Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 24, 2014
arrowPress Releases
October 24, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Analysis: Bungie and Activision's reveal of Destiny
Analysis: Bungie and Activision's reveal of  Destiny
February 17, 2013 | By Christian Nutt

The worst-kept secret in the game industry isn't secret anymore... Sort of.

On Wednesday, Bungie and Activision invited the video game press, including Gamasutra, to tour Bungie's Bellevue, Washington studio and learn the first solid facts -- outside of that leaked contract, anyway -- about Destiny, Bungie's upcoming shooter.

The game currently consumes the vast majority of the 350-person studio's attention; the series it begets will be Bungie's principal project for 10 years.

Destiny involves "a lot of risk, a lot of frontloaded investment, and a lot of deep breaths," in Activision Publishing CEO Eric Hirshberg's words.

And words are what the press got a lot of. In truth, the day at Bungie consisted almost entirely of verbiage; only a couple of minutes between the press' arrival at 9:30 am and departure at 4 pm involved the game itself, and that svelte real-time demo consisted entirely of traversal of an unpopulated environment.

Some of that talk was promising; some of it was frustratingly vague. All of the presentations during the day were carefully crafted to paint a picture of an ambitious new title that will break expectations for the genre, paving a new path for triple-A console games -- but all information was very carefully controlled.

Bungie and Activision have good reasons to be tight with info. At the beginning of the PR marathon for this title, they don't want to reveal too much. And writing checks they can't cash -- Peter Molyneux-style -- could ruin the game's chances at success, which are clearly essential to its profitability.

But that does not change the fact that what the press saw (and didn't see) at the event leaves more questions than answers in the air.

The Hard Facts

Bungie is devoting most of its development staff to Destiny

While nobody went so far as to say that Destiny is Bungie's only project, their statements implied as much. The original LA Times contract stipulates that the developer can only devote 5 percent of its staff to a secondary project, and while it's also clear from statements made at the event that there have been revisions to that contract since the leaked version hit the net, that jibes with the impression given at Bungie HQ.

The game is nowhere near done

So little time was devoted to the game during the day at Bungie that it's clear that there isn't really much the company feels comfortable showing to the press. In fact, the press packet that Activision distributed contains nothing but concept art, and the brief demo was on a development PC, despite the fact the game won't ship on that platform. Virtually all representations of player characters and enemies shown to the press were in grey box environments and were not yet animated.

In terms of hard facts, Hirshberg reiterated to the press that there's "nothing in our 2013 guidance" regarding Destiny, meaning that the game will see release sometime in 2014, as the company's fiscal year mirrors the calendar year.

And it's an MMO shooter

The game is an MMOFPS -- more or less. The player character is not defined, like Halo's Master Chief, but instead player-created, with multiple classes available; gear found during play (and, perhaps, bought) can be used to customize this character; even if you're playing alone, the game will drop live players into your game; an online connection is required to play the game.

In fact, Hirshberg asserted that a persistent connection is "the only way to realize the vision of the game." Bungie COO Pete Parsons described the game as a "living world" and said that the developers "have to be able to change that week-on-week, year-on-year." Hao Chen, senior graphics architect, described massive changes in the world-building tools as compared to the Halo franchise because "the world is so big and complex and unique we simply cannot build all this content in the time we have."

"We've built this game from the ground up to be social and cooperative," said project director and Bungie co-founder Jason Jones. Meanwhile, Chris Butcher, the game's senior engineering lead, described a need to build technology that supports "millions of unique player characters" as well as advanced seamless matchmaking technologies that "just disappear into the background and become transparent."

It's for both current and next-gen consoles

Nobody talked about the game's target platforms during the event; Activision's press materials don't even list what platforms the game is due for.

Upon further questioning by Gamasutra, an Activision PR representative clarified that the game is currently announced for Xbox 360 and PlayStation 3, and "is being developed for current and future potential platforms," but that questions on what future platforms those might be would have to be addressed "to the first parties" -- of course, that's because neither Sony nor Microsoft has announced them yet.

The Vague Promises

That's it for the facts, really. Much of Bungie's presentations dealt in vague promises, circumlocutions, and evasions. Below, we'll detail some of what was hinted at.

Despite its absence, the game is currently in daily playtests

While the developers were unwilling to show the press almost anything, they alluded to daily playtests, including one that occurred the very day the press was in the studio. Harold Ryan, the president of Bungie, spoke of a build of the game "we were playing last night." More interesting, perhaps, was footage shown of playtesters from the fan community playing the game, by invitation, in the Bungie offices.

At the same time, there were references to how the studio's pod-based physical setup and the new Destiny engine allow for quick iteration, and how the game is currently being heavily reworked by designers everyday. There was a hesitancy to answer some questions that was clearly based not on a desire to hide info, but instead comes from the fact that many details of the game aren't set just yet, and can't be talked about with any level of confidence, let alone shown to the press.

Activision and Bungie's first trailer for Destiny

How much of an MMO is it?

Eric Hirshberg talked about Activision bringing its expertise in backend technology to the project, noting that it currently runs "the world's biggest backend for a multiplayer game" with DemonWare, which powers the Call of Duty franchise -- not an MMO, obviously.

But Parsons spoke of "a living world," and Hirshberg alluded to a persistent one. He also called the game "the world's first shared world shooter." However, the game will only allow players to encounter a "design controlled" number of fellow players at any time, Parsons said.

At the same time, there were continual assurances that Destiny will deliver the kind of action Halo and Call of Duty fans love, and that the game will be accessible to anyone who already plays single-player console shooters. Yet answers about a traditional campaign were always cagey, with talk of many plot mini-arcs rather than a single overarching story.

Hirshberg was quick to note that Activision has "absolutely no plans" to charge a subscription fee for the game, though he also refused to discuss business models whatsoever. With persistent gear -- and even personal spaceships, used to traverse the solar system -- there's clearly the potential for microtransactions.

The leaked 2010 contract mentions DLC packs, but talk during the day much more clearly implied live events and incremental content drops: Jason Jones promised the press "a diversity of activities... emergent activities, rare activities, time-limited activities." Of course, these two approaches are not mutually exclusive. Jones also said "we've learned a lot of lessons from MMOs and Facebook games, for example, but it's a console shooter."

Here's one example of why it's hard to pin down: On one hand, the presentation told of Earth's sole surviving city, where players will congregate between their solar system-wide adventures; on the other hand, the developers repeatedly said that the game has no lobbies.

The mobile app

The presentation included mockups for an iOS app for the game, but here, the promises reached both their most fulsome and least specific, with Parsons promising that Bungie is "not going to play it safe" and will offer "meaningful activities that allow you to have a great window into the world, into our universe, that maybe you can only have on a device."

Yet it's also clear Bungie doesn't yet know what form it will ultimately take, as Parsons said that the companion app is continually changing form as the game itself continues development.

What it All Means

It's still a bit difficult to say what Destiny precisely is, but it's not too hard to determine what it means.

Much of the presentation was a discussion how Destiny is both an evolution of what Bungie started with the original Halo -- the technological basis is, in Butcher's words, a culmination of "the last 10 years of working on online action games" -- while Jones talked of how the original Halo redefined the console shooter, and then asked "how do we take this genre that we love so much, the FPS, and turn it on its head again?"

His answer, of course, was "Destiny." There's also much implied by the fact that the studio has gotten into bed with Activision for a decade, and has put the vast majority of its resources behind the game; Destiny is Bungie's shot at defining its future. Even the title of the game is, quite obviously, portentous.

For Activision, it's an extension of its current strategy of making big bets and leaving the smaller games to other publishers. It has World of Warcraft, Skylanders, and, of course, Call of Duty; meanwhile, Square Enix ended up with Sleeping Dogs, which began its life as a True Crime title until Activision cut it loose.

The thing is: while Activision's current franchises are massive brands, they grew. Call of Duty didn't start out this huge. World of Warcraft was, of course, expected to be big -- but nobody at Blizzard assumed it would be this big. And Skylanders took most of the industry by surprise. Activision increased its investments in these franchises once success was proven.

The company's initial investment in Destiny, meanwhile, means it must become truly massive at launch.

"Activision's approach has been to do a few things exceptionally well," Hirshberg said. "Very few games transcend their medium and genre to truly become a part of popular culture. We believe that Destiny could become one of those rare games."

The game was packaged and presented to the press as the next evolution of Bungie's network, graphics, design, and community expertise -- "a chance to change the way people look at shooters again," in Jones' words.

The truth is that the studio does have a vast array of talent, and Hirshberg was clear that Activision has furnished it with the resources it needs. Success does seem all but assured, because it's tough to imagine a stronger pairing than Activision and Bungie. But the path towards a massive hit is treacherous and difficult, and there's a steep uphill climb toward an end product that, at present, it still nebulous.

Related Jobs

Bohemia Interactive Simulations
Bohemia Interactive Simulations — Prague, Czech Republic

Game Designer
Next Games
Next Games — Helsinki, Finland

Senior Level Designer
Activision Publishing
Activision Publishing — Santa Monica, California, United States

Tools Programmer-Central Team
Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States

Senior/Lead VFX Artist


Ian Fisch
profile image
Damn that's ambitious.

Good luck Bungie.

Jon Wilson
profile image
There will have to be significant in-game purchases to make this game make financial sense. Supporting an army of developers and multiple data centers over a 10 year period from just one (at a minimum) $59 purchase is impossible.

Also, the Activision rep should have avoided being pressed into saying this will be available for current gen consoles. They could have waited until they were closer to launch before announcing that and it would have potentially allowed them to have a product that is significantly less complex from a platform standpoint if they are behind schedule. But now they've basically promised to support PS4, 720, PS3, 360, iOS and perhaps Windows Phone (Xbox connection) and Android (huge # of users). That's seven platforms. The only other apps I can think of that are running on that many platforms are things like Netflix and Facebook but those are orders of magnitude less complex on the front-end than this game will be.

However, if this game can deliver on some of its promises and becomes a killer app then it will benefit the console manufacturers based on the rumors we've heard about required internet connectivity for next gen platforms.

Michael Pianta
profile image
Well, as we recently saw with the Ubisoft deal, they can change their mind on what platforms they're supporting at a later date. Granted dropping platforms is not the same as adding them, but still I don't feel that their word really means much at this early stage.

Daniel Boy
profile image
Guild Wars 1 was released in 2005 with that financing model. It's doing ok. Bungie just has to put in hats right from the start.

Only 5 platforms, PS4, 720, PS3, 360 and PC will get the game, iOS (and maybe android, windows phone or windows 8 (surface 2)) will get a glorified stats website in app form. Even if ps4 and 720 will be totally different in hardware (they won't), a 5 platform release is totally doable. Think Madden 07.

Alexander Symington
profile image
The article talks of a series that will span 10 years; not necessarily a single SKU. Like Call of Duty, it's possible that we'll see a business model based largely around regular retail releases.

Nick Harris
profile image
However, there will be episodic DLC extending the life of the game.
It will not be Pay2win, or subscription based.
Stop scare-mongering.

Diana Hsu
profile image
@Nick: Selling DLC content, as opposed to consumables or other in-game type purchases, requires reliable revenue that can sustain an large number of developers. I hope you're right in believing that Bungie is up to the task, and that this bet doesn't result in waves of layoffs.

Kujel Selsuru
profile image
This is just an MMO, which doesn't interest me. I don't want games to devolve into only MMOs, I play games in part to get away from people not let them mess with my entertainment. This one of those times I wish someone would design a platform for us nerds/geeks/gamers, you know the people who aren't into sports or partying.

I was skeptical of this when I first heard about it and as the pool of information on the internet has grown so has my disinterest in bungie and their new project. Bungie really hasn't been the same since they hit success with the Halo multiplayer scene (the singleplayer has always been good except for Halo 2).

I don't expect the world to bend to my preferences but I'd love it if someone whould cater more to the nerd/geek crowd, we have money too!

Kujel Selsuru
profile image
Kickstarter is one piece of the puzzle and I'd argue another piece is encouraging more 2D games, they are a lot cheaper and easier to produce and still offer a lot of great gameplay options.

I've never turned my nose up at a game just cause it's graphics weren't pretty or cutting edge and I'll bet I'm not alone in that but the more casual crowd can't see past the pixels sadly :(

Nick Harris
profile image
This isn't an MMO.
This cannot handle Massively Multiplayer Online anything.
Don't expect World of Warcraft gatherings or EVE Online incidents such as 'Burn Jita'. These are just not technically possible on consoles. They have said, if you were listening, that the whole game can be played in single player. You will meet other people in your travels within the open world, or in the main City Hub, but no one coerces you into 'partying up' with them. Just because it has an iPhone App to support the organisation of squad raids by friends does not mean that you have to bother with this aspect. I don't have an iPhone and I still bought it.

[User Banned]
profile image
This user violated Gamasutra’s Comment Guidelines and has been banned.

Ramon Carroll
profile image
Maybe I missed something from the articles I've read, but the player-to-player interaction (at least out in the world, and not at hubs) sounds more like a mix between Journey and Dark Souls, but with easier options for playing with friends. Those games are far from MMOs.

Duong Nguyen
profile image
It's more akin to RDR2 multiplayer, ie open world free roaming with dynamic p2p. Game will probably use instancing heavily and any persistency will be stored on the servers. I have a thesis that given todays bandwidth it might be possible to stream all the content for an open world game so u might not even need discs or cached data anymore, though caching data would be smart.

Alan Rimkeit
profile image
Sounds kind of like Dust 514. But let's see what they cook up.

EDIT: Anyone here try the PS3 beta? It is freaking AMAZING.

Terry Matthes
profile image
I've always been an FPS fan but in my experience you need under 75ms ping times (under 45 is my personal preference) to compete. I'm doubtful of any MMO's ability to make this a reality. I'm really hoping they can solve this and make me a believer in the genre and their game.

Kaitlyn Kincaid
profile image
wow, that makes me feel old. I remember being happy to find a Tribes 1 server with <250ms ping.

Duong Nguyen
profile image
We'll if everyone had 250 ms ping then it would all be fair, but now days, if u have 250 ms ping even though it feels playable, you would be at a great disadvantage. Lag will always be a problem for FPS games but you can alleviate it using smart networking technology. Planetside 2 does a good job but I'm sure they learned alot from games like Mag and Planetside 1..

Nick Harris
profile image
It is predominantly PvE, not PvP, so the monsters will probably deliberately miss with their first shots and tend be bullet magnets when moving to compensate for lag. 'Faction Wars' may well be PvP arena combat similar to Halo 3 multiplayer, but I've played 10,000 games of that and rarely found that people's dodgy broadband connections ruin the experience in ways that are not compensated by the intrinsic quality of what crazy stuff you can do in the game.

Really, MLG Pro gamers are best advised to stick to LAN-based competitions where everyone is known to not have illegal modified rapid-fire controllers. Ordinary armchair gamers really don't care about these things, in my opinion. So long as a game recognises the effort they made, on balance, over the course of a match and is, above all, fun to play around with any momentary irritations with lag and hit-boxes are soon forgotten about. We are lucky to have what we have. I certainly appreciate it.

Mathieu MarquisBolduc
profile image
You should indeed try Planetside 2. Its free anyway. Yeah sure sometimes people lag, but in the chaos of battle you dont notice it much.

Duong Nguyen
profile image
Sounds alot like F2P games aka Planetside 2 and other F2P FPS.. heavy emphasis on micro-transaction and pay gates.. It's a gamble, there will be plenty of competition.

GameViewPoint Developer
profile image
You always have to applaud someone who is trying to push the boundaries, however it turns out.

Bisse Mayrakoira
profile image
More pay-to-win, grind-to-win pap sure "pushes the boundaries".

GameViewPoint Developer
profile image
Who knows what payment model they will use, that's not what I was referring to when I said "pushes the boundaries", I was referring to just the fact that they are obviously going all out to create something which is beyond what most games are right now, and that to me is a good thing and they should be supported in that.

James Yee
profile image
This line annoys me every time I see it quoted, "the world's first shared world shooter."

Really? What is Planetside 1 and 2? Dust 514? Both of those are First person shooters that are shared worlds. (Though Planetside uses servers Dust is EVE all one server)

Honestly I look forward to knowing more but no PC support means me no play. I'm done with console FPS.

Alan Rimkeit
profile image
No joke. This is hardly revolutionary.

Nick Green
profile image
It more than annoys me.

It's such an incredulous claim that it makes me doubt every other claim they make about the game.

David Bray
profile image
I don't see any examples of any boundaries being pushed, supremely uninterested in the hype surrounding this.

Michael DeFazio
profile image
"It's still a bit difficult to say what Destiny precisely is..."

(this seems more like a kickstarter pitch than a big name Dev (Bungie) and Publisher (activision) pumping up a game... and the whole story seemed silly:
"Someone did something, we dunno who, and we dunno how, but we do know that we gonna get em... then we realized we weren't alone" (Geez, I'd have thought you got the hint when the giant sentient sphere showed up at your doorstep.)---- just laughably bad sci fi writing.

if you got the goods, show 'em and we'll get excited, if all you got is hopes, dreams, concept art and a marketing budget, save it till you got something to show...

Andrew Wallace
profile image
Some of us have been waiting to hear what Bungie is doing since they announced Reach would be their last Halo game. Obviously they're not going to give any specifics when the game is still 2-3 years out. Anyone who has ever worked on a game knows that in that time frame much more is going to change than is going to stay the same.

And by the way, you can make any story stupid by telling it badly. If you just say "A bunch of rich people were unhappy and then one died," The Great Gatsby is a piece of shit.

William Johnson
profile image
Well, to be fair Andy, maybe it was just because I was forced to read it in high school, but I do think the Great Gatsby is a piece of shit.

Michael DeFazio
profile image

i have no ill will towards Bungie, or even Activision for that matter, but as bad reveal is a bad reveal... this thing reeks of cheese all this talk of "stamping us out" and just people sitting around talking about how "epic" it's gonna be and showing nothing exciting.

i kinda feel like Clark Grizwald in Christmas Vacation when I find out the big reveal is a 1 year membership to the "jelly of the month club"...

whether or not the reveal is bad writing is subjective of course, but (given how this story reveal happens)

1) if in "the golden age" we "spanned the system", and something "hit us" wouldn't there be survivors on other planets (since we spanned the system)? (or other space travelers) this doesn't make sense.

2) so it's safe to assume the sphere (traveller) protected us from alien invaders, why would we assume we were alone if we had to rebuild after being attacked by alien invaders (that also doesn't make sense)

in the very abbreviated version of this story, things aren't making sense, so yes, i call it bad sci-fi, feel free to differ (only my opinion).

Gil Salvado
profile image
Well, sounds a bit like Digital Extreme's Warframe, but for consoles and exterior

Looking forward get see some real footage.

Michael Joseph
profile image
I think alot of Halo fans will be looking forward to this title.

When you start hearing phrases like "evolution of what we started" or "a culimination of our last 10 years of work..." that seems to indicate they are going for the same type of audience and I suspect they assume fans of Halo will label it a "spirtual successor" and can't wait to see exactly what better-than-halo style gameplay Bungie and new publishing partner Activision will be cooking up.

But if you're not a Halo fan or a shooter fan in general these days... the game might sound kind of "meh."

Jeff Murray
profile image
Oh cool Duke Nukem Forever MMO! Oh come on, I'm just kidding since that was the only other game that took this long XD

Andreas Ahlborn
profile image
Activision backing that up, this really sounds as a Plan B the day the COD formula implodes. COD is nearing its 10th Anniversary and chances are good, that its overstayed its welcome (reached its peak in sales) already.

The studio avoiding any MMO labels the press wants to put onto it, could be simple due to the fact, that with EA not being able to montearize their OLD-Republic Franchise the way they intended, chances for a new SciFi-Brand are not exactly exciting.

Bioware burned through at least 200M $ with 800 people working for 6 six years, and the result was a game, that got old after 1-2 months. Its clear that "Destiny" wants to play in the same league, but despite Bioware which has/had a real name for making complex/intriguing RPG-worlds and characters Bungies Track record with Halo is not suggesting anything mind-shattering storywise.

Duvelle Jones
profile image
Here is my thing, should this hugely ambitious project... fail? What would Activision have as a plan B?
Skylanders? I am not sure that will last long enough.... and COD may have peaked, that rules it out for the time being. Maybe World of Warcaft and Diablo, but WoW itself has peaked and Diablo has yet to really catch on from the last that I heard of the game.

I really hope there is something to keep the publisher a float.

Eric S
profile image
I've recently watched Double Fine's GDC talk on how agility led to their survival as a studio. Even though Bungie is markedly larger, a 10-year series with 95% of their staff on a new-ish genre doesn't feel flexible in a volatile industry. Not to be pessimistic, I'm rooting for Bungie and their staff to succeed, they surely know more about how to run their own business than I.

Nick Harris
profile image
"At the same time, there were continual assurances that Destiny will deliver the kind of action Halo and Call of Duty fans love, and that the game will be accessible to anyone who already plays single-player console shooters."

Really? How are they going to do this? These communities seem so split and antagonistic.

Hmm... if Bungie drop dual-weilding (which is kinda complicated for neophytes) then Aim can move from RS click to LT, which would be more welcoming to Call of Duty players and something already experimented with by 343i. Anyone familiar with MW3's Tactical layout or Battlefield 3 will find RS click is Crouch so in all probability Bungie will adapt to established patterns of habituation and do the same. Crysis 2 had Crouch make you Slide when Sprinting, so that may well make an appearance. Black Ops made you Dive when you went Prone, using the Crouch button in a different way, so that may combine with Jump on LB to make it a bit like Mirror's Edge and given that you will only hold one gun at any one time you will always have a free hand to grab hold of ledges, making for refreshing verticality in map design. There has been absolutely no mention of Destiny even having grenades, but they could go on RB at the expense of Halo's Melee. Yet, (B) was used in Crysis 2 to power kick quite effectively, and you could always throw a grenade with the Back button, so there are a multitude of options to explore there. I don't think we will see both bumper buttons being used to throw one of two types of grenade as in Call of Duty. Halo got by fine by pressing (A) to cycle between up to four types of grenade, so that leaves the controls for Destiny looking like:

(A) Cycle grenades
(B) Kick
(X) Reload
(Y) Swap weapon

LT Aim
RT Use (Fire weapon)

LB Jump
RB Melee

Back Throw (Grenade / Object picked up earlier)
Start Map and Scoreboard (option to pause game with (X) at the base of the screen)

LS Sprint
RS Crouch (Prone when held) - Slide if Sprinting (Dive when held if Sprinting)

D-Pad Equipment will be interesting to see if my prediction is as good as the one I made about the next Xbox being an iOS style Multimedia Jukebox with 8GB RAM.

Karl E
profile image
I'm gobsmacked. These guys seem to have no self-awareness whatsoever. They release a first "trailer" where they spend 3,5 minutes praising themselves, 30 seconds of game scenes that look incredibly ordinary, and 20 seconds on the plot of the game: instead of a Halo there is a big sphere!

And the guy at the end "how can you be bigger than Halo? We'll find out." Okay...

Someone please tell them about The Old Republic. And the general state of the console market. And the level of success of the console MMO:s released so far. Oh yeah, please tell them about the resurgence of PC gaming, and the fact that people play FPS on PC too, more than ever.

Karl E
profile image
Seriously, I can't believe that noone is pointing out the sheer lameness of having a mysterious sphere from outer space instead of a mysterious halo from outer space. Considering the size of this project it could possibly be the laziest writing in the history of gaming.

Michael DeFazio
profile image
it's Sphere-O... Combat Revolved.

(sry just came from RPS)

profile image
What are those sphere worlds called where the civilization live inside them instead of on the surface of them? Dyson sphere? I may not have the name correct, but I believe the game(s) concept will be based around that.

Russ Menapace
profile image
They should have definitely have gone with a more complex generically menacing polygon.

[User Banned]
profile image
This user violated Gamasutra’s Comment Guidelines and has been banned.

Kevin Reese
profile image
I quite agree with Karl E ^^^. It's a shame such a wealthy company could budget $100's of millions of dollars towards the development of the game and not find a paltry sum to pay a reasonable writer an effort to come up with a better plot than this 'big sphere' thing. I mean the whole Halo idea wasn't even original, it was taken (arguably) from 2nd or 3rd rate derivations of Larry Niven's Ringworld concept decades after it was an original idea, but at least it was interesting, and novel enough for most of the audience who hadn't heard of the concept before. I personally have no doubts at all that I'd be able to come up with something more interesting than a 'big sphere arrives' idea just given some crayons, a pair of bar napkins, and about six or seven minutes.

Paul Marzagalli
profile image
There's a bit of grandstanding/hand-wringing these days on the part of media over previews, yet the reaction to the "Destiny" reveal makes me wonder if previews are even worth it for the game companies themselves anymore. Most of the articles I read on the Bungie event were pointedly noncommittal, which is fine, but the responses to them remind me of the kids dancing around the fire with the pig's head in "Lord of the Flies".

Many of you are bashing Bungie for having no sense of the market, a crap story, questionable ability to execute the concept, etc. etc. All of it based on an initial reveal of concept still in the works, that is part of a ten-year cycle, and where they're trying to keep as much setting/story under wraps as possible. This is one of the more stable and successful studios of the last decade, yet you're jumping on them like they are the team behind "The War Z".

It's a curious mix of impatience and antagonism as a starting point - "judging a book by its cover" veering quickly into Mr. Pink "What's special? Take you in the back and suck your dick?" tipping territory.

Michael DeFazio
profile image
As an owner of all the previous Bungie Halo games, and a few Marathons (Don't have my copy of Myth anymore) is it ok with you that I critique the reveal?

overall i just thought they stumbled out of the gate, that's all, they may end up with a fantastic product but this whole "non-reveal-reveal" deserves to be mocked...

i mean they had journos spend an entire day with them and they were confused as to exactly what it is they were trying to reveal...

for a company with such a storied franchise i expected better.

and for the record i think of myself as a "con-anti-fanboy"

Dan Jones
profile image
Jeez, guys, they haven't even given us enough details for any of you to have a good idea what you're complaining about. We've got guys in here up in arms over their own theoretical ideas of what this game might possibly be.

This is the kind of fanboyism (or anti-fanboyism) I might expect to be on display elsewhere, but not here.

Jeff Hildenbrand
profile image
fully agree. its like this is some kind of Kotaku comment thread or something. The amount of conjecture that this project is generating is staggering. I imagine Bungee is just really excited to share they are working on but I don’t blame them for being careful knowing full well on how fickle gamers are when promises (or perceived promises) are made.

Michael Joseph
profile image
nobody is up in arms.

i think the comments simply reflect the lack of "wow" this preview generated.

Somehow I think we all expected a "wow" but there was no "wow" to be had.

Activ/Bungie certainly bears some of the responsibility for this.

Nick Harris
profile image
Anyone remember the old Gauntlet Arcade machine?

Destiny reminds me of this 1985 Dungeon Crawler which allowed players to join a battle late.
Here's hoping that Bobby Kotick doesn't force Bungie to make players pay Microsoft points in order to revive themselves and carry on in the company of their friends...

Charlie Cleveland
profile image
Best of luck to you, Bungie! We have faith in you.

But making a game that must be so massive on launch (even for you) does scare me.

Thierry Tremblay
profile image