Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 26, 2014
arrowPress Releases
October 26, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Watch these FPS developers divulge their design secrets
August 16, 2013 | By Mike Rose

August 16, 2013 | By Mike Rose
Comments
    3 comments
More: Console/PC, Indie, Design, Video



A whole host of developers, ranging from smaller indies to designers at large first-person shooter studios, have given advice about making FPS games as part of the 7DFPS jam.

The jam has been running since August 10, and lasts one week. The above keynote video features short talks from people like Brendon Chung (Gravity Bone), Alexander Bruce (Antichamber) and Ed Key (Proteus).

Killzone game director Mathijs also throws in some words of advice for studios looking to make first-person shooters. There are some pretty hilarious moments in the video, mixed amongst the many pearls of wisdom.


Related Jobs

Digital Extremes
Digital Extremes — LONDON, Ontario, Canada
[10.24.14]

UI ARTIST/DESIGNER
University of Central Florida, School of Visual Arts and Design
University of Central Florida, School of Visual Arts and Design — Orlando, Florida, United States
[10.24.14]

Assistant Professor in Digital Media (Game Design)
The College of New Jersey
The College of New Jersey — Ewing, New Jersey, United States
[10.24.14]

Assistant Professor - Interactive Multi Media - Tenure Track
Bohemia Interactive Simulations
Bohemia Interactive Simulations — Prague, Czech Republic
[10.24.14]

Game Designer










Comments


Juan Belon Perez
profile image
Got one day...

Freek Hoekstra
profile image
Dan Pinchbeck 4:55 - 6:40
you are my new hero!

Luis Guimaraes
profile image
Muahaha! All your secrets are belong to me!


none
 
Comment: