Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 30, 2015
arrowPress Releases
May 30, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Take-Two sales higher than expected thanks to  NBA ,  XCOM
Take-Two sales higher than expected thanks to NBA, XCOM
February 5, 2013 | By Frank Cifaldi




Zynga isn't the only video game publisher good news for its investors today.

Take two ended its October through December, 2012 quarter (the third on its fiscal calendar) reporting revenues of $415.8 million. Not only is this a significant bump from the $236.3 million it reported last year, it's also more than the $363.9 million average that Wall Street analysts were anticipating.

The company attributed the jump mainly to sales of NBA 2K13, the latest in what has become a very successful series of basketball simulations. The company says it has sold 4.5 million copies worldwide, a franchise record.

Other game that did well for the company included quarter debut XCOM: Enemy Unknown, the continued sales of Borderlands 2, and continued catalog sales of ever-popular titles including Grand Theft Auto IV and Red Dead Redemption.

In fact, catalog titles make up a surprising amount of the publisher's sales. During the fourth quarter, 22% of Take-Two's sales came from these older games.

In all, the company says that it made $71.4 million in profit during the quarter, up from $14.1 million during the same period a year ago.


Related Jobs

Muti Labs
Muti Labs — Santa Monica, California, United States
[05.30.15]

Senior Game Engineer (Mobile / Unity)
Muti Labs
Muti Labs — Santa Monica, California, United States
[05.30.15]

VFX Technical Artist (Mobile/Unity)
Blizzard Entertainment
Blizzard Entertainment — Irvine, California, United States
[05.29.15]

Senior Sound Designer
Monolith Productions
Monolith Productions — Kirkland, Washington, United States
[05.29.15]

Art Lead, Animation









Loading Comments

loader image