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Epic closes its newest studio after just 6 months
Epic closes its newest studio after just 6 months
February 8, 2013 | By Frank Cifaldi

February 8, 2013 | By Frank Cifaldi
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    23 comments
More: Console/PC, Business/Marketing, Recruitment



Epic games, maker of Gears of War and the popular Unreal Engine, is shutting down its Maryland-based studio Impossible Studios after just six months.

First announced in August, Impossible was formed from the ashes of Big Huge Games, the Kingdoms of Amular: Reckoning developer that was destroyed when owner 38 Studios went bankrupt. The studio director was Sean Dunn, previous GM at Big Huge Games, and former THQ creative director behind the Dawn of War and Company of Heroes series.

The studio was in charge of Infinity Blade Dungeons, the prequel to Epic's popular iOS series, which was created by another of its external studios, Chair Entertainment.

That game was delayed from its initial release date last year, and has yet to appear on the App Store. Epic did not specifically say that the project wasn't going as well as expected, though founder Tim Sweeney did comment that the partnership "wasn't working out," and that the game is on hold while Epic figures out what to do with it.

"When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team," he said in a statement.

"It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic."

Epic isn't leaving the studio's employees out in the cold, however. Sweeney says that they're all getting three months of severance pay, and allowing them to form a new company with the same name and logo.


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Comments


Rob Wright
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Um.....what??????

Disappointing. I didn't think the chances of getting more Kingdoms of Amalur could be any lower, but alas, here we are.

Jimmy Albright
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How was Kingdoms of Amalur? It looked promising but I heard mixed things from different friends who played it.

Glenn Sturgeon
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I was holding on to that slim hope as well.

Dave Ingram
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"...allowing them to form a new company with the same name and logo."

What? I've heard of employees buying a company to keep it alive, but letting a company dissolve and then immediately forming a new company with the same name, logo and employees? That's a new one for me. There has to be more to the story.

Frank Cifaldi
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They wouldn't be getting three months of severance pay if they pooled together and bought the studio.

That's enough time to put together a couple demos and find an investor to keep the lights on, in theory.

Dave Smith
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ouch

Terry Matthes
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I think' we'd all love a little more insight into why this happened.

Fred Zeleny
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My heart goes out to my old BHG crew. Especially bitter that this should happen the day after the anniversary of releasing Reckoning.

Kevin Fishburne
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The curse of the bloody sock... Just crazy.

Jay Anne
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A bunch of major staff leaves Epic and People Can Fly. Titan Studios and Epic Games China dissolved a couple years ago. Volatile industry.

Michael Rooney
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The industry always was volatile :p

Tynan Sylvester
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I was sad, then I heard they're getting that logo. I mean look at that logo. It's the most awesome logo I've ever seen. Totally worth it.

(I am kidding, to be clear)

Glenn Sturgeon
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Such a shame. Those guys & gals put out a very enjoyable rpg, show alot of skill & get sacked twice within a years time.
Once again, Best of luck to all those from BHG.

Laura Stewart
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So Impossible Studios gets a logo and 3 months severance, while Epic takes back Infinity Blade: Dungeons and I would gather all of the work done so far?

Ron Dippold
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"It just wasn't working out for Epic."

That's... ouch.

Dave Smith
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I'd kill for 3 months severance...

Benjamin Quintero
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Well that was fast...

Justin Sawchuk
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Thats a bummer man

http://www.youtube.com/watch?v=24Vlt-lpVOY

Stan Just
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:(

Steven Christian
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Just remake Rise of Nations without Gamespy.
Instant $$
The closest competition is Civ multiplayer which is even worse than it used to be when RoN was around..

Michael Rooney
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Honestly, that's a much better spot for them to be in than had Epic never bought them. Crappy situations are always crappy, but at least they happened to fall a little more softly and even have a chance to rise again.

I wonder how much this cost Epic. Starting a new studio is a significant investment, and 6 months is pretty short.

Mac Senour
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3 months severance and the company name and logo... seems like a pretty soft landing to me. But I agree with what someone earlier said, gotta be more to the story.

The Le
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Heck yeah. I've been with my company for 8 years and if something like this happened we'd get 2 MONTHS severance (if any at all).


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