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Watch these FPS developers divulge their design secrets
August 16, 2013 | By Mike Rose

August 16, 2013 | By Mike Rose
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More: Console/PC, Indie, Design, Video



A whole host of developers, ranging from smaller indies to designers at large first-person shooter studios, have given advice about making FPS games as part of the 7DFPS jam.

The jam has been running since August 10, and lasts one week. The above keynote video features short talks from people like Brendon Chung (Gravity Bone), Alexander Bruce (Antichamber) and Ed Key (Proteus).

Killzone game director Mathijs also throws in some words of advice for studios looking to make first-person shooters. There are some pretty hilarious moments in the video, mixed amongst the many pearls of wisdom.


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