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E3 Podcast #1: Sony, Microsoft and the ESA Exclusive
June 11, 2013 | By Staff

The Gamasutra and Game Developer crew are on site at E3 in lovely downtown Los Angeles this week. We’ve decided to put together some basic podcasts during E3, as a bit of a test run to see if it’s worth your (and our) time. If we get in a good groove, maybe we’ll make them fancier.

This broadcast brings Gamasutra editor-in-chief Kris Graft, blogs director Christian Nutt and Game Developer’s Patrick Miller together in a broadcast from the luxurious Kawada Hotel in downtown Los Angeles.

Topics include reflections on a dinner with the Entertainment Software Association, and Microsoft and Sony’s major press briefings. Stay tuned for more this week!

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M Belanger
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Is there a feed URL to subscribe too?


Christian Nutt
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Not yet -- this first podcast was more of an experiment. As we get more into the groove, and if we think it's working out, then things will get more regular (and convenient) with things like a feed, etc.

Ian Uniacke
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Nice work guys. :) Must be a bit scary to put your voices up online at first I imagine, but you did well and pretty interesting analysis. Please do more.

Alex Covic
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I really like the idea of Gama doing a podcast.

A more dev focused* (regular?) podcast would be really nice, even though, it is more work for you and makes you no money. I applaud any attempt of doing this, even if it's only something during E3 (already a pretty busy time for you).

There is too much meaningless 'enthusiast' media noise to choose from out there. Many (even veteran) journos from other websites, catering to their fan-based audience, falling into the trap of judging games and presentations on their own personal taste and losing their ability to talk about (or see?) the bigger picture** - the kind of picture you see, because you report on it every day of the year.

*) for example, hearing Jason Rubin, talking on Gametrailers/SpikeTV (Bonus Round), had more depth and value, than most of the usual E3 covering audio/video sources? He gave a more sensible analysis and a different perspective on the Press Conferences vs the public perception.

**) John Bellomy (Programmer at Naughty Dog) on the Giantbomb stream, trying to answer and explain how and why the 'new' consoles are new and do 'different' things, despite the uninformed criticism by present journos; cut off, for more jokes and nonsense, that seems to please the majority of the online audience.

Marc Wilhelm
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I second that. Please, keep doing these. Developers really value Gamasutra and podcasts like this. I just read through the last issue of GDM and miss it already. A regular podcast with solid analysis from the dev perspective would be some consolation.

Alex Covic
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... btw, no NPD number circus anymore? More power to you!