My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 19, 2013
 
All You Need is Love [3]
 
Students: Tips for Learning Game Development Over the Summer [1]
 
All Your Nintendo Let's Plays Are Belong To Nintendo? [78]
 
Even Further Down the Curation Rabbithole [11]
 
Systems of Control in F2P [27]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 19, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Amazon Game Studios
Sr. Game Designer
 
Treyarch / Activision
Technical Animator
 
Amazon Game Studios
Quality Assurance Manager
 
Amazon Game Studios
Lead 3D Environment Artist
 
Amazon Game Studios
Game Graphics Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 19, 2013
 
Zeeek and The Secret of
Space Octopuses heading
to...
 
Battle bad 'bots in Bad
Bots, available now on...
 
Temple Run 2 Adds New
Terrain and Obstacles
in...
 
Little Amazon runs
through Android
 
Command Ops gets a
Massive Update!
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
The 4 ways  Call of Duty  and  Dead Space 's Glen Schofield stays inspired
The 4 ways Call of Duty and Dead Space's Glen Schofield stays inspired
 

February 6, 2013   |   By Simon Carless

Comments Post A Comment

More: Console/PC, Design





Sledgehammer's Glen Schofield (Call Of Duty: Modern Warfare 3, Dead Space) gave a passionate speech on the opening day of at the DICE Summit in Las Vegas, where he discussed inspiration and idea formation in the game business.

Along the way, the vocal, impassioned New Jersey native pinpointed four key ways that he's worked on or created profoundly successful franchises and franchise iterations.

Keep an open mind

Inspiration can come from anywhere and anything. "Part of your talent is finding the best ideas" and putting them in the game, no matter where they came from," was Schofield's advice to the audience.

Constantly be in "research mode"

In researching a Somalia level for Modern Warfare 3, Schofield looked at the massive sandstorms in the area and realized they could be used as a level timer. "I actually think [research] is a competitive advantage."

See the world

The Modern Warfare team went on zero-G flights to help work out game mechanics, and worked very closely with many consultants and branches of the U.S. military, including work with the Blue Angels.

Take lots of pictures

...and record ambient sounds, too. Doing this as you research really helps build up possibilities for interesting and diverse scenarios, Schofield suggested. Even unexpected, out of content sounds and movies can be utilized. Schofield said that Visceral Games used the sound of the BART underground train going under the San Francisco Bay as a horror sound effect in Dead Space, for example.

Concluding, Schofield's success is "not about ego, but it's being able to let the right idea in." Inspiration doesn't always take a direct path, but once it hits, how do your communicate it? Having central game Wikis and living design documents for these large-budget titles really helps disseminate your idea company-wide - and may the best idea win.
 
 
Top Stories

image
The laws behind Nintendo's Let's Play crackdown
image
New layoffs reach Trion
image
How developers mess up immersion (you might be doing it wrong)
image
Steam Trading Cards: The next-gen of achievements?


   
 
Comments


none
 
Comment:
 




 
UBM Tech