington, United States
[01.27.15]

Lead Designer, Narrative









Loading Comments

loader image